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Animations

Client-side
Server-side
Shared

These animations can be used with Animation functions. The block/group names and individual animation names are their identifiers.

Lua tables with this data are available at the bottom of the page (click here).

Tip: Use your browser's search function (Ctrl+F or Cmd+F) to quickly find an animation by name or group/block name.
Animations marked with * are meant to be applied to objects (e.g. parachute movement) in GTA:SA.
These will not work when applied to peds/players.
All animations sorted by animation group:
Animation Name Description Number
of Frames
Duration
(seconds)
airport (1 animation)
thrw_barl_thrw Opening a door with two hands 120 2
attractors (3 animations)
stepsit_in Sitting on the ground 100 1.67
stepsit_loop Sitting on the ground loop 200 3.33
stepsit_out Standing up after sitting 100 1.67
bar (12 animations)
barcustom_get Receiving a drink 180 3
barcustom_loop Waiting for a drink 120 2
barcustom_order Ordering a drink 220 3.67
barman_idle Male bartender idling 500 8.33
barserve_bottle Grabbing a bottle from the bottom shelf 180 3
barserve_give Serving a bottle 140 2.33
barserve_glass Pouring liquid into a glass 220 3.67
barserve_in Female bartender lean start 100 1.67
barserve_loop Female bartender idling 140 2.33
barserve_order Bartender taking order 220 3.67
dnk_stndf_loop Female drinking animation 140 2.33
dnk_stndm_loop Male drinking animation 140 2.33
baseball (11 animations)
bat_1 First bat swing 54 0.9
bat_2 Second bat swing 68 1.13
bat_3 Third bat swing 72 1.2
bat_4 Bat swing on downed enemy 60 1
bat_block Bat block 28 0.47
bat_hit_1 Getting hit by a baseball bat 50 0.83
bat_hit_2 Getting hit by a baseball bat 64 1.07
bat_hit_3 Getting hit by a baseball bat 68 1.13
bat_idle Baseball bat idle 56 0.93
bat_m Bat running attack 32 0.53
bat_part Bat running attack 32 0.53
bd_fire (13 animations)
bd_fire1 * 110 1.83
bd_fire2 * 100 1.67
bd_fire3 * 110 1.83
bd_gf_wave Girlfriend wave 304 5.07
bd_panic_01 Window panic animation 200 3.33
bd_panic_02 Window panic animation 200 3.33
bd_panic_03 Window panic animation 200 3.33
bd_panic_04 Window panic animation 200 3.33
bd_panic_loop Window panic animation loop 200 3.33
grlfrd_kiss_03 Girlfriend kissing animation 420 7
m_smklean_loop Male smoking and leaning loop 300 5
playa_kiss_03 Player kissing animation 420 7
wash_up Washing hands at the sink 180 3
beach (5 animations)
bather Female sunbathing animation 252 4.2
lay_bac_loop Male sunbathing animation 160 2.67
parksit_m_loop Male beach sitting 220 3.67
parksit_w_loop Female beach sitting 200 3.33
sitnwait_loop_w Alternative male beach sitting 80 1.33
benchpress (7 animations)
gym_bp_celebrate Gym after workout animation 300 5
gym_bp_down Benchpress lowering 60 1
gym_bp_getoff Finishing benchpress workout 520 8.67
gym_bp_geton Starting benchpress workout 320 5.33
gym_bp_up_a Benchpress lifting 140 2.33
gym_bp_up_b Benchpress lifting 160 2.67
gym_bp_up_smooth Benchpress lifting 80 1.33
bf_injection (4 animations)
bf_getin_lhs Entering a bf injection from the left 60 1
bf_getin_rhs Entering a bf injection from the right 60 1
bf_getout_lhs Exiting a bf injection from the left 68 1.13
bf_getout_rhs Exiting a bf injection from the right 68 1.13
biked (19 animations)
biked_back Sanchez lean back 6 0.1
biked_drivebyft Sanchez drive by front 12 0.2
biked_drivebylhs Sanchez drive by left 12 0.2
biked_drivebyrhs Sanchez drive by right 12 0.2
biked_fwd Sanchez lean front 12 0.2
biked_getoffback Jumping off a Sanchez at high speed 88 1.47
biked_getofflhs Getting off a Sanchez from the left 60 1
biked_getoffrhs Getting off a Sanchez from the right 60 1
biked_hit Sanchez hit 2 0.03
biked_jumponl Sanchez enter from the left 58 0.97
biked_jumponr Sanchez enter from the right 58 0.97
biked_kick Sanchez kick from the front 64 1.07
biked_left Sanchez sway left 6 0.1
biked_passenger Sanchez passenger flinch 2 0.03
biked_pushes Sanchez reverse 48 0.8
biked_ride Sanchez riding 2 0.03
biked_right Sanchez sway right 6 0.1
biked_shuffle Get on bike from back 26 0.43
biked_still Sanchez still riding 2 0.03
bikeh (18 animations)
bikeh_back Freeway lean back 6 0.1
bikeh_drivebyft Freeway lean back 12 0.2
bikeh_drivebylhs Freeway drive by left 12 0.2
bikeh_drivebyrhs Freeway drive by right 12 0.2
bikeh_fwd Freeway lean front 12 0.2
bikeh_getoffback Freeway bail at high speed 102 1.7
bikeh_getofflhs Getting off a Freeway from the left 46 0.77
bikeh_getoffrhs Getting off a Freeway from the right 44 0.73
bikeh_hit Freeway hit 2 0.03
bikeh_jumponl Getting on a Freeway from the left 88 1.47
bikeh_jumponr Getting on a Freeway from the right 90 1.5
bikeh_kick Jumping on a Freeway from the front 64 1.07
bikeh_left Freeway sway left 8 0.13
bikeh_passenger Freeway Passenger flinch 2 0.03
bikeh_pushes Freeway reversing 58 0.97
bikeh_ride Freeway riding 2 0.03
bikeh_right Freeway sway right 8 0.13
bikeh_still Freeway still riding 2 0.03
bikeleap (9 animations)
bk_blnce_in Balance in while standing on a bike 114 1.9
bk_blnce_out Getting back to bike's seat after standing 60 1
bk_jmp Jumping from a bike 24 0.4
bk_rdy_in Getting ready to jump from a bike 30 0.5
bk_rdy_out Cancelling a jump from a bike 24 0.4
struggle_cesar Fighting a truck's driver 28 0.47
struggle_driver Truck driver struggling with an attacker 28 0.47
truck_driver Truck driver getting thrown out 44 0.73
truck_getin Truck hijacker steals a truck 150 2.5
bikes (20 animations)
bikes_back PCJ lean back 6 0.1
bikes_drivebyft PCJ drive by front 12 0.2
bikes_drivebylhs PCJ drive by left 12 0.2
bikes_drivebyrhs PCJ drive by right 12 0.2
bikes_fwd PCJ lean front 12 0.2
bikes_getoffback Bailing from a PCJ at high speed 146 2.43
bikes_getofflhs Getting off a PCJ from the left 66 1.1
bikes_getoffrhs Getting off a PCJ from the right 66 1.1
bikes_hit Getting hit on a PCJ 2 0.03
bikes_jumponl Getting on a PCJ from the left 54 0.9
bikes_jumponr Getting on a PCJ from the right 54 0.9
bikes_kick Getting on a PCJ from the front 60 1
bikes_left PCJ sway left 6 0.1
bikes_passenger PCJ passanger anim 2 0.03
bikes_pushes PCJ reverse animation 44 0.73
bikes_ride PCJ riding 2 0.03
bikes_right PCJ sway right 6 0.1
bikes_snatch_l Snatching from the left while riding a PCJ 26 0.43
bikes_snatch_r Snatching from the right while riding a PCJ 26 0.43
bikes_still PCJ still riding 2 0.03
bikev (18 animations)
bikev_back Faggio lean back 10 0.17
bikev_drivebyft Faggio drive by front 10 0.17
bikev_drivebylhs Faggio drive by left 14 0.23
bikev_drivebyrhs Faggio drive by right 12 0.2
bikev_fwd Faggio lean front 12 0.2
bikev_getoffback Bailing from a Faggio at high speed 102 1.7
bikev_getofflhs Getting off a Faggio from the left 40 0.67
bikev_getoffrhs Getting off a Faggio from the right 40 0.67
bikev_hit Getting hit on a Faggio 2 0.03
bikev_jumponl Getting on a Faggio from the left 40 0.67
bikev_jumponr Getting on a Faggio from the right 40 0.67
bikev_kick Getting on a Faggio from the front 60 1
bikev_left Faggio sway left 6 0.1
bikev_passenger Faggio passanger anim 2 0.03
bikev_pushes Faggio reverse 44 0.73
bikev_ride Faggio riding 2 0.03
bikev_right Faggio sway right 6 0.1
bikev_still Faggio still riding 2 0.03
bike_dbz (4 animations)
pass_driveby_bwd Quad passanger drive bying back 50 0.83
pass_driveby_fwd Quad passanger drive bying front 50 0.83
pass_driveby_lhs Quad passanger drive bying left 50 0.83
pass_driveby_rhs Quad passanger drive bying right 50 0.83
bmx (18 animations)
bmx_back BMX lean back 6 0.1
bmx_bunnyhop BMX bunnyhop 20 0.33
bmx_drivebyft BMX drive by front 12 0.2
bmx_driveby_lhs BMX drive by left 12 0.2
bmx_driveby_rhs BMX drive by right 12 0.2
bmx_fwd BMX lean front 8 0.13
bmx_getoffback BMX bail out at high speed 82 1.37
bmx_getofflhs Getting off a BMX from the left 44 0.73
bmx_getoffrhs Getting off a BMX from the right 38 0.63
bmx_jumponl Getting on a BMX from the left 54 0.9
bmx_jumponr Getting on a BMX from the right 54 0.9
bmx_left BMX sway left 8 0.13
bmx_pedal BMX pedal 44 0.73
bmx_pushes BMX reversing 48 0.8
bmx_ride BMX riding 2 0.03
bmx_right BMX sway right 8 0.13
bmx_sprint BMX sprinting 40 0.67
bmx_still BMX still riding 2 0.03
bomber (6 animations)
bom_plant Bomb planting 160 2.67
bom_plant_2idle Bomb planting idle 60 1
bom_plant_crouch_in Crouching to plant a bomb 48 0.8
bom_plant_crouch_out Standing up after planting a bomb 48 0.8
bom_plant_in Planting a bomb 52 0.87
bom_plant_loop Bomb planting loop 48 0.8
box (10 animations)
boxhipin Putting a box down 392 6.53
boxhipup Putting a box down 300 5
boxshdwn Putting a box down 366 6.1
boxshup Putting a box up 312 5.2
bxhipwlk Walking with a box to the hip 90 1.5
bxhwlki Box walking 58 0.97
bxshwlk Box walking 150 2.5
bxshwlki Box walking 58 0.97
bxwlko Box walking 32 0.53
catch_box Catching a box 90 1.5
bsktball (41 animations)
bball_def_jump_shot Basktball defense block shot while jumping 70 1.17
bball_def_loop Basketball defense loop 60 1
bball_def_stepl Basketball defense step left 36 0.6
bball_def_stepr Basketball defense step right 36 0.6
bball_dnk Basketball dunking animation 84 1.4
bball_dnk_gli Basketball dunking animation 22 0.37
bball_dnk_gli_o * 22 0.37
bball_dnk_lnch Basketball dunking animation 12 0.2
bball_dnk_lnch_o * 12 0.2
bball_dnk_lnd Landing on the ground after dunking 56 0.93
bball_dnk_o * 6 0.1
bball_idle Basketball trick animation 146 2.43
bball_idle2 Basketball trick animation 160 2.67
bball_idle2_o * 160 2.67
bball_idleloop Basketball idle animation 40 0.67
bball_idleloop_o * 40 0.67
bball_idle_o * 146 2.43
bball_jump_cancel Basketball jump cancelling 64 1.07
bball_jump_cancel_o * 64 1.07
bball_jump_end Landing on the ground after shooting 56 0.93
bball_jump_shot Basketball shooting 100 1.67
bball_jump_shot_o * 40 0.67
bball_net_dnk_o * 110 1.83
bball_pickup Picking up a basketball 110 1.83
bball_pickup_o * 110 1.83
bball_react_miss Basketball reaction to missing the shot 48 0.8
bball_react_score Basketball reaction to scoring the shot 66 1.1
bball_run Basketball run and dribble 54 0.9
bball_run_o * 54 0.9
bball_skidstop_l Skid stop left 30 0.5
bball_skidstop_l_o * 30 0.5
bball_skidstop_r Skid stop right 30 0.5
bball_skidstop_r_o * 30 0.5
bball_walk Walking with a basketball while dribbling 64 1.07
bball_walkstop_l Walk stop left 30 0.5
bball_walkstop_l_o * 30 0.5
bball_walkstop_r Walk stop right 30 0.5
bball_walkstop_r_o * 30 0.5
bball_walk_o * 64 1.07
bball_walk_start Basketball walk start 12 0.2
bball_walk_start_o * 12 0.2
buddy (5 animations)
buddy_crouchfire Combat shotgun crouch fire 52 0.87
buddy_crouchreload Combat shotgun crouch reload 66 1.1
buddy_fire Combat shotgun fire 48 0.8
buddy_fire_poor Combat shotgun fire with poor skills 80 1.33
buddy_reload Combat shotgun reload 78 1.3
bus (9 animations)
bus_close Bus door close 24 0.4
bus_getin_lhs Getting into a bus from the left 20 0.33
bus_getin_rhs Getting into a bus from the right 130 2.17
bus_getout_lhs Getting out of a bus from the right 48 0.8
bus_getout_rhs Getting out of a bus from the left 112 1.87
bus_jacked_lhs Getting thrown off a bus 68 1.13
bus_open Bus door opening 88 1.47
bus_open_rhs Bus door opening from the right 72 1.2
bus_pullout_lhs Pulling out a bus' driver 48 0.8
camera (14 animations)
camcrch_cmon Crouching with a camera and signalling to move 140 2.33
camcrch_idleloop Crouching with a camera idle loop 120 2
camcrch_stay Signalling to stay with a camera 120 2
camcrch_to_camstnd Standing up with a camera 80 1.33
camstnd_cmon Signalling to move with a camera 180 3
camstnd_idleloop Standing with a camera 120 2
camstnd_lkabt Looking around with a camera 260 4.33
camstnd_to_camcrch Crouching with a camera 60 1
piccrch_in Priming camera to take a picture while crouching 80 1.33
piccrch_out After picture while crouched 120 2
piccrch_take Taking a picture while crouched 60 1
picstnd_in Priming camera to take picture while standing 60 1
picstnd_out After picture while standing 40 0.67
picstnd_take Taking a picture while standing 60 1
car (11 animations)
fixn_car_loop Fixing a car loop 300 5
fixn_car_out Standing up after fixing a car 140 2.33
flag_drop Race flag drop 270 4.5
sit_relaxed Relaxing while sitting in car 2 0.03
tap_hand Tapping hand on window (left side) 2 0.03
tyd2car_bump Tied to a car hood bump 50 0.83
tyd2car_high Tied to a car hood with high stress 480 8
tyd2car_low Tied to a car hood with low stress 400 6.67
tyd2car_med Tied to a car hood with medium stress 400 6.67
tyd2car_turnl Tied to a car hood sway left 60 1
tyd2car_turnr Tied to a car hood sway right 60 1
carry (7 animations)
crry_prtial Start carry animation 2 0.03
liftup Lift up item 92 1.53
liftup05 Lift up item from medium height 38 0.63
liftup105 Lift up item from high surface 40 0.67
putdwn Put down item 68 1.13
putdwn05 Put down item on medium height surface 40 0.67
putdwn105 Put down item on high surface 32 0.53
car_chat (21 animations)
carfone_in Starting to talk on phone inside a car 360 6
carfone_loopa Phone conversation inside a car loop 240 4
carfone_loopa_to_b Phone conversation inside a car transition 60 1
carfone_loopb Phone conversation inside a car loop 300 5
carfone_loopb_to_a Phone conversation insie a car transition 40 0.67
carfone_out Hanging up inside a car 180 3
car_sc1_bl Chatting inside a car 700 11.67
car_sc1_br Chatting inside a car 700 11.67
car_sc1_fl Chatting inside a car 700 11.67
car_sc1_fr Chatting inside a car 700 11.67
car_sc2_fl Chatting inside a car 300 5
car_sc3_br Chatting inside a car 650 10.83
car_sc3_fl Chatting inside a car 650 10.83
car_sc3_fr Chatting inside a car 650 10.83
car_sc4_bl Chatting inside a car 264 4.4
car_sc4_br Chatting inside a car 392 6.53
car_sc4_fl Chatting inside a car 600 10
car_sc4_fr Chatting inside a car 600 10
car_talkm_in Starting a chat inside a car 100 1.67
car_talkm_loop Chatting inside a car loop 260 4.33
car_talkm_out Ending a chat inside a car 440 7.33
casino (25 animations)
cards_in Entering a game of cards 40 0.67
cards_loop Card table game loop animation 200 3.33
cards_lose Losing at cards 200 3.33
cards_out Exiting a game of cards 40 0.67
cards_pick_01 Picking a card 280 4.67
cards_pick_02 Picking a card 320 5.33
cards_raise Raising the stakes at cards 100 1.67
cards_win Winning at cards 180 3
dealone Dealer deals one card 48 0.8
manwinb Male winning animation 90 1.5
manwind Male winning animation 100 1.67
roulette_bet Betting on roulette table 140 2.33
roulette_in Entering a game of roulette 40 0.67
roulette_loop Waiting for roulette to stop loop 220 3.67
roulette_lose Lose at a roulette table 160 2.67
roulette_out Leaving roulette table 40 0.67
roulette_win Roulette winning animation 140 2.33
slot_bet_01 Slot betting animation 280 4.67
slot_bet_02 Slot betting animation 120 2
slot_in Slot machine start animation 220 3.67
slot_lose_out End of Slot machine lose 240 4
slot_plyr Using a slot machine 80 1.33
slot_wait Waiting for a slot machine to stop 220 3.67
slot_win_out End of slot machine win 560 9.33
wof Wheel of fortune spin 88 1.47
chainsaw (11 animations)
csaw_1 Chainsaw swing 60 1
csaw_2 Chainsaw swing 62 1.03
csaw_3 Chainsaw swing 52 0.87
csaw_g Chainsaw hit on the ground 70 1.17
csaw_hit_1 Getting hit by a chainsaw 50 0.83
csaw_hit_2 Getting hit by a chainsaw 64 1.07
csaw_hit_3 Getting hit by a chainsaw 68 1.13
csaw_part Chainsaw holding 8 0.13
idle_csaw Holding a chainsaw 92 1.53
weapon_csaw VC chainsaw swing animation 80 1.33
weapon_csawlo VC chainsaw ground swing animation 114 1.9
choppa (18 animations)
choppa_back Chopper bicycle lean back 6 0.1
choppa_bunnyhop Chopper bicycle bunny hop 20 0.33
choppa_drivebyft Chopper bicycle drive by front 12 0.2
choppa_driveby_lhs Chopper bicycle drive by left 12 0.2
choppa_driveby_rhs Chopper bicycle drive by right 12 0.2
choppa_fwd Chopper bicycle lean front 12 0.2
choppa_getoffback Bailing from a Chopper bicycle at high speed 76 1.27
choppa_getofflhs Getting off a Chopper bicycle from the left 44 0.73
choppa_getoffrhs Getting off a Chopper bicycle from the right 38 0.63
choppa_jumponl Getting on a Chopper bicycle from the left 42 0.7
choppa_jumponr Getting on a Chopper bicycle from the right 48 0.8
choppa_left Chopper bicycle sway left 8 0.13
choppa_pedal Chopper bicycle pedal 44 0.73
choppa_pushes Chopper bicycle reverse 48 0.8
choppa_ride Chopper bicycle riding 2 0.03
choppa_right Chopper bicycle sway right 8 0.13
choppa_sprint Chopper bicycle sprint 40 0.67
choppa_still Chopper bicycle riding still 2 0.03
clothes (13 animations)
clo_buy Buying clothes pose 124 2.07
clo_in Walking into the wardrobe 240 4
clo_out Walking out of the wardrobe 160 2.67
clo_pose_hat Posing with a hat 200 3.33
clo_pose_in Start of clothes pose 188 3.13
clo_pose_in_o * Start of clothes pose 240 4
clo_pose_legs Posing with new pants 200 3.33
clo_pose_loop Posing loop 360 6
clo_pose_out End of clothes pose 240 4
clo_pose_out_o * End of clothes pose 240 4
clo_pose_shoes Posing with new shoes 200 3.33
clo_pose_torso Posing with new torso 200 3.33
clo_pose_watch Posing with a new watch 200 3.33
coach (6 animations)
coach_inl Entering a Coach from the left 130 2.17
coach_inr Entering a Coach from the right 132 2.2
coach_opnl Opening a Coach's door from the left 72 1.2
coach_opnr Opening a Coach's door from the right 72 1.2
coach_outl Exiting a Coach from the left 104 1.73
coach_outr Exiting a Coach from the right 110 1.83
colt45 (7 animations)
2guns_crouchfire Crouch fire with two guns 48 0.8
colt45_crouchfire Crouch fire with a Colt45 48 0.8
colt45_crouchreload Reload a Colt45 while crouching 60 1
colt45_fire Colt45 fire 44 0.73
colt45_fire_2hands Duel Colt45 firing 52 0.87
colt45_reload Colt45 reload 56 0.93
sawnoff_reload Sawnoff reload 56 0.93
cop_ambient (12 animations)
copbrowse_in Cop kneeling and checking tire 300 5
copbrowse_loop Cop kneeling and fixing tire loop 140 2.33
copbrowse_nod Cop kneeling and nodding 240 4
copbrowse_out Cop stands up after kneeling 160 2.67
copbrowse_shake Cop kneeling and shakes something 110 1.83
coplook_in Cop crossing his arms 80 1.33
coplook_loop Cop crossing his arms loop 160 2.67
coplook_nod Cop nodding 320 5.33
coplook_out Cop waiting animation 40 0.67
coplook_shake Cop waiting animation 240 4
coplook_think Cop thinking animation 200 3.33
coplook_watch Cop checking watch while crossing arms 120 2
cop_dvbyz (4 animations)
cop_dvby_b Copbike drive by back 50 0.83
cop_dvby_ft Copbike drive by front 50 0.83
cop_dvby_l Copbike drive by left 50 0.83
cop_dvby_r Copbike drive by right 50 0.83
crack (10 animations)
bbalbat_idle_01 Crackhead baseball bat idle 400 6.67
bbalbat_idle_02 Crackhead baseball bat idle 600 10
crckdeth1 Crackhead dying animation 130 2.17
crckdeth2 Crackhead dying animation 180 3
crckdeth3 Crackhead dying animation 130 2.17
crckdeth4 Crackhead dying animation 100 1.67
crckidle1 Crackhead idle 210 3.5
crckidle2 Crackhead idle 200 3.33
crckidle3 Crackhead idle 200 3.33
crckidle4 Crackhead idle 160 2.67
crib (5 animations)
crib_console_loop Game console loop 180 3
crib_use_switch Game console switch 70 1.17
ped_console_loop Game console loop 180 3
ped_console_loose Game console losing 210 3.5
ped_console_win Game console winning 210 3.5
dam_jump (5 animations)
dam_dive_loop Diving loop 80 1.33
dam_land Diving land in water 156 2.6
dam_launch Running to dive 144 2.4
jump_roll End of the line jump and roll 190 3.17
sf_jumpwall Rail jump into a body of water 180 3
dancing (13 animations)
bd_clap Clapping dance 192 3.2
bd_clap1 Clapping dance 158 2.63
dance_loop Dancing loop 70 1.17
dan_down_a Dance animation 60 1
dan_left_a Dance animation 60 1
dan_loop_a Dance animation 120 2
dan_right_a Dance animation 60 1
dan_up_a Dance animation 60 1
dnce_m_a Dance animation 128 2.13
dnce_m_b Dance animation 116 1.93
dnce_m_c Dance animation 116 1.93
dnce_m_d Dance animation 146 2.43
dnce_m_e Dance animation 54 0.9
dealer (7 animations)
dealer_deal Drug dealer dealing drugs animation 70 1.17
dealer_idle Drug dealer idle 120 2
dealer_idle_01 Drug dealer idle 300 5
dealer_idle_02 Drug dealer idle 240 4
dealer_idle_03 Drug dealer idle 280 4.67
drugs_buy Buying drugs from a dealer 70 1.17
shop_pay Taking out money and putting on the counter 400 6.67
dildo (9 animations)
dildo_1 Dildo swing 58 0.97
dildo_2 Dildo swing 66 1.1
dildo_3 Dildo swing 70 1.17
dildo_block Dildo block 28 0.47
dildo_g Dildo swing on ground 88 1.47
dildo_hit_1 Getting hit by a dildo 46 0.77
dildo_hit_2 Getting hit by a dildo 62 1.03
dildo_hit_3 Getting hit by a dildo 54 0.9
dildo_idle Dildo idle 52 0.87
dodge (4 animations)
cover_dive_01 Run and dive 360 6
cover_dive_02 Run and dive 360 6
crushed Getting ready to dodge 56 0.93
crush_jump Jumping and rolling to the side 190 3.17
dozer (10 animations)
dozer_align_lhs Climbing a dozer from the left 58 0.97
dozer_align_rhs Climbing a dozer from the right 56 0.93
dozer_getin_lhs Getting into a dozer from the left 26 0.43
dozer_getin_rhs Getting into a dozer from the right 26 0.43
dozer_getout_lhs Getting out of a dozer from the left 64 1.07
dozer_getout_rhs Getting out of a dozer from the right 46 0.77
dozer_jacked_lhs Getting jacked out of a dozer from the left 76 1.27
dozer_jacked_rhs Getting jacked out of a dozer from the right 64 1.07
dozer_pullout_lhs Pulling a dozer driver from the left 44 0.73
dozer_pullout_rhs Pulling a dozer driver from the right 42 0.7
drivebys (8 animations)
gang_drivebylhs Gang drive by left 50 0.83
gang_drivebylhs_bwd Gang drive by back 50 0.83
gang_drivebylhs_fwd Gang drive by front 50 0.83
gang_drivebyrhs Gang drive by right 50 0.83
gang_drivebyrhs_bwd Right seat drive by back 50 0.83
gang_drivebyrhs_fwd Right seat drive by front 50 0.83
gang_drivebytop_lhs Gang drive by top left 50 0.83
gang_drivebytop_rhs Gang drive by top right 50 0.83
fat (18 animations)
fatidle Fat CJ idle 90 1.5
fatidle_armed Fat CJ armed stance 92 1.53
fatidle_csaw Fat CJ with a chainsaw 90 1.5
fatidle_rocket Fat CJ with a rocket launcher 96 1.6
fatrun Fat CJ run 46 0.77
fatrun_armed Fat CJ run with a weapon 46 0.77
fatrun_csaw Fat CJ run with a chainsaw 46 0.77
fatrun_rocket Fat CJ run with a rocket launcher 46 0.77
fatsprint Fat CJ sprint 36 0.6
fatwalk Fat CJ walk 70 1.17
fatwalkstart Fat CJ walk start 12 0.2
fatwalkstart_csaw Fat CJ walk start with a chainsaw 12 0.2
fatwalkst_armed Fat CJ walk start with a weapon 12 0.2
fatwalkst_rocket Fat CJ walk start with a rocket launcher 12 0.2
fatwalk_armed Fat CJ walk with a weapon 70 1.17
fatwalk_csaw Fat CJ walk with a chainsaw 70 1.17
fatwalk_rocket Fat CJ walk with a rocket launcher 70 1.17
idle_tired Exhausted out of breath animation 60 1
fight_b (10 animations)
fightb_1 Boxing fighting style combo 1 44 0.73
fightb_2 Boxing fighting style combo 2 66 1.1
fightb_3 Boxing fighting style finisher 72 1.2
fightb_block Boxing fighting style block 28 0.47
fightb_g Boxing fighting style ground attack 64 1.07
fightb_idle Boxing fighting style idle 48 0.8
fightb_m Boxing fighting style running attack 30 0.5
hitb_1 Hit by boxing style 44 0.73
hitb_2 Hit by boxing style 50 0.83
hitb_3 Hit by boxing style 86 1.43
fight_c (12 animations)
fightc_1 Kung Fu kick 1 50 0.83
fightc_2 Kung Fu kick 2 62 1.03
fightc_3 Kung Fu finisher 60 1
fightc_block Kung Fu block 28 0.47
fightc_blocking Kung Fu sparring and blocking 192 3.2
fightc_g Kung Fu ground attack 46 0.77
fightc_idle Kung Fu idle 60 1
fightc_m Kung Fu running attack 54 0.9
fightc_spar Kung Fu sparring 192 3.2
hitc_1 Hit by Kung fu 18 0.3
hitc_2 Hit by Kung fu 40 0.67
hitc_3 Hit by Kung fu 50 0.83
fight_d (10 animations)
fightd_1 Muay Thai kick 56 0.93
fightd_2 Muay Thai combo 112 1.87
fightd_3 Muay Thai finisher 54 0.9
fightd_block Muay Thai block 28 0.47
fightd_g Muay Thai ground attack 50 0.83
fightd_idle Muay Thai idle 92 1.53
fightd_m Muay Thai running attack 64 1.07
hitd_1 Hit by Muay Thai 40 0.67
hitd_2 Hit by Muay Thai 110 1.83
hitd_3 Hit by Muay Thai 58 0.97
