Animations
Client-side
Server-side
Shared
These animations can be used with Animation functions. The block/group names and individual animation names are their identifiers.
Lua tables with this data are available at the bottom of the page (click here).
* are meant to be applied to objects (e.g. parachute movement) in GTA:SA.
These will not work when applied to peds/players.
Animations marked with These will not work when applied to peds/players.
- airport
- attractors
- bar
- baseball
- bd_fire
- beach
- benchpress
- bf_injection
- biked
- bikeh
- bikeleap
- bikes
- bikev
- bike_dbz
- bmx
- bomber
- box
- bsktball
- buddy
- bus
- camera
- car
- carry
- car_chat
- casino
- chainsaw
- choppa
- clothes
- coach
- colt45
- cop_ambient
- cop_dvbyz
- crack
- crib
- dam_jump
- dancing
- dealer
- dildo
- dodge
- dozer
- drivebys
- fat
- fight_b
- fight_c
- fight_d
- fight_e
- finale
- finale2
- flame
- food
- freeweights
- gangs
- ghands
- ghetto_db
- goggles
- graffiti
- graveyard
- grenade
- gymnasium
- haircuts
- heist9
- int_house
- int_office
- int_shop
- jst_buisness
- kart
- kissing
- knife
- lapdan1
- lapdan2
- lapdan3
- lowrider
- md_chase
- md_end
- medic
- misc
- mtb
- muscular
- nevada
- on_lookers
- otb
- parachute
- park
- paulnmac
- ped
- player_dvbys
- playidles
- police
- pool
- poor
- python
- quad
- quad_dbz
- rapping
- rifle
- riot
- rob_bank
- rocket
- rustler
- ryder
- scratching
- shamal
- shop
- shotgun
- silenced
- skate
- smoking
- sniper
- spraycan
- strip
- sunbathe
- swat
- sweet
- swim
- sword
- tank
- tattoos
- tec
- train
- truck
- uzi
- van
- vending
- vortex
- wayfarer
- weapons
- wuzi
All animations sorted by animation group:
Animation Name | Description | Number of Frames | Duration (seconds) |
---|---|---|---|
airport (1 animation) | |||
thrw_barl_thrw | Opening a door with two hands | 120 | 2 |
attractors (3 animations) | |||
stepsit_in | Sitting on the ground | 100 | 1.67 |
stepsit_loop | Sitting on the ground loop | 200 | 3.33 |
stepsit_out | Standing up after sitting | 100 | 1.67 |
bar (12 animations) | |||
barcustom_get | Receiving a drink | 180 | 3 |
barcustom_loop | Waiting for a drink | 120 | 2 |
barcustom_order | Ordering a drink | 220 | 3.67 |
barman_idle | Male bartender idling | 500 | 8.33 |
barserve_bottle | Grabbing a bottle from the bottom shelf | 180 | 3 |
barserve_give | Serving a bottle | 140 | 2.33 |
barserve_glass | Pouring liquid into a glass | 220 | 3.67 |
barserve_in | Female bartender lean start | 100 | 1.67 |
barserve_loop | Female bartender idling | 140 | 2.33 |
barserve_order | Bartender taking order | 220 | 3.67 |
dnk_stndf_loop | Female drinking animation | 140 | 2.33 |
dnk_stndm_loop | Male drinking animation | 140 | 2.33 |
baseball (11 animations) | |||
bat_1 | First bat swing | 54 | 0.9 |
bat_2 | Second bat swing | 68 | 1.13 |
bat_3 | Third bat swing | 72 | 1.2 |
bat_4 | Bat swing on downed enemy | 60 | 1 |
bat_block | Bat block | 28 | 0.47 |
bat_hit_1 | Getting hit by a baseball bat | 50 | 0.83 |
bat_hit_2 | Getting hit by a baseball bat | 64 | 1.07 |
bat_hit_3 | Getting hit by a baseball bat | 68 | 1.13 |
bat_idle | Baseball bat idle | 56 | 0.93 |
bat_m | Bat running attack | 32 | 0.53 |
bat_part | Bat running attack | 32 | 0.53 |
bd_fire (13 animations) | |||
bd_fire1 * | 110 | 1.83 | |
bd_fire2 * | 100 | 1.67 | |
bd_fire3 * | 110 | 1.83 | |
bd_gf_wave | Girlfriend wave | 304 | 5.07 |
bd_panic_01 | Window panic animation | 200 | 3.33 |
bd_panic_02 | Window panic animation | 200 | 3.33 |
bd_panic_03 | Window panic animation | 200 | 3.33 |
bd_panic_04 | Window panic animation | 200 | 3.33 |
bd_panic_loop | Window panic animation loop | 200 | 3.33 |
grlfrd_kiss_03 | Girlfriend kissing animation | 420 | 7 |
m_smklean_loop | Male smoking and leaning loop | 300 | 5 |
playa_kiss_03 | Player kissing animation | 420 | 7 |
wash_up | Washing hands at the sink | 180 | 3 |
beach (5 animations) | |||
bather | Female sunbathing animation | 252 | 4.2 |
lay_bac_loop | Male sunbathing animation | 160 | 2.67 |
parksit_m_loop | Male beach sitting | 220 | 3.67 |
parksit_w_loop | Female beach sitting | 200 | 3.33 |
sitnwait_loop_w | Alternative male beach sitting | 80 | 1.33 |
benchpress (7 animations) | |||
gym_bp_celebrate | Gym after workout animation | 300 | 5 |
gym_bp_down | Benchpress lowering | 60 | 1 |
gym_bp_getoff | Finishing benchpress workout | 520 | 8.67 |
gym_bp_geton | Starting benchpress workout | 320 | 5.33 |
gym_bp_up_a | Benchpress lifting | 140 | 2.33 |
gym_bp_up_b | Benchpress lifting | 160 | 2.67 |
gym_bp_up_smooth | Benchpress lifting | 80 | 1.33 |
bf_injection (4 animations) | |||
bf_getin_lhs | Entering a bf injection from the left | 60 | 1 |
bf_getin_rhs | Entering a bf injection from the right | 60 | 1 |
bf_getout_lhs | Exiting a bf injection from the left | 68 | 1.13 |
bf_getout_rhs | Exiting a bf injection from the right | 68 | 1.13 |
biked (19 animations) | |||
biked_back | Sanchez lean back | 6 | 0.1 |
biked_drivebyft | Sanchez drive by front | 12 | 0.2 |
biked_drivebylhs | Sanchez drive by left | 12 | 0.2 |
biked_drivebyrhs | Sanchez drive by right | 12 | 0.2 |
biked_fwd | Sanchez lean front | 12 | 0.2 |
biked_getoffback | Jumping off a Sanchez at high speed | 88 | 1.47 |
biked_getofflhs | Getting off a Sanchez from the left | 60 | 1 |
biked_getoffrhs | Getting off a Sanchez from the right | 60 | 1 |
biked_hit | Sanchez hit | 2 | 0.03 |
biked_jumponl | Sanchez enter from the left | 58 | 0.97 |
biked_jumponr | Sanchez enter from the right | 58 | 0.97 |
biked_kick | Sanchez kick from the front | 64 | 1.07 |
biked_left | Sanchez sway left | 6 | 0.1 |
biked_passenger | Sanchez passenger flinch | 2 | 0.03 |
biked_pushes | Sanchez reverse | 48 | 0.8 |
biked_ride | Sanchez riding | 2 | 0.03 |
biked_right | Sanchez sway right | 6 | 0.1 |
biked_shuffle | Get on bike from back | 26 | 0.43 |
biked_still | Sanchez still riding | 2 | 0.03 |
bikeh (18 animations) | |||
bikeh_back | Freeway lean back | 6 | 0.1 |
bikeh_drivebyft | Freeway lean back | 12 | 0.2 |
bikeh_drivebylhs | Freeway drive by left | 12 | 0.2 |
bikeh_drivebyrhs | Freeway drive by right | 12 | 0.2 |
bikeh_fwd | Freeway lean front | 12 | 0.2 |
bikeh_getoffback | Freeway bail at high speed | 102 | 1.7 |
bikeh_getofflhs | Getting off a Freeway from the left | 46 | 0.77 |
bikeh_getoffrhs | Getting off a Freeway from the right | 44 | 0.73 |
bikeh_hit | Freeway hit | 2 | 0.03 |
bikeh_jumponl | Getting on a Freeway from the left | 88 | 1.47 |
bikeh_jumponr | Getting on a Freeway from the right | 90 | 1.5 |
bikeh_kick | Jumping on a Freeway from the front | 64 | 1.07 |
bikeh_left | Freeway sway left | 8 | 0.13 |
bikeh_passenger | Freeway Passenger flinch | 2 | 0.03 |
bikeh_pushes | Freeway reversing | 58 | 0.97 |
bikeh_ride | Freeway riding | 2 | 0.03 |
bikeh_right | Freeway sway right | 8 | 0.13 |
bikeh_still | Freeway still riding | 2 | 0.03 |
bikeleap (9 animations) | |||
bk_blnce_in | Balance in while standing on a bike | 114 | 1.9 |
bk_blnce_out | Getting back to bike's seat after standing | 60 | 1 |
bk_jmp | Jumping from a bike | 24 | 0.4 |
bk_rdy_in | Getting ready to jump from a bike | 30 | 0.5 |
bk_rdy_out | Cancelling a jump from a bike | 24 | 0.4 |
struggle_cesar | Fighting a truck's driver | 28 | 0.47 |
struggle_driver | Truck driver struggling with an attacker | 28 | 0.47 |
truck_driver | Truck driver getting thrown out | 44 | 0.73 |
truck_getin | Truck hijacker steals a truck | 150 | 2.5 |
bikes (20 animations) | |||
bikes_back | PCJ lean back | 6 | 0.1 |
bikes_drivebyft | PCJ drive by front | 12 | 0.2 |
bikes_drivebylhs | PCJ drive by left | 12 | 0.2 |
bikes_drivebyrhs | PCJ drive by right | 12 | 0.2 |
bikes_fwd | PCJ lean front | 12 | 0.2 |
bikes_getoffback | Bailing from a PCJ at high speed | 146 | 2.43 |
bikes_getofflhs | Getting off a PCJ from the left | 66 | 1.1 |
bikes_getoffrhs | Getting off a PCJ from the right | 66 | 1.1 |
bikes_hit | Getting hit on a PCJ | 2 | 0.03 |
bikes_jumponl | Getting on a PCJ from the left | 54 | 0.9 |
bikes_jumponr | Getting on a PCJ from the right | 54 | 0.9 |
bikes_kick | Getting on a PCJ from the front | 60 | 1 |
bikes_left | PCJ sway left | 6 | 0.1 |
bikes_passenger | PCJ passanger anim | 2 | 0.03 |
bikes_pushes | PCJ reverse animation | 44 | 0.73 |
bikes_ride | PCJ riding | 2 | 0.03 |
bikes_right | PCJ sway right | 6 | 0.1 |
bikes_snatch_l | Snatching from the left while riding a PCJ | 26 | 0.43 |
bikes_snatch_r | Snatching from the right while riding a PCJ | 26 | 0.43 |
bikes_still | PCJ still riding | 2 | 0.03 |
bikev (18 animations) | |||
bikev_back | Faggio lean back | 10 | 0.17 |
bikev_drivebyft | Faggio drive by front | 10 | 0.17 |
bikev_drivebylhs | Faggio drive by left | 14 | 0.23 |
bikev_drivebyrhs | Faggio drive by right | 12 | 0.2 |
bikev_fwd | Faggio lean front | 12 | 0.2 |
bikev_getoffback | Bailing from a Faggio at high speed | 102 | 1.7 |
bikev_getofflhs | Getting off a Faggio from the left | 40 | 0.67 |
bikev_getoffrhs | Getting off a Faggio from the right | 40 | 0.67 |
bikev_hit | Getting hit on a Faggio | 2 | 0.03 |
bikev_jumponl | Getting on a Faggio from the left | 40 | 0.67 |
bikev_jumponr | Getting on a Faggio from the right | 40 | 0.67 |
bikev_kick | Getting on a Faggio from the front | 60 | 1 |
bikev_left | Faggio sway left | 6 | 0.1 |
bikev_passenger | Faggio passanger anim | 2 | 0.03 |
bikev_pushes | Faggio reverse | 44 | 0.73 |
bikev_ride | Faggio riding | 2 | 0.03 |
bikev_right | Faggio sway right | 6 | 0.1 |
bikev_still | Faggio still riding | 2 | 0.03 |
bike_dbz (4 animations) | |||
pass_driveby_bwd | Quad passanger drive bying back | 50 | 0.83 |
pass_driveby_fwd | Quad passanger drive bying front | 50 | 0.83 |
pass_driveby_lhs | Quad passanger drive bying left | 50 | 0.83 |
pass_driveby_rhs | Quad passanger drive bying right | 50 | 0.83 |
bmx (18 animations) | |||
bmx_back | BMX lean back | 6 | 0.1 |
bmx_bunnyhop | BMX bunnyhop | 20 | 0.33 |
bmx_drivebyft | BMX drive by front | 12 | 0.2 |
bmx_driveby_lhs | BMX drive by left | 12 | 0.2 |
bmx_driveby_rhs | BMX drive by right | 12 | 0.2 |
bmx_fwd | BMX lean front | 8 | 0.13 |
bmx_getoffback | BMX bail out at high speed | 82 | 1.37 |
bmx_getofflhs | Getting off a BMX from the left | 44 | 0.73 |
bmx_getoffrhs | Getting off a BMX from the right | 38 | 0.63 |
bmx_jumponl | Getting on a BMX from the left | 54 | 0.9 |
bmx_jumponr | Getting on a BMX from the right | 54 | 0.9 |
bmx_left | BMX sway left | 8 | 0.13 |
bmx_pedal | BMX pedal | 44 | 0.73 |
bmx_pushes | BMX reversing | 48 | 0.8 |
bmx_ride | BMX riding | 2 | 0.03 |
bmx_right | BMX sway right | 8 | 0.13 |
bmx_sprint | BMX sprinting | 40 | 0.67 |
bmx_still | BMX still riding | 2 | 0.03 |
bomber (6 animations) | |||
bom_plant | Bomb planting | 160 | 2.67 |
bom_plant_2idle | Bomb planting idle | 60 | 1 |
bom_plant_crouch_in | Crouching to plant a bomb | 48 | 0.8 |
bom_plant_crouch_out | Standing up after planting a bomb | 48 | 0.8 |
bom_plant_in | Planting a bomb | 52 | 0.87 |
bom_plant_loop | Bomb planting loop | 48 | 0.8 |
box (10 animations) | |||
boxhipin | Putting a box down | 392 | 6.53 |
boxhipup | Putting a box down | 300 | 5 |
boxshdwn | Putting a box down | 366 | 6.1 |
boxshup | Putting a box up | 312 | 5.2 |
bxhipwlk | Walking with a box to the hip | 90 | 1.5 |
