Vector2
Client-side
Server-side
Shared
Element category: Vector
This is a 2D Vector class.
OOP-Only Methods
create
Default constructor for the Vector2 class. Returns a Vector2 object.
Vector2(mixed vectorOrX[, float y])
- vectorOrX:
float | table | vector2
– Vector2, table, or float indicating vector's coordinates - y:
float
– If vectorOrX is a float, this is the Y coordinate
normalize
Normalizes the vector
bool Vector2.normalize(vector2 vector)
- vector:
vector2
– Vector2 to normalize
getX
Gets the X coordinate of a vector
float Vector2.getX(vector2 vector)
- vector:
vector2
– Vector2 to get X coordinate from
getY
Gets the Y coordinate of a vector
float Vector2.getY(vector2 vector)
- vector:
vector2
– Vector2 to get Y coordinate from
setX
Sets the X coordinate of a vector
bool Vector2.setX(vector2 vector, float x)
- vector:
vector2
– Vector2 to set X coordinate on - x:
float
– New X coordinate
setY
Sets the Y coordinate of a vector
bool Vector2.setY(vector2 vector, float y)
- vector:
vector2
– Vector2 to set Y coordinate on - y:
float
– New Y coordinate
getNormalized
Gets a normalized version of the vector
vector2 Vector2.getNormalized(vector2 vector)
- vector:
vector2
– Vector2 to get normalized version of
getLength
Gets the length of a vector
float Vector2.getLength(vector2 vector)
- vector:
vector2
– Vector2 to get length from
getSquaredLength
Gets the squared length of a vector
float Vector2.getSquaredLength(vector2 vector)
- vector:
vector2
– Vector2 to get squared length from
dot
Gets the dot product of two vectors
float Vector2.dot(vector2 vectorOne, vector2 vectorTwo)
- vectorOne:
vector2
– First vector - vectorTwo:
vector2
– Second vector
Code Examples
client
Checks if the player is using a low resolution
addEventHandler ( "onClientResourceStart", resourceRoot, function() local screenSize = Vector2(guiGetScreenSize()) if screenSize.x < 1360 and screenSize.y < 768 then outputChatBox ("You are running on a low resolution") endend)