fight_e (4 animations)
fightkick CJ's default fighting style punch 46 0.77
fightkick_b CJ's default fighting style kick 62 1.03
hit_fightkick Hit by default fighting style 30 0.5
hit_fightkick_b Kicked by default fighting style 68 1.13
finale (16 animations)
fin_climb_in Sweet climbs into a car 174 2.9
fin_cop1_climbout2 Cop walks on Firetrack's ladder 360 6
fin_cop1_loop Cop hangs onto the ladder 120 2
fin_cop1_stomp Cop stomping on Sweet's fingers 60 1
fin_hang_l Sweet sways left while holding the ladder 34 0.57
fin_hang_loop Sweet hangs onto the ladder loop 240 4
fin_hang_r Sweet sways right while holding the ladder 34 0.57
fin_hang_slip Sweet slips while hanging onto the ladder 200 3.33
fin_jump_on Sweet jumps on CJ's car 336 5.6
fin_land_car Sweet lands on CJ's car 40 0.67
fin_land_die Sweet lands in traffic and dies 142 2.37
fin_legsup Sweet pulls his legs while hanging on 60 1
fin_legsup_l Sweet sways left while pulling his legs 30 0.5
fin_legsup_loop Sweet pulls his legs while hanging on loop 80 1.33
fin_legsup_r Sweet sways right while pulling his legs 30 0.5
fin_let_go Sweet lets go of the ladder 10 0.17
finale2 (8 animations)
fin_cop1_climbout Cop climbs out of the firetrack 240 4
fin_cop1_fall Cop falls off the firetrack ladder 26 0.43
fin_cop1_loop Cop hangs onto the ladder 120 2
fin_cop1_shot Cop is shot while on the ladder 124 2.07
fin_cop1_swing Cop swings while dead 70 1.17
fin_cop2_climbout Cop 2 climbs out of the firetrack 320 5.33
fin_switch_p Driver switches with passanger 238 3.97
fin_switch_s Passanger switches with driver 130 2.17
flame (4 animations)
flame_fire Flamethrower firing animation 48 0.8
flower_attack Attacking with flowers 48 0.8
flower_attack_m Attacking with flowers 74 1.23
flower_hit Getting hit with flowers 50 0.83
food (33 animations)
eat_burger Eating a burger 300 5
eat_chicken Eating chicken 300 5
eat_pizza Eating pizza 300 5
eat_vomit_p Vomiting 480 8
eat_vomit_sk Vomiting 480 8
ff_dam_bkw Getting hit from the back while sitting 40 0.67
ff_dam_fwd Getting hit from the front while sitting down 40 0.67
ff_dam_left Getting hit from the left while sitting 40 0.67
ff_dam_right Getting hit from the right while sitting 40 0.67
ff_die_bkw Dying while sitting down from the back 40 0.67
ff_die_fwd Dying while sitting down from the front 40 0.67
ff_die_left Dying while sitting down fron the left 40 0.67
ff_die_right Dying while sitting down from the right 40 0.67
ff_sit_eat1 Eating food while sitting down 170 2.83
ff_sit_eat2 Eating food while sitting down 160 2.67
ff_sit_eat3 Eating food while sitting down 160 2.67
ff_sit_in Sitting down at a table 180 3
ff_sit_in_l Taking a seat from the left 120 2
ff_sit_in_r Taking a seat from the right 120 2
ff_sit_look Looking while sitting down 480 8
ff_sit_loop Looking while sitting down loop 160 2.67
ff_sit_out_180 Standing up while doing a 180 170 2.83
ff_sit_out_l_180 Standing up from the left and doing a 180 80 1.33
ff_sit_out_r_180 Standing up from the right and doing a 180 80 1.33
shp_thank Shop clerk thanks customer 70 1.17
shp_tray_in Shop owner pose start 40 0.67
shp_tray_lift Shop clerk lifts a tray up a counter 100 1.67
shp_tray_lift_in Shop clerk lifts a tray up a counter 30 0.5
shp_tray_lift_loop Shop clerk with a tray loop 480 8
shp_tray_lift_out Shop clerk lifts down a tray 30 0.5
shp_tray_out Shop owner pose end 40 0.67
shp_tray_pose Shop owner lean on table pose 160 2.67
shp_tray_return Shop clerk returns tray 80 1.33
freeweights (9 animations)
gym_barbell Sitting down while lifting a dumbell 142 2.37
gym_free_a Standing while lifting up dumbells 116 1.93
gym_free_b Standing while lifting up dumbells 140 2.33
gym_free_celebrate Flexing muscles animation 200 3.33
gym_free_down Standing while lifting down dumbells 34 0.57
gym_free_loop Holding dumbells 40 0.67
gym_free_pickup Wiping hands then picking up dumbells 190 3.17
gym_free_putdown Putting down dumbells 190 3.17
gym_free_up_smooth Smooth dumbell lift animation 60 1
gangs (33 animations)
dealer_deal Drug dealer dealing drugs animation 70 1.17
dealer_idle Drug dealer idle 120 2
drnkbr_prtl Gang drink bottle 160 2.67
drnkbr_prtl_f Gang drink bottle 160 2.67
drugs_buy Buying drugs from a dealer 70 1.17
hndshkaa Gang handshake 240 4
hndshkba Gang handshake 140 2.33
hndshkca Gang handshake 200 3.33
hndshkcb Gang handshake 200 3.33
hndshkda Gang handshake 120 2
hndshkea Gang handshake 60 1
hndshkfa Gang handshake 250 4.17
hndshkfa_swt Gang handshake 250 4.17
invite_no Gang refusing recruitment 200 3.33
invite_yes Gang accepting recruitment 260 4.33
leanidle Leaning idle 60 1
leanin Leaning 60 1
leanout Leaning end animation 60 1
prtial_gngtlka Gang talk 240 4
prtial_gngtlkb Lowrider gang talk 88 1.47
prtial_gngtlkc Lowrider gang talk 90 1.5
prtial_gngtlkd Lowrider gang talk 148 2.47
prtial_gngtlke Lowrider gang talk 180 3
prtial_gngtlkf Lowrider gang talk 160 2.67
prtial_gngtlkg Lowrider gang talk 160 2.67
prtial_gngtlkh Lowrider gang talk 200 3.33
prtial_hndshk_01 Gang handshake 100 1.67
prtial_hndshk_biz_01 Gang handshake 140 2.33
shake_cara Shoving a car 100 1.67
shake_cark Kicking a car 76 1.27
shake_carsh Full body slam against a car 90 1.5
smkcig_prtl Smoking animation 450 7.5
smkcig_prtl_f Smoking animation 450 7.5
ghands (20 animations)
gsign1 Gang sign 286 4.77
gsign1lh High gang sign 164 2.73
gsign2 Gang sign 128 2.13
gsign2lh High gang sign 140 2.33
gsign3 Gang sign 280 4.67
gsign3lh High gang sign 120 2
gsign4 Gang sign 250 4.17
gsign4lh High gang sign 280 4.67
gsign5 Gang sign 372 6.2
gsign5lh High gang sign 120 2
lhgsign1 Gang sign 120 2
lhgsign2 Gang sign 120 2
lhgsign3 Gang sign 120 2
lhgsign4 Gang sign 120 2
lhgsign5 Gang sign 120 2
rhgsign1 Gang sign 120 2
rhgsign2 Gang sign 120 2
rhgsign3 Gang sign 120 2
rhgsign4 Gang sign 120 2
rhgsign5 Gang sign 120 2
ghetto_db (7 animations)
gdb_car2_ply CJ's animation inside the car 570 9.5
gdb_car2_smo Big Smoke's animation inside the car 570 9.5
gdb_car2_swe Sweet's animation inside the car 570 9.5
gdb_car_ply CJ's animation inside the car 800 13.33
gdb_car_ryd Ryder's animation inside the car 800 13.33
gdb_car_smo Big Smoke's animation inside the car 800 13.33
gdb_car_swe Sweet's animation inside the car 800 13.33
goggles (1 animation)
goggles_put_on Putting on/off NVG goggles 48 0.8
graffiti (2 animations)
graffiti_chkout Putting away a graffiti can 280 4.67
spraycan_fire Spraying with a spray can 140 2.33
graveyard (3 animations)
mrnf_loop Female mourner loop 280 4.67
mrnm_loop Male mourner loop 160 2.67
prst_loopa Graveyard priest loop 240 4
grenade (3 animations)
weapon_start_throw Start throw animation 12 0.2
weapon_throw Grenade/Molotov high throw 52 0.87
weapon_throwu Grenade/Moltotov toss 40 0.67
gymnasium (24 animations)
gymshadowbox Boxing animation 306 5.1
gym_bike_celebrate Celebrating after finishing bike workout 116 1.93
gym_bike_fast Peddling fast on a gym bike 24 0.4
gym_bike_faster Peddling faster on a gym bike 24 0.4
gym_bike_getoff Getting off a gym bike 100 1.67
gym_bike_geton Getting on a gym bike 100 1.67
gym_bike_pedal Peddling on a gym bike 24 0.4
gym_bike_slow Peddling on a gym bike slowly 26 0.43
gym_bike_still Staying still on a gym bike 100 1.67
gym_jog_falloff Falling off a treadmill 130 2.17
gym_shadowbox Boxing animation 306 5.1
gym_tread_celebrate Celebrating after finishing treadmill workout 150 2.5
gym_tread_falloff Falling off a treadmill 120 2
gym_tread_getoff Getting off a treadmill 200 3.33
gym_tread_geton Getting on a treadmill 150 2.5
gym_tread_jog Jogging on a treadmill 46 0.77
gym_tread_sprint Sprinting on a treadmill 40 0.67
gym_tread_tired Tired while on a treadmill 80 1.33
gym_tread_walk Walking on a treadmill 64 1.07
gym_walk_falloff Falling off a treadmill 200 3.33
pedals_fast Peddling fast on a gym bike 24 0.4
pedals_med Peddling in medium speed on a gym bike 24 0.4
pedals_slow Peddling slow on a gym bike 26 0.43
pedals_still Stay still on a gym bike 26 0.43
haircuts (13 animations)
brb_beard_01 Barber beard animation 270 4.5
brb_buy Buying haircut animation 250 4.17
brb_cut Barber cutting hair animation 102 1.7
brb_cut_in Start of barber cutting hair animation 50 0.83
brb_cut_out Barber showing off hair animation 80 1.33
brb_hair_01 Admiring haircut 230 3.83
brb_hair_02 Admiring haircut 270 4.5
brb_in Barber start animation 80 1.33
brb_loop Barber loop animation 160 2.67
brb_out Barber end animation 40 0.67
brb_sit_in Sitting on barber's chair 124 2.07
brb_sit_loop Sitting on barber's chair loop 420 7
brb_sit_out Getting off the barber's chair 180 3
heist9 (10 animations)
cas_g2_gasko Choking on gas animation 200 3.33
swt_wllpk_l Peeking left from cover 160 2.67
swt_wllpk_l_back Going back into cover from left 30 0.5
swt_wllpk_r Peeking right from cover 220 3.67
swt_wllpk_r_back Going back into cover from right 26 0.43
swt_wllshoot_in_l Taking cover on left side 60 1
swt_wllshoot_in_r Taking cover on right side 78 1.3
swt_wllshoot_out_l Going back to left cover 120 2
swt_wllshoot_out_r Going back to right cover 86 1.43
use_swipecard Swiping access card 70 1.17
int_house (10 animations)
bed_in_l Getting into bed on the left 200 3.33
bed_in_r Getting into bed on the right 200 3.33
bed_loop_l Sleeping on the left side of the bed loop 200 3.33
bed_loop_r Sleeping on the right side of the bed loop 200 3.33
bed_out_l Getting out of bed on the left 200 3.33
bed_out_r Getting out of bed on the right 200 3.33
lou_in Sitting down on a sofa 110 1.83
lou_loop Sitting loop 200 3.33
lou_out Getting up from a sofa 120 2
wash_up Washing hands at the sink 180 3
int_office (10 animations)
ff_dam_fwd Getting hit from the front while sitting down 40 0.67
off_sit_2idle_180 Getting up and doing a 180 170 2.83
off_sit_bored_loop Sitting while bored on a chair 170 2.83
off_sit_crash Slamming keyboard while sitting 200 3.33
off_sit_drink Drinking while sitting down 250 4.17
off_sit_idle_loop Sitting down loop 124 2.07
off_sit_in Taking a sit 166 2.77
off_sit_read Reading while sitting 200 3.33
off_sit_type_loop Typing on a keyboard while sitting loop 200 3.33
off_sit_watch Checking your watch while sitting 120 2
int_shop (8 animations)
shop_cashier Opening up the register 400 6.67
shop_in Start of opening up register animation 60 1
shop_looka Looking at an item in register 120 2
shop_lookb Looking at an item in register 180 3
shop_loop Handling the register 120 2
shop_out End animation for register handling 80 1.33
shop_pay Taking out money and putting on the counter 400 6.67
shop_shelf Taking out an item from a shelf 140 2.33
jst_buisness (4 animations)
girl_01 Girl sitting animation 200 3.33
girl_02 Girl sitting animation 680 11.33
player_01 CJ's animation from "Just Business" 1490 24.83
smoke_01 Big smoke's anim from "Just Business" 1500 25
kart (4 animations)
kart_getin_lhs Getting into a kart from the left 50 0.83
kart_getin_rhs Getting into a kart from the right 50 0.83
kart_getout_lhs Getting out of a kart from the left 50 0.83
kart_getout_rhs Getting out of a kart from the right 50 0.83
kissing (15 animations)
bd_gf_wave Girlfriend wave 304 5.07
gfwave2 Girlfriend wave 160 2.67
gf_carargue_01 Arguing inside a car 300 5
gf_carargue_02 Arguing inside a car 300 5
gf_carspot Spotting someone while sitting in a car 300 5
gf_streetargue_01 Arguing in the street 300 5
gf_streetargue_02 Arguing in the street 300 5
gift_get Receiving a gift 320 5.33
gift_give Giving a gift 320 5.33
grlfrd_kiss_01 Girlfriend kissing animation 250 4.17
grlfrd_kiss_02 Girlfriend kissing animation 346 5.77
grlfrd_kiss_03 Girlfriend kissing animation 420 7
playa_kiss_01 Player kissing animation 300 5
playa_kiss_02 Player kissing animation 346 5.77
playa_kiss_03 Player kissing animation 420 7
knife (16 animations)
kill_knife_ped_damage Getting throat slit from behind 134 2.23
kill_knife_ped_die Dying from a stealth kill 116 1.93
kill_knife_player Slitting throat from behind 160 2.67
kill_partial Killing with a knife from behind 2 0.03
knife_1 Knife swing 60 1
knife_2 Knife swing 56 0.93
knife_3 Knife swing 52 0.87
knife_4 Knife swing 54 0.9
knife_block Knife block 28 0.47
knife_g Stabbing downed opponent with a knife 54 0.9
knife_hit_1 Getting hit by a knife 34 0.57
knife_hit_2 Getting hit by a knife 38 0.63
knife_hit_3 Getting hit by a knife 96 1.6
knife_idle Knife idle 78 1.3
knife_part Knife parting animation 32 0.53
weapon_knifeidle Knife idle 78 1.3
lapdan1 (2 animations)
lapdan_d Stripper lapdance 3088 51.47
lapdan_p Stripper lapdance 3088 51.47
lapdan2 (2 animations)
lapdan_d Stripper lapdance 3088 51.47
lapdan_p Stripper lapdance 3088 51.47
lapdan3 (2 animations)
lapdan_d Stripper lapdance 3088 51.47
lapdan_p Stripper lapdance 3088 51.47
lowrider (39 animations)
f_smklean_loop Female smoking and leaning loop 240 4
lrgirl_bdbnce Bounching while sitting on top of a car seat 160 2.67
lrgirl_hair Stroking hair while sitting on top of a car seat 140 2.33
lrgirl_hurry Sitting in a car and signalling to hurry up 170 2.83
lrgirl_idleloop Sitting in a car loop 130 2.17
lrgirl_idle_to_l0 Sitting in a lowrider 130 2.17
lrgirl_l0_bnce Bounching while sitting in a lowrider 40 0.67
lrgirl_l0_loop Sitting in a lowrider loop 120 2
lrgirl_l0_to_l1 Getting up and sitting on top of the car seat 220 3.67
lrgirl_l12_to_l0 Sitting back down on the car's seat 120 2
lrgirl_l1_bnce Bounching while sitting on top of a car seat 40 0.67
lrgirl_l1_loop Sitting on top of the car's seat loop 120 2
lrgirl_l1_to_l2 Sitting on top of a car's seat while cheering 80 1.33
lrgirl_l2_bnce Bounching on top of a car's seat 40 0.67
lrgirl_l2_loop Sitting on top of a car's seat loop 90 1.5
lrgirl_l2_to_l3 Leaning on a lowrider's windshield 90 1.5
lrgirl_l345_to_l1 Going back on top of a car's seat 60 1
lrgirl_l3_bnce Bounching on a lowrider while holding the windshield 40 0.67
lrgirl_l3_loop Holding a lowrider's windshield loop 120 2
lrgirl_l3_to_l4 Holding a lowrider's windshield while cheering 40 0.67
lrgirl_l4_bnce Bounching while holding a lowrider's windshield 40 0.67
lrgirl_l4_loop Holding a lowrider's windshield loop 140 2.33
lrgirl_l4_to_l5 Holding a lowrider's windshield with one hand 60 1
lrgirl_l5_bnce Bounching while holding a lowrider's windshield with one hand 50 0.83
lrgirl_l5_loop Holding a lowrider's windshield with one hand loop 100 1.67
m_smklean_loop Male smoking and leaning loop 300 5
m_smkstnd_loop Male smoking and leaning loop 320 5.33
prtial_gngtlkb Lowrider gang talk 88 1.47
prtial_gngtlkc Lowrider gang talk 90 1.5
prtial_gngtlkd Lowrider gang talk 148 2.47
prtial_gngtlke Lowrider gang talk 180 3
prtial_gngtlkf Lowrider gang talk 160 2.67
prtial_gngtlkg Lowrider gang talk 160 2.67
prtial_gngtlkh Lowrider gang talk 200 3.33
rap_a_loop Rapping animation loop 160 2.67
rap_b_loop Rapping animation loop 160 2.67
rap_c_loop Rapping animation loop 180 3
sit_relaxed Relaxing while sitting in car 2 0.03
tap_hand Tapping hand on window (left side) 2 0.03
md_chase (25 animations)
carhit_hangon Cop hanging on a windshield 92 1.53
carhit_tumble Cop hanging on a windshield 122 2.03
donutdrop 90 1.5
fen_choppa_l1 86 1.43
fen_choppa_l2 78 1.3
fen_choppa_l3 78 1.3
fen_choppa_r1 78 1.3
fen_choppa_r2 78 1.3
fen_choppa_r3 78 1.3
hangon_stun_loop Stunned while hanging on a windshield 280 4.67
hangon_stun_turn Turning while hanging on a windshield 240 4
md_bike_2_hang Tumbling and hanging on a car's bumper 82 1.37
md_bike_jmp_bl Jumping from a bike onto a car from the left 66 1.1
md_bike_jmp_f Jumping from a bike onto a car from the right 60 1
md_bike_lnd_bl Landing on top of a car from the left 54 0.9
md_bike_lnd_die_bl Dying on top of a car from the left 92 1.53
md_bike_lnd_die_f Dying on top of a car from the right 48 0.8
md_bike_lnd_f Landing on top of a car from the right 70 1.17
md_bike_lnd_roll Rolling into traffic from the left 162 2.7
md_bike_lnd_roll_f Rolling into traffic from the right 62 1.03
md_bike_punch Punching the player while on the roof 110 1.83
md_bike_punch_f Punching the player while on the roof 110 1.83
md_bike_shot_f Getting shot off a car's roof 80 1.33
md_hang_lnd_roll Rolling into traffic death animation 162 2.7
md_hang_loop Hanging at the back of a car loop 60 1
md_end (8 animations)
end_sc1_ply CJ's relief animation 300 5
end_sc1_ryd Ryder's relief animation 300 5
end_sc1_smo Big Smoke's relief animation 300 5
end_sc1_swe Sweet's relief animation 300 5
end_sc2_ply CJ's end animation 540 9
end_sc2_ryd Ryder's end animation 540 9
end_sc2_smo Big Smoke's end animation 540 9
end_sc2_swe Sweet's end animation 540 9
medic (1 animation)
cpr Medic performing CPR 500 8.33
misc (41 animations)
bitchslap Bitch slapping animation 70 1.17
bmx_celebrate BMX celebrate animation 94 1.57
bmx_comeon Signalling to come on on BMX 46 0.77
bmx_idleloop_01 BMX idle 200 3.33
bmx_idleloop_02 BMX idle 400 6.67
bmx_talkleft_in BMX talk 40 0.67
bmx_talkleft_loop BMX talking loop 400 6.67
bmx_talkleft_out BMX talk end 40 0.67
bmx_talkright_in BMX talk 40 0.67
bmx_talkright_loop BMX talking loop 440 7.33
bmx_talkright_out BMX talk end 40 0.67
bng_wndw Banging on a window 440 7.33
bng_wndw_02 Talking through a window 440 7.33
case_pickup Picking up a case 60 1
door_jet * 320 5.33
grab_l Grabbing from the left 24 0.4
grab_r Grabbing from the right 24 0.4
hiker_pose Signalling for a taxi from the right 20 0.33
hiker_pose_l Signalling for a taxi from the left 20 0.33
idle_chat_02 Idle chat 434 7.23
kat_throw_k Throwing a katana and challenging to a fight 200 3.33
kat_throw_o * 200 3.33
kat_throw_p Getting a katana and preparing for a fight 200 3.33
pass_rifle_o * 80 1.33
pass_rifle_ped Passing a rifle 80 1.33
pass_rifle_ply Receiving a rifle 80 1.33
pickup_box Picking up a box 24 0.4
plane_door * 320 5.33
plane_exit CJ's plane exit animation 320 5.33
plane_hijack Hijacking a plane 320 5.33
plunger_01 Detonating a bomb with a plunger 200 3.33
plyrlean_loop Leaning loop 160 2.67
plyr_shkhead Facepalm animation 100 1.67
run_dive Ryder's diving animation 496 8.27
scratchballs_01 Scratching crotch 500 8.33
seat_lr Sitting and looking back 220 3.67
seat_talk_01 Talking while sitting down 220 3.67
seat_talk_02 Talking while sitting down 200 3.33
seat_watch Checking watch while sitting down 140 2.33
smalplane_door * 380 6.33
smlplane_door * 320 5.33
mtb (18 animations)
mtb_back mtn, mountain, bike, bicycle 6 0.1
mtb_bunnyhop Muntain bike bunny hop 20 0.33
mtb_drivebyft Mountain bike drive by front 12 0.2
mtb_driveby_lhs Mountain bike drive by left 12 0.2
mtb_driveby_rhs Mountain bike drive by right 12 0.2
mtb_fwd Mountain bike lean front 12 0.2
mtb_getoffback Bailing from a Mountain bike at high speed 92 1.53
mtb_getofflhs Getting off a Mountain bike from the left 44 0.73
mtb_getoffrhs Getting off a Mountain bike from the right 44 0.73
mtb_jumponl Getting on a Mountain bike from the left 48 0.8
mtb_jumponr Getting on a Mountain bike from the right 50 0.83
mtb_left Mountain bike sway left 8 0.13
mtb_pedal Mountain bike pedal 40 0.67
mtb_pushes Mountain bike reverse 48 0.8
mtb_ride Mountain bike riding 2 0.03
mtb_right Mountain bike sway right 8 0.13
mtb_sprint Mountain bike sprint 48 0.8
mtb_still Mountain bike still riding 2 0.03
muscular (17 animations)
msclewalkst_armed Muscle CJ walk start with a weapon 12 0.2
msclewalkst_csaw Muscle CJ walk start with a chainsaw 12 0.2
mscle_rckt_run Muscle CJ rocket run 48 0.8
mscle_rckt_walkst Muscle CJ rocket walk start 12 0.2
mscle_run_csaw Muscle CJ run with a chainsaw 48 0.8
muscleidle Muscle CJ idle 90 1.5
muscleidle_armed Muscle CJ idle with a weapon 90 1.5
muscleidle_csaw Muscle CJ idle with a chainsaw 90 1.5
muscleidle_rocket Muscle CJ idle with a rocket launcher 90 1.5
musclerun Muscle CJ run 48 0.8
musclerun_armed Muscle CJ run with a weapon 48 0.8
musclesprint Muscle CJ sprint 34 0.57
musclewalk Muscle CJ walk 64 1.07
musclewalkstart Muscle CJ start walk 16 0.27
musclewalk_armed Muscle CJ walk with a weapon 64 1.07
musclewalk_csaw Muscle CJ walk with a chainsaw 64 1.07
musclewalk_rocket Muscle CJ walk with a rocket launcher 64 1.07
nevada (2 animations)
nevada_getin Getting into a Nevada plane anim 112 1.87
nevada_getout Getting out of a Nevada plane anim 56 0.93
on_lookers (29 animations)
lkaround_in Looking around animation 20 0.33
lkaround_loop Looking around loop 420 7
lkaround_out End of looking around animation 20 0.33
lkup_in Looking up animation 100 1.67
lkup_loop Looking up loop 320 5.33
lkup_out End of looking up animation 60 1
lkup_point Looking and pointing up 200 3.33
panic_cower Cowering in fear 400 6.67
panic_hide Panicking and hiding 380 6.33
panic_in Start of panicking animation 50 0.83
panic_loop Panicking loop 100 1.67
panic_out End of panicking animation 40 0.67
panic_point Pointing forward while panicking 360 6
panic_shout Shouting while panicking 520 8.67
pointup_in Start of pointing animation 60 1
pointup_loop Pointing up animation loop 160 2.67
pointup_out End of pointing animation 60 1
pointup_shout Shouting while looking up 180 3
point_in Start of pointing animation 30 0.5
point_loop Pointing forward loop 180 3
point_out End of pointing animation 20 0.33
shout_01 Cheering animation 160 2.67
shout_02 Cheering animation 240 4
shout_in Start of shouting animation 100 1.67
shout_loop Shouting loop 120 2
shout_out End of shouting animation 20 0.33
wave_in Start of wave animation 50 0.83
wave_loop Waving loop 90 1.5
wave_out End of wave animation 50 0.83
otb (11 animations)
betslp_in Start of writing on table animation 80 1.33
betslp_lkabt Writing on a table 160 2.67
betslp_loop Writing on a table 160 2.67
betslp_out End of writing on table animation 60 1
betslp_tnk Writing on a table and thinking 336 5.6
wtchrace_cmon Watching a horse race while cheering 300 5
wtchrace_in Start of watching a horse race animation 100 1.67
wtchrace_loop Watching a horse race loop 160 2.67
wtchrace_lose Losing at a horse race bet 240 4
wtchrace_out End of watching a horse race animation 60 1
wtchrace_win Winning a horse race bet 260 4.33
parachute (22 animations)
fall_skydive Skydiving animation 80 1.33
fall_skydive_accel Skydiving acceleration 80 1.33
fall_skydive_die Skydiving fall death animation 60 1
fall_skydive_l Skydiving sway left 80 1.33
fall_skydive_r Skydiving sway right 80 1.33
para_decel Parachute gliding with knees up 120 2
para_decel_o * Turn yourself into a buggy mess 120 2
para_float Parachute gliding with knees down 120 2
para_float_o * Turn yourself into a buggy mess 120 2
para_land Landing with a parchute 100 1.67
para_land_o * Turn yourself into a buggy mess 130 2.17
para_land_water Landing with a parachute in water 140 2.33
para_land_water_o * Turn yourself into a buggy mess 130 2.17
para_open Opening parachute animation 170 2.83
para_open_o * Turn yourself into a buggy mess 140 2.33
para_rip_land_o * Turn yourself into a buggy mess 54 0.9
para_rip_loop_o * Turn yourself into a buggy mess 60 1
para_rip_o * Turn yourself into a buggy mess 14 0.23
para_steerl Parachute steer left 120 2
para_steerl_o * Turn yourself into a buggy mess 120 2
para_steerr Parachute steer right 120 2
para_steerr_o * Turn yourself into a buggy mess 120 2
park (3 animations)
tai_chi_in Starting tai-chi 130 2.17
tai_chi_loop Tai-chi loop 720 12
tai_chi_out Finishing tai-chi 50 0.83
paulnmac (12 animations)
piss_in Pissing animation start 540 9
piss_loop Pissing loop 400 6.67
piss_out Finish pissing animation 660 11
pnm_argue1_a Paul and Maccer arguing 260 4.33
pnm_argue1_b Paul and Maccer arguing 260 4.33
pnm_argue2_a Paul and Maccer arguing 260 4.33
pnm_argue2_b Paul and Maccer arguing 260 4.33
pnm_loop_a Paul and Maccer loop animation 320 5.33
pnm_loop_b Paul and Maccer loop animation 320 5.33
wank_in Maccer touching himself 440 7.33
wank_loop Maccer wanking loop 160 2.67
wank_out Maccer finishing up 700 11.67
ped (294 animations)
abseil Abseiling down a rope 2 0.03
arrestgun Arresting with a gun animation 40 0.67
atm Using an ATM 730 12.17