bxhwlki | Box walking | 58 | 0.97 |
bxshwlk | Box walking | 150 | 2.5 |
bxshwlki | Box walking | 58 | 0.97 |
bxwlko | Box walking | 32 | 0.53 |
catch_box | Catching a box | 90 | 1.5 |
bsktball (41 animations) | |||
bball_def_jump_shot | Basktball defense block shot while jumping | 70 | 1.17 |
bball_def_loop | Basketball defense loop | 60 | 1 |
bball_def_stepl | Basketball defense step left | 36 | 0.6 |
bball_def_stepr | Basketball defense step right | 36 | 0.6 |
bball_dnk | Basketball dunking animation | 84 | 1.4 |
bball_dnk_gli | Basketball dunking animation | 22 | 0.37 |
bball_dnk_gli_o * | 22 | 0.37 | |
bball_dnk_lnch | Basketball dunking animation | 12 | 0.2 |
bball_dnk_lnch_o * | 12 | 0.2 | |
bball_dnk_lnd | Landing on the ground after dunking | 56 | 0.93 |
bball_dnk_o * | 6 | 0.1 | |
bball_idle | Basketball trick animation | 146 | 2.43 |
bball_idle2 | Basketball trick animation | 160 | 2.67 |
bball_idle2_o * | 160 | 2.67 | |
bball_idleloop | Basketball idle animation | 40 | 0.67 |
bball_idleloop_o * | 40 | 0.67 | |
bball_idle_o * | 146 | 2.43 | |
bball_jump_cancel | Basketball jump cancelling | 64 | 1.07 |
bball_jump_cancel_o * | 64 | 1.07 | |
bball_jump_end | Landing on the ground after shooting | 56 | 0.93 |
bball_jump_shot | Basketball shooting | 100 | 1.67 |
bball_jump_shot_o * | 40 | 0.67 | |
bball_net_dnk_o * | 110 | 1.83 | |
bball_pickup | Picking up a basketball | 110 | 1.83 |
bball_pickup_o * | 110 | 1.83 | |
bball_react_miss | Basketball reaction to missing the shot | 48 | 0.8 |
bball_react_score | Basketball reaction to scoring the shot | 66 | 1.1 |
bball_run | Basketball run and dribble | 54 | 0.9 |
bball_run_o * | 54 | 0.9 | |
bball_skidstop_l | Skid stop left | 30 | 0.5 |
bball_skidstop_l_o * | 30 | 0.5 | |
bball_skidstop_r | Skid stop right | 30 | 0.5 |
bball_skidstop_r_o * | 30 | 0.5 | |
bball_walk | Walking with a basketball while dribbling | 64 | 1.07 |
bball_walkstop_l | Walk stop left | 30 | 0.5 |
bball_walkstop_l_o * | 30 | 0.5 | |
bball_walkstop_r | Walk stop right | 30 | 0.5 |
bball_walkstop_r_o * | 30 | 0.5 | |
bball_walk_o * | 64 | 1.07 | |
bball_walk_start | Basketball walk start | 12 | 0.2 |
bball_walk_start_o * | 12 | 0.2 | |
buddy (5 animations) | |||
buddy_crouchfire | Combat shotgun crouch fire | 52 | 0.87 |
buddy_crouchreload | Combat shotgun crouch reload | 66 | 1.1 |
buddy_fire | Combat shotgun fire | 48 | 0.8 |
buddy_fire_poor | Combat shotgun fire with poor skills | 80 | 1.33 |
buddy_reload | Combat shotgun reload | 78 | 1.3 |
bus (9 animations) | |||
bus_close | Bus door close | 24 | 0.4 |
bus_getin_lhs | Getting into a bus from the left | 20 | 0.33 |
bus_getin_rhs | Getting into a bus from the right | 130 | 2.17 |
bus_getout_lhs | Getting out of a bus from the right | 48 | 0.8 |
bus_getout_rhs | Getting out of a bus from the left | 112 | 1.87 |
bus_jacked_lhs | Getting thrown off a bus | 68 | 1.13 |
bus_open | Bus door opening | 88 | 1.47 |
bus_open_rhs | Bus door opening from the right | 72 | 1.2 |
bus_pullout_lhs | Pulling out a bus' driver | 48 | 0.8 |
camera (14 animations) | |||
camcrch_cmon | Crouching with a camera and signalling to move | 140 | 2.33 |
camcrch_idleloop | Crouching with a camera idle loop | 120 | 2 |
camcrch_stay | Signalling to stay with a camera | 120 | 2 |
camcrch_to_camstnd | Standing up with a camera | 80 | 1.33 |
camstnd_cmon | Signalling to move with a camera | 180 | 3 |
camstnd_idleloop | Standing with a camera | 120 | 2 |
camstnd_lkabt | Looking around with a camera | 260 | 4.33 |
camstnd_to_camcrch | Crouching with a camera | 60 | 1 |
piccrch_in | Priming camera to take a picture while crouching | 80 | 1.33 |
piccrch_out | After picture while crouched | 120 | 2 |
piccrch_take | Taking a picture while crouched | 60 | 1 |
picstnd_in | Priming camera to take picture while standing | 60 | 1 |
picstnd_out | After picture while standing | 40 | 0.67 |
picstnd_take | Taking a picture while standing | 60 | 1 |
car (11 animations) | |||
fixn_car_loop | Fixing a car loop | 300 | 5 |
fixn_car_out | Standing up after fixing a car | 140 | 2.33 |
flag_drop | Race flag drop | 270 | 4.5 |
sit_relaxed | Relaxing while sitting in car | 2 | 0.03 |
tap_hand | Tapping hand on window (left side) | 2 | 0.03 |
tyd2car_bump | Tied to a car hood bump | 50 | 0.83 |
tyd2car_high | Tied to a car hood with high stress | 480 | 8 |
tyd2car_low | Tied to a car hood with low stress | 400 | 6.67 |
tyd2car_med | Tied to a car hood with medium stress | 400 | 6.67 |
tyd2car_turnl | Tied to a car hood sway left | 60 | 1 |
tyd2car_turnr | Tied to a car hood sway right | 60 | 1 |
carry (7 animations) | |||
crry_prtial | Start carry animation | 2 | 0.03 |
liftup | Lift up item | 92 | 1.53 |
liftup05 | Lift up item from medium height | 38 | 0.63 |
liftup105 | Lift up item from high surface | 40 | 0.67 |
putdwn | Put down item | 68 | 1.13 |
putdwn05 | Put down item on medium height surface | 40 | 0.67 |
putdwn105 | Put down item on high surface | 32 | 0.53 |
car_chat (21 animations) | |||
carfone_in | Starting to talk on phone inside a car | 360 | 6 |
carfone_loopa | Phone conversation inside a car loop | 240 | 4 |
carfone_loopa_to_b | Phone conversation inside a car transition | 60 | 1 |
carfone_loopb | Phone conversation inside a car loop | 300 | 5 |
carfone_loopb_to_a | Phone conversation insie a car transition | 40 | 0.67 |
carfone_out | Hanging up inside a car | 180 | 3 |
car_sc1_bl | Chatting inside a car | 700 | 11.67 |
car_sc1_br | Chatting inside a car | 700 | 11.67 |
car_sc1_fl | Chatting inside a car | 700 | 11.67 |
car_sc1_fr | Chatting inside a car | 700 | 11.67 |
car_sc2_fl | Chatting inside a car | 300 | 5 |
car_sc3_br | Chatting inside a car | 650 | 10.83 |
car_sc3_fl | Chatting inside a car | 650 | 10.83 |
car_sc3_fr | Chatting inside a car | 650 | 10.83 |
car_sc4_bl | Chatting inside a car | 264 | 4.4 |
car_sc4_br | Chatting inside a car | 392 | 6.53 |
car_sc4_fl | Chatting inside a car | 600 | 10 |
car_sc4_fr | Chatting inside a car | 600 | 10 |
car_talkm_in | Starting a chat inside a car | 100 | 1.67 |
car_talkm_loop | Chatting inside a car loop | 260 | 4.33 |
car_talkm_out | Ending a chat inside a car | 440 | 7.33 |
casino (25 animations) | |||
cards_in | Entering a game of cards | 40 | 0.67 |
cards_loop | Card table game loop animation | 200 | 3.33 |
cards_lose | Losing at cards | 200 | 3.33 |
cards_out | Exiting a game of cards | 40 | 0.67 |
cards_pick_01 | Picking a card | 280 | 4.67 |
cards_pick_02 | Picking a card | 320 | 5.33 |
cards_raise | Raising the stakes at cards | 100 | 1.67 |
cards_win | Winning at cards | 180 | 3 |
dealone | Dealer deals one card | 48 | 0.8 |
manwinb | Male winning animation | 90 | 1.5 |
manwind | Male winning animation | 100 | 1.67 |
roulette_bet | Betting on roulette table | 140 | 2.33 |
roulette_in | Entering a game of roulette | 40 | 0.67 |
roulette_loop | Waiting for roulette to stop loop | 220 | 3.67 |
roulette_lose | Lose at a roulette table | 160 | 2.67 |
roulette_out | Leaving roulette table | 40 | 0.67 |
roulette_win | Roulette winning animation | 140 | 2.33 |
slot_bet_01 | Slot betting animation | 280 | 4.67 |
slot_bet_02 | Slot betting animation | 120 | 2 |
slot_in | Slot machine start animation | 220 | 3.67 |
slot_lose_out | End of Slot machine lose | 240 | 4 |
slot_plyr | Using a slot machine | 80 | 1.33 |
slot_wait | Waiting for a slot machine to stop | 220 | 3.67 |
slot_win_out | End of slot machine win | 560 | 9.33 |
wof | Wheel of fortune spin | 88 | 1.47 |
chainsaw (11 animations) | |||
csaw_1 | Chainsaw swing | 60 | 1 |
csaw_2 | Chainsaw swing | 62 | 1.03 |
csaw_3 | Chainsaw swing | 52 | 0.87 |
csaw_g | Chainsaw hit on the ground | 70 | 1.17 |
csaw_hit_1 | Getting hit by a chainsaw | 50 | 0.83 |
csaw_hit_2 | Getting hit by a chainsaw | 64 | 1.07 |
csaw_hit_3 | Getting hit by a chainsaw | 68 | 1.13 |
csaw_part | Chainsaw holding | 8 | 0.13 |
idle_csaw | Holding a chainsaw | 92 | 1.53 |
weapon_csaw | VC chainsaw swing animation | 80 | 1.33 |
weapon_csawlo | VC chainsaw ground swing animation | 114 | 1.9 |
choppa (18 animations) | |||
choppa_back | Chopper bicycle lean back | 6 | 0.1 |
choppa_bunnyhop | Chopper bicycle bunny hop | 20 | 0.33 |
choppa_drivebyft | Chopper bicycle drive by front | 12 | 0.2 |
choppa_driveby_lhs | Chopper bicycle drive by left | 12 | 0.2 |
choppa_driveby_rhs | Chopper bicycle drive by right | 12 | 0.2 |
choppa_fwd | Chopper bicycle lean front | 12 | 0.2 |
choppa_getoffback | Bailing from a Chopper bicycle at high speed | 76 | 1.27 |
choppa_getofflhs | Getting off a Chopper bicycle from the left | 44 | 0.73 |
choppa_getoffrhs | Getting off a Chopper bicycle from the right | 38 | 0.63 |
choppa_jumponl | Getting on a Chopper bicycle from the left | 42 | 0.7 |
choppa_jumponr | Getting on a Chopper bicycle from the right | 48 | 0.8 |
choppa_left | Chopper bicycle sway left | 8 | 0.13 |
choppa_pedal | Chopper bicycle pedal | 44 | 0.73 |
choppa_pushes | Chopper bicycle reverse | 48 | 0.8 |
choppa_ride | Chopper bicycle riding | 2 | 0.03 |
choppa_right | Chopper bicycle sway right | 8 | 0.13 |
choppa_sprint | Chopper bicycle sprint | 40 | 0.67 |
choppa_still | Chopper bicycle riding still | 2 | 0.03 |
clothes (13 animations) | |||
clo_buy | Buying clothes pose | 124 | 2.07 |
clo_in | Walking into the wardrobe | 240 | 4 |
clo_out | Walking out of the wardrobe | 160 | 2.67 |
clo_pose_hat | Posing with a hat | 200 | 3.33 |
clo_pose_in | Start of clothes pose | 188 | 3.13 |
clo_pose_in_o * | Start of clothes pose | 240 | 4 |
clo_pose_legs | Posing with new pants | 200 | 3.33 |
clo_pose_loop | Posing loop | 360 | 6 |
clo_pose_out | End of clothes pose | 240 | 4 |
clo_pose_out_o * | End of clothes pose | 240 | 4 |
clo_pose_shoes | Posing with new shoes | 200 | 3.33 |
clo_pose_torso | Posing with new torso | 200 | 3.33 |
clo_pose_watch | Posing with a new watch | 200 | 3.33 |
coach (6 animations) | |||
coach_inl | Entering a Coach from the left | 130 | 2.17 |
coach_inr | Entering a Coach from the right | 132 | 2.2 |
coach_opnl | Opening a Coach's door from the left | 72 | 1.2 |
coach_opnr | Opening a Coach's door from the right | 72 | 1.2 |
coach_outl | Exiting a Coach from the left | 104 | 1.73 |
coach_outr | Exiting a Coach from the right | 110 | 1.83 |
colt45 (7 animations) | |||
2guns_crouchfire | Crouch fire with two guns | 48 | 0.8 |
colt45_crouchfire | Crouch fire with a Colt45 | 48 | 0.8 |
colt45_crouchreload | Reload a Colt45 while crouching | 60 | 1 |
colt45_fire | Colt45 fire | 44 | 0.73 |
colt45_fire_2hands | Duel Colt45 firing | 52 | 0.87 |
colt45_reload | Colt45 reload | 56 | 0.93 |
sawnoff_reload | Sawnoff reload | 56 | 0.93 |
cop_ambient (12 animations) | |||
copbrowse_in | Cop kneeling and checking tire | 300 | 5 |
copbrowse_loop | Cop kneeling and fixing tire loop | 140 | 2.33 |
copbrowse_nod | Cop kneeling and nodding | 240 | 4 |
copbrowse_out | Cop stands up after kneeling | 160 | 2.67 |
copbrowse_shake | Cop kneeling and shakes something | 110 | 1.83 |
coplook_in | Cop crossing his arms | 80 | 1.33 |
coplook_loop | Cop crossing his arms loop | 160 | 2.67 |
coplook_nod | Cop nodding | 320 | 5.33 |
coplook_out | Cop waiting animation | 40 | 0.67 |
coplook_shake | Cop waiting animation | 240 | 4 |
