setElementHealth
Type: Shared
Pair: getElementHealth
This function sets the health of a player, ped, vehicle, or object element.
This example heals the player vehicle using the command /repairvehicle if it's below 1000 HP:
function repairMyVehicle() -- check if we are in a vehicle local uVehicle = getPedOccupiedVehicle(localPlayer);
if(uVehicle) then -- does our vehicle need repair? remember, vehicle health ranges from 0 to 1000 if(getElementHealth(uVehicle) < 1000) then -- note: setElementHealth does not repair the visual aspect of vehicles, use fixVehicle instead! setElementHealth(uVehicle, 1000); else outputChatBox("Your vehicle is already at full health!", 255, 0, 0); end else outputChatBox("You are not in a vehicle!", 255, 0, 0); endendaddCommandHandler("repairvehicle", repairMyVehicle);