bike_elbowl Bike elbow left 58 0.97
bike_elbowr Bike elbow right 58 0.97
bike_fallr Falling off a bike 98 1.63
bike_fall_off Falling off a bike 64 1.07
bike_pickupl Picking up a bike from the left 64 1.07
bike_pickupr Picking up a bike from the right 64 1.07
bike_pullupl Pulling a bike from the left 60 1
bike_pullupr Pulling a bike from the right 60 1
bomber Bomber animation 36 0.6
car_alignhi_lhs Jumping and aligning from the left 44 0.73
car_alignhi_rhs Jumping and aligning from the right 44 0.73
car_align_lhs Aligning to car on the left 8 0.13
car_align_rhs Aligning to car on the right 8 0.13
car_closedoorl_lhs Closing a car's door from the left 36 0.6
car_closedoorl_rhs Closing a car's door from the right 24 0.4
car_closedoor_lhs Closing a car's door from the left 36 0.6
car_closedoor_rhs Closing a car's door from the right 24 0.4
car_close_lhs Close car door on the left 44 0.73
car_close_rhs Close car door on the right 44 0.73
car_crawloutrhs Crawl outside of a flipped car 130 2.17
car_dead_lhs Dead inside a car on the left 2 0.03
car_dead_rhs Dead inside a car on the right 2 0.03
car_doorlocked_lhs Car door locked on the left 80 1.33
car_doorlocked_rhs Car door locked on the right 76 1.27
car_fallout_lhs Bail from a car on the left 34 0.57
car_fallout_rhs Bail from a car on the right 34 0.57
car_getinl_lhs Get into a car from the left 60 1
car_getinl_rhs Get into a car from the right 60 1
car_getin_lhs Get into a car from the left 60 1
car_getin_rhs Get into a car from the right 60 1
car_getoutl_lhs Getting out of a car from the left 56 0.93
car_getoutl_rhs Getting out of a car from the right 60 1
car_getout_lhs Getting out of a car from the left 68 1.13
car_getout_rhs Getting out of a car from the left 48 0.8
car_hookertalk Hooker talk in car 258 4.3
car_jackedlhs Jacking a car from the left 174 2.9
car_jackedrhs Jacking a car from the right 206 3.43
car_jumpin_lhs Entering a vortex from the left 60 1
car_lb Car driveby on the left 14 0.23
car_lb_pro Car driveby on the left 6 0.1
car_lb_weak Car driveby on the left 14 0.23
car_ljackedlhs Getting jacked from the left 214 3.57
car_ljackedrhs Getting jacked from the right 208 3.47
car_lshuffle_rhs Shuffling to the driver's sit 24 0.4
car_lsit Sitting in a car 2 0.03
car_open_lhs Opening door from the left 66 1.1
car_open_rhs Opening door from the right 66 1.1
car_pulloutl_lhs Pulling out a passanger from the left 176 2.93
car_pulloutl_rhs Pulling out the driver on the right 176 2.93
car_pullout_lhs Pulling out a passanger from the left 138 2.3
car_pullout_rhs Pulling out a passanger from the right 168 2.8
car_qjacked Getting jacked from the left 198 3.3
car_rolldoor Closing car door animation 36 0.6
car_rolldoorlo Closing car door animation 36 0.6
car_rollout_lhs Bailing out of a car from the left 98 1.63
car_rollout_rhs Bailing out of a car from the right 76 1.27
car_shuffle_rhs Shuffling to the right side 24 0.4
car_sit Sitting inside a car 2 0.03
car_sitp Sitting inside a car 2 0.03
car_sitplo Sitting inside a car 2 0.03
car_sit_pro Sitting inside a car 2 0.03
car_sit_weak Sitting inside a car 2 0.03
car_tune_radio Changing radio station in a car 38 0.63
climb_idle Hanging onto a wall idle 48 0.8
climb_jump Jumping and hanging onto a wall 34 0.57
climb_jump2fall Letting go after hanging 2 0.03
climb_jump_b Vaulting over a wall 58 0.97
climb_pull Pulling self over object 52 0.87
climb_stand Standing after pulling 48 0.8
climb_stand_finish Standing after pulling 12 0.2
cower Cowering in fear animation 48 0.8
crouch_roll_l Left crouch roll 56 0.93
crouch_roll_r Right crouch roll 56 0.93
dam_arml_frmbk Getting shot in the left arm 50 0.83
dam_arml_frmft Getting shot in the left arm 50 0.83
dam_arml_frmlt Getting shot in the left arm 40 0.67
dam_armr_frmbk Getting shot in the right arm 50 0.83
dam_armr_frmft Getting shot in the right arm 30 0.5
dam_armr_frmrt Getting shot in the right arm 16 0.27
dam_legl_frmbk Getting shot in the left leg 50 0.83
dam_legl_frmft Getting shot in the left leg 50 0.83
dam_legl_frmlt Getting shot in the left leg 50 0.83
dam_legr_frmbk Getting shot in the right leg 50 0.83
dam_legr_frmft Getting shot in the right leg 50 0.83
dam_legr_frmrt Getting shot in the right leg 50 0.83
dam_stomach_frmbk Getting shot in the stomach 50 0.83
dam_stomach_frmft Getting shot in the stomach 50 0.83
dam_stomach_frmlt Getting shot in the stomach 50 0.83
dam_stomach_frmrt Getting shot in the stomach 50 0.83
door_lhinge_o * Buggy animation 64 1.07
door_rhinge_o * Buggy animation 64 1.07
drivebyl_l Drive by left 12 0.2
drivebyl_r Drive by right 12 0.2
driveby_l Drive by left 12 0.2
driveby_r Drive by right 12 0.2
drive_boat Boat driving 2 0.03
drive_boat_back Reversing with a boat 6 0.1
drive_boat_l Steering boat left 6 0.1
drive_boat_r Steering boat right 6 0.1
drive_l Steering left 8 0.13
drive_lo_l Steering left 8 0.13
drive_lo_r Steering right 8 0.13
drive_l_pro Steering left with high skill 8 0.13
drive_l_pro_slow Steering left with high skill 8 0.13
drive_l_slow Steering left 8 0.13
drive_l_weak Steering left with low skill 8 0.13
drive_l_weak_slow Steering left with low skill 8 0.13
drive_r Steering right 8 0.13
drive_r_pro Steering right with high skill 8 0.13
drive_r_pro_slow Steering right with high skill 8 0.13
drive_r_slow Steering right 8 0.13
drive_r_weak Steering right with low skill 8 0.13
drive_r_weak_slow Steering right with low skill 8 0.13
drive_truck Truck driving animation 2 0.03
drive_truck_back Reversing with a truck 6 0.1
drive_truck_l Steering left with a truck 8 0.13
drive_truck_r Steering right with a truck 8 0.13
drown Drowning animation 150 2.5
duck_cower Cowering animation 48 0.8
endchat_01 End of chatting animation 120 2
endchat_02 End of chatting animation 120 2
endchat_03 Wave animation 140 2.33
ev_dive Dive away from danger 140 2.33
ev_step Stepping away from danger 64 1.07
facanger Anger face animation 8 0.13
facgum Chewing gum animation 62 1.03
facsurp Face talk animation 8 0.13
facsurpm Face talk animation 8 0.13
factalk Face talk animation 140 2.33
facurios Curious face animation 8 0.13
fall_back Falling while facing up 44 0.73
fall_collapse Absorbing damage from low fall 60 1
fall_fall Falling animation 44 0.73
fall_front Falling while facing down 44 0.73
fall_glide Fall gliding 48 0.8
fall_land Soft impack from fall 28 0.47
fall_skydive Skydiving animation 80 1.33
fight2idle Fighting idle 20 0.33
fighta_1 Punch animation 26 0.43
fighta_2 Punch animation 46 0.77
fighta_3 Punch animation 52 0.87
fighta_block Punch block 28 0.47
fighta_g Kicking downed opponent 56 0.93
fighta_m Running attack 24 0.4
fightidle Fighting idle 78 1.3
fightshb Pulling back while fighting 28 0.47
fightshf Going forward while fighting 32 0.53
fightsh_bwd Going backwards while fighting 40 0.67
fightsh_fwd Going forward while fighting 40 0.67
fightsh_left Going left while fighting 40 0.67
fightsh_right Going right while fighting 40 0.67
flee_lkaround_01 Looking around while fleeing 120 2
floor_hit Getting hit on the floor while lying on back 22 0.37
floor_hit_f Getting hit on the floor while lying on stomach 24 0.4
fucku Giving the finger animation 80 1.33
gang_gunstand Aiming a gun 2 0.03
gas_cwr Choking on spray/tear gas 60 1
getup Getting up 82 1.37
getup_front Getting up from the front 82 1.37
gum_eat Eating a gum 320 5.33
guncrouchbwd Crouching backwards with a gun 60 1
guncrouchfwd Crouching forward with a gun 44 0.73
gunmove_bwd Moving backwards with a gun 62 1.03
gunmove_fwd Moving forward with a gun 60 1
gunmove_l Moving left with a gun 60 1
gunmove_r Moving right with a gun 60 1
gun_2_idle Holding rifle 16 0.27
gun_butt Gun whip 26 0.43
gun_butt_crouch Gun whip 26 0.43
gun_stand Holding rifle 2 0.03
handscower Scared and moving backwards 116 1.93
handsup Putting your hands up 36 0.6
hita_1 Getting hit 18 0.3
hita_2 Getting hit 32 0.53
hita_3 Getting hit 34 0.57
hit_back Getting hit from the back 30 0.5
hit_behind Getting hit from behind 40 0.67
hit_front Getting hit from the front 36 0.6
hit_gun_butt Getting hit by a gun 30 0.5
hit_l Getting hit from the left 42 0.7
hit_r Getting hit from the right 36 0.6
hit_walk Getting hit while walking 20 0.33
hit_wall Hitting a wall 42 0.7
idlestance_fat Idle while fat 100 1.67
idlestance_old Idle while old 120 2
idle_armed Idle while holding a rifle 88 1.47
idle_chat Moving hands while chatting 400 6.67
idle_csaw Holding a chainsaw 92 1.53
idle_gang1 Idle of gangmembers 100 1.67
idle_hbhb Idle when examining 160 2.67
idle_rocket Holding a rocket launcher 94 1.57
idle_stance Normal idle standing animation 90 1.5
idle_taxi Calling for a cab 52 0.87
idle_tired Exhausted out of breath animation 60 1
jetpack_idle Holding a jetpack 2 0.03
jog_femalea Female jogging 46 0.77
jog_malea Male jogging 46 0.77
jump_glide Mid-air after jumping 30 0.5
jump_land Landing after a jump 14 0.23
jump_launch Start of jump (left leg) 12 0.2
jump_launch_r Start of jump (right leg) 12 0.2
kart_drive Go-Kart-driving-animation 2 0.03
kart_l Leaning left while driving a Go-Kart 8 0.13
kart_lb Go-Kart-driving-animation 2 0.03
kart_r Leaning right while driving a Go-Kart 8 0.13
kd_left Dying during an explosion 54 0.9
kd_right Dying during an explosion 54 0.9
ko_shot_face Holding face while dying 126 2.1
ko_shot_front Falling forward and dying 34 0.57
ko_shot_stom Holding stomach while dying 190 3.17
ko_skid_back Falling forward and dying 58 0.97
ko_skid_front Falling backward and dying 68 1.13
ko_spin_l Spinning left and dying 52 0.87
ko_spin_r Spinning right and dying 56 0.93
pass_smoke_in_car Smoking in a car 104 1.73
phone_in Picking up the phone 140 2.33
phone_out Hanging up the phone 120 2
phone_talk Talking on phone 120 2
player_sneak Standing sneak animation 80 1.33
player_sneak_walkstart Start of standing sneak animation 18 0.3
roadcross Looking right and left before crossing road 120 2
roadcross_female Looking right and left before crossing road 240 4
roadcross_gang Looking right and left before crossing road 120 2
roadcross_old Looking right and left before crossing road 240 4
run_1armed Player jog 46 0.77
run_armed Jog with assault rifle 42 0.7
run_civi Ped jog 44 0.73
run_csaw Jogging with chainsaw 42 0.7
run_fat Fat jog 48 0.8
run_fatold Old fat jog 48 0.8
run_gang1 Gang jog 50 0.83
run_left Jog to the left 40 0.67
run_old Old man jog 48 0.8
run_player Player jog 44 0.73
run_right Jog to the right 40 0.67
run_rocket Rocket launcher run 46 0.77
run_stop Stop jogging 52 0.87
run_stopr Stop jogging 48 0.8
run_wuzi Jog with hand placed out in front 46 0.77
seat_down Sitting down 90 1.5
seat_idle Sitting down 120 2
seat_up Standing up 70 1.17
shot_leftp Getting shot from the left 18 0.3
shot_partial Getting shot from the front 22 0.37
shot_partial_b Getting shot from behind 20 0.33
shot_rightp Getting shot from the right 20 0.33
shove_partial Shoving someone away 32 0.53
smoke_in_car Smoking in a car 104 1.73
sprint_civi Player sprint 32 0.53
sprint_panic NPC sprint 36 0.6
sprint_wuzi Sprinting while holding hand forward 40 0.67
swat_run Police jog 40 0.67
swim_tread Idle swimming 78 1.3
tap_hand Tapping hand on window (left side) 2 0.03
tap_handp Tapping hand on window (right side) 2 0.03
turn_180 Turning around 38 0.63
turn_l Turning left 48 0.8
turn_r Turning right 48 0.8
walk_armed Slow walking with a weapon 64 1.07
walk_civi NPC slow walk 68 1.13
walk_csaw Slow walk with chainsaw 64 1.07
walk_doorpartial Opening a door 48 0.8
walk_drunk Drunk walk 236 3.93
walk_fat Fat walk 80 1.33
walk_fatold Fat and old walk 70 1.17
walk_gang1 Gang walk 84 1.4
walk_gang2 Gang walk 84 1.4
walk_old Old walk 84 1.4
walk_player Player walk 72 1.2
walk_rocket Walking with a rocket 64 1.07
walk_shuffle Walking with a buckle 72 1.2
walk_start Start of walk 16 0.27
walk_start_armed Start of walk with weapon 12 0.2
walk_start_csaw Start of walk with chainsaw 12 0.2
walk_start_rocket Rocket launcher start walk 12 0.2
walk_wuzi Start of walk with hand forward 70 1.17
weapon_crouch Crouching with a weapon 48 0.8
woman_idlestance Woman's idle stance 320 5.33
woman_run Woman run animation 46 0.77
woman_runbusy Busy woman run animation 40 0.67
woman_runfatold Fat and old woman run animation 72 1.2
woman_runpanic Woman panic run 36 0.6
woman_runsexy Sexy woman run 42 0.7
woman_walkbusy Busy woman walk 60 1
woman_walkfatold Fat and old woman walk 72 1.2
woman_walknorm Normal woman walk 68 1.13
woman_walkold Old woman walk 72 1.2
woman_walkpro Prostitute walk 80 1.33
woman_walksexy Sexy woman walk 70 1.17
woman_walkshop Woman shop walk 58 0.97
xpressscratch Looking around idle animation 238 3.97
player_dvbys (4 animations)
plyr_drivebybwd Drive-by backward 50 0.83
plyr_drivebyfwd Drive-by forward 50 0.83
plyr_drivebylhs Drive-by left 50 0.83
plyr_drivebyrhs Drive-by right 50 0.83
playidles (5 animations)
shift One of CJ's idle animations 216 3.6
shldr One of CJ's idle animations 130 2.17
stretch One of CJ's idle animations 276 4.6
strleg One of CJ's idle animations 220 3.67
time One of CJ's idle animations 312 5.2
police (10 animations)
coptraf_away Cop signalling traffic to move away 88 1.47
coptraf_come Cop signalling traffic to come to him 172 2.87
coptraf_left Cop signalling traffic to move to the left 120 2
coptraf_stop Cop signalling traffic to stop 120 2
cop_getoutcar_lhs Getting out the car and aiming 50 0.83
cop_move_fwd Walking forward while aiming 60 1
crm_drgbst_01 Thrown onto car by officer 1114 18.57
door_kick Kicking down a door 80 1.33
plc_drgbst_01 Officer arresting someone 1236 20.6
plc_drgbst_02 Officer searching through trunk 454 7.57
pool (21 animations)
pool_chalkcue Chalking pool cue 290 4.83
pool_idle_stance Idle with a pool cue 120 2
pool_long_shot Pool long shot 100 1.67
pool_long_shot_o * 100 1.67
pool_long_start Start of long shot pool 40 0.67
pool_long_start_o * 40 0.67
pool_med_shot Medium pool shot 100 1.67
pool_med_shot_o * 100 1.67
pool_med_start Start of medium pool shot 40 0.67
pool_med_start_o * 40 0.67
pool_place_white Placing the white ball 150 2.5
pool_short_shot Short pool shot 100 1.67
pool_short_shot_o * 100 1.67
pool_short_start Start of short pool shot 40 0.67
pool_short_start_o * 40 0.67
pool_walk Pool walking 76 1.27
pool_walk_start Start of pool walking 12 0.2
pool_xlong_shot Extra long pool shot 100 1.67
pool_xlong_shot_o * 100 1.67
pool_xlong_start Start of extra long pool shot 40 0.67
pool_xlong_start_o * 40 0.67
poor (2 animations)
winwash_start Washing window at an intersection 26 0.43
winwash_wash2beg Washing window at an intersection 128 2.13
python (5 animations)
python_crouchfire Deagle crouch fire 72 1.2
python_crouchreload Deagle crouch reload 60 1
python_fire Deagle fire 70 1.17
python_fire_poor Deagle fire with poor skill 88 1.47
python_reload Deagle reload 56 0.93
quad (17 animations)
quad_back Quad bike lean back 6 0.1
quad_driveby_ft Quad bike drive by front 12 0.2
quad_driveby_lhs Quad bike drive by left 12 0.2
quad_driveby_rhs Quad bike drive by right 12 0.2
quad_fwd Quad bike lean forward 12 0.2
quad_getoff_b Bailing off a Quad bike at high speed 98 1.63
quad_getoff_lhs Getting off a Quad bike from the left 40 0.67
quad_getoff_rhs Getting off a Quad bike from the right 42 0.7
quad_geton_lhs Getting on a Quad bike from the left 44 0.73
quad_geton_rhs Getting on a Quad bike from the right 44 0.73
quad_hit Getting hit on a Quad bike 2 0.03
quad_kick Getting on a Quad bike from the front 68 1.13
quad_left Quad bike sway left 8 0.13
quad_passenger Quad bike passanger sit 2 0.03
quad_reverse Quad bike reverse 10 0.17
quad_ride Quad bike riding 2 0.03
quad_right Quad bike sway right 8 0.13
quad_dbz (4 animations)
pass_driveby_bwd Quad passanger drive bying back 50 0.83
pass_driveby_fwd Quad passanger drive bying front 50 0.83
pass_driveby_lhs Quad passanger drive bying left 50 0.83
pass_driveby_rhs Quad passanger drive bying right 50 0.83
rapping (8 animations)
laugh_01 Laughing animation 320 5.33
rap_a_in Rapping animation 50 0.83
rap_a_loop Rapping animation loop 160 2.67
rap_a_out Rapping animation 20 0.33
rap_b_in Rapping animation 60 1
rap_b_loop Rapping animation loop 160 2.67
rap_b_out Rapping animation 52 0.87
rap_c_loop Rapping animation loop 180 3
rifle (5 animations)
rifle_crouchfire Rifle crouch fire 52 0.87
rifle_crouchload Rifle crouch reload 76 1.27
rifle_fire Rifle fire 48 0.8
rifle_fire_poor Rifle fire with poor skill 48 0.8
rifle_load Rifle reload 84 1.4
riot (7 animations)
riot_angry Angry rioting 300 5
riot_angry_b Angry rioting 38 0.63
riot_challenge Taunting 194 3.23
riot_chant Riot chanting 104 1.73
riot_fuku Giving the finger 40 0.67
riot_punches Riot chanting 40 0.67
riot_shout Riot shouting 60 1
rob_bank (5 animations)
cat_safe_end Opening a safe 30 0.5
cat_safe_open Opening a safe 200 3.33
cat_safe_open_o * Opening a safe 200 3.33
cat_safe_rob Robbing a safe 110 1.83
shp_handsup_scr Putting hands up 40 0.67
rocket (5 animations)
idle_rocket Holding a rocket launcher 94 1.57
rocketfire Rocket launcher fire 58 0.97
run_rocket Rocket launcher run 46 0.77
walk_rocket Walking with a rocket 64 1.07
walk_start_rocket Rocket launcher start walk 12 0.2
rustler (5 animations)
plane_align_lhs Entering a rustler from the left 44 0.73
plane_close Closing a rustler's door 24 0.4
plane_getin Getting into a rustler 48 0.8
plane_getout Getting out of a rustler 94 1.57
plane_open Opening a rustler's door 42 0.7
ryder (16 animations)
ryd_beckon_01 Signalling to come here 74 1.23
ryd_beckon_02 Signalling truck to drive back 60 1
ryd_beckon_03 Signalling truck to drive back 64 1.07
ryd_die_pt1 Ryder's death animation part 1 240 4
ryd_die_pt2 Ryder's death animation part 2 476 7.93
van_crate_l Holding a crate on the left 40 0.67
van_crate_r Holding a crate on the right 40 0.67
van_fall_l Falling on the left side of a truck 28 0.47
van_fall_r Falling on the right side of a truck 56 0.93
van_lean_l Leaning on the left side of the truck 40 0.67
van_lean_r Leaning on the right side of the truck 40 0.67
van_pickup_e Picking up a crate and doing a 180 110 1.83
van_pickup_s Doing a 180 and picking up a crate 90 1.5
van_stand Standing while hanging on a truck's side 40 0.67
van_stand_crate Standing with a crate 40 0.67
van_throw Throwing a crate 82 1.37
scratching (12 animations)
scdldlp DJ animation 40 0.67
scdlulp DJ animation while rising hand 40 0.67
scdrdlp DJ animation with arm holding head 40 0.67
scdrulp DJ animation rising hand 40 0.67
sclng_l DJ animation left 60 1
sclng_r DJ animation right 60 1
scmid_l DJ animation left 28 0.47
scmid_r DJ animation right 28 0.47
scshrtl DJ animation left 12 0.2
scshrtr DJ animation right 12 0.2
sc_ltor DJ animation left 40 0.67
sc_rtol DJ animation right 40 0.67
shamal (4 animations)
shamal_align Aligning to enter a Shamal 12 0.2
shamal_getin_lhs Getting into a Shamal from the left 84 1.4
shamal_getout_lhs Getting off a Shamal from the left 82 1.37
shamal_open Opening a Shamal's door 36 0.6
shop (25 animations)
rob_2idle Idle from robbing animation 70 1.17
rob_loop Robbing loop 160 2.67
rob_loop_threat Robbing and threatening loop 120 2
rob_shifty Putting on a mask 340 5.67
rob_stickup_in Start of stickup animation 32 0.53
shp_duck Ducking animation 40 0.67
shp_duck_aim Ducking and aiming animation 20 0.33
shp_duck_fire Ducking and shooting animation 50 0.83
shp_gun_aim Aiming a gun 38 0.63
shp_gun_duck Ducking with a gun 30 0.5
shp_gun_fire Firing a gun 52 0.87
shp_gun_grab Grabbing a gun from a counter 52 0.87
shp_gun_threat Threatening with a gun 50 0.83
shp_handsup_scr Putting hands up 40 0.67
shp_jump_glide Putting foot up 20 0.33
shp_jump_land Climbing the counter and aiming a gun 42 0.7
shp_jump_launch Jumping on a counter with a gun 34 0.57
shp_rob_givecash Clerk giving cash 230 3.83
shp_rob_handsup Clerk raising hands up 160 2.67
shp_rob_react Reaction to being threatened with a gun 160 2.67
shp_serve_end End of shop serving animation 330 5.5
shp_serve_idle Shop serving idle animation 300 5
shp_serve_loop Counting money from register loop 250 4.17
shp_serve_start Start of serving animation 80 1.33
smoke_ryd Smoking and leaning back 400 6.67
shotgun (3 animations)
shotgun_crouchfire Shotgun crouch fire 88 1.47
shotgun_fire Shotgun fire 88 1.47
shotgun_fire_poor Shotgun fire with poor skill 90 1.5
silenced (4 animations)
crouchreload Silenced pistol crouched reload 60 1
silencecrouchfire Silenced pistol crouched fire 56 0.93
silence_fire Silenced pistol fire 52 0.87
silence_reload Silenced pistol reload 56 0.93
skate (3 animations)
skate_idle Rollerblades idle 60 1
skate_run Rollerblades run 50 0.83
skate_sprint Rollerblades sprint 40 0.67
smoking (8 animations)
f_smklean_loop Female smoking and leaning loop 240 4
m_smklean_loop Male smoking and leaning loop 300 5
m_smkstnd_loop Male smoking and leaning loop 320 5.33
m_smk_drag Smoking drag animation 220 3.67
m_smk_in Start of smoking animation 400 6.67
m_smk_loop Smoking animation loop 200 3.33
m_smk_out End of smoking animation 180 3
m_smk_tap Tapping cigarrette animation 180 3
sniper (1 animation)
weapon_sniper Aiming with a sniper rifle 88 1.47
spraycan (2 animations)
spraycan_fire Spraying with a spray can 140 2.33
spraycan_full Pulling out a spray can 270 4.5
strip (20 animations)
ply_cash Player dropping cash for a stripper 100 1.67
pun_cash Dropping cash for a stripper 200 3.33
pun_holler Hollering at a stripper 300 5
pun_loop Entertained by a stripper loop 116 1.93
strip_a Stripper dance 124 2.07
strip_b Stripper dance 60 1
strip_c Stripper dance 58 0.97
strip_d Stripper dance 114 1.9
strip_e Stripper dance 200 3.33
strip_f Stripper dance 62 1.03
strip_g Stripper dance 136 2.27
str_a2b Stripper dance 240 4
str_b2a Stripper dance 30 0.5
str_b2c Stripper dance 300 5
str_c1 Stripper dance 360 6
str_c2 Stripper dance 360 6
str_c2b Stripper dance 60 1
str_loop_a Stripper dance loop 60 1
str_loop_b Stripper dance loop 120 2
str_loop_c Stripper dance loop 180 3
sunbathe (18 animations)
batherdown Lay down to sunbathe 236 3.93
batherup Get up after sunbathing 738 12.3
lay_bac_in Start of male sunbathe animation 140 2.33
lay_bac_out End of male sunbathe animation 180 3
parksit_m_idlea Male sitting idle animation 200 3.33
parksit_m_idleb Male sitting idle animation 160 2.67
parksit_m_idlec Male sitting idle animation 260 4.33
parksit_m_in Start of park sitting animation 140 2.33
parksit_m_out End of park sitting animation 120 2
parksit_w_idlea Female park sitting idle animation 200 3.33
parksit_w_idleb Female park sitting idle animation 300 5
parksit_w_idlec Female park sitting idle animation 180 3
parksit_w_in Start of female park sitting 240 4
parksit_w_out End of female park sitting 160 2.67
sbathe_f_lieb2sit Lying to sitting position 100 1.67
sbathe_f_out Sitting to standing up postion 120 2
sitnwait_in_w Sitting and waiting animation 280 4.67
sitnwait_out_w End of sitting and waiting animation 160 2.67
swat (23 animations)
gnstwall_injurd Injured up against a wall animation 120 2
jmp_wall1m_180 Jumping a low wall and doing a 180 70 1.17
rail_fall Running and falling off a railing 180 3
rail_fall_crawl Crawling on the ground and dying 340 5.67
swt_breach_01 SWAT breaching 328 5.47
swt_breach_02 SWAT breaching 320 5.33
swt_breach_03 SWAT breaching 258 4.3
swt_go SWAT command to move in 100 1.67
swt_lkt SWAT command to watch back 180 3
swt_sty SWAT command to hold/stay 70 1.17
swt_vent_01 Jumping down a vent 284 4.73
swt_vent_02 Jumping down a vent (feet first) 266 4.43
swt_vnt_sht_die Getting shot in a vent 40 0.67
swt_vnt_sht_in Looking down from a vent 96 1.6
swt_vnt_sht_loop Looking down from a vent 16 0.27
swt_wllpk_l Peeking left from cover 160 2.67
swt_wllpk_l_back Going back into cover from left 30 0.5
swt_wllpk_r Peeking right from cover 220 3.67
swt_wllpk_r_back Going back into cover from right 26 0.43
swt_wllshoot_in_l Taking cover on left side 60 1
swt_wllshoot_in_r Taking cover on right side 78 1.3