coplook_think | Cop thinking animation | 200 | 3.33 |
coplook_watch | Cop checking watch while crossing arms | 120 | 2 |
cop_dvbyz (4 animations) | |||
cop_dvby_b | Copbike drive by back | 50 | 0.83 |
cop_dvby_ft | Copbike drive by front | 50 | 0.83 |
cop_dvby_l | Copbike drive by left | 50 | 0.83 |
cop_dvby_r | Copbike drive by right | 50 | 0.83 |
crack (10 animations) | |||
bbalbat_idle_01 | Crackhead baseball bat idle | 400 | 6.67 |
bbalbat_idle_02 | Crackhead baseball bat idle | 600 | 10 |
crckdeth1 | Crackhead dying animation | 130 | 2.17 |
crckdeth2 | Crackhead dying animation | 180 | 3 |
crckdeth3 | Crackhead dying animation | 130 | 2.17 |
crckdeth4 | Crackhead dying animation | 100 | 1.67 |
crckidle1 | Crackhead idle | 210 | 3.5 |
crckidle2 | Crackhead idle | 200 | 3.33 |
crckidle3 | Crackhead idle | 200 | 3.33 |
crckidle4 | Crackhead idle | 160 | 2.67 |
crib (5 animations) | |||
crib_console_loop | Game console loop | 180 | 3 |
crib_use_switch | Game console switch | 70 | 1.17 |
ped_console_loop | Game console loop | 180 | 3 |
ped_console_loose | Game console losing | 210 | 3.5 |
ped_console_win | Game console winning | 210 | 3.5 |
dam_jump (5 animations) | |||
dam_dive_loop | Diving loop | 80 | 1.33 |
dam_land | Diving land in water | 156 | 2.6 |
dam_launch | Running to dive | 144 | 2.4 |
jump_roll | End of the line jump and roll | 190 | 3.17 |
sf_jumpwall | Rail jump into a body of water | 180 | 3 |
dancing (13 animations) | |||
bd_clap | Clapping dance | 192 | 3.2 |
bd_clap1 | Clapping dance | 158 | 2.63 |
dance_loop | Dancing loop | 70 | 1.17 |
dan_down_a | Dance animation | 60 | 1 |
dan_left_a | Dance animation | 60 | 1 |
dan_loop_a | Dance animation | 120 | 2 |
dan_right_a | Dance animation | 60 | 1 |
dan_up_a | Dance animation | 60 | 1 |
dnce_m_a | Dance animation | 128 | 2.13 |
dnce_m_b | Dance animation | 116 | 1.93 |
dnce_m_c | Dance animation | 116 | 1.93 |
dnce_m_d | Dance animation | 146 | 2.43 |
dnce_m_e | Dance animation | 54 | 0.9 |
dealer (7 animations) | |||
dealer_deal | Drug dealer dealing drugs animation | 70 | 1.17 |
dealer_idle | Drug dealer idle | 120 | 2 |
dealer_idle_01 | Drug dealer idle | 300 | 5 |
dealer_idle_02 | Drug dealer idle | 240 | 4 |
dealer_idle_03 | Drug dealer idle | 280 | 4.67 |
drugs_buy | Buying drugs from a dealer | 70 | 1.17 |
shop_pay | Taking out money and putting on the counter | 400 | 6.67 |
dildo (9 animations) | |||
dildo_1 | Dildo swing | 58 | 0.97 |
dildo_2 | Dildo swing | 66 | 1.1 |
dildo_3 | Dildo swing | 70 | 1.17 |
dildo_block | Dildo block | 28 | 0.47 |
dildo_g | Dildo swing on ground | 88 | 1.47 |
dildo_hit_1 | Getting hit by a dildo | 46 | 0.77 |
dildo_hit_2 | Getting hit by a dildo | 62 | 1.03 |
dildo_hit_3 | Getting hit by a dildo | 54 | 0.9 |
dildo_idle | Dildo idle | 52 | 0.87 |
dodge (4 animations) | |||
cover_dive_01 | Run and dive | 360 | 6 |
cover_dive_02 | Run and dive | 360 | 6 |
crushed | Getting ready to dodge | 56 | 0.93 |
crush_jump | Jumping and rolling to the side | 190 | 3.17 |
dozer (10 animations) | |||
dozer_align_lhs | Climbing a dozer from the left | 58 | 0.97 |
dozer_align_rhs | Climbing a dozer from the right | 56 | 0.93 |
dozer_getin_lhs | Getting into a dozer from the left | 26 | 0.43 |
dozer_getin_rhs | Getting into a dozer from the right | 26 | 0.43 |
dozer_getout_lhs | Getting out of a dozer from the left | 64 | 1.07 |
dozer_getout_rhs | Getting out of a dozer from the right | 46 | 0.77 |
dozer_jacked_lhs | Getting jacked out of a dozer from the left | 76 | 1.27 |
dozer_jacked_rhs | Getting jacked out of a dozer from the right | 64 | 1.07 |
dozer_pullout_lhs | Pulling a dozer driver from the left | 44 | 0.73 |
dozer_pullout_rhs | Pulling a dozer driver from the right | 42 | 0.7 |
drivebys (8 animations) | |||
gang_drivebylhs | Gang drive by left | 50 | 0.83 |
gang_drivebylhs_bwd | Gang drive by back | 50 | 0.83 |
gang_drivebylhs_fwd | Gang drive by front | 50 | 0.83 |
gang_drivebyrhs | Gang drive by right | 50 | 0.83 |
gang_drivebyrhs_bwd | Right seat drive by back | 50 | 0.83 |
gang_drivebyrhs_fwd | Right seat drive by front | 50 | 0.83 |
gang_drivebytop_lhs | Gang drive by top left | 50 | 0.83 |
gang_drivebytop_rhs | Gang drive by top right | 50 | 0.83 |
fat (18 animations) | |||
fatidle | Fat CJ idle | 90 | 1.5 |
fatidle_armed | Fat CJ armed stance | 92 | 1.53 |
fatidle_csaw | Fat CJ with a chainsaw | 90 | 1.5 |
fatidle_rocket | Fat CJ with a rocket launcher | 96 | 1.6 |
fatrun | Fat CJ run | 46 | 0.77 |
fatrun_armed | Fat CJ run with a weapon | 46 | 0.77 |
fatrun_csaw | Fat CJ run with a chainsaw | 46 | 0.77 |
fatrun_rocket | Fat CJ run with a rocket launcher | 46 | 0.77 |
fatsprint | Fat CJ sprint | 36 | 0.6 |
fatwalk | Fat CJ walk | 70 | 1.17 |
fatwalkstart | Fat CJ walk start | 12 | 0.2 |
fatwalkstart_csaw | Fat CJ walk start with a chainsaw | 12 | 0.2 |
fatwalkst_armed | Fat CJ walk start with a weapon | 12 | 0.2 |
fatwalkst_rocket | Fat CJ walk start with a rocket launcher | 12 | 0.2 |
fatwalk_armed | Fat CJ walk with a weapon | 70 | 1.17 |
fatwalk_csaw | Fat CJ walk with a chainsaw | 70 | 1.17 |
fatwalk_rocket | Fat CJ walk with a rocket launcher | 70 | 1.17 |
idle_tired | Exhausted out of breath animation | 60 | 1 |
fight_b (10 animations) | |||
fightb_1 | Boxing fighting style combo 1 | 44 | 0.73 |
fightb_2 | Boxing fighting style combo 2 | 66 | 1.1 |
fightb_3 | Boxing fighting style finisher | 72 | 1.2 |
fightb_block | Boxing fighting style block | 28 | 0.47 |
fightb_g | Boxing fighting style ground attack | 64 | 1.07 |
fightb_idle | Boxing fighting style idle | 48 | 0.8 |
fightb_m | Boxing fighting style running attack | 30 | 0.5 |
hitb_1 | Hit by boxing style | 44 | 0.73 |
hitb_2 | Hit by boxing style | 50 | 0.83 |
hitb_3 | Hit by boxing style | 86 | 1.43 |
fight_c (12 animations) | |||
fightc_1 | Kung Fu kick 1 | 50 | 0.83 |
fightc_2 | Kung Fu kick 2 | 62 | 1.03 |
fightc_3 | Kung Fu finisher | 60 | 1 |
fightc_block | Kung Fu block | 28 | 0.47 |
fightc_blocking | Kung Fu sparring and blocking | 192 | 3.2 |
fightc_g | Kung Fu ground attack | 46 | 0.77 |
fightc_idle | Kung Fu idle | 60 | 1 |
fightc_m | Kung Fu running attack | 54 | 0.9 |
fightc_spar | Kung Fu sparring | 192 | 3.2 |
hitc_1 | Hit by Kung fu | 18 | 0.3 |
hitc_2 | Hit by Kung fu | 40 | 0.67 |
hitc_3 | Hit by Kung fu | 50 | 0.83 |
fight_d (10 animations) | |||
fightd_1 | Muay Thai kick | 56 | 0.93 |
fightd_2 | Muay Thai combo | 112 | 1.87 |
fightd_3 | Muay Thai finisher | 54 | 0.9 |
fightd_block | Muay Thai block | 28 | 0.47 |
fightd_g | Muay Thai ground attack | 50 | 0.83 |
fightd_idle | Muay Thai idle | 92 | 1.53 |
fightd_m | Muay Thai running attack | 64 | 1.07 |
hitd_1 | Hit by Muay Thai | 40 | 0.67 |
hitd_2 | Hit by Muay Thai | 110 | 1.83 |
hitd_3 | Hit by Muay Thai | 58 | 0.97 |
fight_e (4 animations) | |||
fightkick | CJ's default fighting style punch | 46 | 0.77 |
fightkick_b | CJ's default fighting style kick | 62 | 1.03 |
hit_fightkick | Hit by default fighting style | 30 | 0.5 |
hit_fightkick_b | Kicked by default fighting style | 68 | 1.13 |
finale (16 animations) | |||
fin_climb_in | Sweet climbs into a car | 174 | 2.9 |
fin_cop1_climbout2 | Cop walks on Firetrack's ladder | 360 | 6 |
fin_cop1_loop | Cop hangs onto the ladder | 120 | 2 |
fin_cop1_stomp | Cop stomping on Sweet's fingers | 60 | 1 |
fin_hang_l | Sweet sways left while holding the ladder | 34 | 0.57 |
fin_hang_loop | Sweet hangs onto the ladder loop | 240 | 4 |
fin_hang_r | Sweet sways right while holding the ladder | 34 | 0.57 |
fin_hang_slip | Sweet slips while hanging onto the ladder | 200 | 3.33 |
fin_jump_on | Sweet jumps on CJ's car | 336 | 5.6 |
fin_land_car | Sweet lands on CJ's car | 40 | 0.67 |
fin_land_die | Sweet lands in traffic and dies | 142 | 2.37 |
fin_legsup | Sweet pulls his legs while hanging on | 60 | 1 |
fin_legsup_l | Sweet sways left while pulling his legs | 30 | 0.5 |
fin_legsup_loop | Sweet pulls his legs while hanging on loop | 80 | 1.33 |
fin_legsup_r | Sweet sways right while pulling his legs | 30 | 0.5 |
fin_let_go | Sweet lets go of the ladder | 10 | 0.17 |
finale2 (8 animations) | |||
fin_cop1_climbout | Cop climbs out of the firetrack | 240 | 4 |
fin_cop1_fall | Cop falls off the firetrack ladder | 26 | 0.43 |
fin_cop1_loop | Cop hangs onto the ladder | 120 | 2 |
fin_cop1_shot | Cop is shot while on the ladder | 124 | 2.07 |
fin_cop1_swing | Cop swings while dead | 70 | 1.17 |
fin_cop2_climbout | Cop 2 climbs out of the firetrack | 320 | 5.33 |
fin_switch_p | Driver switches with passanger | 238 | 3.97 |
fin_switch_s | Passanger switches with driver | 130 | 2.17 |
flame (4 animations) | |||
flame_fire | Flamethrower firing animation | 48 | 0.8 |
flower_attack | Attacking with flowers | 48 | 0.8 |
flower_attack_m | Attacking with flowers | 74 | 1.23 |
flower_hit | Getting hit with flowers | 50 | 0.83 |
food (33 animations) | |||
eat_burger | Eating a burger | 300 | 5 |
eat_chicken | Eating chicken | 300 | 5 |
eat_pizza | Eating pizza | 300 | 5 |
eat_vomit_p | Vomiting | 480 | 8 |
eat_vomit_sk | Vomiting | 480 | 8 |
ff_dam_bkw | Getting hit from the back while sitting | 40 | 0.67 |
ff_dam_fwd | Getting hit from the front while sitting down | 40 | 0.67 |
ff_dam_left | Getting hit from the left while sitting | 40 | 0.67 |
ff_dam_right | Getting hit from the right while sitting | 40 | 0.67 |
ff_die_bkw | Dying while sitting down from the back | 40 | 0.67 |
ff_die_fwd | Dying while sitting down from the front | 40 | 0.67 |
ff_die_left | Dying while sitting down fron the left | 40 | 0.67 |
ff_die_right | Dying while sitting down from the right | 40 | 0.67 |
ff_sit_eat1 | Eating food while sitting down | 170 | 2.83 |
ff_sit_eat2 | Eating food while sitting down | 160 | 2.67 |
ff_sit_eat3 | Eating food while sitting down | 160 | 2.67 |
ff_sit_in | Sitting down at a table | 180 | 3 |
ff_sit_in_l | Taking a seat from the left | 120 | 2 |
ff_sit_in_r | Taking a seat from the right | 120 | 2 |
ff_sit_look | Looking while sitting down | 480 | 8 |
ff_sit_loop | Looking while sitting down loop | 160 | 2.67 |
ff_sit_out_180 | Standing up while doing a 180 | 170 | 2.83 |
ff_sit_out_l_180 | Standing up from the left and doing a 180 | 80 | 1.33 |
ff_sit_out_r_180 | Standing up from the right and doing a 180 | 80 | 1.33 |
shp_thank | Shop clerk thanks customer | 70 | 1.17 |
shp_tray_in | Shop owner pose start | 40 | 0.67 |
shp_tray_lift | Shop clerk lifts a tray up a counter | 100 | 1.67 |
shp_tray_lift_in | Shop clerk lifts a tray up a counter | 30 | 0.5 |
shp_tray_lift_loop | Shop clerk with a tray loop | 480 | 8 |
shp_tray_lift_out | Shop clerk lifts down a tray | 30 | 0.5 |
shp_tray_out | Shop owner pose end | 40 | 0.67 |
shp_tray_pose | Shop owner lean on table pose | 160 | 2.67 |
shp_tray_return | Shop clerk returns tray | 80 | 1.33 |
freeweights (9 animations) | |||
gym_barbell | Sitting down while lifting a dumbell | 142 | 2.37 |
gym_free_a | Standing while lifting up dumbells | 116 | 1.93 |
gym_free_b | Standing while lifting up dumbells | 140 | 2.33 |
gym_free_celebrate | Flexing muscles animation | 200 | 3.33 |
gym_free_down | Standing while lifting down dumbells | 34 | 0.57 |
gym_free_loop | Holding dumbells | 40 | 0.67 |
gym_free_pickup | Wiping hands then picking up dumbells | 190 | 3.17 |
gym_free_putdown | Putting down dumbells | 190 | 3.17 |
gym_free_up_smooth | Smooth dumbell lift animation | 60 | 1 |
gangs (33 animations) | |||
dealer_deal | Drug dealer dealing drugs animation | 70 | 1.17 |
dealer_idle | Drug dealer idle | 120 | 2 |
drnkbr_prtl | Gang drink bottle | 160 | 2.67 |
drnkbr_prtl_f | Gang drink bottle | 160 | 2.67 |
drugs_buy | Buying drugs from a dealer | 70 | 1.17 |
hndshkaa | Gang handshake | 240 | 4 |
hndshkba | Gang handshake | 140 | 2.33 |
hndshkca | Gang handshake | 200 | 3.33 |
hndshkcb | Gang handshake | 200 | 3.33 |
hndshkda | Gang handshake | 120 | 2 |
hndshkea | Gang handshake | 60 | 1 |
hndshkfa | Gang handshake | 250 | 4.17 |
hndshkfa_swt | Gang handshake | 250 | 4.17 |
invite_no | Gang refusing recruitment | 200 | 3.33 |
invite_yes | Gang accepting recruitment | 260 | 4.33 |
leanidle | Leaning idle | 60 | 1 |
leanin | Leaning | 60 | 1 |
leanout | Leaning end animation | 60 | 1 |
prtial_gngtlka | Gang talk | 240 | 4 |
prtial_gngtlkb | Lowrider gang talk | 88 | 1.47 |
prtial_gngtlkc | Lowrider gang talk | 90 | 1.5 |
prtial_gngtlkd | Lowrider gang talk | 148 | 2.47 |
prtial_gngtlke | Lowrider gang talk | 180 | 3 |
prtial_gngtlkf | Lowrider gang talk | 160 | 2.67 |
prtial_gngtlkg | Lowrider gang talk | 160 | 2.67 |
prtial_gngtlkh | Lowrider gang talk | 200 | 3.33 |
prtial_hndshk_01 | Gang handshake | 100 | 1.67 |
prtial_hndshk_biz_01 | Gang handshake | 140 | 2.33 |
shake_cara | Shoving a car | 100 | 1.67 |
shake_cark | Kicking a car | 76 | 1.27 |
shake_carsh | Full body slam against a car | 90 | 1.5 |
smkcig_prtl | Smoking animation | 450 | 7.5 |
smkcig_prtl_f | Smoking animation | 450 | 7.5 |
ghands (20 animations) | |||
gsign1 | Gang sign | 286 | 4.77 |
gsign1lh | High gang sign | 164 | 2.73 |
gsign2 | Gang sign | 128 | 2.13 |
gsign2lh | High gang sign | 140 | 2.33 |
gsign3 | Gang sign | 280 | 4.67 |
gsign3lh | High gang sign | 120 | 2 |
gsign4 | Gang sign | 250 | 4.17 |
gsign4lh | High gang sign | 280 | 4.67 |
gsign5 | Gang sign | 372 | 6.2 |
gsign5lh | High gang sign | 120 | 2 |
lhgsign1 | Gang sign | 120 | 2 |
lhgsign2 | Gang sign | 120 | 2 |
lhgsign3 | Gang sign | 120 | 2 |
lhgsign4 | Gang sign | 120 | 2 |
lhgsign5 | Gang sign | 120 | 2 |
rhgsign1 | Gang sign | 120 | 2 |
rhgsign2 | Gang sign | 120 | 2 |
rhgsign3 | Gang sign | 120 | 2 |
rhgsign4 | Gang sign | 120 | 2 |
rhgsign5 | Gang sign | 120 | 2 |
ghetto_db (7 animations) | |||
gdb_car2_ply | CJ's animation inside the car | 570 | 9.5 |
gdb_car2_smo | Big Smoke's animation inside the car | 570 | 9.5 |
gdb_car2_swe | Sweet's animation inside the car | 570 | 9.5 |
gdb_car_ply | CJ's animation inside the car | 800 | 13.33 |
gdb_car_ryd | Ryder's animation inside the car | 800 | 13.33 |
gdb_car_smo | Big Smoke's animation inside the car | 800 | 13.33 |
gdb_car_swe | Sweet's animation inside the car | 800 | 13.33 |
goggles (1 animation) | |||
goggles_put_on | Putting on/off NVG goggles | 48 | 0.8 |
graffiti (2 animations) | |||
graffiti_chkout | Putting away a graffiti can | 280 | 4.67 |
spraycan_fire | Spraying with a spray can | 140 | 2.33 |
graveyard (3 animations) | |||
mrnf_loop | Female mourner loop | 280 | 4.67 |
mrnm_loop | Male mourner loop | 160 | 2.67 |
prst_loopa | Graveyard priest loop | 240 | 4 |
grenade (3 animations) | |||
weapon_start_throw | Start throw animation | 12 | 0.2 |
weapon_throw | Grenade/Molotov high throw | 52 | 0.87 |
weapon_throwu | Grenade/Moltotov toss | 40 | 0.67 |
gymnasium (24 animations) | |||
gymshadowbox | Boxing animation | 306 | 5.1 |
gym_bike_celebrate | Celebrating after finishing bike workout | 116 | 1.93 |
gym_bike_fast | Peddling fast on a gym bike | 24 | 0.4 |
gym_bike_faster | Peddling faster on a gym bike | 24 | 0.4 |
gym_bike_getoff | Getting off a gym bike | 100 | 1.67 |
gym_bike_geton | Getting on a gym bike | 100 | 1.67 |
gym_bike_pedal | Peddling on a gym bike | 24 | 0.4 |
gym_bike_slow | Peddling on a gym bike slowly | 26 | 0.43 |
gym_bike_still | Staying still on a gym bike | 100 | 1.67 |
gym_jog_falloff | Falling off a treadmill | 130 | 2.17 |
gym_shadowbox | Boxing animation | 306 | 5.1 |
gym_tread_celebrate | Celebrating after finishing treadmill workout | 150 | 2.5 |
gym_tread_falloff | Falling off a treadmill | 120 | 2 |
gym_tread_getoff | Getting off a treadmill | 200 | 3.33 |
gym_tread_geton | Getting on a treadmill | 150 | 2.5 |
gym_tread_jog | Jogging on a treadmill | 46 | 0.77 |
gym_tread_sprint | Sprinting on a treadmill | 40 | 0.67 |
gym_tread_tired | Tired while on a treadmill | 80 | 1.33 |
gym_tread_walk | Walking on a treadmill | 64 | 1.07 |
gym_walk_falloff | Falling off a treadmill | 200 | 3.33 |
pedals_fast | Peddling fast on a gym bike | 24 | 0.4 |
pedals_med | Peddling in medium speed on a gym bike | 24 | 0.4 |
pedals_slow | Peddling slow on a gym bike | 26 | 0.43 |
pedals_still | Stay still on a gym bike | 26 | 0.43 |
haircuts (13 animations) | |||
brb_beard_01 | Barber beard animation | 270 | 4.5 |
brb_buy | Buying haircut animation | 250 | 4.17 |
brb_cut | Barber cutting hair animation | 102 | 1.7 |
brb_cut_in | Start of barber cutting hair animation | 50 | 0.83 |
brb_cut_out | Barber showing off hair animation | 80 | 1.33 |
brb_hair_01 | Admiring haircut | 230 | 3.83 |
brb_hair_02 | Admiring haircut | 270 | 4.5 |
brb_in | Barber start animation | 80 | 1.33 |
brb_loop | Barber loop animation | 160 | 2.67 |
brb_out | Barber end animation | 40 | 0.67 |
brb_sit_in | Sitting on barber's chair | 124 | 2.07 |
brb_sit_loop | Sitting on barber's chair loop | 420 | 7 |
brb_sit_out | Getting off the barber's chair | 180 | 3 |
heist9 (10 animations) | |||
cas_g2_gasko | Choking on gas animation | 200 | 3.33 |
swt_wllpk_l | Peeking left from cover | 160 | 2.67 |
swt_wllpk_l_back | Going back into cover from left | 30 | 0.5 |
swt_wllpk_r | Peeking right from cover | 220 | 3.67 |
swt_wllpk_r_back | Going back into cover from right | 26 | 0.43 |
swt_wllshoot_in_l | Taking cover on left side | 60 | 1 |
swt_wllshoot_in_r | Taking cover on right side | 78 | 1.3 |
swt_wllshoot_out_l | Going back to left cover | 120 | 2 |
swt_wllshoot_out_r | Going back to right cover | 86 | 1.43 |
use_swipecard | Swiping access card | 70 | 1.17 |
int_house (10 animations) | |||
bed_in_l | Getting into bed on the left | 200 | 3.33 |
bed_in_r | Getting into bed on the right | 200 | 3.33 |
bed_loop_l | Sleeping on the left side of the bed loop | 200 | 3.33 |
bed_loop_r | Sleeping on the right side of the bed loop | 200 | 3.33 |
bed_out_l | Getting out of bed on the left | 200 | 3.33 |
bed_out_r | Getting out of bed on the right | 200 | 3.33 |
lou_in | Sitting down on a sofa | 110 | 1.83 |
lou_loop | Sitting loop | 200 | 3.33 |
lou_out | Getting up from a sofa | 120 | 2 |
wash_up | Washing hands at the sink | 180 | 3 |
int_office (10 animations) | |||
ff_dam_fwd | Getting hit from the front while sitting down | 40 | 0.67 |
off_sit_2idle_180 | Getting up and doing a 180 | 170 | 2.83 |
off_sit_bored_loop | Sitting while bored on a chair | 170 | 2.83 |
off_sit_crash | Slamming keyboard while sitting | 200 | 3.33 |
off_sit_drink | Drinking while sitting down | 250 | 4.17 |
off_sit_idle_loop | Sitting down loop | 124 | 2.07 |
off_sit_in | Taking a sit | 166 | 2.77 |
off_sit_read | Reading while sitting | 200 | 3.33 |
off_sit_type_loop | Typing on a keyboard while sitting loop | 200 | 3.33 |
off_sit_watch | Checking your watch while sitting | 120 | 2 |
int_shop (8 animations) | |||
shop_cashier | Opening up the register | 400 | 6.67 |
shop_in | Start of opening up register animation | 60 | 1 |
shop_looka | Looking at an item in register | 120 | 2 |
shop_lookb | Looking at an item in register | 180 | 3 |
shop_loop | Handling the register | 120 | 2 |
shop_out | End animation for register handling | 80 | 1.33 |
shop_pay | Taking out money and putting on the counter | 400 | 6.67 |
shop_shelf | Taking out an item from a shelf | 140 | 2.33 |
jst_buisness (4 animations) | |||
girl_01 | Girl sitting animation | 200 | 3.33 |
girl_02 | Girl sitting animation | 680 | 11.33 |
player_01 | CJ's animation from "Just Business" | 1490 | 24.83 |
smoke_01 | Big smoke's anim from "Just Business" | 1500 | 25 |
kart (4 animations) | |||
kart_getin_lhs | Getting into a kart from the left | 50 | 0.83 |
kart_getin_rhs | Getting into a kart from the right | 50 | 0.83 |
kart_getout_lhs | Getting out of a kart from the left | 50 | 0.83 |
kart_getout_rhs | Getting out of a kart from the right | 50 | 0.83 |
kissing (15 animations) | |||
bd_gf_wave | Girlfriend wave | 304 | 5.07 |
gfwave2 | Girlfriend wave | 160 | 2.67 |
gf_carargue_01 | Arguing inside a car | 300 | 5 |
gf_carargue_02 | Arguing inside a car | 300 | 5 |
gf_carspot | Spotting someone while sitting in a car | 300 | 5 |
gf_streetargue_01 | Arguing in the street | 300 | 5 |
gf_streetargue_02 | Arguing in the street | 300 | 5 |
gift_get | Receiving a gift | 320 | 5.33 |
gift_give | Giving a gift | 320 | 5.33 |
grlfrd_kiss_01 | Girlfriend kissing animation | 250 | 4.17 |
grlfrd_kiss_02 | Girlfriend kissing animation | 346 | 5.77 |
grlfrd_kiss_03 | Girlfriend kissing animation | 420 | 7 |
playa_kiss_01 | Player kissing animation | 300 | 5 |
playa_kiss_02 | Player kissing animation | 346 | 5.77 |
playa_kiss_03 | Player kissing animation | 420 | 7 |
knife (16 animations) | |||
kill_knife_ped_damage | Getting throat slit from behind | 134 | 2.23 |
kill_knife_ped_die | Dying from a stealth kill | 116 | 1.93 |
kill_knife_player | Slitting throat from behind | 160 | 2.67 |
kill_partial | Killing with a knife from behind | 2 | 0.03 |
knife_1 | Knife swing | 60 | 1 |
knife_2 | Knife swing | 56 | 0.93 |
knife_3 | Knife swing | 52 | 0.87 |
knife_4 | Knife swing | 54 | 0.9 |
knife_block | Knife block | 28 | 0.47 |
knife_g | Stabbing downed opponent with a knife | 54 | 0.9 |
knife_hit_1 | Getting hit by a knife | 34 | 0.57 |
knife_hit_2 | Getting hit by a knife | 38 | 0.63 |
knife_hit_3 | Getting hit by a knife | 96 | 1.6 |
knife_idle | Knife idle | 78 | 1.3 |
knife_part | Knife parting animation | 32 | 0.53 |
weapon_knifeidle | Knife idle | 78 | 1.3 |
lapdan1 (2 animations) | |||
lapdan_d | Stripper lapdance | 3088 | 51.47 |
lapdan_p | Stripper lapdance | 3088 | 51.47 |
lapdan2 (2 animations) | |||
lapdan_d | Stripper lapdance | 3088 | 51.47 |
lapdan_p | Stripper lapdance | 3088 | 51.47 |
lapdan3 (2 animations) | |||
lapdan_d | Stripper lapdance | 3088 | 51.47 |
lapdan_p | Stripper lapdance | 3088 | 51.47 |
lowrider (39 animations) | |||
f_smklean_loop | Female smoking and leaning loop | 240 | 4 |
lrgirl_bdbnce | Bounching while sitting on top of a car seat | 160 | 2.67 |
lrgirl_hair | Stroking hair while sitting on top of a car seat | 140 | 2.33 |
lrgirl_hurry | Sitting in a car and signalling to hurry up | 170 | 2.83 |
lrgirl_idleloop | Sitting in a car loop | 130 | 2.17 |
lrgirl_idle_to_l0 | Sitting in a lowrider | 130 | 2.17 |
lrgirl_l0_bnce | Bounching while sitting in a lowrider | 40 | 0.67 |
lrgirl_l0_loop | Sitting in a lowrider loop | 120 | 2 |
lrgirl_l0_to_l1 | Getting up and sitting on top of the car seat | 220 | 3.67 |
lrgirl_l12_to_l0 | Sitting back down on the car's seat | 120 | 2 |
lrgirl_l1_bnce | Bounching while sitting on top of a car seat | 40 | 0.67 |
lrgirl_l1_loop | Sitting on top of the car's seat loop | 120 | 2 |