swt_wllshoot_out_l Going back to left cover 120 2
swt_wllshoot_out_r Going back to right cover 86 1.43
sweet (7 animations)
ho_ass_slapped Ho getting her ass slapped 120 2
lafin_player Running up to injured person and kneeling down 1600 26.67
lafin_sweet Holding a stomach gunshot wound 1600 26.67
plyr_hndshldr_01 Getting shoulder held by someone 240 4
sweet_ass_slap Sweet slaps a ho's ass 120 2
sweet_hndshldr_01 Holding onto someone's shoulder 240 4
sweet_injuredloop Injured animation loop 120 2
swim (7 animations)
swim_breast Breast swimming 78 1.3
swim_crawl Crawl swimming 54 0.9
swim_dive_under Diving under the water 64 1.07
swim_glide Gliding under water 88 1.47
swim_jumpout Jumping out the water 20 0.33
swim_tread Idle swimming 78 1.3
swim_under Swimming further below 90 1.5
sword (10 animations)
sword_1 Sword swing 52 0.87
sword_2 Sword swing 64 1.07
sword_3 Sword swing 48 0.8
sword_4 Sword swing 66 1.1
sword_block Sword block 28 0.47
sword_hit_1 Getting hit by a sword 50 0.83
sword_hit_2 Getting hit by a sword 62 1.03
sword_hit_3 Getting hit by a sword 52 0.87
sword_idle Sword idle 60 1
sword_part Sword running attack 40 0.67
tank (6 animations)
tank_align_lhs Climbing a tank from the left 86 1.43
tank_close_lhs Closing the hatch of a tank 20 0.33
tank_doorlocked Trying to open a locked hatch of a tank 32 0.53
tank_getin_lhs Getting into a tank from the left 26 0.43
tank_getout_lhs Getting out of a tank from the left 118 1.97
tank_open_lhs Opening the tank hatch from the left 18 0.3
tattoos (57 animations)
tat_arml_in_o * 50 0.83
tat_arml_in_p Pulling left sleeve down 50 0.83
tat_arml_in_t Examining tattoo on left lower arm 50 0.83
tat_arml_out_o * 56 0.93
tat_arml_out_p Pulling left sleeve up 150 2.5
tat_arml_out_t Stopping to examine tattoo 56 0.93
tat_arml_pose_o * 50 0.83
tat_arml_pose_p Posing with left shoulder out 50 0.83
tat_arml_pose_t Posing with left arm stretched out 50 0.83
tat_armr_in_o * 50 0.83
tat_armr_in_p Pulling right sleeve down 50 0.83
tat_armr_in_t Examining tattoo on right lower arm 50 0.83
tat_armr_out_o * 60 1
tat_armr_out_p Pulling right sleeve up 150 2.5
tat_armr_out_t Stopping to examine tattoo 60 1
tat_armr_pose_o * 50 0.83
tat_armr_pose_p Posing with right shoulder out 50 0.83
tat_armr_pose_t Posing with right arm stretched out 50 0.83
tat_back_in_o * 50 0.83
tat_back_in_p Posing with back 50 0.83
tat_back_in_t Posing with back 50 0.83
tat_back_out_o * 56 0.93
tat_back_out_p Admiring back tattoo 150 2.5
tat_back_out_t End of admiring back tattoo animation 56 0.93
tat_back_pose_o * 50 0.83
tat_back_pose_p Posing with back 50 0.83
tat_back_pose_t Posing with back 50 0.83
tat_back_sit_in_p Correcting position while sitting 50 0.83
tat_back_sit_loop_p Sitting loop 160 2.67
tat_back_sit_out_p End of sitting loop 50 0.83
tat_bel_in_o * 50 0.83
tat_bel_in_t Posing with back 50 0.83
tat_bel_out_o * 58 0.97
tat_bel_out_t End of back tattoo animation 58 0.97
tat_bel_pose_o * 50 0.83
tat_bel_pose_t Getting tattoo on the chest 50 0.83
tat_che_in_o * 50 0.83
tat_che_in_p Start of tattoo animation 50 0.83
tat_che_in_t Start of tattoo animation 50 0.83
tat_che_out_o * 56 0.93
tat_che_out_p Admiring chest tattoo 150 2.5
tat_che_out_t End of chest tattoo 56 0.93
tat_che_pose_o * 50 0.83
tat_che_pose_p Posing with chest tattoo 50 0.83
tat_che_pose_t Tattooing a body part 50 0.83
tat_drop_o * 30 0.5
tat_idle_loop_o * 160 2.67
tat_idle_loop_t Sitting on a chair loop 160 2.67
tat_sit_in_o * 140 2.33
tat_sit_in_p Walking and sitting on a chair 140 2.33
tat_sit_in_t Tattoo artist getting a customer 140 2.33
tat_sit_loop_o * 160 2.67
tat_sit_loop_p Browsing for tattoos 160 2.67
tat_sit_loop_t Waiting for tattoo order 160 2.67
tat_sit_out_o * 170 2.83
tat_sit_out_p Getting off the chair and walking 130 2.17
tat_sit_out_t Tattoo artist wishing customer well 170 2.83
tec (4 animations)
tec_crouchfire Tec9 crouch fire 58 0.97
tec_crouchreload Tec9 crouch reload 80 1.33
tec_fire Tec9 fire 66 1.1
tec_reload Tec9 reload 90 1.5
train (4 animations)
tran_gtup Getting up on the train 190 3.17
tran_hng Hanging from a train 140 2.33
tran_ouch Getting killed by a steel beam 70 1.17
tran_stmb Stumbling on a train 140 2.33
truck (17 animations)
truck_align_lhs Climb onto a truck from the left 34 0.57
truck_align_rhs Climb onto a truck from the right 34 0.57
truck_closedoor_lhs Close left truck door 24 0.4
truck_closedoor_rhs Close right truck door 24 0.4
truck_close_lhs Close door on the right 44 0.73
truck_close_rhs Close door on the left 44 0.73
truck_getin_lhs Getting into a truck on the left 36 0.6
truck_getin_rhs Getting into a truck from the right 36 0.6
truck_getout_lhs Getting out of a truck from the left 48 0.8
truck_getout_rhs Getting out of a track from the right 48 0.8
truck_jackedlhs Getting jacked from a truck on the left 104 1.73
truck_jackedrhs Getting jacked from a truck on the right 90 1.5
truck_open_lhs Open left truck door 32 0.53
truck_open_rhs Open right truck door 32 0.53
truck_pullout_lhs Pulling out the truck driver from the left 54 0.9
truck_pullout_rhs Pulling out the truck passanger from the right 54 0.9
truck_shuffle Truck shuffle 24 0.4
uzi (5 animations)
uzi_crouchfire Uzi crouch fire 38 0.63
uzi_crouchreload Uzi crouch reload 82 1.37
uzi_fire Uzi fire 34 0.57
uzi_fire_poor Uzi fire with poor skill 32 0.53
uzi_reload Uzi reload 84 1.4
van (8 animations)
van_close_back_lhs Closing the back left door of a van 20 0.33
van_close_back_rhs Closing the back right door of a van 20 0.33
van_getin_back_lhs Getting into the back left seat of a van 36 0.6
van_getin_back_rhs Getting into the back right seat of a van 36 0.6
van_getout_back_lhs Getting out of the left back seat of a van 38 0.63
van_getout_back_rhs Getting out of the right back seat of a van 38 0.63
van_open_back_lhs Opening the back left door of a van 58 0.97
van_open_back_rhs Opening the back right door of a van 58 0.97
vending (6 animations)
vend_drink2_p Drinking from a vending machine 200 3.33
vend_drink_p Drinking from a vending machine 80 1.33
vend_eat1_p Eating from a vending machine 260 4.33
vend_eat_p Eating from a vending machine 100 1.67
vend_use Using a vending machine 156 2.6
vend_use_pt2 Using a vending machine 24 0.4
vortex (4 animations)
car_jumpin_lhs Entering a vortex from the left 60 1
car_jumpin_rhs Entering a vortex from the right 56 0.93
vortex_getout_lhs Exiting a vortex from the left 60 1
vortex_getout_rhs Exiting a vortex from the right 60 1
wayfarer (18 animations)
wf_back Wayfarer lean back 6 0.1
wf_drivebyft Wayfarer drive by front 12 0.2
wf_drivebylhs Wayfarer drive by left 12 0.2
wf_drivebyrhs Wayfarer drive by right 12 0.2
wf_fwd Wayfarer lean front 12 0.2
wf_getoffback Bailing from a Wayfarer at high speed 104 1.73
wf_getofflhs Getting off a Wayfarer from the left 54 0.9
wf_getoffrhs Getting off a Wayfarer from the right 54 0.9
wf_hit Getting hit on a Wayfarer 2 0.03
wf_jumponl Getting on a Wayfarer from the left 54 0.9
wf_jumponr Getting on a Wayfarer from the right 54 0.9
wf_kick Getting on a Wayfarer from the front 62 1.03
wf_left Wayfarer sway left 8 0.13
wf_passenger Wayfarer passanger anim 2 0.03
wf_pushes Wayfarer reverse 58 0.97
wf_ride Wayfarer riding 2 0.03
wf_right Wayfarer sway right 8 0.13
wf_still Wayfarer still riding 2 0.03
weapons (17 animations)
shp_1h_lift Shop owner lifts a pistol 60 1
shp_1h_lift_end Shop owner puts a pistol on the counter 20 0.33
shp_1h_ret Shop owner retracts a pistol 50 0.83
shp_1h_ret_s Shop owner puts back a pistol 20 0.33
shp_2h_lift Shop owner lifts body armor 56 0.93
shp_2h_lift_end Shop owner puts body armor on the counter 20 0.33
shp_2h_ret Shop owner retracts body armor 54 0.9
shp_2h_ret_s Shop owner puts away body armor 20 0.33
shp_ar_lift Shop owner lifts an AR 60 1
shp_ar_lift_end Shop owner puts an AR on the counter 20 0.33
shp_ar_ret Shop owner retracts an AR 70 1.17
shp_ar_ret_s Shop owner puts back an AR 20 0.33
shp_g_lift_in Shop owner lifts a weapon 40 0.67
shp_g_lift_out Shop owner puts a weapon on the counter 40 0.67
shp_tray_in Shop owner pose start 40 0.67
shp_tray_out Shop owner pose end 40 0.67
shp_tray_pose Shop owner lean on table pose 160 2.67
wuzi (12 animations)
cs_dead_guy Cutscene dead guy animation 304 5.07
cs_plyr_pt1 Cutscene player animation part 1 226 3.77
cs_plyr_pt2 Cutscene player animation part 2 580 9.67
cs_wuzi_pt1 Cutscene Wuzi animation part 1 226 3.77
cs_wuzi_pt2 Cutscene Wuzi animation part 2 580 9.67
walkstart_idle_01 Wuzi's start walk idle 190 3.17
wuzi_follow Wuzi's follow animation 180 3
wuzi_greet_plyr Wuzi greeting the player 240 4
wuzi_greet_wuzi Wuzi greeting 240 4
wuzi_grnd_chk Wuzi grenade chuck 240 4
wuzi_stand_loop Wuzi's stand animation loop 160 2.67
wuzi_walk Wuzi's walk 70 1.17
Lua table of animations listed here:
local animations = {
["airport"] = {
"thrw_barl_thrw",
}
["attractors"] = {
"stepsit_in",
"stepsit_loop",
"stepsit_out",
}
["bar"] = {
"barcustom_get",
"barcustom_loop",
"barcustom_order",
"barman_idle",
"barserve_bottle",
"barserve_give",
"barserve_glass",
"barserve_in",
"barserve_loop",
"barserve_order",
"dnk_stndf_loop",
"dnk_stndm_loop",
}
["baseball"] = {
"bat_1",
"bat_2",
"bat_3",
"bat_4",
"bat_block",
"bat_hit_1",
"bat_hit_2",
"bat_hit_3",
"bat_idle",
"bat_m",
"bat_part",
}
["bd_fire"] = {
"bd_fire1",
"bd_fire2",
"bd_fire3",
"bd_gf_wave",
"bd_panic_01",
"bd_panic_02",
"bd_panic_03",
"bd_panic_04",
"bd_panic_loop",
"grlfrd_kiss_03",
"m_smklean_loop",
"playa_kiss_03",
"wash_up",
}
["beach"] = {
"bather",
"lay_bac_loop",
"parksit_m_loop",
"parksit_w_loop",
"sitnwait_loop_w",
}
["benchpress"] = {
"gym_bp_celebrate",
"gym_bp_down",
"gym_bp_getoff",
"gym_bp_geton",
"gym_bp_up_a",
"gym_bp_up_b",
"gym_bp_up_smooth",
}
["bf_injection"] = {
"bf_getin_lhs",
"bf_getin_rhs",
"bf_getout_lhs",
"bf_getout_rhs",
}
["biked"] = {
"biked_back",
"biked_drivebyft",
"biked_drivebylhs",
"biked_drivebyrhs",
"biked_fwd",
"biked_getoffback",
"biked_getofflhs",
"biked_getoffrhs",
"biked_hit",
"biked_jumponl",
"biked_jumponr",
"biked_kick",
"biked_left",
"biked_passenger",
"biked_pushes",
"biked_ride",
"biked_right",
"biked_shuffle",
"biked_still",
}
["bikeh"] = {
"bikeh_back",
"bikeh_drivebyft",
"bikeh_drivebylhs",
"bikeh_drivebyrhs",
"bikeh_fwd",
"bikeh_getoffback",
"bikeh_getofflhs",
"bikeh_getoffrhs",
"bikeh_hit",
"bikeh_jumponl",
"bikeh_jumponr",
"bikeh_kick",
"bikeh_left",
"bikeh_passenger",
"bikeh_pushes",
"bikeh_ride",
"bikeh_right",
"bikeh_still",
}
["bikeleap"] = {
"bk_blnce_in",
"bk_blnce_out",
"bk_jmp",
"bk_rdy_in",
"bk_rdy_out",
"struggle_cesar",
"struggle_driver",
"truck_driver",
"truck_getin",
}
["bikes"] = {
"bikes_back",
"bikes_drivebyft",
"bikes_drivebylhs",
"bikes_drivebyrhs",
"bikes_fwd",
"bikes_getoffback",
"bikes_getofflhs",
"bikes_getoffrhs",
"bikes_hit",
"bikes_jumponl",
"bikes_jumponr",
"bikes_kick",
"bikes_left",
"bikes_passenger",
"bikes_pushes",
"bikes_ride",
"bikes_right",
"bikes_snatch_l",
"bikes_snatch_r",
"bikes_still",
}
["bikev"] = {
"bikev_back",
"bikev_drivebyft",
"bikev_drivebylhs",
"bikev_drivebyrhs",
"bikev_fwd",
"bikev_getoffback",
"bikev_getofflhs",
"bikev_getoffrhs",
"bikev_hit",
"bikev_jumponl",
"bikev_jumponr",
"bikev_kick",
"bikev_left",
"bikev_passenger",
"bikev_pushes",
"bikev_ride",
"bikev_right",
"bikev_still",
}
["bike_dbz"] = {
"pass_driveby_bwd",
"pass_driveby_fwd",
"pass_driveby_lhs",
"pass_driveby_rhs",
}
["bmx"] = {
"bmx_back",
"bmx_bunnyhop",
"bmx_drivebyft",
"bmx_driveby_lhs",
"bmx_driveby_rhs",
"bmx_fwd",
"bmx_getoffback",
"bmx_getofflhs",
"bmx_getoffrhs",
"bmx_jumponl",
"bmx_jumponr",
"bmx_left",
"bmx_pedal",
"bmx_pushes",
"bmx_ride",
"bmx_right",
"bmx_sprint",
"bmx_still",
}
["bomber"] = {
"bom_plant",
"bom_plant_2idle",
"bom_plant_crouch_in",
"bom_plant_crouch_out",
"bom_plant_in",
"bom_plant_loop",
}
["box"] = {
"boxhipin",
"boxhipup",
"boxshdwn",
"boxshup",
"bxhipwlk",
"bxhwlki",
"bxshwlk",
"bxshwlki",
"bxwlko",
"catch_box",
}
["bsktball"] = {
"bball_def_jump_shot",
"bball_def_loop",
"bball_def_stepl",
"bball_def_stepr",
"bball_dnk",
"bball_dnk_gli",
"bball_dnk_gli_o",
"bball_dnk_lnch",
"bball_dnk_lnch_o",
"bball_dnk_lnd",
"bball_dnk_o",
"bball_idle",
"bball_idle2",
"bball_idle2_o",
"bball_idleloop",
"bball_idleloop_o",
"bball_idle_o",
"bball_jump_cancel",
"bball_jump_cancel_o",
"bball_jump_end",
"bball_jump_shot",
"bball_jump_shot_o",
"bball_net_dnk_o",
"bball_pickup",
"bball_pickup_o",
"bball_react_miss",
"bball_react_score",
"bball_run",
"bball_run_o",
"bball_skidstop_l",
"bball_skidstop_l_o",
"bball_skidstop_r",
"bball_skidstop_r_o",
"bball_walk",
"bball_walkstop_l",
"bball_walkstop_l_o",
"bball_walkstop_r",
"bball_walkstop_r_o",
"bball_walk_o",
"bball_walk_start",
"bball_walk_start_o",
}
["buddy"] = {
"buddy_crouchfire",
"buddy_crouchreload",
"buddy_fire",
"buddy_fire_poor",
"buddy_reload",
}
["bus"] = {
"bus_close",
"bus_getin_lhs",
"bus_getin_rhs",
"bus_getout_lhs",
"bus_getout_rhs",
"bus_jacked_lhs",
"bus_open",
"bus_open_rhs",
"bus_pullout_lhs",
}
["camera"] = {
"camcrch_cmon",
"camcrch_idleloop",
"camcrch_stay",
"camcrch_to_camstnd",
"camstnd_cmon",
"camstnd_idleloop",
"camstnd_lkabt",
"camstnd_to_camcrch",
"piccrch_in",
"piccrch_out",
"piccrch_take",
"picstnd_in",
"picstnd_out",
"picstnd_take",
}
["car"] = {
"fixn_car_loop",
"fixn_car_out",
"flag_drop",
"sit_relaxed",
"tap_hand",
"tyd2car_bump",
"tyd2car_high",
"tyd2car_low",
"tyd2car_med",
"tyd2car_turnl",
"tyd2car_turnr",
}
["carry"] = {
"crry_prtial",
"liftup",
"liftup05",
"liftup105",
"putdwn",
"putdwn05",
"putdwn105",
}
["car_chat"] = {
"carfone_in",
"carfone_loopa",
"carfone_loopa_to_b",
"carfone_loopb",
"carfone_loopb_to_a",
"carfone_out",
"car_sc1_bl",
"car_sc1_br",
"car_sc1_fl",
"car_sc1_fr",
"car_sc2_fl",
"car_sc3_br",
"car_sc3_fl",
"car_sc3_fr",
"car_sc4_bl",
"car_sc4_br",
"car_sc4_fl",
"car_sc4_fr",
"car_talkm_in",
"car_talkm_loop",
"car_talkm_out",
}
["casino"] = {
"cards_in",
"cards_loop",
"cards_lose",
"cards_out",
"cards_pick_01",
"cards_pick_02",
"cards_raise",
"cards_win",
"dealone",
"manwinb",
"manwind",
"roulette_bet",
"roulette_in",
"roulette_loop",
"roulette_lose",
"roulette_out",
"roulette_win",
"slot_bet_01",
"slot_bet_02",
"slot_in",
"slot_lose_out",
"slot_plyr",
"slot_wait",
"slot_win_out",
"wof",
}
["chainsaw"] = {
"csaw_1",
"csaw_2",
"csaw_3",
"csaw_g",
"csaw_hit_1",
"csaw_hit_2",
"csaw_hit_3",
"csaw_part",
"idle_csaw",
"weapon_csaw",
"weapon_csawlo",
}
["choppa"] = {
"choppa_back",
"choppa_bunnyhop",
"choppa_drivebyft",
"choppa_driveby_lhs",
"choppa_driveby_rhs",
"choppa_fwd",
"choppa_getoffback",
"choppa_getofflhs",
"choppa_getoffrhs",
"choppa_jumponl",
"choppa_jumponr",
"choppa_left",
"choppa_pedal",
"choppa_pushes",
"choppa_ride",
"choppa_right",
"choppa_sprint",
"choppa_still",
}
["clothes"] = {
"clo_buy",
"clo_in",
"clo_out",
"clo_pose_hat",
"clo_pose_in",
"clo_pose_in_o",
"clo_pose_legs",
"clo_pose_loop",
"clo_pose_out",
"clo_pose_out_o",
"clo_pose_shoes",
"clo_pose_torso",
"clo_pose_watch",
}
["coach"] = {
"coach_inl",
"coach_inr",
"coach_opnl",
"coach_opnr",
"coach_outl",
"coach_outr",
}
["colt45"] = {
"2guns_crouchfire",
"colt45_crouchfire",
"colt45_crouchreload",
"colt45_fire",
"colt45_fire_2hands",
"colt45_reload",
"sawnoff_reload",
}
["cop_ambient"] = {
"copbrowse_in",
"copbrowse_loop",
"copbrowse_nod",
"copbrowse_out",
"copbrowse_shake",
"coplook_in",
"coplook_loop",
"coplook_nod",
"coplook_out",
"coplook_shake",
"coplook_think",
"coplook_watch",
}
["cop_dvbyz"] = {
"cop_dvby_b",
"cop_dvby_ft",
"cop_dvby_l",
"cop_dvby_r",
}
["crack"] = {
"bbalbat_idle_01",
"bbalbat_idle_02",
"crckdeth1",
"crckdeth2",
"crckdeth3",
"crckdeth4",
"crckidle1",
"crckidle2",
"crckidle3",
"crckidle4",
}
["crib"] = {
"crib_console_loop",
"crib_use_switch",
"ped_console_loop",
"ped_console_loose",
"ped_console_win",
}
["dam_jump"] = {
"dam_dive_loop",
"dam_land",
"dam_launch",
"jump_roll",
"sf_jumpwall",
}
["dancing"] = {
"bd_clap",
"bd_clap1",
"dance_loop",
"dan_down_a",
"dan_left_a",
"dan_loop_a",
"dan_right_a",
"dan_up_a",
"dnce_m_a",
"dnce_m_b",
"dnce_m_c",
"dnce_m_d",
"dnce_m_e",
}
["dealer"] = {
"dealer_deal",
"dealer_idle",
"dealer_idle_01",
"dealer_idle_02",
"dealer_idle_03",
"drugs_buy",
"shop_pay",
}
["dildo"] = {
"dildo_1",
"dildo_2",
"dildo_3",
"dildo_block",
"dildo_g",
"dildo_hit_1",
"dildo_hit_2",
"dildo_hit_3",
"dildo_idle",
}
["dodge"] = {
"cover_dive_01",
"cover_dive_02",
"crushed",
"crush_jump",
}
["dozer"] = {
"dozer_align_lhs",
"dozer_align_rhs",
"dozer_getin_lhs",
"dozer_getin_rhs",
"dozer_getout_lhs",
"dozer_getout_rhs",
"dozer_jacked_lhs",
"dozer_jacked_rhs",
"dozer_pullout_lhs",
"dozer_pullout_rhs",
}
["drivebys"] = {
"gang_drivebylhs",
"gang_drivebylhs_bwd",
"gang_drivebylhs_fwd",
"gang_drivebyrhs",
"gang_drivebyrhs_bwd",
"gang_drivebyrhs_fwd",
"gang_drivebytop_lhs",
"gang_drivebytop_rhs",
}
["fat"] = {
"fatidle",
"fatidle_armed",
"fatidle_csaw",
"fatidle_rocket",
"fatrun",
"fatrun_armed",
"fatrun_csaw",
"fatrun_rocket",
"fatsprint",
"fatwalk",
"fatwalkstart",
"fatwalkstart_csaw",
"fatwalkst_armed",
"fatwalkst_rocket",
"fatwalk_armed",
"fatwalk_csaw",
"fatwalk_rocket",
"idle_tired",
}
["fight_b"] = {
"fightb_1",
"fightb_2",
"fightb_3",
"fightb_block",
"fightb_g",
"fightb_idle",
"fightb_m",
"hitb_1",
"hitb_2",
"hitb_3",
}
["fight_c"] = {
"fightc_1",
"fightc_2",
"fightc_3",
"fightc_block",
"fightc_blocking",
"fightc_g",
"fightc_idle",
"fightc_m",
"fightc_spar",
"hitc_1",
"hitc_2",
"hitc_3",
}
["fight_d"] = {
"fightd_1",
"fightd_2",
"fightd_3",
"fightd_block",
"fightd_g",
"fightd_idle",
"fightd_m",
"hitd_1",
"hitd_2",
"hitd_3",
}
["fight_e"] = {
"fightkick",
"fightkick_b",
"hit_fightkick",
"hit_fightkick_b",
}
["finale"] = {
"fin_climb_in",
"fin_cop1_climbout2",
"fin_cop1_loop",
"fin_cop1_stomp",
"fin_hang_l",
"fin_hang_loop",
"fin_hang_r",
"fin_hang_slip",
"fin_jump_on",
"fin_land_car",
"fin_land_die",
"fin_legsup",
"fin_legsup_l",
"fin_legsup_loop",
"fin_legsup_r",
"fin_let_go",
}
["finale2"] = {
"fin_cop1_climbout",
"fin_cop1_fall",
"fin_cop1_loop",
"fin_cop1_shot",
"fin_cop1_swing",
"fin_cop2_climbout",
"fin_switch_p",
"fin_switch_s",
}
["flame"] = {
"flame_fire",
"flower_attack",
"flower_attack_m",
"flower_hit",
}
["food"] = {
"eat_burger",
"eat_chicken",
"eat_pizza",
"eat_vomit_p",
"eat_vomit_sk",
"ff_dam_bkw",
"ff_dam_fwd",
"ff_dam_left",
"ff_dam_right",
"ff_die_bkw",
"ff_die_fwd",
"ff_die_left",
"ff_die_right",
"ff_sit_eat1",
"ff_sit_eat2",
"ff_sit_eat3",
"ff_sit_in",
"ff_sit_in_l",
"ff_sit_in_r",
"ff_sit_look",
"ff_sit_loop",
"ff_sit_out_180",
"ff_sit_out_l_180",
"ff_sit_out_r_180",
"shp_thank",
"shp_tray_in",
"shp_tray_lift",
"shp_tray_lift_in",
"shp_tray_lift_loop",
"shp_tray_lift_out",
"shp_tray_out",
"shp_tray_pose",
"shp_tray_return",
}
["freeweights"] = {
"gym_barbell",
"gym_free_a",
"gym_free_b",
"gym_free_celebrate",
"gym_free_down",
"gym_free_loop",
"gym_free_pickup",
"gym_free_putdown",
"gym_free_up_smooth",
}
["gangs"] = {
"dealer_deal",
"dealer_idle",
"drnkbr_prtl",
"drnkbr_prtl_f",
"drugs_buy",
"hndshkaa",
"hndshkba",
"hndshkca",
"hndshkcb",
"hndshkda",
"hndshkea",
"hndshkfa",
"hndshkfa_swt",
"invite_no",
"invite_yes",
"leanidle",
"leanin",
"leanout",
"prtial_gngtlka",
"prtial_gngtlkb",
"prtial_gngtlkc",
"prtial_gngtlkd",
"prtial_gngtlke",
"prtial_gngtlkf",
"prtial_gngtlkg",
"prtial_gngtlkh",
"prtial_hndshk_01",
"prtial_hndshk_biz_01",
"shake_cara",
"shake_cark",
"shake_carsh",
"smkcig_prtl",
"smkcig_prtl_f",
}
["ghands"] = {
"gsign1",
"gsign1lh",
"gsign2",
"gsign2lh",
"gsign3",
"gsign3lh",
"gsign4",
"gsign4lh",
"gsign5",
"gsign5lh",
"lhgsign1",
"lhgsign2",
"lhgsign3",
"lhgsign4",
"lhgsign5",
"rhgsign1",
"rhgsign2",
"rhgsign3",
"rhgsign4",
"rhgsign5",
}
["ghetto_db"] = {
"gdb_car2_ply",
"gdb_car2_smo",
"gdb_car2_swe",
"gdb_car_ply",
"gdb_car_ryd",
"gdb_car_smo",
"gdb_car_swe",
}
["goggles"] = {
"goggles_put_on",
}
["graffiti"] = {
"graffiti_chkout",
"spraycan_fire",
}
["graveyard"] = {
"mrnf_loop",
"mrnm_loop",
"prst_loopa",
}
["grenade"] = {
"weapon_start_throw",
"weapon_throw",
"weapon_throwu",
}
["gymnasium"] = {
"gymshadowbox",
"gym_bike_celebrate",
"gym_bike_fast",
"gym_bike_faster",
"gym_bike_getoff",
"gym_bike_geton",
"gym_bike_pedal",
"gym_bike_slow",
"gym_bike_still",
"gym_jog_falloff",
"gym_shadowbox",
"gym_tread_celebrate",
"gym_tread_falloff",
"gym_tread_getoff",
"gym_tread_geton",
"gym_tread_jog",
"gym_tread_sprint",
"gym_tread_tired",
"gym_tread_walk",
"gym_walk_falloff",
"pedals_fast",
"pedals_med",
"pedals_slow",
"pedals_still",
}
["haircuts"] = {
"brb_beard_01",
"brb_buy",
"brb_cut",
"brb_cut_in",
"brb_cut_out",
"brb_hair_01",
"brb_hair_02",
"brb_in",
"brb_loop",
"brb_out",
"brb_sit_in",
"brb_sit_loop",
"brb_sit_out",
}
["heist9"] = {
"cas_g2_gasko",
"swt_wllpk_l",
"swt_wllpk_l_back",
"swt_wllpk_r",
"swt_wllpk_r_back",
"swt_wllshoot_in_l",
"swt_wllshoot_in_r",
"swt_wllshoot_out_l",
"swt_wllshoot_out_r",
"use_swipecard",
}
["int_house"] = {
"bed_in_l",
"bed_in_r",
"bed_loop_l",
"bed_loop_r",
"bed_out_l",
"bed_out_r",
"lou_in",
"lou_loop",
"lou_out",
"wash_up",
}
["int_office"] = {
"ff_dam_fwd",
"off_sit_2idle_180",
"off_sit_bored_loop",
"off_sit_crash",
"off_sit_drink",
"off_sit_idle_loop",
"off_sit_in",
"off_sit_read",
"off_sit_type_loop",
"off_sit_watch",
}
["int_shop"] = {
"shop_cashier",
"shop_in",
"shop_looka",
"shop_lookb",
"shop_loop",
"shop_out",
"shop_pay",
"shop_shelf",
}
["jst_buisness"] = {
"girl_01",
"girl_02",
"player_01",
"smoke_01",
}
["kart"] = {
"kart_getin_lhs",
"kart_getin_rhs",
"kart_getout_lhs",
"kart_getout_rhs",
}
["kissing"] = {
"bd_gf_wave",
"gfwave2",
"gf_carargue_01",
"gf_carargue_02",
"gf_carspot",
"gf_streetargue_01",
"gf_streetargue_02",
"gift_get",
"gift_give",
"grlfrd_kiss_01",
"grlfrd_kiss_02",
"grlfrd_kiss_03",
"playa_kiss_01",
"playa_kiss_02",
"playa_kiss_03",
}
["knife"] = {
"kill_knife_ped_damage",
"kill_knife_ped_die",
"kill_knife_player",
"kill_partial",
"knife_1",
"knife_2",
"knife_3",
"knife_4",
"knife_block",
"knife_g",
"knife_hit_1",
"knife_hit_2",
"knife_hit_3",
"knife_idle",
"knife_part",
"weapon_knifeidle",
}
["lapdan1"] = {
"lapdan_d",
"lapdan_p",
}
["lapdan2"] = {
"lapdan_d",
"lapdan_p",
}
["lapdan3"] = {
"lapdan_d",
"lapdan_p",
}
["lowrider"] = {
"f_smklean_loop",
"lrgirl_bdbnce",
"lrgirl_hair",
"lrgirl_hurry",
"lrgirl_idleloop",
"lrgirl_idle_to_l0",
"lrgirl_l0_bnce",
"lrgirl_l0_loop",
"lrgirl_l0_to_l1",
"lrgirl_l12_to_l0",
"lrgirl_l1_bnce",
"lrgirl_l1_loop",
"lrgirl_l1_to_l2",
"lrgirl_l2_bnce",
"lrgirl_l2_loop",
"lrgirl_l2_to_l3",
"lrgirl_l345_to_l1",
"lrgirl_l3_bnce",
"lrgirl_l3_loop",
"lrgirl_l3_to_l4",
"lrgirl_l4_bnce",
"lrgirl_l4_loop",
"lrgirl_l4_to_l5",
"lrgirl_l5_bnce",
"lrgirl_l5_loop",
"m_smklean_loop",
"m_smkstnd_loop",
"prtial_gngtlkb",
"prtial_gngtlkc",
"prtial_gngtlkd",
"prtial_gngtlke",
"prtial_gngtlkf",
"prtial_gngtlkg",
"prtial_gngtlkh",
"rap_a_loop",
"rap_b_loop",
"rap_c_loop",
"sit_relaxed",
"tap_hand",
}
["md_chase"] = {
"carhit_hangon",
"carhit_tumble",
"donutdrop",
"fen_choppa_l1",
"fen_choppa_l2",
"fen_choppa_l3",
"fen_choppa_r1",
"fen_choppa_r2",
"fen_choppa_r3",
"hangon_stun_loop",
"hangon_stun_turn",
"md_bike_2_hang",
"md_bike_jmp_bl",
"md_bike_jmp_f",
"md_bike_lnd_bl",
"md_bike_lnd_die_bl",
"md_bike_lnd_die_f",
"md_bike_lnd_f",
"md_bike_lnd_roll",
"md_bike_lnd_roll_f",
"md_bike_punch",
"md_bike_punch_f",
"md_bike_shot_f",
"md_hang_lnd_roll",
"md_hang_loop",
}
["md_end"] = {
"end_sc1_ply",
"end_sc1_ryd",
"end_sc1_smo",
"end_sc1_swe",
"end_sc2_ply",
"end_sc2_ryd",
"end_sc2_smo",
"end_sc2_swe",
}
["medic"] = {
"cpr",
}
["misc"] = {
"bitchslap",
"bmx_celebrate",
"bmx_comeon",
"bmx_idleloop_01",
"bmx_idleloop_02",
"bmx_talkleft_in",
"bmx_talkleft_loop",
"bmx_talkleft_out",
"bmx_talkright_in",
"bmx_talkright_loop",
"bmx_talkright_out",
"bng_wndw",
"bng_wndw_02",
"case_pickup",
"door_jet",
"grab_l",
"grab_r",
"hiker_pose",
"hiker_pose_l",
"idle_chat_02",
"kat_throw_k",
"kat_throw_o",
"kat_throw_p",
"pass_rifle_o",
"pass_rifle_ped",
"pass_rifle_ply",
"pickup_box",
"plane_door",
"plane_exit",
"plane_hijack",