lrgirl_l1_to_l2 | Sitting on top of a car's seat while cheering | 80 | 1.33 |
lrgirl_l2_bnce | Bounching on top of a car's seat | 40 | 0.67 |
lrgirl_l2_loop | Sitting on top of a car's seat loop | 90 | 1.5 |
lrgirl_l2_to_l3 | Leaning on a lowrider's windshield | 90 | 1.5 |
lrgirl_l345_to_l1 | Going back on top of a car's seat | 60 | 1 |
lrgirl_l3_bnce | Bounching on a lowrider while holding the windshield | 40 | 0.67 |
lrgirl_l3_loop | Holding a lowrider's windshield loop | 120 | 2 |
lrgirl_l3_to_l4 | Holding a lowrider's windshield while cheering | 40 | 0.67 |
lrgirl_l4_bnce | Bounching while holding a lowrider's windshield | 40 | 0.67 |
lrgirl_l4_loop | Holding a lowrider's windshield loop | 140 | 2.33 |
lrgirl_l4_to_l5 | Holding a lowrider's windshield with one hand | 60 | 1 |
lrgirl_l5_bnce | Bounching while holding a lowrider's windshield with one hand | 50 | 0.83 |
lrgirl_l5_loop | Holding a lowrider's windshield with one hand loop | 100 | 1.67 |
m_smklean_loop | Male smoking and leaning loop | 300 | 5 |
m_smkstnd_loop | Male smoking and leaning loop | 320 | 5.33 |
prtial_gngtlkb | Lowrider gang talk | 88 | 1.47 |
prtial_gngtlkc | Lowrider gang talk | 90 | 1.5 |
prtial_gngtlkd | Lowrider gang talk | 148 | 2.47 |
prtial_gngtlke | Lowrider gang talk | 180 | 3 |
prtial_gngtlkf | Lowrider gang talk | 160 | 2.67 |
prtial_gngtlkg | Lowrider gang talk | 160 | 2.67 |
prtial_gngtlkh | Lowrider gang talk | 200 | 3.33 |
rap_a_loop | Rapping animation loop | 160 | 2.67 |
rap_b_loop | Rapping animation loop | 160 | 2.67 |
rap_c_loop | Rapping animation loop | 180 | 3 |
sit_relaxed | Relaxing while sitting in car | 2 | 0.03 |
tap_hand | Tapping hand on window (left side) | 2 | 0.03 |
md_chase (25 animations) | |||
carhit_hangon | Cop hanging on a windshield | 92 | 1.53 |
carhit_tumble | Cop hanging on a windshield | 122 | 2.03 |
donutdrop | 90 | 1.5 | |
fen_choppa_l1 | 86 | 1.43 | |
fen_choppa_l2 | 78 | 1.3 | |
fen_choppa_l3 | 78 | 1.3 | |
fen_choppa_r1 | 78 | 1.3 | |
fen_choppa_r2 | 78 | 1.3 | |
fen_choppa_r3 | 78 | 1.3 | |
hangon_stun_loop | Stunned while hanging on a windshield | 280 | 4.67 |
hangon_stun_turn | Turning while hanging on a windshield | 240 | 4 |
md_bike_2_hang | Tumbling and hanging on a car's bumper | 82 | 1.37 |
md_bike_jmp_bl | Jumping from a bike onto a car from the left | 66 | 1.1 |
md_bike_jmp_f | Jumping from a bike onto a car from the right | 60 | 1 |
md_bike_lnd_bl | Landing on top of a car from the left | 54 | 0.9 |
md_bike_lnd_die_bl | Dying on top of a car from the left | 92 | 1.53 |
md_bike_lnd_die_f | Dying on top of a car from the right | 48 | 0.8 |
md_bike_lnd_f | Landing on top of a car from the right | 70 | 1.17 |
md_bike_lnd_roll | Rolling into traffic from the left | 162 | 2.7 |
md_bike_lnd_roll_f | Rolling into traffic from the right | 62 | 1.03 |
md_bike_punch | Punching the player while on the roof | 110 | 1.83 |
md_bike_punch_f | Punching the player while on the roof | 110 | 1.83 |
md_bike_shot_f | Getting shot off a car's roof | 80 | 1.33 |
md_hang_lnd_roll | Rolling into traffic death animation | 162 | 2.7 |
md_hang_loop | Hanging at the back of a car loop | 60 | 1 |
md_end (8 animations) | |||
end_sc1_ply | CJ's relief animation | 300 | 5 |
end_sc1_ryd | Ryder's relief animation | 300 | 5 |
end_sc1_smo | Big Smoke's relief animation | 300 | 5 |
end_sc1_swe | Sweet's relief animation | 300 | 5 |
end_sc2_ply | CJ's end animation | 540 | 9 |
end_sc2_ryd | Ryder's end animation | 540 | 9 |
end_sc2_smo | Big Smoke's end animation | 540 | 9 |
end_sc2_swe | Sweet's end animation | 540 | 9 |
medic (1 animation) | |||
cpr | Medic performing CPR | 500 | 8.33 |
misc (41 animations) | |||
bitchslap | Bitch slapping animation | 70 | 1.17 |
bmx_celebrate | BMX celebrate animation | 94 | 1.57 |
bmx_comeon | Signalling to come on on BMX | 46 | 0.77 |
bmx_idleloop_01 | BMX idle | 200 | 3.33 |
bmx_idleloop_02 | BMX idle | 400 | 6.67 |
bmx_talkleft_in | BMX talk | 40 | 0.67 |
bmx_talkleft_loop | BMX talking loop | 400 | 6.67 |
bmx_talkleft_out | BMX talk end | 40 | 0.67 |
bmx_talkright_in | BMX talk | 40 | 0.67 |
bmx_talkright_loop | BMX talking loop | 440 | 7.33 |
bmx_talkright_out | BMX talk end | 40 | 0.67 |
bng_wndw | Banging on a window | 440 | 7.33 |
bng_wndw_02 | Talking through a window | 440 | 7.33 |
case_pickup | Picking up a case | 60 | 1 |
door_jet * | 320 | 5.33 | |
grab_l | Grabbing from the left | 24 | 0.4 |
grab_r | Grabbing from the right | 24 | 0.4 |
hiker_pose | Signalling for a taxi from the right | 20 | 0.33 |
hiker_pose_l | Signalling for a taxi from the left | 20 | 0.33 |
idle_chat_02 | Idle chat | 434 | 7.23 |
kat_throw_k | Throwing a katana and challenging to a fight | 200 | 3.33 |
kat_throw_o * | 200 | 3.33 | |
kat_throw_p | Getting a katana and preparing for a fight | 200 | 3.33 |
pass_rifle_o * | 80 | 1.33 | |
pass_rifle_ped | Passing a rifle | 80 | 1.33 |
pass_rifle_ply | Receiving a rifle | 80 | 1.33 |
pickup_box | Picking up a box | 24 | 0.4 |
plane_door * | 320 | 5.33 | |
plane_exit | CJ's plane exit animation | 320 | 5.33 |
plane_hijack | Hijacking a plane | 320 | 5.33 |
plunger_01 | Detonating a bomb with a plunger | 200 | 3.33 |
plyrlean_loop | Leaning loop | 160 | 2.67 |
plyr_shkhead | Facepalm animation | 100 | 1.67 |
run_dive | Ryder's diving animation | 496 | 8.27 |
scratchballs_01 | Scratching crotch | 500 | 8.33 |
seat_lr | Sitting and looking back | 220 | 3.67 |
seat_talk_01 | Talking while sitting down | 220 | 3.67 |
seat_talk_02 | Talking while sitting down | 200 | 3.33 |
seat_watch | Checking watch while sitting down | 140 | 2.33 |
smalplane_door * | 380 | 6.33 | |
smlplane_door * | 320 | 5.33 | |
mtb (18 animations) | |||
mtb_back | mtn, mountain, bike, bicycle | 6 | 0.1 |
mtb_bunnyhop | Muntain bike bunny hop | 20 | 0.33 |
mtb_drivebyft | Mountain bike drive by front | 12 | 0.2 |
mtb_driveby_lhs | Mountain bike drive by left | 12 | 0.2 |
mtb_driveby_rhs | Mountain bike drive by right | 12 | 0.2 |
mtb_fwd | Mountain bike lean front | 12 | 0.2 |
mtb_getoffback | Bailing from a Mountain bike at high speed | 92 | 1.53 |
mtb_getofflhs | Getting off a Mountain bike from the left | 44 | 0.73 |
mtb_getoffrhs | Getting off a Mountain bike from the right | 44 | 0.73 |
mtb_jumponl | Getting on a Mountain bike from the left | 48 | 0.8 |
mtb_jumponr | Getting on a Mountain bike from the right | 50 | 0.83 |
mtb_left | Mountain bike sway left | 8 | 0.13 |
mtb_pedal | Mountain bike pedal | 40 | 0.67 |
mtb_pushes | Mountain bike reverse | 48 | 0.8 |
mtb_ride | Mountain bike riding | 2 | 0.03 |
mtb_right | Mountain bike sway right | 8 | 0.13 |
mtb_sprint | Mountain bike sprint | 48 | 0.8 |
mtb_still | Mountain bike still riding | 2 | 0.03 |
muscular (17 animations) | |||
msclewalkst_armed | Muscle CJ walk start with a weapon | 12 | 0.2 |
msclewalkst_csaw | Muscle CJ walk start with a chainsaw | 12 | 0.2 |
mscle_rckt_run | Muscle CJ rocket run | 48 | 0.8 |
mscle_rckt_walkst | Muscle CJ rocket walk start | 12 | 0.2 |
mscle_run_csaw | Muscle CJ run with a chainsaw | 48 | 0.8 |
muscleidle | Muscle CJ idle | 90 | 1.5 |
muscleidle_armed | Muscle CJ idle with a weapon | 90 | 1.5 |
muscleidle_csaw | Muscle CJ idle with a chainsaw | 90 | 1.5 |
muscleidle_rocket | Muscle CJ idle with a rocket launcher | 90 | 1.5 |
musclerun | Muscle CJ run | 48 | 0.8 |
musclerun_armed | Muscle CJ run with a weapon | 48 | 0.8 |
musclesprint | Muscle CJ sprint | 34 | 0.57 |
musclewalk | Muscle CJ walk | 64 | 1.07 |
musclewalkstart | Muscle CJ start walk | 16 | 0.27 |
musclewalk_armed | Muscle CJ walk with a weapon | 64 | 1.07 |
musclewalk_csaw | Muscle CJ walk with a chainsaw | 64 | 1.07 |
musclewalk_rocket | Muscle CJ walk with a rocket launcher | 64 | 1.07 |
nevada (2 animations) | |||
nevada_getin | Getting into a Nevada plane anim | 112 | 1.87 |
nevada_getout | Getting out of a Nevada plane anim | 56 | 0.93 |
on_lookers (29 animations) | |||
lkaround_in | Looking around animation | 20 | 0.33 |
lkaround_loop | Looking around loop | 420 | 7 |
lkaround_out | End of looking around animation | 20 | 0.33 |
lkup_in | Looking up animation | 100 | 1.67 |
lkup_loop | Looking up loop | 320 | 5.33 |
lkup_out | End of looking up animation | 60 | 1 |
lkup_point | Looking and pointing up | 200 | 3.33 |
panic_cower | Cowering in fear | 400 | 6.67 |
panic_hide | Panicking and hiding | 380 | 6.33 |
panic_in | Start of panicking animation | 50 | 0.83 |
panic_loop | Panicking loop | 100 | 1.67 |
panic_out | End of panicking animation | 40 | 0.67 |
panic_point | Pointing forward while panicking | 360 | 6 |
panic_shout | Shouting while panicking | 520 | 8.67 |
pointup_in | Start of pointing animation | 60 | 1 |
pointup_loop | Pointing up animation loop | 160 | 2.67 |
pointup_out | End of pointing animation | 60 | 1 |
pointup_shout | Shouting while looking up | 180 | 3 |
point_in | Start of pointing animation | 30 | 0.5 |
point_loop | Pointing forward loop | 180 | 3 |
point_out | End of pointing animation | 20 | 0.33 |
shout_01 | Cheering animation | 160 | 2.67 |
shout_02 | Cheering animation | 240 | 4 |
shout_in | Start of shouting animation | 100 | 1.67 |
shout_loop | Shouting loop | 120 | 2 |
shout_out | End of shouting animation | 20 | 0.33 |
wave_in | Start of wave animation | 50 | 0.83 |
wave_loop | Waving loop | 90 | 1.5 |
wave_out | End of wave animation | 50 | 0.83 |
otb (11 animations) | |||
betslp_in | Start of writing on table animation | 80 | 1.33 |
betslp_lkabt | Writing on a table | 160 | 2.67 |
betslp_loop | Writing on a table | 160 | 2.67 |
betslp_out | End of writing on table animation | 60 | 1 |
betslp_tnk | Writing on a table and thinking | 336 | 5.6 |
wtchrace_cmon | Watching a horse race while cheering | 300 | 5 |
wtchrace_in | Start of watching a horse race animation | 100 | 1.67 |
wtchrace_loop | Watching a horse race loop | 160 | 2.67 |
wtchrace_lose | Losing at a horse race bet | 240 | 4 |
wtchrace_out | End of watching a horse race animation | 60 | 1 |
wtchrace_win | Winning a horse race bet | 260 | 4.33 |
parachute (22 animations) | |||
fall_skydive | Skydiving animation | 80 | 1.33 |
fall_skydive_accel | Skydiving acceleration | 80 | 1.33 |
fall_skydive_die | Skydiving fall death animation | 60 | 1 |
fall_skydive_l | Skydiving sway left | 80 | 1.33 |
fall_skydive_r | Skydiving sway right | 80 | 1.33 |
para_decel | Parachute gliding with knees up | 120 | 2 |
para_decel_o * | Turn yourself into a buggy mess | 120 | 2 |
para_float | Parachute gliding with knees down | 120 | 2 |
para_float_o * | Turn yourself into a buggy mess | 120 | 2 |
para_land | Landing with a parchute | 100 | 1.67 |
para_land_o * | Turn yourself into a buggy mess | 130 | 2.17 |
para_land_water | Landing with a parachute in water | 140 | 2.33 |
para_land_water_o * | Turn yourself into a buggy mess | 130 | 2.17 |
para_open | Opening parachute animation | 170 | 2.83 |
para_open_o * | Turn yourself into a buggy mess | 140 | 2.33 |
para_rip_land_o * | Turn yourself into a buggy mess | 54 | 0.9 |
para_rip_loop_o * | Turn yourself into a buggy mess | 60 | 1 |
para_rip_o * | Turn yourself into a buggy mess | 14 | 0.23 |
para_steerl | Parachute steer left | 120 | 2 |
para_steerl_o * | Turn yourself into a buggy mess | 120 | 2 |