"plunger_01",
"plyrlean_loop",
"plyr_shkhead",
"run_dive",
"scratchballs_01",
"seat_lr",
"seat_talk_01",
"seat_talk_02",
"seat_watch",
"smalplane_door",
"smlplane_door",
}
["mtb"] = {
"mtb_back",
"mtb_bunnyhop",
"mtb_drivebyft",
"mtb_driveby_lhs",
"mtb_driveby_rhs",
"mtb_fwd",
"mtb_getoffback",
"mtb_getofflhs",
"mtb_getoffrhs",
"mtb_jumponl",
"mtb_jumponr",
"mtb_left",
"mtb_pedal",
"mtb_pushes",
"mtb_ride",
"mtb_right",
"mtb_sprint",
"mtb_still",
}
["muscular"] = {
"msclewalkst_armed",
"msclewalkst_csaw",
"mscle_rckt_run",
"mscle_rckt_walkst",
"mscle_run_csaw",
"muscleidle",
"muscleidle_armed",
"muscleidle_csaw",
"muscleidle_rocket",
"musclerun",
"musclerun_armed",
"musclesprint",
"musclewalk",
"musclewalkstart",
"musclewalk_armed",
"musclewalk_csaw",
"musclewalk_rocket",
}
["nevada"] = {
"nevada_getin",
"nevada_getout",
}
["on_lookers"] = {
"lkaround_in",
"lkaround_loop",
"lkaround_out",
"lkup_in",
"lkup_loop",
"lkup_out",
"lkup_point",
"panic_cower",
"panic_hide",
"panic_in",
"panic_loop",
"panic_out",
"panic_point",
"panic_shout",
"pointup_in",
"pointup_loop",
"pointup_out",
"pointup_shout",
"point_in",
"point_loop",
"point_out",
"shout_01",
"shout_02",
"shout_in",
"shout_loop",
"shout_out",
"wave_in",
"wave_loop",
"wave_out",
}
["otb"] = {
"betslp_in",
"betslp_lkabt",
"betslp_loop",
"betslp_out",
"betslp_tnk",
"wtchrace_cmon",
"wtchrace_in",
"wtchrace_loop",
"wtchrace_lose",
"wtchrace_out",
"wtchrace_win",
}
["parachute"] = {
"fall_skydive",
"fall_skydive_accel",
"fall_skydive_die",
"fall_skydive_l",
"fall_skydive_r",
"para_decel",
"para_decel_o",
"para_float",
"para_float_o",
"para_land",
"para_land_o",
"para_land_water",
"para_land_water_o",
"para_open",
"para_open_o",
"para_rip_land_o",
"para_rip_loop_o",
"para_rip_o",
"para_steerl",
"para_steerl_o",
"para_steerr",
"para_steerr_o",
}
["park"] = {
"tai_chi_in",
"tai_chi_loop",
"tai_chi_out",
}
["paulnmac"] = {
"piss_in",
"piss_loop",
"piss_out",
"pnm_argue1_a",
"pnm_argue1_b",
"pnm_argue2_a",
"pnm_argue2_b",
"pnm_loop_a",
"pnm_loop_b",
"wank_in",
"wank_loop",
"wank_out",
}
["ped"] = {
"abseil",
"arrestgun",
"atm",
"bike_elbowl",
"bike_elbowr",
"bike_fallr",
"bike_fall_off",
"bike_pickupl",
"bike_pickupr",
"bike_pullupl",
"bike_pullupr",
"bomber",
"car_alignhi_lhs",
"car_alignhi_rhs",
"car_align_lhs",
"car_align_rhs",
"car_closedoorl_lhs",
"car_closedoorl_rhs",
"car_closedoor_lhs",
"car_closedoor_rhs",
"car_close_lhs",
"car_close_rhs",
"car_crawloutrhs",
"car_dead_lhs",
"car_dead_rhs",
"car_doorlocked_lhs",
"car_doorlocked_rhs",
"car_fallout_lhs",
"car_fallout_rhs",
"car_getinl_lhs",
"car_getinl_rhs",
"car_getin_lhs",
"car_getin_rhs",
"car_getoutl_lhs",
"car_getoutl_rhs",
"car_getout_lhs",
"car_getout_rhs",
"car_hookertalk",
"car_jackedlhs",
"car_jackedrhs",
"car_jumpin_lhs",
"car_lb",
"car_lb_pro",
"car_lb_weak",
"car_ljackedlhs",
"car_ljackedrhs",
"car_lshuffle_rhs",
"car_lsit",
"car_open_lhs",
"car_open_rhs",
"car_pulloutl_lhs",
"car_pulloutl_rhs",
"car_pullout_lhs",
"car_pullout_rhs",
"car_qjacked",
"car_rolldoor",
"car_rolldoorlo",
"car_rollout_lhs",
"car_rollout_rhs",
"car_shuffle_rhs",
"car_sit",
"car_sitp",
"car_sitplo",
"car_sit_pro",
"car_sit_weak",
"car_tune_radio",
"climb_idle",
"climb_jump",
"climb_jump2fall",
"climb_jump_b",
"climb_pull",
"climb_stand",
"climb_stand_finish",
"cower",
"crouch_roll_l",
"crouch_roll_r",
"dam_arml_frmbk",
"dam_arml_frmft",
"dam_arml_frmlt",
"dam_armr_frmbk",
"dam_armr_frmft",
"dam_armr_frmrt",
"dam_legl_frmbk",
"dam_legl_frmft",
"dam_legl_frmlt",
"dam_legr_frmbk",
"dam_legr_frmft",
"dam_legr_frmrt",
"dam_stomach_frmbk",
"dam_stomach_frmft",
"dam_stomach_frmlt",
"dam_stomach_frmrt",
"door_lhinge_o",
"door_rhinge_o",
"drivebyl_l",
"drivebyl_r",
"driveby_l",
"driveby_r",
"drive_boat",
"drive_boat_back",
"drive_boat_l",
"drive_boat_r",
"drive_l",
"drive_lo_l",
"drive_lo_r",
"drive_l_pro",
"drive_l_pro_slow",
"drive_l_slow",
"drive_l_weak",
"drive_l_weak_slow",
"drive_r",
"drive_r_pro",
"drive_r_pro_slow",
"drive_r_slow",
"drive_r_weak",
"drive_r_weak_slow",
"drive_truck",
"drive_truck_back",
"drive_truck_l",
"drive_truck_r",
"drown",
"duck_cower",
"endchat_01",
"endchat_02",
"endchat_03",
"ev_dive",
"ev_step",
"facanger",
"facgum",
"facsurp",
"facsurpm",
"factalk",
"facurios",
"fall_back",
"fall_collapse",
"fall_fall",
"fall_front",
"fall_glide",
"fall_land",
"fall_skydive",
"fight2idle",
"fighta_1",
"fighta_2",
"fighta_3",
"fighta_block",
"fighta_g",
"fighta_m",
"fightidle",
"fightshb",
"fightshf",
"fightsh_bwd",
"fightsh_fwd",
"fightsh_left",
"fightsh_right",
"flee_lkaround_01",
"floor_hit",
"floor_hit_f",
"fucku",
"gang_gunstand",
"gas_cwr",
"getup",
"getup_front",
"gum_eat",
"guncrouchbwd",
"guncrouchfwd",
"gunmove_bwd",
"gunmove_fwd",
"gunmove_l",
"gunmove_r",
"gun_2_idle",
"gun_butt",
"gun_butt_crouch",
"gun_stand",
"handscower",
"handsup",
"hita_1",
"hita_2",
"hita_3",
"hit_back",
"hit_behind",
"hit_front",
"hit_gun_butt",
"hit_l",
"hit_r",
"hit_walk",
"hit_wall",
"idlestance_fat",
"idlestance_old",
"idle_armed",
"idle_chat",
"idle_csaw",
"idle_gang1",
"idle_hbhb",
"idle_rocket",
"idle_stance",
"idle_taxi",
"idle_tired",
"jetpack_idle",
"jog_femalea",
"jog_malea",
"jump_glide",
"jump_land",
"jump_launch",
"jump_launch_r",
"kart_drive",
"kart_l",
"kart_lb",
"kart_r",
"kd_left",
"kd_right",
"ko_shot_face",
"ko_shot_front",
"ko_shot_stom",
"ko_skid_back",
"ko_skid_front",
"ko_spin_l",
"ko_spin_r",
"pass_smoke_in_car",
"phone_in",
"phone_out",
"phone_talk",
"player_sneak",
"player_sneak_walkstart",
"roadcross",
"roadcross_female",
"roadcross_gang",
"roadcross_old",
"run_1armed",
"run_armed",
"run_civi",
"run_csaw",
"run_fat",
"run_fatold",
"run_gang1",
"run_left",
"run_old",
"run_player",
"run_right",
"run_rocket",
"run_stop",
"run_stopr",
"run_wuzi",
"seat_down",
"seat_idle",
"seat_up",
"shot_leftp",
"shot_partial",
"shot_partial_b",
"shot_rightp",
"shove_partial",
"smoke_in_car",
"sprint_civi",
"sprint_panic",
"sprint_wuzi",
"swat_run",
"swim_tread",
"tap_hand",
"tap_handp",
"turn_180",
"turn_l",
"turn_r",
"walk_armed",
"walk_civi",
"walk_csaw",
"walk_doorpartial",
"walk_drunk",
"walk_fat",
"walk_fatold",
"walk_gang1",
"walk_gang2",
"walk_old",
"walk_player",
"walk_rocket",
"walk_shuffle",
"walk_start",
"walk_start_armed",
"walk_start_csaw",
"walk_start_rocket",
"walk_wuzi",
"weapon_crouch",
"woman_idlestance",
"woman_run",
"woman_runbusy",
"woman_runfatold",
"woman_runpanic",
"woman_runsexy",
"woman_walkbusy",
"woman_walkfatold",
"woman_walknorm",
"woman_walkold",
"woman_walkpro",
"woman_walksexy",
"woman_walkshop",
"xpressscratch",
}
["player_dvbys"] = {
"plyr_drivebybwd",
"plyr_drivebyfwd",
"plyr_drivebylhs",
"plyr_drivebyrhs",
}
["playidles"] = {
"shift",
"shldr",
"stretch",
"strleg",
"time",
}
["police"] = {
"coptraf_away",
"coptraf_come",
"coptraf_left",
"coptraf_stop",
"cop_getoutcar_lhs",
"cop_move_fwd",
"crm_drgbst_01",
"door_kick",
"plc_drgbst_01",
"plc_drgbst_02",
}
["pool"] = {
"pool_chalkcue",
"pool_idle_stance",
"pool_long_shot",
"pool_long_shot_o",
"pool_long_start",
"pool_long_start_o",
"pool_med_shot",
"pool_med_shot_o",
"pool_med_start",
"pool_med_start_o",
"pool_place_white",
"pool_short_shot",
"pool_short_shot_o",
"pool_short_start",
"pool_short_start_o",
"pool_walk",
"pool_walk_start",
"pool_xlong_shot",
"pool_xlong_shot_o",
"pool_xlong_start",
"pool_xlong_start_o",
}
["poor"] = {
"winwash_start",
"winwash_wash2beg",
}
["python"] = {
"python_crouchfire",
"python_crouchreload",
"python_fire",
"python_fire_poor",
"python_reload",
}
["quad"] = {
"quad_back",
"quad_driveby_ft",
"quad_driveby_lhs",
"quad_driveby_rhs",
"quad_fwd",
"quad_getoff_b",
"quad_getoff_lhs",
"quad_getoff_rhs",
"quad_geton_lhs",
"quad_geton_rhs",
"quad_hit",
"quad_kick",
"quad_left",
"quad_passenger",
"quad_reverse",
"quad_ride",
"quad_right",
}
["quad_dbz"] = {
"pass_driveby_bwd",
"pass_driveby_fwd",
"pass_driveby_lhs",
"pass_driveby_rhs",
}
["rapping"] = {
"laugh_01",
"rap_a_in",
"rap_a_loop",
"rap_a_out",
"rap_b_in",
"rap_b_loop",
"rap_b_out",
"rap_c_loop",
}
["rifle"] = {
"rifle_crouchfire",
"rifle_crouchload",
"rifle_fire",
"rifle_fire_poor",
"rifle_load",
}
["riot"] = {
"riot_angry",
"riot_angry_b",
"riot_challenge",
"riot_chant",
"riot_fuku",
"riot_punches",
"riot_shout",
}
["rob_bank"] = {
"cat_safe_end",
"cat_safe_open",
"cat_safe_open_o",
"cat_safe_rob",
"shp_handsup_scr",
}
["rocket"] = {
"idle_rocket",
"rocketfire",
"run_rocket",
"walk_rocket",
"walk_start_rocket",
}
["rustler"] = {
"plane_align_lhs",
"plane_close",
"plane_getin",
"plane_getout",
"plane_open",
}
["ryder"] = {
"ryd_beckon_01",
"ryd_beckon_02",
"ryd_beckon_03",
"ryd_die_pt1",
"ryd_die_pt2",
"van_crate_l",
"van_crate_r",
"van_fall_l",
"van_fall_r",
"van_lean_l",
"van_lean_r",
"van_pickup_e",
"van_pickup_s",
"van_stand",
"van_stand_crate",
"van_throw",
}
["scratching"] = {
"scdldlp",
"scdlulp",
"scdrdlp",
"scdrulp",
"sclng_l",
"sclng_r",
"scmid_l",
"scmid_r",
"scshrtl",
"scshrtr",
"sc_ltor",
"sc_rtol",
}
["shamal"] = {
"shamal_align",
"shamal_getin_lhs",
"shamal_getout_lhs",
"shamal_open",
}
["shop"] = {
"rob_2idle",
"rob_loop",
"rob_loop_threat",
"rob_shifty",
"rob_stickup_in",
"shp_duck",
"shp_duck_aim",
"shp_duck_fire",
"shp_gun_aim",
"shp_gun_duck",
"shp_gun_fire",
"shp_gun_grab",
"shp_gun_threat",
"shp_handsup_scr",
"shp_jump_glide",
"shp_jump_land",
"shp_jump_launch",
"shp_rob_givecash",
"shp_rob_handsup",
"shp_rob_react",
"shp_serve_end",
"shp_serve_idle",
"shp_serve_loop",
"shp_serve_start",
"smoke_ryd",
}
["shotgun"] = {
"shotgun_crouchfire",
"shotgun_fire",
"shotgun_fire_poor",
}
["silenced"] = {
"crouchreload",
"silencecrouchfire",
"silence_fire",
"silence_reload",
}
["skate"] = {
"skate_idle",
"skate_run",
"skate_sprint",
}
["smoking"] = {
"f_smklean_loop",
"m_smklean_loop",
"m_smkstnd_loop",
"m_smk_drag",
"m_smk_in",
"m_smk_loop",
"m_smk_out",
"m_smk_tap",
}
["sniper"] = {
"weapon_sniper",
}
["spraycan"] = {
"spraycan_fire",
"spraycan_full",
}
["strip"] = {
"ply_cash",
"pun_cash",
"pun_holler",
"pun_loop",
"strip_a",
"strip_b",
"strip_c",
"strip_d",
"strip_e",
"strip_f",
"strip_g",
"str_a2b",
"str_b2a",
"str_b2c",
"str_c1",
"str_c2",
"str_c2b",
"str_loop_a",
"str_loop_b",
"str_loop_c",
}
["sunbathe"] = {
"batherdown",
"batherup",
"lay_bac_in",
"lay_bac_out",
"parksit_m_idlea",
"parksit_m_idleb",
"parksit_m_idlec",
"parksit_m_in",
"parksit_m_out",
"parksit_w_idlea",
"parksit_w_idleb",
"parksit_w_idlec",
"parksit_w_in",
"parksit_w_out",
"sbathe_f_lieb2sit",
"sbathe_f_out",
"sitnwait_in_w",
"sitnwait_out_w",
}
["swat"] = {
"gnstwall_injurd",
"jmp_wall1m_180",
"rail_fall",
"rail_fall_crawl",
"swt_breach_01",
"swt_breach_02",
"swt_breach_03",
"swt_go",
"swt_lkt",
"swt_sty",
"swt_vent_01",
"swt_vent_02",
"swt_vnt_sht_die",
"swt_vnt_sht_in",
"swt_vnt_sht_loop",
"swt_wllpk_l",
"swt_wllpk_l_back",
"swt_wllpk_r",
"swt_wllpk_r_back",
"swt_wllshoot_in_l",
"swt_wllshoot_in_r",
"swt_wllshoot_out_l",
"swt_wllshoot_out_r",
}
["sweet"] = {
"ho_ass_slapped",
"lafin_player",
"lafin_sweet",
"plyr_hndshldr_01",
"sweet_ass_slap",
"sweet_hndshldr_01",
"sweet_injuredloop",
}
["swim"] = {
"swim_breast",
"swim_crawl",
"swim_dive_under",
"swim_glide",
"swim_jumpout",
"swim_tread",
"swim_under",
}
["sword"] = {
"sword_1",
"sword_2",
"sword_3",
"sword_4",
"sword_block",
"sword_hit_1",
"sword_hit_2",
"sword_hit_3",
"sword_idle",
"sword_part",
}
["tank"] = {
"tank_align_lhs",
"tank_close_lhs",
"tank_doorlocked",
"tank_getin_lhs",
"tank_getout_lhs",
"tank_open_lhs",
}
["tattoos"] = {
"tat_arml_in_o",
"tat_arml_in_p",
"tat_arml_in_t",
"tat_arml_out_o",
"tat_arml_out_p",
"tat_arml_out_t",
"tat_arml_pose_o",
"tat_arml_pose_p",
"tat_arml_pose_t",
"tat_armr_in_o",
"tat_armr_in_p",
"tat_armr_in_t",
"tat_armr_out_o",
"tat_armr_out_p",
"tat_armr_out_t",
"tat_armr_pose_o",
"tat_armr_pose_p",
"tat_armr_pose_t",
"tat_back_in_o",
"tat_back_in_p",
"tat_back_in_t",
"tat_back_out_o",
"tat_back_out_p",
"tat_back_out_t",
"tat_back_pose_o",
"tat_back_pose_p",
"tat_back_pose_t",
"tat_back_sit_in_p",
"tat_back_sit_loop_p",
"tat_back_sit_out_p",
"tat_bel_in_o",
"tat_bel_in_t",
"tat_bel_out_o",
"tat_bel_out_t",
"tat_bel_pose_o",
"tat_bel_pose_t",
"tat_che_in_o",
"tat_che_in_p",
"tat_che_in_t",
"tat_che_out_o",
"tat_che_out_p",
"tat_che_out_t",
"tat_che_pose_o",
"tat_che_pose_p",
"tat_che_pose_t",
"tat_drop_o",
"tat_idle_loop_o",
"tat_idle_loop_t",
"tat_sit_in_o",
"tat_sit_in_p",
"tat_sit_in_t",
"tat_sit_loop_o",
"tat_sit_loop_p",
"tat_sit_loop_t",
"tat_sit_out_o",
"tat_sit_out_p",
"tat_sit_out_t",
}
["tec"] = {
"tec_crouchfire",
"tec_crouchreload",
"tec_fire",
"tec_reload",
}
["train"] = {
"tran_gtup",
"tran_hng",
"tran_ouch",
"tran_stmb",
}
["truck"] = {
"truck_align_lhs",
"truck_align_rhs",
"truck_closedoor_lhs",
"truck_closedoor_rhs",
"truck_close_lhs",
"truck_close_rhs",
"truck_getin_lhs",
"truck_getin_rhs",
"truck_getout_lhs",
"truck_getout_rhs",
"truck_jackedlhs",
"truck_jackedrhs",
"truck_open_lhs",
"truck_open_rhs",
"truck_pullout_lhs",
"truck_pullout_rhs",
"truck_shuffle",
}
["uzi"] = {
"uzi_crouchfire",
"uzi_crouchreload",
"uzi_fire",
"uzi_fire_poor",
"uzi_reload",
}
["van"] = {
"van_close_back_lhs",
"van_close_back_rhs",
"van_getin_back_lhs",
"van_getin_back_rhs",
"van_getout_back_lhs",
"van_getout_back_rhs",
"van_open_back_lhs",
"van_open_back_rhs",
}
["vending"] = {
"vend_drink2_p",
"vend_drink_p",
"vend_eat1_p",
"vend_eat_p",
"vend_use",
"vend_use_pt2",
}
["vortex"] = {
"car_jumpin_lhs",
"car_jumpin_rhs",
"vortex_getout_lhs",
"vortex_getout_rhs",
}
["wayfarer"] = {
"wf_back",
"wf_drivebyft",
"wf_drivebylhs",
"wf_drivebyrhs",
"wf_fwd",
"wf_getoffback",
"wf_getofflhs",
"wf_getoffrhs",
"wf_hit",
"wf_jumponl",
"wf_jumponr",
"wf_kick",
"wf_left",
"wf_passenger",
"wf_pushes",
"wf_ride",
"wf_right",
"wf_still",
}
["weapons"] = {
"shp_1h_lift",
"shp_1h_lift_end",
"shp_1h_ret",
"shp_1h_ret_s",
"shp_2h_lift",
"shp_2h_lift_end",
"shp_2h_ret",
"shp_2h_ret_s",
"shp_ar_lift",
"shp_ar_lift_end",
"shp_ar_ret",
"shp_ar_ret_s",
"shp_g_lift_in",
"shp_g_lift_out",
"shp_tray_in",
"shp_tray_out",
"shp_tray_pose",
}
["wuzi"] = {
"cs_dead_guy",
"cs_plyr_pt1",
"cs_plyr_pt2",
"cs_wuzi_pt1",
"cs_wuzi_pt2",
"walkstart_idle_01",
"wuzi_follow",
"wuzi_greet_plyr",
"wuzi_greet_wuzi",
"wuzi_grnd_chk",
"wuzi_stand_loop",
"wuzi_walk",
}
}
Lua table of animations with descriptions:
local animationsWithDescriptions = {
["airport"] = {
["thrw_barl_thrw"] = "Opening a door with two hands",
}
["attractors"] = {
["stepsit_in"] = "Sitting on the ground",
["stepsit_loop"] = "Sitting on the ground loop",
["stepsit_out"] = "Standing up after sitting",
}
["bar"] = {
["barcustom_get"] = "Receiving a drink",
["barcustom_loop"] = "Waiting for a drink",
["barcustom_order"] = "Ordering a drink",
["barman_idle"] = "Male bartender idling",
["barserve_bottle"] = "Grabbing a bottle from the bottom shelf",
["barserve_give"] = "Serving a bottle",
["barserve_glass"] = "Pouring liquid into a glass",
["barserve_in"] = "Female bartender lean start",
["barserve_loop"] = "Female bartender idling",
["barserve_order"] = "Bartender taking order",
["dnk_stndf_loop"] = "Female drinking animation",
["dnk_stndm_loop"] = "Male drinking animation",
}
["baseball"] = {
["bat_1"] = "First bat swing",
["bat_2"] = "Second bat swing",
["bat_3"] = "Third bat swing",
["bat_4"] = "Bat swing on downed enemy",
["bat_block"] = "Bat block",
["bat_hit_1"] = "Getting hit by a baseball bat",
["bat_hit_2"] = "Getting hit by a baseball bat",
["bat_hit_3"] = "Getting hit by a baseball bat",
["bat_idle"] = "Baseball bat idle",
["bat_m"] = "Bat running attack",
["bat_part"] = "Bat running attack",
}
["bd_fire"] = {
["bd_fire1"] = "",
["bd_fire2"] = "",
["bd_fire3"] = "",
["bd_gf_wave"] = "Girlfriend wave",
["bd_panic_01"] = "Window panic animation",
["bd_panic_02"] = "Window panic animation",
["bd_panic_03"] = "Window panic animation",
["bd_panic_04"] = "Window panic animation",
["bd_panic_loop"] = "Window panic animation loop",
["grlfrd_kiss_03"] = "Girlfriend kissing animation",
["m_smklean_loop"] = "Male smoking and leaning loop",
["playa_kiss_03"] = "Player kissing animation",
["wash_up"] = "Washing hands at the sink",
}
["beach"] = {
["bather"] = "Female sunbathing animation",
["lay_bac_loop"] = "Male sunbathing animation",
["parksit_m_loop"] = "Male beach sitting",
["parksit_w_loop"] = "Female beach sitting",
["sitnwait_loop_w"] = "Alternative male beach sitting",
}
["benchpress"] = {
["gym_bp_celebrate"] = "Gym after workout animation",
["gym_bp_down"] = "Benchpress lowering",
["gym_bp_getoff"] = "Finishing benchpress workout",
["gym_bp_geton"] = "Starting benchpress workout",
["gym_bp_up_a"] = "Benchpress lifting",
["gym_bp_up_b"] = "Benchpress lifting",
["gym_bp_up_smooth"] = "Benchpress lifting",
}
["bf_injection"] = {
["bf_getin_lhs"] = "Entering a bf injection from the left",
["bf_getin_rhs"] = "Entering a bf injection from the right",
["bf_getout_lhs"] = "Exiting a bf injection from the left",
["bf_getout_rhs"] = "Exiting a bf injection from the right",
}
["biked"] = {
["biked_back"] = "Sanchez lean back",
["biked_drivebyft"] = "Sanchez drive by front",
["biked_drivebylhs"] = "Sanchez drive by left",
["biked_drivebyrhs"] = "Sanchez drive by right",
["biked_fwd"] = "Sanchez lean front",
["biked_getoffback"] = "Jumping off a Sanchez at high speed",
["biked_getofflhs"] = "Getting off a Sanchez from the left",
["biked_getoffrhs"] = "Getting off a Sanchez from the right",
["biked_hit"] = "Sanchez hit",
["biked_jumponl"] = "Sanchez enter from the left",
["biked_jumponr"] = "Sanchez enter from the right",
["biked_kick"] = "Sanchez kick from the front",
["biked_left"] = "Sanchez sway left",
["biked_passenger"] = "Sanchez passenger flinch",
["biked_pushes"] = "Sanchez reverse",
["biked_ride"] = "Sanchez riding",
["biked_right"] = "Sanchez sway right",
["biked_shuffle"] = "Get on bike from back",
["biked_still"] = "Sanchez still riding",
}
["bikeh"] = {
["bikeh_back"] = "Freeway lean back",
["bikeh_drivebyft"] = "Freeway lean back",
["bikeh_drivebylhs"] = "Freeway drive by left",
["bikeh_drivebyrhs"] = "Freeway drive by right",
["bikeh_fwd"] = "Freeway lean front",
["bikeh_getoffback"] = "Freeway bail at high speed",
["bikeh_getofflhs"] = "Getting off a Freeway from the left",
["bikeh_getoffrhs"] = "Getting off a Freeway from the right",
["bikeh_hit"] = "Freeway hit",
["bikeh_jumponl"] = "Getting on a Freeway from the left",
["bikeh_jumponr"] = "Getting on a Freeway from the right",
["bikeh_kick"] = "Jumping on a Freeway from the front",
["bikeh_left"] = "Freeway sway left",
["bikeh_passenger"] = "Freeway Passenger flinch",
["bikeh_pushes"] = "Freeway reversing",
["bikeh_ride"] = "Freeway riding",
["bikeh_right"] = "Freeway sway right",
["bikeh_still"] = "Freeway still riding",
}
["bikeleap"] = {
["bk_blnce_in"] = "Balance in while standing on a bike",
["bk_blnce_out"] = "Getting back to bike's seat after standing",
["bk_jmp"] = "Jumping from a bike",
["bk_rdy_in"] = "Getting ready to jump from a bike",
["bk_rdy_out"] = "Cancelling a jump from a bike",
["struggle_cesar"] = "Fighting a truck's driver",
["struggle_driver"] = "Truck driver struggling with an attacker",
["truck_driver"] = "Truck driver getting thrown out",
["truck_getin"] = "Truck hijacker steals a truck",
}
["bikes"] = {
["bikes_back"] = "PCJ lean back",
["bikes_drivebyft"] = "PCJ drive by front",
["bikes_drivebylhs"] = "PCJ drive by left",
["bikes_drivebyrhs"] = "PCJ drive by right",
["bikes_fwd"] = "PCJ lean front",
["bikes_getoffback"] = "Bailing from a PCJ at high speed",
["bikes_getofflhs"] = "Getting off a PCJ from the left",
["bikes_getoffrhs"] = "Getting off a PCJ from the right",
["bikes_hit"] = "Getting hit on a PCJ",
["bikes_jumponl"] = "Getting on a PCJ from the left",
["bikes_jumponr"] = "Getting on a PCJ from the right",
["bikes_kick"] = "Getting on a PCJ from the front",
["bikes_left"] = "PCJ sway left",
["bikes_passenger"] = "PCJ passanger anim",
["bikes_pushes"] = "PCJ reverse animation",
["bikes_ride"] = "PCJ riding",
["bikes_right"] = "PCJ sway right",
["bikes_snatch_l"] = "Snatching from the left while riding a PCJ",
["bikes_snatch_r"] = "Snatching from the right while riding a PCJ",
["bikes_still"] = "PCJ still riding",
}
["bikev"] = {
["bikev_back"] = "Faggio lean back",
["bikev_drivebyft"] = "Faggio drive by front",
["bikev_drivebylhs"] = "Faggio drive by left",
["bikev_drivebyrhs"] = "Faggio drive by right",
["bikev_fwd"] = "Faggio lean front",
["bikev_getoffback"] = "Bailing from a Faggio at high speed",
["bikev_getofflhs"] = "Getting off a Faggio from the left",
["bikev_getoffrhs"] = "Getting off a Faggio from the right",
["bikev_hit"] = "Getting hit on a Faggio",
["bikev_jumponl"] = "Getting on a Faggio from the left",
["bikev_jumponr"] = "Getting on a Faggio from the right",
["bikev_kick"] = "Getting on a Faggio from the front",
["bikev_left"] = "Faggio sway left",
["bikev_passenger"] = "Faggio passanger anim",
["bikev_pushes"] = "Faggio reverse",
["bikev_ride"] = "Faggio riding",
["bikev_right"] = "Faggio sway right",
["bikev_still"] = "Faggio still riding",
}
["bike_dbz"] = {
["pass_driveby_bwd"] = "Quad passanger drive bying back",
["pass_driveby_fwd"] = "Quad passanger drive bying front",
["pass_driveby_lhs"] = "Quad passanger drive bying left",
["pass_driveby_rhs"] = "Quad passanger drive bying right",
}
["bmx"] = {
["bmx_back"] = "BMX lean back",
["bmx_bunnyhop"] = "BMX bunnyhop",
["bmx_drivebyft"] = "BMX drive by front",
["bmx_driveby_lhs"] = "BMX drive by left",
["bmx_driveby_rhs"] = "BMX drive by right",
["bmx_fwd"] = "BMX lean front",
["bmx_getoffback"] = "BMX bail out at high speed",
["bmx_getofflhs"] = "Getting off a BMX from the left",
["bmx_getoffrhs"] = "Getting off a BMX from the right",
["bmx_jumponl"] = "Getting on a BMX from the left",
["bmx_jumponr"] = "Getting on a BMX from the right",
["bmx_left"] = "BMX sway left",
["bmx_pedal"] = "BMX pedal",
["bmx_pushes"] = "BMX reversing",
["bmx_ride"] = "BMX riding",
["bmx_right"] = "BMX sway right",
["bmx_sprint"] = "BMX sprinting",
["bmx_still"] = "BMX still riding",
}
["bomber"] = {
["bom_plant"] = "Bomb planting",
["bom_plant_2idle"] = "Bomb planting idle",
["bom_plant_crouch_in"] = "Crouching to plant a bomb",
["bom_plant_crouch_out"] = "Standing up after planting a bomb",
["bom_plant_in"] = "Planting a bomb",
["bom_plant_loop"] = "Bomb planting loop",
}
["box"] = {
["boxhipin"] = "Putting a box down",
["boxhipup"] = "Putting a box down",
["boxshdwn"] = "Putting a box down",
["boxshup"] = "Putting a box up",
["bxhipwlk"] = "Walking with a box to the hip",
["bxhwlki"] = "Box walking",
["bxshwlk"] = "Box walking",
["bxshwlki"] = "Box walking",
["bxwlko"] = "Box walking",
["catch_box"] = "Catching a box",
}
["bsktball"] = {
["bball_def_jump_shot"] = "Basktball defense block shot while jumping",
["bball_def_loop"] = "Basketball defense loop",
["bball_def_stepl"] = "Basketball defense step left",
["bball_def_stepr"] = "Basketball defense step right",
["bball_dnk"] = "Basketball dunking animation",
["bball_dnk_gli"] = "Basketball dunking animation",
["bball_dnk_gli_o"] = "",
["bball_dnk_lnch"] = "Basketball dunking animation",
["bball_dnk_lnch_o"] = "",
["bball_dnk_lnd"] = "Landing on the ground after dunking",
["bball_dnk_o"] = "",
["bball_idle"] = "Basketball trick animation",
["bball_idle2"] = "Basketball trick animation",
["bball_idle2_o"] = "",
["bball_idleloop"] = "Basketball idle animation",
["bball_idleloop_o"] = "",
["bball_idle_o"] = "",
["bball_jump_cancel"] = "Basketball jump cancelling",
["bball_jump_cancel_o"] = "",
["bball_jump_end"] = "Landing on the ground after shooting",
["bball_jump_shot"] = "Basketball shooting",
["bball_jump_shot_o"] = "",
["bball_net_dnk_o"] = "",
["bball_pickup"] = "Picking up a basketball",
["bball_pickup_o"] = "",
["bball_react_miss"] = "Basketball reaction to missing the shot",
["bball_react_score"] = "Basketball reaction to scoring the shot",
["bball_run"] = "Basketball run and dribble",
["bball_run_o"] = "",
["bball_skidstop_l"] = "Skid stop left",
["bball_skidstop_l_o"] = "",
["bball_skidstop_r"] = "Skid stop right",
["bball_skidstop_r_o"] = "",
["bball_walk"] = "Walking with a basketball while dribbling",
["bball_walkstop_l"] = "Walk stop left",
["bball_walkstop_l_o"] = "",
["bball_walkstop_r"] = "Walk stop right",
["bball_walkstop_r_o"] = "",
["bball_walk_o"] = "",
["bball_walk_start"] = "Basketball walk start",
["bball_walk_start_o"] = "",
}
["buddy"] = {
["buddy_crouchfire"] = "Combat shotgun crouch fire",
["buddy_crouchreload"] = "Combat shotgun crouch reload",
["buddy_fire"] = "Combat shotgun fire",
["buddy_fire_poor"] = "Combat shotgun fire with poor skills",
["buddy_reload"] = "Combat shotgun reload",
}
["bus"] = {
["bus_close"] = "Bus door close",
["bus_getin_lhs"] = "Getting into a bus from the left",
["bus_getin_rhs"] = "Getting into a bus from the right",
["bus_getout_lhs"] = "Getting out of a bus from the right",
["bus_getout_rhs"] = "Getting out of a bus from the left",
["bus_jacked_lhs"] = "Getting thrown off a bus",
["bus_open"] = "Bus door opening",
["bus_open_rhs"] = "Bus door opening from the right",
["bus_pullout_lhs"] = "Pulling out a bus' driver",
}
["camera"] = {
["camcrch_cmon"] = "Crouching with a camera and signalling to move",
["camcrch_idleloop"] = "Crouching with a camera idle loop",
["camcrch_stay"] = "Signalling to stay with a camera",
["camcrch_to_camstnd"] = "Standing up with a camera",
["camstnd_cmon"] = "Signalling to move with a camera",
["camstnd_idleloop"] = "Standing with a camera",
["camstnd_lkabt"] = "Looking around with a camera",
["camstnd_to_camcrch"] = "Crouching with a camera",
["piccrch_in"] = "Priming camera to take a picture while crouching",
["piccrch_out"] = "After picture while crouched",
["piccrch_take"] = "Taking a picture while crouched",
["picstnd_in"] = "Priming camera to take picture while standing",
["picstnd_out"] = "After picture while standing",
["picstnd_take"] = "Taking a picture while standing",
}
["car"] = {
["fixn_car_loop"] = "Fixing a car loop",
["fixn_car_out"] = "Standing up after fixing a car",
["flag_drop"] = "Race flag drop",
["sit_relaxed"] = "Relaxing while sitting in car",
["tap_hand"] = "Tapping hand on window (left side)",
["tyd2car_bump"] = "Tied to a car hood bump",
["tyd2car_high"] = "Tied to a car hood with high stress",
["tyd2car_low"] = "Tied to a car hood with low stress",
["tyd2car_med"] = "Tied to a car hood with medium stress",
["tyd2car_turnl"] = "Tied to a car hood sway left",
["tyd2car_turnr"] = "Tied to a car hood sway right",
}
["carry"] = {
["crry_prtial"] = "Start carry animation",
["liftup"] = "Lift up item",
["liftup05"] = "Lift up item from medium height",
["liftup105"] = "Lift up item from high surface",
["putdwn"] = "Put down item",
["putdwn05"] = "Put down item on medium height surface",
["putdwn105"] = "Put down item on high surface",
}
["car_chat"] = {
["carfone_in"] = "Starting to talk on phone inside a car",
["carfone_loopa"] = "Phone conversation inside a car loop",
["carfone_loopa_to_b"] = "Phone conversation inside a car transition",
["carfone_loopb"] = "Phone conversation inside a car loop",
["carfone_loopb_to_a"] = "Phone conversation insie a car transition",
["carfone_out"] = "Hanging up inside a car",
["car_sc1_bl"] = "Chatting inside a car",
["car_sc1_br"] = "Chatting inside a car",
["car_sc1_fl"] = "Chatting inside a car",
["car_sc1_fr"] = "Chatting inside a car",
["car_sc2_fl"] = "Chatting inside a car",
["car_sc3_br"] = "Chatting inside a car",
["car_sc3_fl"] = "Chatting inside a car",
["car_sc3_fr"] = "Chatting inside a car",
["car_sc4_bl"] = "Chatting inside a car",
["car_sc4_br"] = "Chatting inside a car",
["car_sc4_fl"] = "Chatting inside a car",
["car_sc4_fr"] = "Chatting inside a car",
["car_talkm_in"] = "Starting a chat inside a car",
["car_talkm_loop"] = "Chatting inside a car loop",
["car_talkm_out"] = "Ending a chat inside a car",
}
["casino"] = {
["cards_in"] = "Entering a game of cards",
["cards_loop"] = "Card table game loop animation",
["cards_lose"] = "Losing at cards",
["cards_out"] = "Exiting a game of cards",
["cards_pick_01"] = "Picking a card",
["cards_pick_02"] = "Picking a card",
["cards_raise"] = "Raising the stakes at cards",
["cards_win"] = "Winning at cards",
["dealone"] = "Dealer deals one card",
["manwinb"] = "Male winning animation",
["manwind"] = "Male winning animation",
["roulette_bet"] = "Betting on roulette table",
["roulette_in"] = "Entering a game of roulette",
["roulette_loop"] = "Waiting for roulette to stop loop",
["roulette_lose"] = "Lose at a roulette table",
["roulette_out"] = "Leaving roulette table",
["roulette_win"] = "Roulette winning animation",
["slot_bet_01"] = "Slot betting animation",
["slot_bet_02"] = "Slot betting animation",
["slot_in"] = "Slot machine start animation",
["slot_lose_out"] = "End of Slot machine lose",
["slot_plyr"] = "Using a slot machine",
["slot_wait"] = "Waiting for a slot machine to stop",
["slot_win_out"] = "End of slot machine win",
["wof"] = "Wheel of fortune spin",
}
["chainsaw"] = {
["csaw_1"] = "Chainsaw swing",
["csaw_2"] = "Chainsaw swing",
["csaw_3"] = "Chainsaw swing",
["csaw_g"] = "Chainsaw hit on the ground",
["csaw_hit_1"] = "Getting hit by a chainsaw",
["csaw_hit_2"] = "Getting hit by a chainsaw",
["csaw_hit_3"] = "Getting hit by a chainsaw",
["csaw_part"] = "Chainsaw holding",
["idle_csaw"] = "Holding a chainsaw",
["weapon_csaw"] = "VC chainsaw swing animation",
["weapon_csawlo"] = "VC chainsaw ground swing animation",
}
["choppa"] = {
["choppa_back"] = "Chopper bicycle lean back",
["choppa_bunnyhop"] = "Chopper bicycle bunny hop",
["choppa_drivebyft"] = "Chopper bicycle drive by front",
["choppa_driveby_lhs"] = "Chopper bicycle drive by left",
["choppa_driveby_rhs"] = "Chopper bicycle drive by right",
["choppa_fwd"] = "Chopper bicycle lean front",
["choppa_getoffback"] = "Bailing from a Chopper bicycle at high speed",
["choppa_getofflhs"] = "Getting off a Chopper bicycle from the left",
["choppa_getoffrhs"] = "Getting off a Chopper bicycle from the right",
["choppa_jumponl"] = "Getting on a Chopper bicycle from the left",
["choppa_jumponr"] = "Getting on a Chopper bicycle from the right",
["choppa_left"] = "Chopper bicycle sway left",
["choppa_pedal"] = "Chopper bicycle pedal",
["choppa_pushes"] = "Chopper bicycle reverse",
["choppa_ride"] = "Chopper bicycle riding",
["choppa_right"] = "Chopper bicycle sway right",
["choppa_sprint"] = "Chopper bicycle sprint",
["choppa_still"] = "Chopper bicycle riding still",
}
["clothes"] = {
["clo_buy"] = "Buying clothes pose",
["clo_in"] = "Walking into the wardrobe",
["clo_out"] = "Walking out of the wardrobe",
["clo_pose_hat"] = "Posing with a hat",
["clo_pose_in"] = "Start of clothes pose",
["clo_pose_in_o"] = "Start of clothes pose",
["clo_pose_legs"] = "Posing with new pants",
["clo_pose_loop"] = "Posing loop",
["clo_pose_out"] = "End of clothes pose",
["clo_pose_out_o"] = "End of clothes pose",
["clo_pose_shoes"] = "Posing with new shoes",
["clo_pose_torso"] = "Posing with new torso",
["clo_pose_watch"] = "Posing with a new watch",
}
["coach"] = {
["coach_inl"] = "Entering a Coach from the left",
["coach_inr"] = "Entering a Coach from the right",
["coach_opnl"] = "Opening a Coach's door from the left",
["coach_opnr"] = "Opening a Coach's door from the right",
["coach_outl"] = "Exiting a Coach from the left",
["coach_outr"] = "Exiting a Coach from the right",
}
["colt45"] = {
["2guns_crouchfire"] = "Crouch fire with two guns",
["colt45_crouchfire"] = "Crouch fire with a Colt45",
["colt45_crouchreload"] = "Reload a Colt45 while crouching",
["colt45_fire"] = "Colt45 fire",
["colt45_fire_2hands"] = "Duel Colt45 firing",
["colt45_reload"] = "Colt45 reload",
["sawnoff_reload"] = "Sawnoff reload",
}
["cop_ambient"] = {
["copbrowse_in"] = "Cop kneeling and checking tire",
["copbrowse_loop"] = "Cop kneeling and fixing tire loop",
["copbrowse_nod"] = "Cop kneeling and nodding",
["copbrowse_out"] = "Cop stands up after kneeling",
["copbrowse_shake"] = "Cop kneeling and shakes something",
["coplook_in"] = "Cop crossing his arms",
["coplook_loop"] = "Cop crossing his arms loop",
["coplook_nod"] = "Cop nodding",
["coplook_out"] = "Cop waiting animation",
["coplook_shake"] = "Cop waiting animation",
["coplook_think"] = "Cop thinking animation",
["coplook_watch"] = "Cop checking watch while crossing arms",
}
["cop_dvbyz"] = {
["cop_dvby_b"] = "Copbike drive by back",
["cop_dvby_ft"] = "Copbike drive by front",
["cop_dvby_l"] = "Copbike drive by left",
["cop_dvby_r"] = "Copbike drive by right",
}
["crack"] = {
["bbalbat_idle_01"] = "Crackhead baseball bat idle",
["bbalbat_idle_02"] = "Crackhead baseball bat idle",
["crckdeth1"] = "Crackhead dying animation",
["crckdeth2"] = "Crackhead dying animation",
["crckdeth3"] = "Crackhead dying animation",
["crckdeth4"] = "Crackhead dying animation",
["crckidle1"] = "Crackhead idle",
["crckidle2"] = "Crackhead idle",
["crckidle3"] = "Crackhead idle",
["crckidle4"] = "Crackhead idle",
}
["crib"] = {
["crib_console_loop"] = "Game console loop",
["crib_use_switch"] = "Game console switch",
["ped_console_loop"] = "Game console loop",
["ped_console_loose"] = "Game console losing",
["ped_console_win"] = "Game console winning",
}
["dam_jump"] = {
["dam_dive_loop"] = "Diving loop",
["dam_land"] = "Diving land in water",
["dam_launch"] = "Running to dive",
["jump_roll"] = "End of the line jump and roll",
["sf_jumpwall"] = "Rail jump into a body of water",
}
["dancing"] = {
["bd_clap"] = "Clapping dance",
["bd_clap1"] = "Clapping dance",
["dance_loop"] = "Dancing loop",
["dan_down_a"] = "Dance animation",
["dan_left_a"] = "Dance animation",
["dan_loop_a"] = "Dance animation",
["dan_right_a"] = "Dance animation",
["dan_up_a"] = "Dance animation",
["dnce_m_a"] = "Dance animation",
["dnce_m_b"] = "Dance animation",
["dnce_m_c"] = "Dance animation",
["dnce_m_d"] = "Dance animation",
["dnce_m_e"] = "Dance animation",
}
["dealer"] = {
["dealer_deal"] = "Drug dealer dealing drugs animation",
["dealer_idle"] = "Drug dealer idle",
["dealer_idle_01"] = "Drug dealer idle",
["dealer_idle_02"] = "Drug dealer idle",
["dealer_idle_03"] = "Drug dealer idle",
["drugs_buy"] = "Buying drugs from a dealer",
["shop_pay"] = "Taking out money and putting on the counter",
}
["dildo"] = {
["dildo_1"] = "Dildo swing",
["dildo_2"] = "Dildo swing",
["dildo_3"] = "Dildo swing",
["dildo_block"] = "Dildo block",
["dildo_g"] = "Dildo swing on ground",
["dildo_hit_1"] = "Getting hit by a dildo",
["dildo_hit_2"] = "Getting hit by a dildo",
["dildo_hit_3"] = "Getting hit by a dildo",
["dildo_idle"] = "Dildo idle",
}
["dodge"] = {
["cover_dive_01"] = "Run and dive",
["cover_dive_02"] = "Run and dive",
["crushed"] = "Getting ready to dodge",
["crush_jump"] = "Jumping and rolling to the side",
}
["dozer"] = {
["dozer_align_lhs"] = "Climbing a dozer from the left",
["dozer_align_rhs"] = "Climbing a dozer from the right",
["dozer_getin_lhs"] = "Getting into a dozer from the left",
["dozer_getin_rhs"] = "Getting into a dozer from the right",
["dozer_getout_lhs"] = "Getting out of a dozer from the left",
["dozer_getout_rhs"] = "Getting out of a dozer from the right",
["dozer_jacked_lhs"] = "Getting jacked out of a dozer from the left",
["dozer_jacked_rhs"] = "Getting jacked out of a dozer from the right",
["dozer_pullout_lhs"] = "Pulling a dozer driver from the left",
["dozer_pullout_rhs"] = "Pulling a dozer driver from the right",
}
["drivebys"] = {
["gang_drivebylhs"] = "Gang drive by left",
["gang_drivebylhs_bwd"] = "Gang drive by back",
["gang_drivebylhs_fwd"] = "Gang drive by front",
["gang_drivebyrhs"] = "Gang drive by right",
["gang_drivebyrhs_bwd"] = "Right seat drive by back",
["gang_drivebyrhs_fwd"] = "Right seat drive by front",
["gang_drivebytop_lhs"] = "Gang drive by top left",
["gang_drivebytop_rhs"] = "Gang drive by top right",
}
["fat"] = {
["fatidle"] = "Fat CJ idle",
["fatidle_armed"] = "Fat CJ armed stance",
["fatidle_csaw"] = "Fat CJ with a chainsaw",
["fatidle_rocket"] = "Fat CJ with a rocket launcher",
["fatrun"] = "Fat CJ run",
["fatrun_armed"] = "Fat CJ run with a weapon",
["fatrun_csaw"] = "Fat CJ run with a chainsaw",
["fatrun_rocket"] = "Fat CJ run with a rocket launcher",
["fatsprint"] = "Fat CJ sprint",
["fatwalk"] = "Fat CJ walk",
["fatwalkstart"] = "Fat CJ walk start",
["fatwalkstart_csaw"] = "Fat CJ walk start with a chainsaw",
["fatwalkst_armed"] = "Fat CJ walk start with a weapon",
["fatwalkst_rocket"] = "Fat CJ walk start with a rocket launcher",
["fatwalk_armed"] = "Fat CJ walk with a weapon",
["fatwalk_csaw"] = "Fat CJ walk with a chainsaw",
["fatwalk_rocket"] = "Fat CJ walk with a rocket launcher",
["idle_tired"] = "Exhausted out of breath animation",
}
["fight_b"] = {
["fightb_1"] = "Boxing fighting style combo 1",
["fightb_2"] = "Boxing fighting style combo 2",
["fightb_3"] = "Boxing fighting style finisher",
["fightb_block"] = "Boxing fighting style block",
["fightb_g"] = "Boxing fighting style ground attack",
["fightb_idle"] = "Boxing fighting style idle",
["fightb_m"] = "Boxing fighting style running attack",
["hitb_1"] = "Hit by boxing style",
["hitb_2"] = "Hit by boxing style",
["hitb_3"] = "Hit by boxing style",
}
["fight_c"] = {
["fightc_1"] = "Kung Fu kick 1",
["fightc_2"] = "Kung Fu kick 2",
["fightc_3"] = "Kung Fu finisher",
["fightc_block"] = "Kung Fu block",
["fightc_blocking"] = "Kung Fu sparring and blocking",
["fightc_g"] = "Kung Fu ground attack",
["fightc_idle"] = "Kung Fu idle",
["fightc_m"] = "Kung Fu running attack",
["fightc_spar"] = "Kung Fu sparring",
["hitc_1"] = "Hit by Kung fu",
["hitc_2"] = "Hit by Kung fu",
["hitc_3"] = "Hit by Kung fu",
}
["fight_d"] = {
["fightd_1"] = "Muay Thai kick",
["fightd_2"] = "Muay Thai combo",
["fightd_3"] = "Muay Thai finisher",
["fightd_block"] = "Muay Thai block",
["fightd_g"] = "Muay Thai ground attack",
["fightd_idle"] = "Muay Thai idle",
["fightd_m"] = "Muay Thai running attack",
["hitd_1"] = "Hit by Muay Thai",
["hitd_2"] = "Hit by Muay Thai",
["hitd_3"] = "Hit by Muay Thai",
}
["fight_e"] = {
["fightkick"] = "CJ's default fighting style punch",
["fightkick_b"] = "CJ's default fighting style kick",
["hit_fightkick"] = "Hit by default fighting style",
["hit_fightkick_b"] = "Kicked by default fighting style",
}
["finale"] = {
["fin_climb_in"] = "Sweet climbs into a car",
["fin_cop1_climbout2"] = "Cop walks on Firetrack's ladder",
["fin_cop1_loop"] = "Cop hangs onto the ladder",
["fin_cop1_stomp"] = "Cop stomping on Sweet's fingers",
["fin_hang_l"] = "Sweet sways left while holding the ladder",
["fin_hang_loop"] = "Sweet hangs onto the ladder loop",
["fin_hang_r"] = "Sweet sways right while holding the ladder",
["fin_hang_slip"] = "Sweet slips while hanging onto the ladder",
["fin_jump_on"] = "Sweet jumps on CJ's car",
["fin_land_car"] = "Sweet lands on CJ's car",
["fin_land_die"] = "Sweet lands in traffic and dies",
["fin_legsup"] = "Sweet pulls his legs while hanging on",
["fin_legsup_l"] = "Sweet sways left while pulling his legs",
["fin_legsup_loop"] = "Sweet pulls his legs while hanging on loop",
["fin_legsup_r"] = "Sweet sways right while pulling his legs",
["fin_let_go"] = "Sweet lets go of the ladder",
}
["finale2"] = {
["fin_cop1_climbout"] = "Cop climbs out of the firetrack",
["fin_cop1_fall"] = "Cop falls off the firetrack ladder",
["fin_cop1_loop"] = "Cop hangs onto the ladder",
["fin_cop1_shot"] = "Cop is shot while on the ladder",
["fin_cop1_swing"] = "Cop swings while dead",
["fin_cop2_climbout"] = "Cop 2 climbs out of the firetrack",
["fin_switch_p"] = "Driver switches with passanger",
["fin_switch_s"] = "Passanger switches with driver",
}
["flame"] = {
["flame_fire"] = "Flamethrower firing animation",
["flower_attack"] = "Attacking with flowers",
["flower_attack_m"] = "Attacking with flowers",
["flower_hit"] = "Getting hit with flowers",
}
["food"] = {
["eat_burger"] = "Eating a burger",
["eat_chicken"] = "Eating chicken",
["eat_pizza"] = "Eating pizza",
["eat_vomit_p"] = "Vomiting",
["eat_vomit_sk"] = "Vomiting",
["ff_dam_bkw"] = "Getting hit from the back while sitting",
["ff_dam_fwd"] = "Getting hit from the front while sitting down",
["ff_dam_left"] = "Getting hit from the left while sitting",
["ff_dam_right"] = "Getting hit from the right while sitting",
["ff_die_bkw"] = "Dying while sitting down from the back",
["ff_die_fwd"] = "Dying while sitting down from the front",
["ff_die_left"] = "Dying while sitting down fron the left",
["ff_die_right"] = "Dying while sitting down from the right",
["ff_sit_eat1"] = "Eating food while sitting down",
["ff_sit_eat2"] = "Eating food while sitting down",
["ff_sit_eat3"] = "Eating food while sitting down",
["ff_sit_in"] = "Sitting down at a table",
["ff_sit_in_l"] = "Taking a seat from the left",
["ff_sit_in_r"] = "Taking a seat from the right",
["ff_sit_look"] = "Looking while sitting down",
["ff_sit_loop"] = "Looking while sitting down loop",
["ff_sit_out_180"] = "Standing up while doing a 180",
["ff_sit_out_l_180"] = "Standing up from the left and doing a 180",
["ff_sit_out_r_180"] = "Standing up from the right and doing a 180",
["shp_thank"] = "Shop clerk thanks customer",
["shp_tray_in"] = "Shop owner pose start",
["shp_tray_lift"] = "Shop clerk lifts a tray up a counter",
["shp_tray_lift_in"] = "Shop clerk lifts a tray up a counter",
["shp_tray_lift_loop"] = "Shop clerk with a tray loop",
["shp_tray_lift_out"] = "Shop clerk lifts down a tray",
["shp_tray_out"] = "Shop owner pose end",
["shp_tray_pose"] = "Shop owner lean on table pose",
["shp_tray_return"] = "Shop clerk returns tray",
}
["freeweights"] = {
["gym_barbell"] = "Sitting down while lifting a dumbell",
["gym_free_a"] = "Standing while lifting up dumbells",
["gym_free_b"] = "Standing while lifting up dumbells",
["gym_free_celebrate"] = "Flexing muscles animation",
["gym_free_down"] = "Standing while lifting down dumbells",
["gym_free_loop"] = "Holding dumbells",
["gym_free_pickup"] = "Wiping hands then picking up dumbells",
["gym_free_putdown"] = "Putting down dumbells",
["gym_free_up_smooth"] = "Smooth dumbell lift animation",
}
["gangs"] = {
["dealer_deal"] = "Drug dealer dealing drugs animation",
["dealer_idle"] = "Drug dealer idle",
["drnkbr_prtl"] = "Gang drink bottle",
["drnkbr_prtl_f"] = "Gang drink bottle",
["drugs_buy"] = "Buying drugs from a dealer",
["hndshkaa"] = "Gang handshake",
["hndshkba"] = "Gang handshake",
["hndshkca"] = "Gang handshake",
["hndshkcb"] = "Gang handshake",
["hndshkda"] = "Gang handshake",
["hndshkea"] = "Gang handshake",
["hndshkfa"] = "Gang handshake",
["hndshkfa_swt"] = "Gang handshake",
["invite_no"] = "Gang refusing recruitment",
["invite_yes"] = "Gang accepting recruitment",
["leanidle"] = "Leaning idle",
["leanin"] = "Leaning",
["leanout"] = "Leaning end animation",
["prtial_gngtlka"] = "Gang talk",
["prtial_gngtlkb"] = "Lowrider gang talk",
["prtial_gngtlkc"] = "Lowrider gang talk",
["prtial_gngtlkd"] = "Lowrider gang talk",
["prtial_gngtlke"] = "Lowrider gang talk",
["prtial_gngtlkf"] = "Lowrider gang talk",
["prtial_gngtlkg"] = "Lowrider gang talk",
["prtial_gngtlkh"] = "Lowrider gang talk",
["prtial_hndshk_01"] = "Gang handshake",
["prtial_hndshk_biz_01"] = "Gang handshake",
["shake_cara"] = "Shoving a car",
["shake_cark"] = "Kicking a car",
["shake_carsh"] = "Full body slam against a car",
["smkcig_prtl"] = "Smoking animation",
["smkcig_prtl_f"] = "Smoking animation",
}
["ghands"] = {
["gsign1"] = "Gang sign",
["gsign1lh"] = "High gang sign",
["gsign2"] = "Gang sign",
["gsign2lh"] = "High gang sign",
["gsign3"] = "Gang sign",
["gsign3lh"] = "High gang sign",
["gsign4"] = "Gang sign",
["gsign4lh"] = "High gang sign",
["gsign5"] = "Gang sign",
["gsign5lh"] = "High gang sign",
["lhgsign1"] = "Gang sign",
["lhgsign2"] = "Gang sign",
["lhgsign3"] = "Gang sign",
["lhgsign4"] = "Gang sign",
["lhgsign5"] = "Gang sign",
["rhgsign1"] = "Gang sign",
["rhgsign2"] = "Gang sign",
["rhgsign3"] = "Gang sign",
["rhgsign4"] = "Gang sign",
["rhgsign5"] = "Gang sign",
}
["ghetto_db"] = {
["gdb_car2_ply"] = "CJ's animation inside the car",
["gdb_car2_smo"] = "Big Smoke's animation inside the car",
["gdb_car2_swe"] = "Sweet's animation inside the car",
["gdb_car_ply"] = "CJ's animation inside the car",
["gdb_car_ryd"] = "Ryder's animation inside the car",
["gdb_car_smo"] = "Big Smoke's animation inside the car",
["gdb_car_swe"] = "Sweet's animation inside the car",
}
["goggles"] = {
["goggles_put_on"] = "Putting on/off NVG goggles",
}
["graffiti"] = {
["graffiti_chkout"] = "Putting away a graffiti can",
["spraycan_fire"] = "Spraying with a spray can",
}
["graveyard"] = {
["mrnf_loop"] = "Female mourner loop",
["mrnm_loop"] = "Male mourner loop",
["prst_loopa"] = "Graveyard priest loop",
}
["grenade"] = {
["weapon_start_throw"] = "Start throw animation",
["weapon_throw"] = "Grenade/Molotov high throw",
["weapon_throwu"] = "Grenade/Moltotov toss",
}
["gymnasium"] = {
["gymshadowbox"] = "Boxing animation",
["gym_bike_celebrate"] = "Celebrating after finishing bike workout",
["gym_bike_fast"] = "Peddling fast on a gym bike",
["gym_bike_faster"] = "Peddling faster on a gym bike",
["gym_bike_getoff"] = "Getting off a gym bike",
["gym_bike_geton"] = "Getting on a gym bike",
["gym_bike_pedal"] = "Peddling on a gym bike",
["gym_bike_slow"] = "Peddling on a gym bike slowly",
["gym_bike_still"] = "Staying still on a gym bike",
["gym_jog_falloff"] = "Falling off a treadmill",
["gym_shadowbox"] = "Boxing animation",
["gym_tread_celebrate"] = "Celebrating after finishing treadmill workout",
["gym_tread_falloff"] = "Falling off a treadmill",
["gym_tread_getoff"] = "Getting off a treadmill",
["gym_tread_geton"] = "Getting on a treadmill",
["gym_tread_jog"] = "Jogging on a treadmill",
["gym_tread_sprint"] = "Sprinting on a treadmill",
["gym_tread_tired"] = "Tired while on a treadmill",
["gym_tread_walk"] = "Walking on a treadmill",
["gym_walk_falloff"] = "Falling off a treadmill",
["pedals_fast"] = "Peddling fast on a gym bike",
["pedals_med"] = "Peddling in medium speed on a gym bike",
["pedals_slow"] = "Peddling slow on a gym bike",
["pedals_still"] = "Stay still on a gym bike",
}
["haircuts"] = {
["brb_beard_01"] = "Barber beard animation",
["brb_buy"] = "Buying haircut animation",
["brb_cut"] = "Barber cutting hair animation",
["brb_cut_in"] = "Start of barber cutting hair animation",
["brb_cut_out"] = "Barber showing off hair animation",
["brb_hair_01"] = "Admiring haircut",
["brb_hair_02"] = "Admiring haircut",
["brb_in"] = "Barber start animation",
["brb_loop"] = "Barber loop animation",
["brb_out"] = "Barber end animation",
["brb_sit_in"] = "Sitting on barber's chair",
["brb_sit_loop"] = "Sitting on barber's chair loop",
["brb_sit_out"] = "Getting off the barber's chair",
}
["heist9"] = {
["cas_g2_gasko"] = "Choking on gas animation",
["swt_wllpk_l"] = "Peeking left from cover",
["swt_wllpk_l_back"] = "Going back into cover from left",
["swt_wllpk_r"] = "Peeking right from cover",
["swt_wllpk_r_back"] = "Going back into cover from right",
["swt_wllshoot_in_l"] = "Taking cover on left side",
["swt_wllshoot_in_r"] = "Taking cover on right side",
["swt_wllshoot_out_l"] = "Going back to left cover",
["swt_wllshoot_out_r"] = "Going back to right cover",
["use_swipecard"] = "Swiping access card",
}
["int_house"] = {
["bed_in_l"] = "Getting into bed on the left",
["bed_in_r"] = "Getting into bed on the right",
["bed_loop_l"] = "Sleeping on the left side of the bed loop",
["bed_loop_r"] = "Sleeping on the right side of the bed loop",
["bed_out_l"] = "Getting out of bed on the left",
["bed_out_r"] = "Getting out of bed on the right",
["lou_in"] = "Sitting down on a sofa",
["lou_loop"] = "Sitting loop",
["lou_out"] = "Getting up from a sofa",
["wash_up"] = "Washing hands at the sink",
}
["int_office"] = {
["ff_dam_fwd"] = "Getting hit from the front while sitting down",
["off_sit_2idle_180"] = "Getting up and doing a 180",