para_steerr | Parachute steer right | 120 | 2 |
para_steerr_o * | Turn yourself into a buggy mess | 120 | 2 |
park (3 animations) | |||
tai_chi_in | Starting tai-chi | 130 | 2.17 |
tai_chi_loop | Tai-chi loop | 720 | 12 |
tai_chi_out | Finishing tai-chi | 50 | 0.83 |
paulnmac (12 animations) | |||
piss_in | Pissing animation start | 540 | 9 |
piss_loop | Pissing loop | 400 | 6.67 |
piss_out | Finish pissing animation | 660 | 11 |
pnm_argue1_a | Paul and Maccer arguing | 260 | 4.33 |
pnm_argue1_b | Paul and Maccer arguing | 260 | 4.33 |
pnm_argue2_a | Paul and Maccer arguing | 260 | 4.33 |
pnm_argue2_b | Paul and Maccer arguing | 260 | 4.33 |
pnm_loop_a | Paul and Maccer loop animation | 320 | 5.33 |
pnm_loop_b | Paul and Maccer loop animation | 320 | 5.33 |
wank_in | Maccer touching himself | 440 | 7.33 |
wank_loop | Maccer wanking loop | 160 | 2.67 |
wank_out | Maccer finishing up | 700 | 11.67 |
ped (294 animations) | |||
abseil | Abseiling down a rope | 2 | 0.03 |
arrestgun | Arresting with a gun animation | 40 | 0.67 |
atm | Using an ATM | 730 | 12.17 |
bike_elbowl | Bike elbow left | 58 | 0.97 |
bike_elbowr | Bike elbow right | 58 | 0.97 |
bike_fallr | Falling off a bike | 98 | 1.63 |
bike_fall_off | Falling off a bike | 64 | 1.07 |
bike_pickupl | Picking up a bike from the left | 64 | 1.07 |
bike_pickupr | Picking up a bike from the right | 64 | 1.07 |
bike_pullupl | Pulling a bike from the left | 60 | 1 |
bike_pullupr | Pulling a bike from the right | 60 | 1 |
bomber | Bomber animation | 36 | 0.6 |
car_alignhi_lhs | Jumping and aligning from the left | 44 | 0.73 |
car_alignhi_rhs | Jumping and aligning from the right | 44 | 0.73 |
car_align_lhs | Aligning to car on the left | 8 | 0.13 |
car_align_rhs | Aligning to car on the right | 8 | 0.13 |
car_closedoorl_lhs | Closing a car's door from the left | 36 | 0.6 |
car_closedoorl_rhs | Closing a car's door from the right | 24 | 0.4 |
car_closedoor_lhs | Closing a car's door from the left | 36 | 0.6 |
car_closedoor_rhs | Closing a car's door from the right | 24 | 0.4 |
car_close_lhs | Close car door on the left | 44 | 0.73 |
car_close_rhs | Close car door on the right | 44 | 0.73 |
car_crawloutrhs | Crawl outside of a flipped car | 130 | 2.17 |
car_dead_lhs | Dead inside a car on the left | 2 | 0.03 |
car_dead_rhs | Dead inside a car on the right | 2 | 0.03 |
car_doorlocked_lhs | Car door locked on the left | 80 | 1.33 |
car_doorlocked_rhs | Car door locked on the right | 76 | 1.27 |
car_fallout_lhs | Bail from a car on the left | 34 | 0.57 |
car_fallout_rhs | Bail from a car on the right | 34 | 0.57 |
car_getinl_lhs | Get into a car from the left | 60 | 1 |
car_getinl_rhs | Get into a car from the right | 60 | 1 |
car_getin_lhs | Get into a car from the left | 60 | 1 |
car_getin_rhs | Get into a car from the right | 60 | 1 |
car_getoutl_lhs | Getting out of a car from the left | 56 | 0.93 |
car_getoutl_rhs | Getting out of a car from the right | 60 | 1 |
car_getout_lhs | Getting out of a car from the left | 68 | 1.13 |
car_getout_rhs | Getting out of a car from the left | 48 | 0.8 |
car_hookertalk | Hooker talk in car | 258 | 4.3 |
car_jackedlhs | Jacking a car from the left | 174 | 2.9 |
car_jackedrhs | Jacking a car from the right | 206 | 3.43 |
car_jumpin_lhs | Entering a vortex from the left | 60 | 1 |
car_lb | Car driveby on the left | 14 | 0.23 |
car_lb_pro | Car driveby on the left | 6 | 0.1 |
car_lb_weak | Car driveby on the left | 14 | 0.23 |
car_ljackedlhs | Getting jacked from the left | 214 | 3.57 |
car_ljackedrhs | Getting jacked from the right | 208 | 3.47 |
car_lshuffle_rhs | Shuffling to the driver's sit | 24 | 0.4 |
car_lsit | Sitting in a car | 2 | 0.03 |
car_open_lhs | Opening door from the left | 66 | 1.1 |
car_open_rhs | Opening door from the right | 66 | 1.1 |
car_pulloutl_lhs | Pulling out a passanger from the left | 176 | 2.93 |
car_pulloutl_rhs | Pulling out the driver on the right | 176 | 2.93 |
car_pullout_lhs | Pulling out a passanger from the left | 138 | 2.3 |
car_pullout_rhs | Pulling out a passanger from the right | 168 | 2.8 |
car_qjacked | Getting jacked from the left | 198 | 3.3 |
car_rolldoor | Closing car door animation | 36 | 0.6 |
car_rolldoorlo | Closing car door animation | 36 | 0.6 |
car_rollout_lhs | Bailing out of a car from the left | 98 | 1.63 |
car_rollout_rhs | Bailing out of a car from the right | 76 | 1.27 |
car_shuffle_rhs | Shuffling to the right side | 24 | 0.4 |
car_sit | Sitting inside a car | 2 | 0.03 |
car_sitp | Sitting inside a car | 2 | 0.03 |
car_sitplo | Sitting inside a car | 2 | 0.03 |
car_sit_pro | Sitting inside a car | 2 | 0.03 |
car_sit_weak | Sitting inside a car | 2 | 0.03 |
car_tune_radio | Changing radio station in a car | 38 | 0.63 |
climb_idle | Hanging onto a wall idle | 48 | 0.8 |
climb_jump | Jumping and hanging onto a wall | 34 | 0.57 |
climb_jump2fall | Letting go after hanging | 2 | 0.03 |
climb_jump_b | Vaulting over a wall | 58 | 0.97 |
climb_pull | Pulling self over object | 52 | 0.87 |
climb_stand | Standing after pulling | 48 | 0.8 |
climb_stand_finish | Standing after pulling | 12 | 0.2 |
cower | Cowering in fear animation | 48 | 0.8 |
crouch_roll_l | Left crouch roll | 56 | 0.93 |
crouch_roll_r | Right crouch roll | 56 | 0.93 |
dam_arml_frmbk | Getting shot in the left arm | 50 | 0.83 |
dam_arml_frmft | Getting shot in the left arm | 50 | 0.83 |
dam_arml_frmlt | Getting shot in the left arm | 40 | 0.67 |
dam_armr_frmbk | Getting shot in the right arm | 50 | 0.83 |
dam_armr_frmft | Getting shot in the right arm | 30 | 0.5 |
dam_armr_frmrt | Getting shot in the right arm | 16 | 0.27 |
dam_legl_frmbk | Getting shot in the left leg | 50 | 0.83 |
dam_legl_frmft | Getting shot in the left leg | 50 | 0.83 |
dam_legl_frmlt | Getting shot in the left leg | 50 | 0.83 |
dam_legr_frmbk | Getting shot in the right leg | 50 | 0.83 |
dam_legr_frmft | Getting shot in the right leg | 50 | 0.83 |
dam_legr_frmrt | Getting shot in the right leg | 50 | 0.83 |
dam_stomach_frmbk | Getting shot in the stomach | 50 | 0.83 |
dam_stomach_frmft | Getting shot in the stomach | 50 | 0.83 |
dam_stomach_frmlt | Getting shot in the stomach | 50 | 0.83 |
dam_stomach_frmrt | Getting shot in the stomach | 50 | 0.83 |
door_lhinge_o * | Buggy animation | 64 | 1.07 |
door_rhinge_o * | Buggy animation | 64 | 1.07 |
drivebyl_l | Drive by left | 12 | 0.2 |
drivebyl_r | Drive by right | 12 | 0.2 |
driveby_l | Drive by left | 12 | 0.2 |
driveby_r | Drive by right | 12 | 0.2 |
drive_boat | Boat driving | 2 | 0.03 |
drive_boat_back | Reversing with a boat | 6 | 0.1 |
drive_boat_l | Steering boat left | 6 | 0.1 |
drive_boat_r | Steering boat right | 6 | 0.1 |
drive_l | Steering left | 8 | 0.13 |
drive_lo_l | Steering left | 8 | 0.13 |
drive_lo_r | Steering right | 8 | 0.13 |
drive_l_pro | Steering left with high skill | 8 | 0.13 |
drive_l_pro_slow | Steering left with high skill | 8 | 0.13 |
drive_l_slow | Steering left | 8 | 0.13 |
drive_l_weak | Steering left with low skill | 8 | 0.13 |
drive_l_weak_slow | Steering left with low skill | 8 | 0.13 |
drive_r | Steering right | 8 | 0.13 |
drive_r_pro | Steering right with high skill | 8 | 0.13 |
drive_r_pro_slow | Steering right with high skill | 8 | 0.13 |
drive_r_slow | Steering right | 8 | 0.13 |
drive_r_weak | Steering right with low skill | 8 | 0.13 |
drive_r_weak_slow | Steering right with low skill | 8 | 0.13 |
drive_truck | Truck driving animation | 2 | 0.03 |
drive_truck_back | Reversing with a truck | 6 | 0.1 |
drive_truck_l | Steering left with a truck | 8 | 0.13 |
drive_truck_r | Steering right with a truck | 8 | 0.13 |
drown | Drowning animation | 150 | 2.5 |
duck_cower | Cowering animation | 48 | 0.8 |
endchat_01 | End of chatting animation | 120 | 2 |
endchat_02 | End of chatting animation | 120 | 2 |
endchat_03 | Wave animation | 140 | 2.33 |
ev_dive | Dive away from danger | 140 | 2.33 |
ev_step | Stepping away from danger | 64 | 1.07 |
facanger | Anger face animation | 8 | 0.13 |
facgum | Chewing gum animation | 62 | 1.03 |
facsurp | Face talk animation | 8 | 0.13 |
facsurpm | Face talk animation | 8 | 0.13 |
factalk | Face talk animation | 140 | 2.33 |
facurios | Curious face animation | 8 | 0.13 |
fall_back | Falling while facing up | 44 | 0.73 |
fall_collapse | Absorbing damage from low fall | 60 | 1 |
fall_fall | Falling animation | 44 | 0.73 |
fall_front | Falling while facing down | 44 | 0.73 |
fall_glide | Fall gliding | 48 | 0.8 |
fall_land | Soft impack from fall | 28 | 0.47 |
fall_skydive | Skydiving animation | 80 | 1.33 |
fight2idle | Fighting idle | 20 | 0.33 |
fighta_1 | Punch animation | 26 | 0.43 |
fighta_2 | Punch animation | 46 | 0.77 |
fighta_3 | Punch animation | 52 | 0.87 |
fighta_block | Punch block | 28 | 0.47 |
fighta_g | Kicking downed opponent | 56 | 0.93 |
fighta_m | Running attack | 24 | 0.4 |
fightidle | Fighting idle | 78 | 1.3 |
fightshb | Pulling back while fighting | 28 | 0.47 |
fightshf | Going forward while fighting | 32 | 0.53 |
fightsh_bwd | Going backwards while fighting | 40 | 0.67 |
fightsh_fwd | Going forward while fighting | 40 | 0.67 |
fightsh_left | Going left while fighting | 40 | 0.67 |
fightsh_right | Going right while fighting | 40 | 0.67 |
flee_lkaround_01 | Looking around while fleeing | 120 | 2 |
floor_hit | Getting hit on the floor while lying on back | 22 | 0.37 |
floor_hit_f | Getting hit on the floor while lying on stomach | 24 | 0.4 |
fucku | Giving the finger animation | 80 | 1.33 |
gang_gunstand | Aiming a gun | 2 | 0.03 |
gas_cwr | Choking on spray/tear gas | 60 | 1 |
getup | Getting up | 82 | 1.37 |
getup_front | Getting up from the front | 82 | 1.37 |
gum_eat | Eating a gum | 320 | 5.33 |
guncrouchbwd | Crouching backwards with a gun | 60 | 1 |
guncrouchfwd | Crouching forward with a gun | 44 | 0.73 |
gunmove_bwd | Moving backwards with a gun | 62 | 1.03 |
gunmove_fwd | Moving forward with a gun | 60 | 1 |
gunmove_l | Moving left with a gun | 60 | 1 |
gunmove_r | Moving right with a gun | 60 | 1 |
gun_2_idle | Holding rifle | 16 | 0.27 |
gun_butt | Gun whip | 26 | 0.43 |
gun_butt_crouch | Gun whip | 26 | 0.43 |
gun_stand | Holding rifle | 2 | 0.03 |
handscower | Scared and moving backwards | 116 | 1.93 |
handsup | Putting your hands up | 36 | 0.6 |
hita_1 | Getting hit | 18 | 0.3 |
hita_2 | Getting hit | 32 | 0.53 |
hita_3 | Getting hit | 34 | 0.57 |
hit_back | Getting hit from the back | 30 | 0.5 |
hit_behind | Getting hit from behind | 40 | 0.67 |
hit_front | Getting hit from the front | 36 | 0.6 |
hit_gun_butt | Getting hit by a gun | 30 | 0.5 |
hit_l | Getting hit from the left | 42 | 0.7 |
hit_r | Getting hit from the right | 36 | 0.6 |
hit_walk | Getting hit while walking | 20 | 0.33 |
hit_wall | Hitting a wall | 42 | 0.7 |
idlestance_fat | Idle while fat | 100 | 1.67 |
idlestance_old | Idle while old | 120 | 2 |
idle_armed | Idle while holding a rifle | 88 | 1.47 |
idle_chat | Moving hands while chatting | 400 | 6.67 |
idle_csaw | Holding a chainsaw | 92 | 1.53 |
idle_gang1 | Idle of gangmembers | 100 | 1.67 |
idle_hbhb | Idle when examining | 160 | 2.67 |
idle_rocket | Holding a rocket launcher | 94 | 1.57 |
idle_stance | Normal idle standing animation | 90 | 1.5 |
idle_taxi | Calling for a cab | 52 | 0.87 |
idle_tired | Exhausted out of breath animation | 60 | 1 |
jetpack_idle | Holding a jetpack | 2 | 0.03 |
jog_femalea | Female jogging | 46 | 0.77 |
jog_malea | Male jogging | 46 | 0.77 |
jump_glide | Mid-air after jumping | 30 | 0.5 |
jump_land | Landing after a jump | 14 | 0.23 |
jump_launch | Start of jump (left leg) | 12 | 0.2 |
jump_launch_r | Start of jump (right leg) | 12 | 0.2 |
kart_drive | Go-Kart-driving-animation | 2 | 0.03 |
kart_l | Leaning left while driving a Go-Kart | 8 | 0.13 |
kart_lb | Go-Kart-driving-animation | 2 | 0.03 |
kart_r | Leaning right while driving a Go-Kart | 8 | 0.13 |
kd_left | Dying during an explosion | 54 | 0.9 |
kd_right | Dying during an explosion | 54 | 0.9 |
ko_shot_face | Holding face while dying | 126 | 2.1 |
ko_shot_front | Falling forward and dying | 34 | 0.57 |
ko_shot_stom | Holding stomach while dying | 190 | 3.17 |
ko_skid_back | Falling forward and dying | 58 | 0.97 |
ko_skid_front | Falling backward and dying | 68 | 1.13 |
ko_spin_l | Spinning left and dying | 52 | 0.87 |
ko_spin_r | Spinning right and dying | 56 | 0.93 |
pass_smoke_in_car | Smoking in a car | 104 | 1.73 |
phone_in | Picking up the phone | 140 | 2.33 |
phone_out | Hanging up the phone | 120 | 2 |
phone_talk | Talking on phone | 120 | 2 |
player_sneak | Standing sneak animation | 80 | 1.33 |
player_sneak_walkstart | Start of standing sneak animation | 18 | 0.3 |
roadcross | Looking right and left before crossing road | 120 | 2 |
roadcross_female | Looking right and left before crossing road | 240 | 4 |
roadcross_gang | Looking right and left before crossing road | 120 | 2 |
roadcross_old | Looking right and left before crossing road | 240 | 4 |
run_1armed | Player jog | 46 | 0.77 |
run_armed | Jog with assault rifle | 42 | 0.7 |
run_civi | Ped jog | 44 | 0.73 |
run_csaw | Jogging with chainsaw | 42 | 0.7 |
run_fat | Fat jog | 48 | 0.8 |
run_fatold | Old fat jog | 48 | 0.8 |
run_gang1 | Gang jog | 50 | 0.83 |
run_left | Jog to the left | 40 | 0.67 |
run_old | Old man jog | 48 | 0.8 |
run_player | Player jog | 44 | 0.73 |
run_right | Jog to the right | 40 | 0.67 |
run_rocket | Rocket launcher run | 46 | 0.77 |
run_stop | Stop jogging | 52 | 0.87 |
run_stopr | Stop jogging | 48 | 0.8 |
run_wuzi | Jog with hand placed out in front | 46 | 0.77 |
seat_down | Sitting down | 90 | 1.5 |
seat_idle | Sitting down | 120 | 2 |
seat_up | Standing up | 70 | 1.17 |
shot_leftp | Getting shot from the left | 18 | 0.3 |
shot_partial | Getting shot from the front | 22 | 0.37 |
shot_partial_b | Getting shot from behind | 20 | 0.33 |
shot_rightp | Getting shot from the right | 20 | 0.33 |
shove_partial | Shoving someone away | 32 | 0.53 |
smoke_in_car | Smoking in a car | 104 | 1.73 |
sprint_civi | Player sprint | 32 | 0.53 |
sprint_panic | NPC sprint | 36 | 0.6 |
sprint_wuzi | Sprinting while holding hand forward | 40 | 0.67 |
swat_run | Police jog | 40 | 0.67 |
swim_tread | Idle swimming | 78 | 1.3 |
tap_hand | Tapping hand on window (left side) | 2 | 0.03 |
tap_handp | Tapping hand on window (right side) | 2 | 0.03 |
turn_180 | Turning around | 38 | 0.63 |
turn_l | Turning left | 48 | 0.8 |
turn_r | Turning right | 48 | 0.8 |
walk_armed | Slow walking with a weapon | 64 | 1.07 |
walk_civi | NPC slow walk | 68 | 1.13 |
walk_csaw | Slow walk with chainsaw | 64 | 1.07 |
walk_doorpartial | Opening a door | 48 | 0.8 |
walk_drunk | Drunk walk | 236 | 3.93 |
walk_fat | Fat walk | 80 | 1.33 |
walk_fatold | Fat and old walk | 70 | 1.17 |
walk_gang1 | Gang walk | 84 | 1.4 |
walk_gang2 | Gang walk | 84 | 1.4 |
walk_old | Old walk | 84 | 1.4 |
walk_player | Player walk | 72 | 1.2 |
walk_rocket | Walking with a rocket | 64 | 1.07 |
walk_shuffle | Walking with a buckle | 72 | 1.2 |
walk_start | Start of walk | 16 | 0.27 |
walk_start_armed | Start of walk with weapon | 12 | 0.2 |
walk_start_csaw | Start of walk with chainsaw | 12 | 0.2 |
walk_start_rocket | Rocket launcher start walk | 12 | 0.2 |
walk_wuzi | Start of walk with hand forward | 70 | 1.17 |
weapon_crouch | Crouching with a weapon | 48 | 0.8 |
woman_idlestance | Woman's idle stance | 320 | 5.33 |
woman_run | Woman run animation | 46 | 0.77 |
woman_runbusy | Busy woman run animation | 40 | 0.67 |
woman_runfatold | Fat and old woman run animation | 72 | 1.2 |
woman_runpanic | Woman panic run | 36 | 0.6 |
woman_runsexy | Sexy woman run | 42 | 0.7 |
woman_walkbusy | Busy woman walk | 60 | 1 |
woman_walkfatold | Fat and old woman walk | 72 | 1.2 |
woman_walknorm | Normal woman walk | 68 | 1.13 |
woman_walkold | Old woman walk | 72 | 1.2 |
woman_walkpro | Prostitute walk | 80 | 1.33 |
woman_walksexy | Sexy woman walk | 70 | 1.17 |
woman_walkshop | Woman shop walk | 58 | 0.97 |
xpressscratch | Looking around idle animation | 238 | 3.97 |
player_dvbys (4 animations) | |||
plyr_drivebybwd | Drive-by backward | 50 | 0.83 |
plyr_drivebyfwd | Drive-by forward | 50 | 0.83 |
plyr_drivebylhs | Drive-by left | 50 | 0.83 |
plyr_drivebyrhs | Drive-by right | 50 | 0.83 |
playidles (5 animations) | |||
shift | One of CJ's idle animations | 216 | 3.6 |
shldr | One of CJ's idle animations | 130 | 2.17 |
stretch | One of CJ's idle animations | 276 | 4.6 |
strleg | One of CJ's idle animations | 220 | 3.67 |
time | One of CJ's idle animations | 312 | 5.2 |
police (10 animations) | |||
coptraf_away | Cop signalling traffic to move away | 88 | 1.47 |
coptraf_come | Cop signalling traffic to come to him | 172 | 2.87 |
coptraf_left | Cop signalling traffic to move to the left | 120 | 2 |
coptraf_stop | Cop signalling traffic to stop | 120 | 2 |
cop_getoutcar_lhs | Getting out the car and aiming | 50 | 0.83 |
cop_move_fwd | Walking forward while aiming | 60 | 1 |
crm_drgbst_01 | Thrown onto car by officer | 1114 | 18.57 |
door_kick | Kicking down a door | 80 | 1.33 |
plc_drgbst_01 | Officer arresting someone | 1236 | 20.6 |
plc_drgbst_02 | Officer searching through trunk | 454 | 7.57 |
pool (21 animations) | |||
pool_chalkcue | Chalking pool cue | 290 | 4.83 |
pool_idle_stance | Idle with a pool cue | 120 | 2 |
pool_long_shot | Pool long shot | 100 | 1.67 |
pool_long_shot_o * | 100 | 1.67 | |
pool_long_start | Start of long shot pool | 40 | 0.67 |
pool_long_start_o * | 40 | 0.67 | |
pool_med_shot | Medium pool shot | 100 | 1.67 |
pool_med_shot_o * | 100 | 1.67 | |
pool_med_start | Start of medium pool shot | 40 | 0.67 |
pool_med_start_o * | 40 | 0.67 | |
pool_place_white | Placing the white ball | 150 | 2.5 |
pool_short_shot | Short pool shot | 100 | 1.67 |
pool_short_shot_o * | 100 | 1.67 | |
pool_short_start | Start of short pool shot | 40 | 0.67 |
pool_short_start_o * | 40 | 0.67 | |
pool_walk | Pool walking | 76 | 1.27 |
pool_walk_start | Start of pool walking | 12 | 0.2 |
pool_xlong_shot | Extra long pool shot | 100 | 1.67 |
pool_xlong_shot_o * | 100 | 1.67 | |
pool_xlong_start | Start of extra long pool shot | 40 | 0.67 |
pool_xlong_start_o * | 40 | 0.67 | |
poor (2 animations) | |||
winwash_start | Washing window at an intersection | 26 | 0.43 |
winwash_wash2beg | Washing window at an intersection | 128 | 2.13 |
python (5 animations) | |||
python_crouchfire | Deagle crouch fire | 72 | 1.2 |
python_crouchreload | Deagle crouch reload | 60 | 1 |
python_fire | Deagle fire | 70 | 1.17 |
python_fire_poor | Deagle fire with poor skill | 88 | 1.47 |
python_reload | Deagle reload | 56 | 0.93 |
quad (17 animations) | |||
quad_back | Quad bike lean back | 6 | 0.1 |
quad_driveby_ft | Quad bike drive by front | 12 | 0.2 |
quad_driveby_lhs | Quad bike drive by left | 12 | 0.2 |
quad_driveby_rhs | Quad bike drive by right | 12 | 0.2 |
quad_fwd | Quad bike lean forward | 12 | 0.2 |
quad_getoff_b | Bailing off a Quad bike at high speed | 98 | 1.63 |
quad_getoff_lhs | Getting off a Quad bike from the left | 40 | 0.67 |
quad_getoff_rhs | Getting off a Quad bike from the right | 42 | 0.7 |
quad_geton_lhs | Getting on a Quad bike from the left | 44 | 0.73 |
quad_geton_rhs | Getting on a Quad bike from the right | 44 | 0.73 |
quad_hit | Getting hit on a Quad bike | 2 | 0.03 |
quad_kick | Getting on a Quad bike from the front | 68 | 1.13 |
quad_left | Quad bike sway left | 8 | 0.13 |
quad_passenger | Quad bike passanger sit | 2 | 0.03 |
quad_reverse | Quad bike reverse | 10 | 0.17 |
quad_ride | Quad bike riding | 2 | 0.03 |
quad_right | Quad bike sway right | 8 | 0.13 |
quad_dbz (4 animations) | |||
pass_driveby_bwd | Quad passanger drive bying back | 50 | 0.83 |
pass_driveby_fwd | Quad passanger drive bying front | 50 | 0.83 |
pass_driveby_lhs | Quad passanger drive bying left | 50 | 0.83 |
pass_driveby_rhs | Quad passanger drive bying right | 50 | 0.83 |
rapping (8 animations) | |||
laugh_01 | Laughing animation | 320 | 5.33 |
rap_a_in | Rapping animation | 50 | 0.83 |
rap_a_loop | Rapping animation loop | 160 | 2.67 |
rap_a_out | Rapping animation | 20 | 0.33 |
rap_b_in | Rapping animation | 60 | 1 |
rap_b_loop | Rapping animation loop | 160 | 2.67 |
rap_b_out | Rapping animation | 52 | 0.87 |
rap_c_loop | Rapping animation loop | 180 | 3 |
rifle (5 animations) | |||
rifle_crouchfire | Rifle crouch fire | 52 | 0.87 |
rifle_crouchload | Rifle crouch reload | 76 | 1.27 |
rifle_fire | Rifle fire | 48 | 0.8 |
rifle_fire_poor | Rifle fire with poor skill | 48 | 0.8 |
rifle_load | Rifle reload | 84 | 1.4 |
riot (7 animations) | |||
riot_angry | Angry rioting | 300 | 5 |
riot_angry_b | Angry rioting | 38 | 0.63 |
riot_challenge | Taunting | 194 | 3.23 |
riot_chant | Riot chanting | 104 | 1.73 |
riot_fuku | Giving the finger | 40 | 0.67 |
riot_punches | Riot chanting | 40 | 0.67 |
riot_shout | Riot shouting | 60 | 1 |
rob_bank (5 animations) | |||
cat_safe_end | Opening a safe | 30 | 0.5 |
cat_safe_open | Opening a safe | 200 | 3.33 |
cat_safe_open_o * | Opening a safe | 200 | 3.33 |
cat_safe_rob | Robbing a safe | 110 | 1.83 |
shp_handsup_scr | Putting hands up | 40 | 0.67 |
rocket (5 animations) | |||
idle_rocket | Holding a rocket launcher | 94 | 1.57 |
rocketfire | Rocket launcher fire | 58 | 0.97 |
run_rocket | Rocket launcher run | 46 | 0.77 |
walk_rocket | Walking with a rocket | 64 | 1.07 |
walk_start_rocket | Rocket launcher start walk | 12 | 0.2 |
rustler (5 animations) | |||
plane_align_lhs | Entering a rustler from the left | 44 | 0.73 |
plane_close | Closing a rustler's door | 24 | 0.4 |
plane_getin | Getting into a rustler | 48 | 0.8 |
plane_getout | Getting out of a rustler | 94 | 1.57 |
plane_open | Opening a rustler's door | 42 | 0.7 |
ryder (16 animations) | |||
ryd_beckon_01 | Signalling to come here | 74 | 1.23 |
ryd_beckon_02 | Signalling truck to drive back | 60 | 1 |
ryd_beckon_03 | Signalling truck to drive back | 64 | 1.07 |
ryd_die_pt1 | Ryder's death animation part 1 | 240 | 4 |
ryd_die_pt2 | Ryder's death animation part 2 | 476 | 7.93 |
van_crate_l | Holding a crate on the left | 40 | 0.67 |
van_crate_r | Holding a crate on the right | 40 | 0.67 |
van_fall_l | Falling on the left side of a truck | 28 | 0.47 |
van_fall_r | Falling on the right side of a truck | 56 | 0.93 |
van_lean_l | Leaning on the left side of the truck | 40 | 0.67 |
van_lean_r | Leaning on the right side of the truck | 40 | 0.67 |
van_pickup_e | Picking up a crate and doing a 180 | 110 | 1.83 |
van_pickup_s | Doing a 180 and picking up a crate | 90 | 1.5 |
van_stand | Standing while hanging on a truck's side | 40 | 0.67 |