["off_sit_bored_loop"] = "Sitting while bored on a chair",
["off_sit_crash"] = "Slamming keyboard while sitting",
["off_sit_drink"] = "Drinking while sitting down",
["off_sit_idle_loop"] = "Sitting down loop",
["off_sit_in"] = "Taking a sit",
["off_sit_read"] = "Reading while sitting",
["off_sit_type_loop"] = "Typing on a keyboard while sitting loop",
["off_sit_watch"] = "Checking your watch while sitting",
}
["int_shop"] = {
["shop_cashier"] = "Opening up the register",
["shop_in"] = "Start of opening up register animation",
["shop_looka"] = "Looking at an item in register",
["shop_lookb"] = "Looking at an item in register",
["shop_loop"] = "Handling the register",
["shop_out"] = "End animation for register handling",
["shop_pay"] = "Taking out money and putting on the counter",
["shop_shelf"] = "Taking out an item from a shelf",
}
["jst_buisness"] = {
["girl_01"] = "Girl sitting animation",
["girl_02"] = "Girl sitting animation",
["player_01"] = "CJ's animation from "Just Business"",
["smoke_01"] = "Big smoke's anim from "Just Business"",
}
["kart"] = {
["kart_getin_lhs"] = "Getting into a kart from the left",
["kart_getin_rhs"] = "Getting into a kart from the right",
["kart_getout_lhs"] = "Getting out of a kart from the left",
["kart_getout_rhs"] = "Getting out of a kart from the right",
}
["kissing"] = {
["bd_gf_wave"] = "Girlfriend wave",
["gfwave2"] = "Girlfriend wave",
["gf_carargue_01"] = "Arguing inside a car",
["gf_carargue_02"] = "Arguing inside a car",
["gf_carspot"] = "Spotting someone while sitting in a car",
["gf_streetargue_01"] = "Arguing in the street",
["gf_streetargue_02"] = "Arguing in the street",
["gift_get"] = "Receiving a gift",
["gift_give"] = "Giving a gift",
["grlfrd_kiss_01"] = "Girlfriend kissing animation",
["grlfrd_kiss_02"] = "Girlfriend kissing animation",
["grlfrd_kiss_03"] = "Girlfriend kissing animation",
["playa_kiss_01"] = "Player kissing animation",
["playa_kiss_02"] = "Player kissing animation",
["playa_kiss_03"] = "Player kissing animation",
}
["knife"] = {
["kill_knife_ped_damage"] = "Getting throat slit from behind",
["kill_knife_ped_die"] = "Dying from a stealth kill",
["kill_knife_player"] = "Slitting throat from behind",
["kill_partial"] = "Killing with a knife from behind",
["knife_1"] = "Knife swing",
["knife_2"] = "Knife swing",
["knife_3"] = "Knife swing",
["knife_4"] = "Knife swing",
["knife_block"] = "Knife block",
["knife_g"] = "Stabbing downed opponent with a knife",
["knife_hit_1"] = "Getting hit by a knife",
["knife_hit_2"] = "Getting hit by a knife",
["knife_hit_3"] = "Getting hit by a knife",
["knife_idle"] = "Knife idle",
["knife_part"] = "Knife parting animation",
["weapon_knifeidle"] = "Knife idle",
}
["lapdan1"] = {
["lapdan_d"] = "Stripper lapdance",
["lapdan_p"] = "Stripper lapdance",
}
["lapdan2"] = {
["lapdan_d"] = "Stripper lapdance",
["lapdan_p"] = "Stripper lapdance",
}
["lapdan3"] = {
["lapdan_d"] = "Stripper lapdance",
["lapdan_p"] = "Stripper lapdance",
}
["lowrider"] = {
["f_smklean_loop"] = "Female smoking and leaning loop",
["lrgirl_bdbnce"] = "Bounching while sitting on top of a car seat",
["lrgirl_hair"] = "Stroking hair while sitting on top of a car seat",
["lrgirl_hurry"] = "Sitting in a car and signalling to hurry up",
["lrgirl_idleloop"] = "Sitting in a car loop",
["lrgirl_idle_to_l0"] = "Sitting in a lowrider",
["lrgirl_l0_bnce"] = "Bounching while sitting in a lowrider",
["lrgirl_l0_loop"] = "Sitting in a lowrider loop",
["lrgirl_l0_to_l1"] = "Getting up and sitting on top of the car seat",
["lrgirl_l12_to_l0"] = "Sitting back down on the car's seat",
["lrgirl_l1_bnce"] = "Bounching while sitting on top of a car seat",
["lrgirl_l1_loop"] = "Sitting on top of the car's seat loop",
["lrgirl_l1_to_l2"] = "Sitting on top of a car's seat while cheering",
["lrgirl_l2_bnce"] = "Bounching on top of a car's seat",
["lrgirl_l2_loop"] = "Sitting on top of a car's seat loop",
["lrgirl_l2_to_l3"] = "Leaning on a lowrider's windshield",
["lrgirl_l345_to_l1"] = "Going back on top of a car's seat",
["lrgirl_l3_bnce"] = "Bounching on a lowrider while holding the windshield",
["lrgirl_l3_loop"] = "Holding a lowrider's windshield loop",
["lrgirl_l3_to_l4"] = "Holding a lowrider's windshield while cheering",
["lrgirl_l4_bnce"] = "Bounching while holding a lowrider's windshield",
["lrgirl_l4_loop"] = "Holding a lowrider's windshield loop",
["lrgirl_l4_to_l5"] = "Holding a lowrider's windshield with one hand",
["lrgirl_l5_bnce"] = "Bounching while holding a lowrider's windshield with one hand",
["lrgirl_l5_loop"] = "Holding a lowrider's windshield with one hand loop",
["m_smklean_loop"] = "Male smoking and leaning loop",
["m_smkstnd_loop"] = "Male smoking and leaning loop",
["prtial_gngtlkb"] = "Lowrider gang talk",
["prtial_gngtlkc"] = "Lowrider gang talk",
["prtial_gngtlkd"] = "Lowrider gang talk",
["prtial_gngtlke"] = "Lowrider gang talk",
["prtial_gngtlkf"] = "Lowrider gang talk",
["prtial_gngtlkg"] = "Lowrider gang talk",
["prtial_gngtlkh"] = "Lowrider gang talk",
["rap_a_loop"] = "Rapping animation loop",
["rap_b_loop"] = "Rapping animation loop",
["rap_c_loop"] = "Rapping animation loop",
["sit_relaxed"] = "Relaxing while sitting in car",
["tap_hand"] = "Tapping hand on window (left side)",
}
["md_chase"] = {
["carhit_hangon"] = "Cop hanging on a windshield",
["carhit_tumble"] = "Cop hanging on a windshield",
["donutdrop"] = "",
["fen_choppa_l1"] = "",
["fen_choppa_l2"] = "",
["fen_choppa_l3"] = "",
["fen_choppa_r1"] = "",
["fen_choppa_r2"] = "",
["fen_choppa_r3"] = "",
["hangon_stun_loop"] = "Stunned while hanging on a windshield",
["hangon_stun_turn"] = "Turning while hanging on a windshield",
["md_bike_2_hang"] = "Tumbling and hanging on a car's bumper",
["md_bike_jmp_bl"] = "Jumping from a bike onto a car from the left",
["md_bike_jmp_f"] = "Jumping from a bike onto a car from the right",
["md_bike_lnd_bl"] = "Landing on top of a car from the left",
["md_bike_lnd_die_bl"] = "Dying on top of a car from the left",
["md_bike_lnd_die_f"] = "Dying on top of a car from the right",
["md_bike_lnd_f"] = "Landing on top of a car from the right",
["md_bike_lnd_roll"] = "Rolling into traffic from the left",
["md_bike_lnd_roll_f"] = "Rolling into traffic from the right",
["md_bike_punch"] = "Punching the player while on the roof",
["md_bike_punch_f"] = "Punching the player while on the roof",
["md_bike_shot_f"] = "Getting shot off a car's roof",
["md_hang_lnd_roll"] = "Rolling into traffic death animation",
["md_hang_loop"] = "Hanging at the back of a car loop",
}
["md_end"] = {
["end_sc1_ply"] = "CJ's relief animation",
["end_sc1_ryd"] = "Ryder's relief animation",
["end_sc1_smo"] = "Big Smoke's relief animation",
["end_sc1_swe"] = "Sweet's relief animation",
["end_sc2_ply"] = "CJ's end animation",
["end_sc2_ryd"] = "Ryder's end animation",
["end_sc2_smo"] = "Big Smoke's end animation",
["end_sc2_swe"] = "Sweet's end animation",
}
["medic"] = {
["cpr"] = "Medic performing CPR",
}
["misc"] = {
["bitchslap"] = "Bitch slapping animation",
["bmx_celebrate"] = "BMX celebrate animation",
["bmx_comeon"] = "Signalling to come on on BMX",
["bmx_idleloop_01"] = "BMX idle",
["bmx_idleloop_02"] = "BMX idle",
["bmx_talkleft_in"] = "BMX talk",
["bmx_talkleft_loop"] = "BMX talking loop",
["bmx_talkleft_out"] = "BMX talk end",
["bmx_talkright_in"] = "BMX talk",
["bmx_talkright_loop"] = "BMX talking loop",
["bmx_talkright_out"] = "BMX talk end",
["bng_wndw"] = "Banging on a window",
["bng_wndw_02"] = "Talking through a window",
["case_pickup"] = "Picking up a case",
["door_jet"] = "",
["grab_l"] = "Grabbing from the left",
["grab_r"] = "Grabbing from the right",
["hiker_pose"] = "Signalling for a taxi from the right",
["hiker_pose_l"] = "Signalling for a taxi from the left",
["idle_chat_02"] = "Idle chat",
["kat_throw_k"] = "Throwing a katana and challenging to a fight",
["kat_throw_o"] = "",
["kat_throw_p"] = "Getting a katana and preparing for a fight",
["pass_rifle_o"] = "",
["pass_rifle_ped"] = "Passing a rifle",
["pass_rifle_ply"] = "Receiving a rifle",
["pickup_box"] = "Picking up a box",
["plane_door"] = "",
["plane_exit"] = "CJ's plane exit animation",
["plane_hijack"] = "Hijacking a plane",
["plunger_01"] = "Detonating a bomb with a plunger",
["plyrlean_loop"] = "Leaning loop",
["plyr_shkhead"] = "Facepalm animation",
["run_dive"] = "Ryder's diving animation",
["scratchballs_01"] = "Scratching crotch",
["seat_lr"] = "Sitting and looking back",
["seat_talk_01"] = "Talking while sitting down",
["seat_talk_02"] = "Talking while sitting down",
["seat_watch"] = "Checking watch while sitting down",
["smalplane_door"] = "",
["smlplane_door"] = "",
}
["mtb"] = {
["mtb_back"] = "mtn, mountain, bike, bicycle",
["mtb_bunnyhop"] = "Muntain bike bunny hop",
["mtb_drivebyft"] = "Mountain bike drive by front",
["mtb_driveby_lhs"] = "Mountain bike drive by left",
["mtb_driveby_rhs"] = "Mountain bike drive by right",
["mtb_fwd"] = "Mountain bike lean front",
["mtb_getoffback"] = "Bailing from a Mountain bike at high speed",
["mtb_getofflhs"] = "Getting off a Mountain bike from the left",
["mtb_getoffrhs"] = "Getting off a Mountain bike from the right",
["mtb_jumponl"] = "Getting on a Mountain bike from the left",
["mtb_jumponr"] = "Getting on a Mountain bike from the right",
["mtb_left"] = "Mountain bike sway left",
["mtb_pedal"] = "Mountain bike pedal",
["mtb_pushes"] = "Mountain bike reverse",
["mtb_ride"] = "Mountain bike riding",
["mtb_right"] = "Mountain bike sway right",
["mtb_sprint"] = "Mountain bike sprint",
["mtb_still"] = "Mountain bike still riding",
}
["muscular"] = {
["msclewalkst_armed"] = "Muscle CJ walk start with a weapon",
["msclewalkst_csaw"] = "Muscle CJ walk start with a chainsaw",
["mscle_rckt_run"] = "Muscle CJ rocket run",
["mscle_rckt_walkst"] = "Muscle CJ rocket walk start",
["mscle_run_csaw"] = "Muscle CJ run with a chainsaw",
["muscleidle"] = "Muscle CJ idle",
["muscleidle_armed"] = "Muscle CJ idle with a weapon",
["muscleidle_csaw"] = "Muscle CJ idle with a chainsaw",
["muscleidle_rocket"] = "Muscle CJ idle with a rocket launcher",
["musclerun"] = "Muscle CJ run",
["musclerun_armed"] = "Muscle CJ run with a weapon",
["musclesprint"] = "Muscle CJ sprint",
["musclewalk"] = "Muscle CJ walk",
["musclewalkstart"] = "Muscle CJ start walk",
["musclewalk_armed"] = "Muscle CJ walk with a weapon",
["musclewalk_csaw"] = "Muscle CJ walk with a chainsaw",
["musclewalk_rocket"] = "Muscle CJ walk with a rocket launcher",
}
["nevada"] = {
["nevada_getin"] = "Getting into a Nevada plane anim",
["nevada_getout"] = "Getting out of a Nevada plane anim",
}
["on_lookers"] = {
["lkaround_in"] = "Looking around animation",
["lkaround_loop"] = "Looking around loop",
["lkaround_out"] = "End of looking around animation",
["lkup_in"] = "Looking up animation",
["lkup_loop"] = "Looking up loop",
["lkup_out"] = "End of looking up animation",
["lkup_point"] = "Looking and pointing up",
["panic_cower"] = "Cowering in fear",
["panic_hide"] = "Panicking and hiding",
["panic_in"] = "Start of panicking animation",
["panic_loop"] = "Panicking loop",
["panic_out"] = "End of panicking animation",
["panic_point"] = "Pointing forward while panicking",
["panic_shout"] = "Shouting while panicking",
["pointup_in"] = "Start of pointing animation",
["pointup_loop"] = "Pointing up animation loop",
["pointup_out"] = "End of pointing animation",
["pointup_shout"] = "Shouting while looking up",
["point_in"] = "Start of pointing animation",
["point_loop"] = "Pointing forward loop",
["point_out"] = "End of pointing animation",
["shout_01"] = "Cheering animation",
["shout_02"] = "Cheering animation",
["shout_in"] = "Start of shouting animation",
["shout_loop"] = "Shouting loop",
["shout_out"] = "End of shouting animation",
["wave_in"] = "Start of wave animation",
["wave_loop"] = "Waving loop",
["wave_out"] = "End of wave animation",
}
["otb"] = {
["betslp_in"] = "Start of writing on table animation",
["betslp_lkabt"] = "Writing on a table",
["betslp_loop"] = "Writing on a table",
["betslp_out"] = "End of writing on table animation",
["betslp_tnk"] = "Writing on a table and thinking",
["wtchrace_cmon"] = "Watching a horse race while cheering",
["wtchrace_in"] = "Start of watching a horse race animation",
["wtchrace_loop"] = "Watching a horse race loop",
["wtchrace_lose"] = "Losing at a horse race bet",
["wtchrace_out"] = "End of watching a horse race animation",
["wtchrace_win"] = "Winning a horse race bet",
}
["parachute"] = {
["fall_skydive"] = "Skydiving animation",
["fall_skydive_accel"] = "Skydiving acceleration",
["fall_skydive_die"] = "Skydiving fall death animation",
["fall_skydive_l"] = "Skydiving sway left",
["fall_skydive_r"] = "Skydiving sway right",
["para_decel"] = "Parachute gliding with knees up",
["para_decel_o"] = "Turn yourself into a buggy mess",
["para_float"] = "Parachute gliding with knees down",
["para_float_o"] = "Turn yourself into a buggy mess",
["para_land"] = "Landing with a parchute",
["para_land_o"] = "Turn yourself into a buggy mess",
["para_land_water"] = "Landing with a parachute in water",
["para_land_water_o"] = "Turn yourself into a buggy mess",
["para_open"] = "Opening parachute animation",
["para_open_o"] = "Turn yourself into a buggy mess",
["para_rip_land_o"] = "Turn yourself into a buggy mess",
["para_rip_loop_o"] = "Turn yourself into a buggy mess",
["para_rip_o"] = "Turn yourself into a buggy mess",
["para_steerl"] = "Parachute steer left",
["para_steerl_o"] = "Turn yourself into a buggy mess",
["para_steerr"] = "Parachute steer right",
["para_steerr_o"] = "Turn yourself into a buggy mess",
}
["park"] = {
["tai_chi_in"] = "Starting tai-chi",
["tai_chi_loop"] = "Tai-chi loop",
["tai_chi_out"] = "Finishing tai-chi",
}
["paulnmac"] = {
["piss_in"] = "Pissing animation start",
["piss_loop"] = "Pissing loop",
["piss_out"] = "Finish pissing animation",
["pnm_argue1_a"] = "Paul and Maccer arguing",
["pnm_argue1_b"] = "Paul and Maccer arguing",
["pnm_argue2_a"] = "Paul and Maccer arguing",
["pnm_argue2_b"] = "Paul and Maccer arguing",
["pnm_loop_a"] = "Paul and Maccer loop animation",
["pnm_loop_b"] = "Paul and Maccer loop animation",
["wank_in"] = "Maccer touching himself",
["wank_loop"] = "Maccer wanking loop",
["wank_out"] = "Maccer finishing up",
}
["ped"] = {
["abseil"] = "Abseiling down a rope",
["arrestgun"] = "Arresting with a gun animation",
["atm"] = "Using an ATM",
["bike_elbowl"] = "Bike elbow left",
["bike_elbowr"] = "Bike elbow right",
["bike_fallr"] = "Falling off a bike",
["bike_fall_off"] = "Falling off a bike",
["bike_pickupl"] = "Picking up a bike from the left",
["bike_pickupr"] = "Picking up a bike from the right",
["bike_pullupl"] = "Pulling a bike from the left",
["bike_pullupr"] = "Pulling a bike from the right",
["bomber"] = "Bomber animation",
["car_alignhi_lhs"] = "Jumping and aligning from the left",
["car_alignhi_rhs"] = "Jumping and aligning from the right",
["car_align_lhs"] = "Aligning to car on the left",
["car_align_rhs"] = "Aligning to car on the right",
["car_closedoorl_lhs"] = "Closing a car's door from the left",
["car_closedoorl_rhs"] = "Closing a car's door from the right",
["car_closedoor_lhs"] = "Closing a car's door from the left",
["car_closedoor_rhs"] = "Closing a car's door from the right",
["car_close_lhs"] = "Close car door on the left",
["car_close_rhs"] = "Close car door on the right",
["car_crawloutrhs"] = "Crawl outside of a flipped car",
["car_dead_lhs"] = "Dead inside a car on the left",
["car_dead_rhs"] = "Dead inside a car on the right",
["car_doorlocked_lhs"] = "Car door locked on the left",
["car_doorlocked_rhs"] = "Car door locked on the right",
["car_fallout_lhs"] = "Bail from a car on the left",
["car_fallout_rhs"] = "Bail from a car on the right",
["car_getinl_lhs"] = "Get into a car from the left",
["car_getinl_rhs"] = "Get into a car from the right",
["car_getin_lhs"] = "Get into a car from the left",
["car_getin_rhs"] = "Get into a car from the right",
["car_getoutl_lhs"] = "Getting out of a car from the left",
["car_getoutl_rhs"] = "Getting out of a car from the right",
["car_getout_lhs"] = "Getting out of a car from the left",
["car_getout_rhs"] = "Getting out of a car from the left",
["car_hookertalk"] = "Hooker talk in car",
["car_jackedlhs"] = "Jacking a car from the left",
["car_jackedrhs"] = "Jacking a car from the right",
["car_jumpin_lhs"] = "Entering a vortex from the left",
["car_lb"] = "Car driveby on the left",
["car_lb_pro"] = "Car driveby on the left",
["car_lb_weak"] = "Car driveby on the left",
["car_ljackedlhs"] = "Getting jacked from the left",
["car_ljackedrhs"] = "Getting jacked from the right",
["car_lshuffle_rhs"] = "Shuffling to the driver's sit",
["car_lsit"] = "Sitting in a car",
["car_open_lhs"] = "Opening door from the left",
["car_open_rhs"] = "Opening door from the right",
["car_pulloutl_lhs"] = "Pulling out a passanger from the left",
["car_pulloutl_rhs"] = "Pulling out the driver on the right",
["car_pullout_lhs"] = "Pulling out a passanger from the left",
["car_pullout_rhs"] = "Pulling out a passanger from the right",
["car_qjacked"] = "Getting jacked from the left",
["car_rolldoor"] = "Closing car door animation",
["car_rolldoorlo"] = "Closing car door animation",
["car_rollout_lhs"] = "Bailing out of a car from the left",
["car_rollout_rhs"] = "Bailing out of a car from the right",
["car_shuffle_rhs"] = "Shuffling to the right side",
["car_sit"] = "Sitting inside a car",
["car_sitp"] = "Sitting inside a car",
["car_sitplo"] = "Sitting inside a car",
["car_sit_pro"] = "Sitting inside a car",
["car_sit_weak"] = "Sitting inside a car",
["car_tune_radio"] = "Changing radio station in a car",
["climb_idle"] = "Hanging onto a wall idle",
["climb_jump"] = "Jumping and hanging onto a wall",
["climb_jump2fall"] = "Letting go after hanging",
["climb_jump_b"] = "Vaulting over a wall",
["climb_pull"] = "Pulling self over object",
["climb_stand"] = "Standing after pulling",
["climb_stand_finish"] = "Standing after pulling",
["cower"] = "Cowering in fear animation",
["crouch_roll_l"] = "Left crouch roll",
["crouch_roll_r"] = "Right crouch roll",
["dam_arml_frmbk"] = "Getting shot in the left arm",
["dam_arml_frmft"] = "Getting shot in the left arm",
["dam_arml_frmlt"] = "Getting shot in the left arm",
["dam_armr_frmbk"] = "Getting shot in the right arm",
["dam_armr_frmft"] = "Getting shot in the right arm",
["dam_armr_frmrt"] = "Getting shot in the right arm",
["dam_legl_frmbk"] = "Getting shot in the left leg",
["dam_legl_frmft"] = "Getting shot in the left leg",
["dam_legl_frmlt"] = "Getting shot in the left leg",
["dam_legr_frmbk"] = "Getting shot in the right leg",
["dam_legr_frmft"] = "Getting shot in the right leg",
["dam_legr_frmrt"] = "Getting shot in the right leg",
["dam_stomach_frmbk"] = "Getting shot in the stomach",
["dam_stomach_frmft"] = "Getting shot in the stomach",
["dam_stomach_frmlt"] = "Getting shot in the stomach",
["dam_stomach_frmrt"] = "Getting shot in the stomach",
["door_lhinge_o"] = "Buggy animation",
["door_rhinge_o"] = "Buggy animation",
["drivebyl_l"] = "Drive by left",
["drivebyl_r"] = "Drive by right",
["driveby_l"] = "Drive by left",
["driveby_r"] = "Drive by right",
["drive_boat"] = "Boat driving",
["drive_boat_back"] = "Reversing with a boat",
["drive_boat_l"] = "Steering boat left",
["drive_boat_r"] = "Steering boat right",
["drive_l"] = "Steering left",
["drive_lo_l"] = "Steering left",
["drive_lo_r"] = "Steering right",
["drive_l_pro"] = "Steering left with high skill",
["drive_l_pro_slow"] = "Steering left with high skill",
["drive_l_slow"] = "Steering left",
["drive_l_weak"] = "Steering left with low skill",
["drive_l_weak_slow"] = "Steering left with low skill",
["drive_r"] = "Steering right",
["drive_r_pro"] = "Steering right with high skill",
["drive_r_pro_slow"] = "Steering right with high skill",
["drive_r_slow"] = "Steering right",
["drive_r_weak"] = "Steering right with low skill",
["drive_r_weak_slow"] = "Steering right with low skill",
["drive_truck"] = "Truck driving animation",
["drive_truck_back"] = "Reversing with a truck",
["drive_truck_l"] = "Steering left with a truck",
["drive_truck_r"] = "Steering right with a truck",
["drown"] = "Drowning animation",
["duck_cower"] = "Cowering animation",
["endchat_01"] = "End of chatting animation",
["endchat_02"] = "End of chatting animation",
["endchat_03"] = "Wave animation",
["ev_dive"] = "Dive away from danger",
["ev_step"] = "Stepping away from danger",
["facanger"] = "Anger face animation",
["facgum"] = "Chewing gum animation",
["facsurp"] = "Face talk animation",
["facsurpm"] = "Face talk animation",
["factalk"] = "Face talk animation",
["facurios"] = "Curious face animation",
["fall_back"] = "Falling while facing up",
["fall_collapse"] = "Absorbing damage from low fall",
["fall_fall"] = "Falling animation",
["fall_front"] = "Falling while facing down",
["fall_glide"] = "Fall gliding",
["fall_land"] = "Soft impack from fall",
["fall_skydive"] = "Skydiving animation",
["fight2idle"] = "Fighting idle",
["fighta_1"] = "Punch animation",
["fighta_2"] = "Punch animation",
["fighta_3"] = "Punch animation",
["fighta_block"] = "Punch block",
["fighta_g"] = "Kicking downed opponent",
["fighta_m"] = "Running attack",
["fightidle"] = "Fighting idle",
["fightshb"] = "Pulling back while fighting",
["fightshf"] = "Going forward while fighting",
["fightsh_bwd"] = "Going backwards while fighting",
["fightsh_fwd"] = "Going forward while fighting",
["fightsh_left"] = "Going left while fighting",
["fightsh_right"] = "Going right while fighting",
["flee_lkaround_01"] = "Looking around while fleeing",
["floor_hit"] = "Getting hit on the floor while lying on back",
["floor_hit_f"] = "Getting hit on the floor while lying on stomach",
["fucku"] = "Giving the finger animation",
["gang_gunstand"] = "Aiming a gun",
["gas_cwr"] = "Choking on spray/tear gas",
["getup"] = "Getting up",
["getup_front"] = "Getting up from the front",
["gum_eat"] = "Eating a gum",
["guncrouchbwd"] = "Crouching backwards with a gun",
["guncrouchfwd"] = "Crouching forward with a gun",
["gunmove_bwd"] = "Moving backwards with a gun",
["gunmove_fwd"] = "Moving forward with a gun",
["gunmove_l"] = "Moving left with a gun",
["gunmove_r"] = "Moving right with a gun",
["gun_2_idle"] = "Holding rifle",
["gun_butt"] = "Gun whip",
["gun_butt_crouch"] = "Gun whip",
["gun_stand"] = "Holding rifle",
["handscower"] = "Scared and moving backwards",
["handsup"] = "Putting your hands up",
["hita_1"] = "Getting hit",
["hita_2"] = "Getting hit",
["hita_3"] = "Getting hit",
["hit_back"] = "Getting hit from the back",
["hit_behind"] = "Getting hit from behind",
["hit_front"] = "Getting hit from the front",
["hit_gun_butt"] = "Getting hit by a gun",
["hit_l"] = "Getting hit from the left",
["hit_r"] = "Getting hit from the right",
["hit_walk"] = "Getting hit while walking",
["hit_wall"] = "Hitting a wall",
["idlestance_fat"] = "Idle while fat",
["idlestance_old"] = "Idle while old",
["idle_armed"] = "Idle while holding a rifle",
["idle_chat"] = "Moving hands while chatting",
["idle_csaw"] = "Holding a chainsaw",
["idle_gang1"] = "Idle of gangmembers",
["idle_hbhb"] = "Idle when examining",
["idle_rocket"] = "Holding a rocket launcher",
["idle_stance"] = "Normal idle standing animation",
["idle_taxi"] = "Calling for a cab",
["idle_tired"] = "Exhausted out of breath animation",
["jetpack_idle"] = "Holding a jetpack",
["jog_femalea"] = "Female jogging",
["jog_malea"] = "Male jogging",
["jump_glide"] = "Mid-air after jumping",
["jump_land"] = "Landing after a jump",
["jump_launch"] = "Start of jump (left leg)",
["jump_launch_r"] = "Start of jump (right leg)",
["kart_drive"] = "Go-Kart-driving-animation",
["kart_l"] = "Leaning left while driving a Go-Kart",
["kart_lb"] = "Go-Kart-driving-animation",
["kart_r"] = "Leaning right while driving a Go-Kart",
["kd_left"] = "Dying during an explosion",
["kd_right"] = "Dying during an explosion",
["ko_shot_face"] = "Holding face while dying",
["ko_shot_front"] = "Falling forward and dying",
["ko_shot_stom"] = "Holding stomach while dying",
["ko_skid_back"] = "Falling forward and dying",
["ko_skid_front"] = "Falling backward and dying",
["ko_spin_l"] = "Spinning left and dying",
["ko_spin_r"] = "Spinning right and dying",
["pass_smoke_in_car"] = "Smoking in a car",
["phone_in"] = "Picking up the phone",
["phone_out"] = "Hanging up the phone",
["phone_talk"] = "Talking on phone",
["player_sneak"] = "Standing sneak animation",
["player_sneak_walkstart"] = "Start of standing sneak animation",
["roadcross"] = "Looking right and left before crossing road",
["roadcross_female"] = "Looking right and left before crossing road",
["roadcross_gang"] = "Looking right and left before crossing road",
["roadcross_old"] = "Looking right and left before crossing road",
["run_1armed"] = "Player jog",
["run_armed"] = "Jog with assault rifle",
["run_civi"] = "Ped jog",
["run_csaw"] = "Jogging with chainsaw",
["run_fat"] = "Fat jog",
["run_fatold"] = "Old fat jog",
["run_gang1"] = "Gang jog",
["run_left"] = "Jog to the left",
["run_old"] = "Old man jog",
["run_player"] = "Player jog",
["run_right"] = "Jog to the right",
["run_rocket"] = "Rocket launcher run",
["run_stop"] = "Stop jogging",
["run_stopr"] = "Stop jogging",
["run_wuzi"] = "Jog with hand placed out in front",
["seat_down"] = "Sitting down",
["seat_idle"] = "Sitting down",
["seat_up"] = "Standing up",
["shot_leftp"] = "Getting shot from the left",
["shot_partial"] = "Getting shot from the front",
["shot_partial_b"] = "Getting shot from behind",
["shot_rightp"] = "Getting shot from the right",
["shove_partial"] = "Shoving someone away",
["smoke_in_car"] = "Smoking in a car",
["sprint_civi"] = "Player sprint",
["sprint_panic"] = "NPC sprint",
["sprint_wuzi"] = "Sprinting while holding hand forward",
["swat_run"] = "Police jog",
["swim_tread"] = "Idle swimming",
["tap_hand"] = "Tapping hand on window (left side)",
["tap_handp"] = "Tapping hand on window (right side)",
["turn_180"] = "Turning around",
["turn_l"] = "Turning left",
["turn_r"] = "Turning right",
["walk_armed"] = "Slow walking with a weapon",
["walk_civi"] = "NPC slow walk",
["walk_csaw"] = "Slow walk with chainsaw",
["walk_doorpartial"] = "Opening a door",
["walk_drunk"] = "Drunk walk",
["walk_fat"] = "Fat walk",
["walk_fatold"] = "Fat and old walk",
["walk_gang1"] = "Gang walk",
["walk_gang2"] = "Gang walk",
["walk_old"] = "Old walk",
["walk_player"] = "Player walk",
["walk_rocket"] = "Walking with a rocket",
["walk_shuffle"] = "Walking with a buckle",
["walk_start"] = "Start of walk",
["walk_start_armed"] = "Start of walk with weapon",
["walk_start_csaw"] = "Start of walk with chainsaw",
["walk_start_rocket"] = "Rocket launcher start walk",
["walk_wuzi"] = "Start of walk with hand forward",
["weapon_crouch"] = "Crouching with a weapon",
["woman_idlestance"] = "Woman's idle stance",
["woman_run"] = "Woman run animation",
["woman_runbusy"] = "Busy woman run animation",
["woman_runfatold"] = "Fat and old woman run animation",
["woman_runpanic"] = "Woman panic run",
["woman_runsexy"] = "Sexy woman run",
["woman_walkbusy"] = "Busy woman walk",
["woman_walkfatold"] = "Fat and old woman walk",
["woman_walknorm"] = "Normal woman walk",
["woman_walkold"] = "Old woman walk",
["woman_walkpro"] = "Prostitute walk",
["woman_walksexy"] = "Sexy woman walk",
["woman_walkshop"] = "Woman shop walk",
["xpressscratch"] = "Looking around idle animation",
}
["player_dvbys"] = {
["plyr_drivebybwd"] = "Drive-by backward",
["plyr_drivebyfwd"] = "Drive-by forward",
["plyr_drivebylhs"] = "Drive-by left",
["plyr_drivebyrhs"] = "Drive-by right",
}
["playidles"] = {
["shift"] = "One of CJ's idle animations",
["shldr"] = "One of CJ's idle animations",
["stretch"] = "One of CJ's idle animations",
["strleg"] = "One of CJ's idle animations",
["time"] = "One of CJ's idle animations",
}
["police"] = {
["coptraf_away"] = "Cop signalling traffic to move away",
["coptraf_come"] = "Cop signalling traffic to come to him",
["coptraf_left"] = "Cop signalling traffic to move to the left",
["coptraf_stop"] = "Cop signalling traffic to stop",
["cop_getoutcar_lhs"] = "Getting out the car and aiming",
["cop_move_fwd"] = "Walking forward while aiming",
["crm_drgbst_01"] = "Thrown onto car by officer",
["door_kick"] = "Kicking down a door",
["plc_drgbst_01"] = "Officer arresting someone",
["plc_drgbst_02"] = "Officer searching through trunk",
}
["pool"] = {
["pool_chalkcue"] = "Chalking pool cue",
["pool_idle_stance"] = "Idle with a pool cue",
["pool_long_shot"] = "Pool long shot",
["pool_long_shot_o"] = "",
["pool_long_start"] = "Start of long shot pool",
["pool_long_start_o"] = "",
["pool_med_shot"] = "Medium pool shot",
["pool_med_shot_o"] = "",
["pool_med_start"] = "Start of medium pool shot",
["pool_med_start_o"] = "",
["pool_place_white"] = "Placing the white ball",
["pool_short_shot"] = "Short pool shot",
["pool_short_shot_o"] = "",
["pool_short_start"] = "Start of short pool shot",
["pool_short_start_o"] = "",
["pool_walk"] = "Pool walking",
["pool_walk_start"] = "Start of pool walking",
["pool_xlong_shot"] = "Extra long pool shot",
["pool_xlong_shot_o"] = "",
["pool_xlong_start"] = "Start of extra long pool shot",
["pool_xlong_start_o"] = "",
}
["poor"] = {
["winwash_start"] = "Washing window at an intersection",
["winwash_wash2beg"] = "Washing window at an intersection",
}
["python"] = {
["python_crouchfire"] = "Deagle crouch fire",
["python_crouchreload"] = "Deagle crouch reload",
["python_fire"] = "Deagle fire",
["python_fire_poor"] = "Deagle fire with poor skill",
["python_reload"] = "Deagle reload",
}
["quad"] = {
["quad_back"] = "Quad bike lean back",
["quad_driveby_ft"] = "Quad bike drive by front",
["quad_driveby_lhs"] = "Quad bike drive by left",
["quad_driveby_rhs"] = "Quad bike drive by right",
["quad_fwd"] = "Quad bike lean forward",
["quad_getoff_b"] = "Bailing off a Quad bike at high speed",
["quad_getoff_lhs"] = "Getting off a Quad bike from the left",
["quad_getoff_rhs"] = "Getting off a Quad bike from the right",
["quad_geton_lhs"] = "Getting on a Quad bike from the left",
["quad_geton_rhs"] = "Getting on a Quad bike from the right",
["quad_hit"] = "Getting hit on a Quad bike",
["quad_kick"] = "Getting on a Quad bike from the front",
["quad_left"] = "Quad bike sway left",
["quad_passenger"] = "Quad bike passanger sit",
["quad_reverse"] = "Quad bike reverse",
["quad_ride"] = "Quad bike riding",
["quad_right"] = "Quad bike sway right",
}
["quad_dbz"] = {
["pass_driveby_bwd"] = "Quad passanger drive bying back",
["pass_driveby_fwd"] = "Quad passanger drive bying front",
["pass_driveby_lhs"] = "Quad passanger drive bying left",
["pass_driveby_rhs"] = "Quad passanger drive bying right",
}
["rapping"] = {
["laugh_01"] = "Laughing animation",
["rap_a_in"] = "Rapping animation",
["rap_a_loop"] = "Rapping animation loop",
["rap_a_out"] = "Rapping animation",
["rap_b_in"] = "Rapping animation",
["rap_b_loop"] = "Rapping animation loop",
["rap_b_out"] = "Rapping animation",
["rap_c_loop"] = "Rapping animation loop",
}
["rifle"] = {
["rifle_crouchfire"] = "Rifle crouch fire",
["rifle_crouchload"] = "Rifle crouch reload",
["rifle_fire"] = "Rifle fire",
["rifle_fire_poor"] = "Rifle fire with poor skill",
["rifle_load"] = "Rifle reload",
}
["riot"] = {
["riot_angry"] = "Angry rioting",
["riot_angry_b"] = "Angry rioting",
["riot_challenge"] = "Taunting",
["riot_chant"] = "Riot chanting",
["riot_fuku"] = "Giving the finger",
["riot_punches"] = "Riot chanting",
["riot_shout"] = "Riot shouting",
}
["rob_bank"] = {
["cat_safe_end"] = "Opening a safe",
["cat_safe_open"] = "Opening a safe",
["cat_safe_open_o"] = "Opening a safe",
["cat_safe_rob"] = "Robbing a safe",
["shp_handsup_scr"] = "Putting hands up",
}
["rocket"] = {
["idle_rocket"] = "Holding a rocket launcher",
["rocketfire"] = "Rocket launcher fire",
["run_rocket"] = "Rocket launcher run",
["walk_rocket"] = "Walking with a rocket",
["walk_start_rocket"] = "Rocket launcher start walk",
}
["rustler"] = {
["plane_align_lhs"] = "Entering a rustler from the left",
["plane_close"] = "Closing a rustler's door",
["plane_getin"] = "Getting into a rustler",
["plane_getout"] = "Getting out of a rustler",
["plane_open"] = "Opening a rustler's door",
}
["ryder"] = {
["ryd_beckon_01"] = "Signalling to come here",
["ryd_beckon_02"] = "Signalling truck to drive back",
["ryd_beckon_03"] = "Signalling truck to drive back",
["ryd_die_pt1"] = "Ryder's death animation part 1",
["ryd_die_pt2"] = "Ryder's death animation part 2",
["van_crate_l"] = "Holding a crate on the left",
["van_crate_r"] = "Holding a crate on the right",
["van_fall_l"] = "Falling on the left side of a truck",
["van_fall_r"] = "Falling on the right side of a truck",
["van_lean_l"] = "Leaning on the left side of the truck",
["van_lean_r"] = "Leaning on the right side of the truck",
["van_pickup_e"] = "Picking up a crate and doing a 180",
["van_pickup_s"] = "Doing a 180 and picking up a crate",
["van_stand"] = "Standing while hanging on a truck's side",
["van_stand_crate"] = "Standing with a crate",
["van_throw"] = "Throwing a crate",
}
["scratching"] = {
["scdldlp"] = "DJ animation",
["scdlulp"] = "DJ animation while rising hand",
["scdrdlp"] = "DJ animation with arm holding head",
["scdrulp"] = "DJ animation rising hand",
["sclng_l"] = "DJ animation left",
["sclng_r"] = "DJ animation right",
["scmid_l"] = "DJ animation left",
["scmid_r"] = "DJ animation right",
["scshrtl"] = "DJ animation left",
["scshrtr"] = "DJ animation right",
["sc_ltor"] = "DJ animation left",
["sc_rtol"] = "DJ animation right",
}
["shamal"] = {
["shamal_align"] = "Aligning to enter a Shamal",
["shamal_getin_lhs"] = "Getting into a Shamal from the left",
["shamal_getout_lhs"] = "Getting off a Shamal from the left",
["shamal_open"] = "Opening a Shamal's door",
}
["shop"] = {
["rob_2idle"] = "Idle from robbing animation",
["rob_loop"] = "Robbing loop",
["rob_loop_threat"] = "Robbing and threatening loop",
["rob_shifty"] = "Putting on a mask",
["rob_stickup_in"] = "Start of stickup animation",
["shp_duck"] = "Ducking animation",
["shp_duck_aim"] = "Ducking and aiming animation",
["shp_duck_fire"] = "Ducking and shooting animation",
["shp_gun_aim"] = "Aiming a gun",
["shp_gun_duck"] = "Ducking with a gun",
["shp_gun_fire"] = "Firing a gun",
["shp_gun_grab"] = "Grabbing a gun from a counter",
["shp_gun_threat"] = "Threatening with a gun",
["shp_handsup_scr"] = "Putting hands up",
["shp_jump_glide"] = "Putting foot up",
["shp_jump_land"] = "Climbing the counter and aiming a gun",
["shp_jump_launch"] = "Jumping on a counter with a gun",
["shp_rob_givecash"] = "Clerk giving cash",
["shp_rob_handsup"] = "Clerk raising hands up",
["shp_rob_react"] = "Reaction to being threatened with a gun",
["shp_serve_end"] = "End of shop serving animation",
["shp_serve_idle"] = "Shop serving idle animation",
["shp_serve_loop"] = "Counting money from register loop",
["shp_serve_start"] = "Start of serving animation",
["smoke_ryd"] = "Smoking and leaning back",
}
["shotgun"] = {
["shotgun_crouchfire"] = "Shotgun crouch fire",
["shotgun_fire"] = "Shotgun fire",
["shotgun_fire_poor"] = "Shotgun fire with poor skill",
}
["silenced"] = {
["crouchreload"] = "Silenced pistol crouched reload",
["silencecrouchfire"] = "Silenced pistol crouched fire",
["silence_fire"] = "Silenced pistol fire",
["silence_reload"] = "Silenced pistol reload",
}
["skate"] = {
["skate_idle"] = "Rollerblades idle",
["skate_run"] = "Rollerblades run",
["skate_sprint"] = "Rollerblades sprint",
}
["smoking"] = {
["f_smklean_loop"] = "Female smoking and leaning loop",
["m_smklean_loop"] = "Male smoking and leaning loop",
["m_smkstnd_loop"] = "Male smoking and leaning loop",
["m_smk_drag"] = "Smoking drag animation",
["m_smk_in"] = "Start of smoking animation",
["m_smk_loop"] = "Smoking animation loop",
["m_smk_out"] = "End of smoking animation",
["m_smk_tap"] = "Tapping cigarrette animation",
}
["sniper"] = {
["weapon_sniper"] = "Aiming with a sniper rifle",
}
["spraycan"] = {
["spraycan_fire"] = "Spraying with a spray can",
["spraycan_full"] = "Pulling out a spray can",
}
["strip"] = {
["ply_cash"] = "Player dropping cash for a stripper",
["pun_cash"] = "Dropping cash for a stripper",
["pun_holler"] = "Hollering at a stripper",
["pun_loop"] = "Entertained by a stripper loop",
["strip_a"] = "Stripper dance",
["strip_b"] = "Stripper dance",
["strip_c"] = "Stripper dance",
["strip_d"] = "Stripper dance",
["strip_e"] = "Stripper dance",
["strip_f"] = "Stripper dance",
["strip_g"] = "Stripper dance",
["str_a2b"] = "Stripper dance",
["str_b2a"] = "Stripper dance",
["str_b2c"] = "Stripper dance",
["str_c1"] = "Stripper dance",
["str_c2"] = "Stripper dance",
["str_c2b"] = "Stripper dance",
["str_loop_a"] = "Stripper dance loop",
["str_loop_b"] = "Stripper dance loop",
["str_loop_c"] = "Stripper dance loop",
}
["sunbathe"] = {
["batherdown"] = "Lay down to sunbathe",
["batherup"] = "Get up after sunbathing",
["lay_bac_in"] = "Start of male sunbathe animation",
["lay_bac_out"] = "End of male sunbathe animation",
["parksit_m_idlea"] = "Male sitting idle animation",
["parksit_m_idleb"] = "Male sitting idle animation",
["parksit_m_idlec"] = "Male sitting idle animation",
["parksit_m_in"] = "Start of park sitting animation",
["parksit_m_out"] = "End of park sitting animation",
["parksit_w_idlea"] = "Female park sitting idle animation",
["parksit_w_idleb"] = "Female park sitting idle animation",
["parksit_w_idlec"] = "Female park sitting idle animation",
["parksit_w_in"] = "Start of female park sitting",
["parksit_w_out"] = "End of female park sitting",
["sbathe_f_lieb2sit"] = "Lying to sitting position",
["sbathe_f_out"] = "Sitting to standing up postion",
["sitnwait_in_w"] = "Sitting and waiting animation",
["sitnwait_out_w"] = "End of sitting and waiting animation",
}
["swat"] = {
["gnstwall_injurd"] = "Injured up against a wall animation",
["jmp_wall1m_180"] = "Jumping a low wall and doing a 180",
["rail_fall"] = "Running and falling off a railing",
["rail_fall_crawl"] = "Crawling on the ground and dying",
["swt_breach_01"] = "SWAT breaching",
["swt_breach_02"] = "SWAT breaching",
["swt_breach_03"] = "SWAT breaching",
["swt_go"] = "SWAT command to move in",
["swt_lkt"] = "SWAT command to watch back",
["swt_sty"] = "SWAT command to hold/stay",
["swt_vent_01"] = "Jumping down a vent",
["swt_vent_02"] = "Jumping down a vent (feet first)",
["swt_vnt_sht_die"] = "Getting shot in a vent",
["swt_vnt_sht_in"] = "Looking down from a vent",
["swt_vnt_sht_loop"] = "Looking down from a vent",
["swt_wllpk_l"] = "Peeking left from cover",
["swt_wllpk_l_back"] = "Going back into cover from left",
["swt_wllpk_r"] = "Peeking right from cover",
["swt_wllpk_r_back"] = "Going back into cover from right",
["swt_wllshoot_in_l"] = "Taking cover on left side",
["swt_wllshoot_in_r"] = "Taking cover on right side",
["swt_wllshoot_out_l"] = "Going back to left cover",
["swt_wllshoot_out_r"] = "Going back to right cover",
}
["sweet"] = {
["ho_ass_slapped"] = "Ho getting her ass slapped",
["lafin_player"] = "Running up to injured person and kneeling down",
["lafin_sweet"] = "Holding a stomach gunshot wound",
["plyr_hndshldr_01"] = "Getting shoulder held by someone",
["sweet_ass_slap"] = "Sweet slaps a ho's ass",
["sweet_hndshldr_01"] = "Holding onto someone's shoulder",
["sweet_injuredloop"] = "Injured animation loop",
}
["swim"] = {
["swim_breast"] = "Breast swimming",
["swim_crawl"] = "Crawl swimming",
["swim_dive_under"] = "Diving under the water",
["swim_glide"] = "Gliding under water",
["swim_jumpout"] = "Jumping out the water",
["swim_tread"] = "Idle swimming",
["swim_under"] = "Swimming further below",
}
["sword"] = {
["sword_1"] = "Sword swing",
["sword_2"] = "Sword swing",
["sword_3"] = "Sword swing",
["sword_4"] = "Sword swing",
["sword_block"] = "Sword block",
["sword_hit_1"] = "Getting hit by a sword",
["sword_hit_2"] = "Getting hit by a sword",
["sword_hit_3"] = "Getting hit by a sword",
["sword_idle"] = "Sword idle",
["sword_part"] = "Sword running attack",
}
["tank"] = {
["tank_align_lhs"] = "Climbing a tank from the left",
["tank_close_lhs"] = "Closing the hatch of a tank",
["tank_doorlocked"] = "Trying to open a locked hatch of a tank",
["tank_getin_lhs"] = "Getting into a tank from the left",
["tank_getout_lhs"] = "Getting out of a tank from the left",
["tank_open_lhs"] = "Opening the tank hatch from the left",
}
["tattoos"] = {
["tat_arml_in_o"] = "",
["tat_arml_in_p"] = "Pulling left sleeve down",
["tat_arml_in_t"] = "Examining tattoo on left lower arm",
["tat_arml_out_o"] = "",
["tat_arml_out_p"] = "Pulling left sleeve up",
["tat_arml_out_t"] = "Stopping to examine tattoo",
["tat_arml_pose_o"] = "",
["tat_arml_pose_p"] = "Posing with left shoulder out",
["tat_arml_pose_t"] = "Posing with left arm stretched out",
["tat_armr_in_o"] = "",
["tat_armr_in_p"] = "Pulling right sleeve down",
["tat_armr_in_t"] = "Examining tattoo on right lower arm",
["tat_armr_out_o"] = "",
["tat_armr_out_p"] = "Pulling right sleeve up",
["tat_armr_out_t"] = "Stopping to examine tattoo",
["tat_armr_pose_o"] = "",
["tat_armr_pose_p"] = "Posing with right shoulder out",
["tat_armr_pose_t"] = "Posing with right arm stretched out",
["tat_back_in_o"] = "",
["tat_back_in_p"] = "Posing with back",
["tat_back_in_t"] = "Posing with back",
["tat_back_out_o"] = "",
["tat_back_out_p"] = "Admiring back tattoo",
["tat_back_out_t"] = "End of admiring back tattoo animation",
["tat_back_pose_o"] = "",
["tat_back_pose_p"] = "Posing with back",
["tat_back_pose_t"] = "Posing with back",
["tat_back_sit_in_p"] = "Correcting position while sitting",
["tat_back_sit_loop_p"] = "Sitting loop",
["tat_back_sit_out_p"] = "End of sitting loop",
["tat_bel_in_o"] = "",
["tat_bel_in_t"] = "Posing with back",
["tat_bel_out_o"] = "",
["tat_bel_out_t"] = "End of back tattoo animation",
["tat_bel_pose_o"] = "",
["tat_bel_pose_t"] = "Getting tattoo on the chest",
["tat_che_in_o"] = "",
["tat_che_in_p"] = "Start of tattoo animation",
["tat_che_in_t"] = "Start of tattoo animation",
["tat_che_out_o"] = "",
["tat_che_out_p"] = "Admiring chest tattoo",
["tat_che_out_t"] = "End of chest tattoo",
["tat_che_pose_o"] = "",
["tat_che_pose_p"] = "Posing with chest tattoo",
["tat_che_pose_t"] = "Tattooing a body part",
["tat_drop_o"] = "",
["tat_idle_loop_o"] = "",
["tat_idle_loop_t"] = "Sitting on a chair loop",
["tat_sit_in_o"] = "",
["tat_sit_in_p"] = "Walking and sitting on a chair",
["tat_sit_in_t"] = "Tattoo artist getting a customer",
["tat_sit_loop_o"] = "",
["tat_sit_loop_p"] = "Browsing for tattoos",
["tat_sit_loop_t"] = "Waiting for tattoo order",
["tat_sit_out_o"] = "",
["tat_sit_out_p"] = "Getting off the chair and walking",
["tat_sit_out_t"] = "Tattoo artist wishing customer well",
}
["tec"] = {
["tec_crouchfire"] = "Tec9 crouch fire",
["tec_crouchreload"] = "Tec9 crouch reload",
["tec_fire"] = "Tec9 fire",
["tec_reload"] = "Tec9 reload",
}
["train"] = {
["tran_gtup"] = "Getting up on the train",
["tran_hng"] = "Hanging from a train",
["tran_ouch"] = "Getting killed by a steel beam",
["tran_stmb"] = "Stumbling on a train",
}
["truck"] = {
["truck_align_lhs"] = "Climb onto a truck from the left",
["truck_align_rhs"] = "Climb onto a truck from the right",
["truck_closedoor_lhs"] = "Close left truck door",
["truck_closedoor_rhs"] = "Close right truck door",
["truck_close_lhs"] = "Close door on the right",
["truck_close_rhs"] = "Close door on the left",
["truck_getin_lhs"] = "Getting into a truck on the left",
["truck_getin_rhs"] = "Getting into a truck from the right",
["truck_getout_lhs"] = "Getting out of a truck from the left",
["truck_getout_rhs"] = "Getting out of a track from the right",
["truck_jackedlhs"] = "Getting jacked from a truck on the left",
["truck_jackedrhs"] = "Getting jacked from a truck on the right",
["truck_open_lhs"] = "Open left truck door",
["truck_open_rhs"] = "Open right truck door",
["truck_pullout_lhs"] = "Pulling out the truck driver from the left",
["truck_pullout_rhs"] = "Pulling out the truck passanger from the right",
["truck_shuffle"] = "Truck shuffle",
}
["uzi"] = {
["uzi_crouchfire"] = "Uzi crouch fire",
["uzi_crouchreload"] = "Uzi crouch reload",
["uzi_fire"] = "Uzi fire",
["uzi_fire_poor"] = "Uzi fire with poor skill",
["uzi_reload"] = "Uzi reload",
}
["van"] = {
["van_close_back_lhs"] = "Closing the back left door of a van",
["van_close_back_rhs"] = "Closing the back right door of a van",
["van_getin_back_lhs"] = "Getting into the back left seat of a van",
["van_getin_back_rhs"] = "Getting into the back right seat of a van",
["van_getout_back_lhs"] = "Getting out of the left back seat of a van",
["van_getout_back_rhs"] = "Getting out of the right back seat of a van",
["van_open_back_lhs"] = "Opening the back left door of a van",
["van_open_back_rhs"] = "Opening the back right door of a van",
}
["vending"] = {
["vend_drink2_p"] = "Drinking from a vending machine",
["vend_drink_p"] = "Drinking from a vending machine",
["vend_eat1_p"] = "Eating from a vending machine",
["vend_eat_p"] = "Eating from a vending machine",
["vend_use"] = "Using a vending machine",
["vend_use_pt2"] = "Using a vending machine",
}
["vortex"] = {
["car_jumpin_lhs"] = "Entering a vortex from the left",
["car_jumpin_rhs"] = "Entering a vortex from the right",
["vortex_getout_lhs"] = "Exiting a vortex from the left",
["vortex_getout_rhs"] = "Exiting a vortex from the right",
}
["wayfarer"] = {
["wf_back"] = "Wayfarer lean back",
["wf_drivebyft"] = "Wayfarer drive by front",
["wf_drivebylhs"] = "Wayfarer drive by left",
["wf_drivebyrhs"] = "Wayfarer drive by right",
["wf_fwd"] = "Wayfarer lean front",
["wf_getoffback"] = "Bailing from a Wayfarer at high speed",
["wf_getofflhs"] = "Getting off a Wayfarer from the left",
["wf_getoffrhs"] = "Getting off a Wayfarer from the right",
["wf_hit"] = "Getting hit on a Wayfarer",
["wf_jumponl"] = "Getting on a Wayfarer from the left",
["wf_jumponr"] = "Getting on a Wayfarer from the right",
["wf_kick"] = "Getting on a Wayfarer from the front",
["wf_left"] = "Wayfarer sway left",
["wf_passenger"] = "Wayfarer passanger anim",
["wf_pushes"] = "Wayfarer reverse",
["wf_ride"] = "Wayfarer riding",
["wf_right"] = "Wayfarer sway right",
["wf_still"] = "Wayfarer still riding",
}
["weapons"] = {
["shp_1h_lift"] = "Shop owner lifts a pistol",
["shp_1h_lift_end"] = "Shop owner puts a pistol on the counter",
["shp_1h_ret"] = "Shop owner retracts a pistol",
["shp_1h_ret_s"] = "Shop owner puts back a pistol",
["shp_2h_lift"] = "Shop owner lifts body armor",
["shp_2h_lift_end"] = "Shop owner puts body armor on the counter",
["shp_2h_ret"] = "Shop owner retracts body armor",
["shp_2h_ret_s"] = "Shop owner puts away body armor",
["shp_ar_lift"] = "Shop owner lifts an AR",
["shp_ar_lift_end"] = "Shop owner puts an AR on the counter",
["shp_ar_ret"] = "Shop owner retracts an AR",
["shp_ar_ret_s"] = "Shop owner puts back an AR",
["shp_g_lift_in"] = "Shop owner lifts a weapon",
["shp_g_lift_out"] = "Shop owner puts a weapon on the counter",
["shp_tray_in"] = "Shop owner pose start",
["shp_tray_out"] = "Shop owner pose end",
["shp_tray_pose"] = "Shop owner lean on table pose",
}
["wuzi"] = {
["cs_dead_guy"] = "Cutscene dead guy animation",
["cs_plyr_pt1"] = "Cutscene player animation part 1",
["cs_plyr_pt2"] = "Cutscene player animation part 2",
["cs_wuzi_pt1"] = "Cutscene Wuzi animation part 1",
["cs_wuzi_pt2"] = "Cutscene Wuzi animation part 2",
["walkstart_idle_01"] = "Wuzi's start walk idle",
["wuzi_follow"] = "Wuzi's follow animation",
["wuzi_greet_plyr"] = "Wuzi greeting the player",
["wuzi_greet_wuzi"] = "Wuzi greeting",
["wuzi_grnd_chk"] = "Wuzi grenade chuck",
["wuzi_stand_loop"] = "Wuzi's stand animation loop",
["wuzi_walk"] = "Wuzi's walk",
}
}

See Also

Reference