van_stand_crate | Standing with a crate | 40 | 0.67 |
van_throw | Throwing a crate | 82 | 1.37 |
scratching (12 animations) | |||
scdldlp | DJ animation | 40 | 0.67 |
scdlulp | DJ animation while rising hand | 40 | 0.67 |
scdrdlp | DJ animation with arm holding head | 40 | 0.67 |
scdrulp | DJ animation rising hand | 40 | 0.67 |
sclng_l | DJ animation left | 60 | 1 |
sclng_r | DJ animation right | 60 | 1 |
scmid_l | DJ animation left | 28 | 0.47 |
scmid_r | DJ animation right | 28 | 0.47 |
scshrtl | DJ animation left | 12 | 0.2 |
scshrtr | DJ animation right | 12 | 0.2 |
sc_ltor | DJ animation left | 40 | 0.67 |
sc_rtol | DJ animation right | 40 | 0.67 |
shamal (4 animations) | |||
shamal_align | Aligning to enter a Shamal | 12 | 0.2 |
shamal_getin_lhs | Getting into a Shamal from the left | 84 | 1.4 |
shamal_getout_lhs | Getting off a Shamal from the left | 82 | 1.37 |
shamal_open | Opening a Shamal's door | 36 | 0.6 |
shop (25 animations) | |||
rob_2idle | Idle from robbing animation | 70 | 1.17 |
rob_loop | Robbing loop | 160 | 2.67 |
rob_loop_threat | Robbing and threatening loop | 120 | 2 |
rob_shifty | Putting on a mask | 340 | 5.67 |
rob_stickup_in | Start of stickup animation | 32 | 0.53 |
shp_duck | Ducking animation | 40 | 0.67 |
shp_duck_aim | Ducking and aiming animation | 20 | 0.33 |
shp_duck_fire | Ducking and shooting animation | 50 | 0.83 |
shp_gun_aim | Aiming a gun | 38 | 0.63 |
shp_gun_duck | Ducking with a gun | 30 | 0.5 |
shp_gun_fire | Firing a gun | 52 | 0.87 |
shp_gun_grab | Grabbing a gun from a counter | 52 | 0.87 |
shp_gun_threat | Threatening with a gun | 50 | 0.83 |
shp_handsup_scr | Putting hands up | 40 | 0.67 |
shp_jump_glide | Putting foot up | 20 | 0.33 |
shp_jump_land | Climbing the counter and aiming a gun | 42 | 0.7 |
shp_jump_launch | Jumping on a counter with a gun | 34 | 0.57 |
shp_rob_givecash | Clerk giving cash | 230 | 3.83 |
shp_rob_handsup | Clerk raising hands up | 160 | 2.67 |
shp_rob_react | Reaction to being threatened with a gun | 160 | 2.67 |
shp_serve_end | End of shop serving animation | 330 | 5.5 |
shp_serve_idle | Shop serving idle animation | 300 | 5 |
shp_serve_loop | Counting money from register loop | 250 | 4.17 |
shp_serve_start | Start of serving animation | 80 | 1.33 |
smoke_ryd | Smoking and leaning back | 400 | 6.67 |
shotgun (3 animations) | |||
shotgun_crouchfire | Shotgun crouch fire | 88 | 1.47 |
shotgun_fire | Shotgun fire | 88 | 1.47 |
shotgun_fire_poor | Shotgun fire with poor skill | 90 | 1.5 |
silenced (4 animations) | |||
crouchreload | Silenced pistol crouched reload | 60 | 1 |
silencecrouchfire | Silenced pistol crouched fire | 56 | 0.93 |
silence_fire | Silenced pistol fire | 52 | 0.87 |
silence_reload | Silenced pistol reload | 56 | 0.93 |
skate (3 animations) | |||
skate_idle | Rollerblades idle | 60 | 1 |
skate_run | Rollerblades run | 50 | 0.83 |
skate_sprint | Rollerblades sprint | 40 | 0.67 |
smoking (8 animations) | |||
f_smklean_loop | Female smoking and leaning loop | 240 | 4 |
m_smklean_loop | Male smoking and leaning loop | 300 | 5 |
m_smkstnd_loop | Male smoking and leaning loop | 320 | 5.33 |
m_smk_drag | Smoking drag animation | 220 | 3.67 |
m_smk_in | Start of smoking animation | 400 | 6.67 |
m_smk_loop | Smoking animation loop | 200 | 3.33 |
m_smk_out | End of smoking animation | 180 | 3 |
m_smk_tap | Tapping cigarrette animation | 180 | 3 |
sniper (1 animation) | |||
weapon_sniper | Aiming with a sniper rifle | 88 | 1.47 |
spraycan (2 animations) | |||
spraycan_fire | Spraying with a spray can | 140 | 2.33 |
spraycan_full | Pulling out a spray can | 270 | 4.5 |
strip (20 animations) | |||
ply_cash | Player dropping cash for a stripper | 100 | 1.67 |
pun_cash | Dropping cash for a stripper | 200 | 3.33 |
pun_holler | Hollering at a stripper | 300 | 5 |
pun_loop | Entertained by a stripper loop | 116 | 1.93 |
strip_a | Stripper dance | 124 | 2.07 |
strip_b | Stripper dance | 60 | 1 |
strip_c | Stripper dance | 58 | 0.97 |
strip_d | Stripper dance | 114 | 1.9 |
strip_e | Stripper dance | 200 | 3.33 |
strip_f | Stripper dance | 62 | 1.03 |
strip_g | Stripper dance | 136 | 2.27 |
str_a2b | Stripper dance | 240 | 4 |
str_b2a | Stripper dance | 30 | 0.5 |
str_b2c | Stripper dance | 300 | 5 |
str_c1 | Stripper dance | 360 | 6 |
str_c2 | Stripper dance | 360 | 6 |
str_c2b | Stripper dance | 60 | 1 |
str_loop_a | Stripper dance loop | 60 | 1 |
str_loop_b | Stripper dance loop | 120 | 2 |
str_loop_c | Stripper dance loop | 180 | 3 |
sunbathe (18 animations) | |||
batherdown | Lay down to sunbathe | 236 | 3.93 |
batherup | Get up after sunbathing | 738 | 12.3 |
lay_bac_in | Start of male sunbathe animation | 140 | 2.33 |
lay_bac_out | End of male sunbathe animation | 180 | 3 |
parksit_m_idlea | Male sitting idle animation | 200 | 3.33 |
parksit_m_idleb | Male sitting idle animation | 160 | 2.67 |
parksit_m_idlec | Male sitting idle animation | 260 | 4.33 |
parksit_m_in | Start of park sitting animation | 140 | 2.33 |
parksit_m_out | End of park sitting animation | 120 | 2 |
parksit_w_idlea | Female park sitting idle animation | 200 | 3.33 |
parksit_w_idleb | Female park sitting idle animation | 300 | 5 |
parksit_w_idlec | Female park sitting idle animation | 180 | 3 |
parksit_w_in | Start of female park sitting | 240 | 4 |
parksit_w_out | End of female park sitting | 160 | 2.67 |
sbathe_f_lieb2sit | Lying to sitting position | 100 | 1.67 |
sbathe_f_out | Sitting to standing up postion | 120 | 2 |
sitnwait_in_w | Sitting and waiting animation | 280 | 4.67 |
sitnwait_out_w | End of sitting and waiting animation | 160 | 2.67 |
swat (23 animations) | |||
gnstwall_injurd | Injured up against a wall animation | 120 | 2 |
jmp_wall1m_180 | Jumping a low wall and doing a 180 | 70 | 1.17 |
rail_fall | Running and falling off a railing | 180 | 3 |
rail_fall_crawl | Crawling on the ground and dying | 340 | 5.67 |
swt_breach_01 | SWAT breaching | 328 | 5.47 |
swt_breach_02 | SWAT breaching | 320 | 5.33 |
swt_breach_03 | SWAT breaching | 258 | 4.3 |
swt_go | SWAT command to move in | 100 | 1.67 |
swt_lkt | SWAT command to watch back | 180 | 3 |
swt_sty | SWAT command to hold/stay | 70 | 1.17 |
swt_vent_01 | Jumping down a vent | 284 | 4.73 |
swt_vent_02 | Jumping down a vent (feet first) | 266 | 4.43 |
swt_vnt_sht_die | Getting shot in a vent | 40 | 0.67 |
swt_vnt_sht_in | Looking down from a vent | 96 | 1.6 |
swt_vnt_sht_loop | Looking down from a vent | 16 | 0.27 |
swt_wllpk_l | Peeking left from cover | 160 | 2.67 |
swt_wllpk_l_back | Going back into cover from left | 30 | 0.5 |
swt_wllpk_r | Peeking right from cover | 220 | 3.67 |
swt_wllpk_r_back | Going back into cover from right | 26 | 0.43 |
swt_wllshoot_in_l | Taking cover on left side | 60 | 1 |
swt_wllshoot_in_r | Taking cover on right side | 78 | 1.3 |
swt_wllshoot_out_l | Going back to left cover | 120 | 2 |
swt_wllshoot_out_r | Going back to right cover | 86 | 1.43 |
sweet (7 animations) | |||
ho_ass_slapped | Ho getting her ass slapped | 120 | 2 |
lafin_player | Running up to injured person and kneeling down | 1600 | 26.67 |
lafin_sweet | Holding a stomach gunshot wound | 1600 | 26.67 |
plyr_hndshldr_01 | Getting shoulder held by someone | 240 | 4 |
sweet_ass_slap | Sweet slaps a ho's ass | 120 | 2 |
sweet_hndshldr_01 | Holding onto someone's shoulder | 240 | 4 |
sweet_injuredloop | Injured animation loop | 120 | 2 |
swim (7 animations) | |||
swim_breast | Breast swimming | 78 | 1.3 |
swim_crawl | Crawl swimming | 54 | 0.9 |
swim_dive_under | Diving under the water | 64 | 1.07 |
swim_glide | Gliding under water | 88 | 1.47 |
swim_jumpout | Jumping out the water | 20 | 0.33 |
swim_tread | Idle swimming | 78 | 1.3 |
swim_under | Swimming further below | 90 | 1.5 |
sword (10 animations) | |||
sword_1 | Sword swing | 52 | 0.87 |
sword_2 | Sword swing | 64 | 1.07 |
sword_3 | Sword swing | 48 | 0.8 |
sword_4 | Sword swing | 66 | 1.1 |
sword_block | Sword block | 28 | 0.47 |
sword_hit_1 | Getting hit by a sword | 50 | 0.83 |
sword_hit_2 | Getting hit by a sword | 62 | 1.03 |
sword_hit_3 | Getting hit by a sword | 52 | 0.87 |
sword_idle | Sword idle | 60 | 1 |
sword_part | Sword running attack | 40 | 0.67 |
tank (6 animations) | |||
tank_align_lhs | Climbing a tank from the left | 86 | 1.43 |
tank_close_lhs | Closing the hatch of a tank | 20 | 0.33 |
tank_doorlocked | Trying to open a locked hatch of a tank | 32 | 0.53 |
tank_getin_lhs | Getting into a tank from the left | 26 | 0.43 |
tank_getout_lhs | Getting out of a tank from the left | 118 | 1.97 |
tank_open_lhs | Opening the tank hatch from the left | 18 | 0.3 |
tattoos (57 animations) | |||
tat_arml_in_o * | 50 | 0.83 | |
tat_arml_in_p | Pulling left sleeve down | 50 | 0.83 |
tat_arml_in_t | Examining tattoo on left lower arm | 50 | 0.83 |
tat_arml_out_o * | 56 | 0.93 | |
tat_arml_out_p | Pulling left sleeve up | 150 | 2.5 |
tat_arml_out_t | Stopping to examine tattoo | 56 | 0.93 |
tat_arml_pose_o * | 50 | 0.83 | |
tat_arml_pose_p | Posing with left shoulder out | 50 | 0.83 |
tat_arml_pose_t | Posing with left arm stretched out | 50 | 0.83 |
tat_armr_in_o * | 50 | 0.83 | |
tat_armr_in_p | Pulling right sleeve down | 50 | 0.83 |
tat_armr_in_t | Examining tattoo on right lower arm | 50 | 0.83 |
tat_armr_out_o * | 60 | 1 | |
tat_armr_out_p | Pulling right sleeve up | 150 | 2.5 |
tat_armr_out_t | Stopping to examine tattoo | 60 | 1 |
tat_armr_pose_o * | 50 | 0.83 | |
tat_armr_pose_p | Posing with right shoulder out | 50 | 0.83 |
tat_armr_pose_t | Posing with right arm stretched out | 50 | 0.83 |
tat_back_in_o * | 50 | 0.83 | |
tat_back_in_p | Posing with back | 50 | 0.83 |
tat_back_in_t | Posing with back | 50 | 0.83 |
tat_back_out_o * | 56 | 0.93 | |
tat_back_out_p | Admiring back tattoo | 150 | 2.5 |
tat_back_out_t | End of admiring back tattoo animation | 56 | 0.93 |
tat_back_pose_o * | 50 | 0.83 | |
tat_back_pose_p | Posing with back | 50 | 0.83 |
tat_back_pose_t | Posing with back | 50 | 0.83 |
tat_back_sit_in_p | Correcting position while sitting | 50 | 0.83 |
tat_back_sit_loop_p | Sitting loop | 160 | 2.67 |
tat_back_sit_out_p | End of sitting loop | 50 | 0.83 |
tat_bel_in_o * | 50 | 0.83 | |
tat_bel_in_t | Posing with back | 50 | 0.83 |
tat_bel_out_o * | 58 | 0.97 | |
tat_bel_out_t | End of back tattoo animation | 58 | 0.97 |
tat_bel_pose_o * | 50 | 0.83 | |
tat_bel_pose_t | Getting tattoo on the chest | 50 | 0.83 |
tat_che_in_o * | 50 | 0.83 | |
tat_che_in_p | Start of tattoo animation | 50 | 0.83 |
tat_che_in_t | Start of tattoo animation | 50 | 0.83 |
tat_che_out_o * | 56 | 0.93 | |
tat_che_out_p | Admiring chest tattoo | 150 | 2.5 |
tat_che_out_t | End of chest tattoo | 56 | 0.93 |
tat_che_pose_o * | 50 | 0.83 | |
tat_che_pose_p | Posing with chest tattoo | 50 | 0.83 |
tat_che_pose_t | Tattooing a body part | 50 | 0.83 |
tat_drop_o * | 30 | 0.5 | |
tat_idle_loop_o * | 160 | 2.67 | |
tat_idle_loop_t | Sitting on a chair loop | 160 | 2.67 |
tat_sit_in_o * | 140 | 2.33 | |
tat_sit_in_p | Walking and sitting on a chair | 140 | 2.33 |
tat_sit_in_t | Tattoo artist getting a customer | 140 | 2.33 |
tat_sit_loop_o * | 160 | 2.67 | |
tat_sit_loop_p | Browsing for tattoos | 160 | 2.67 |
tat_sit_loop_t | Waiting for tattoo order | 160 | 2.67 |
tat_sit_out_o * | 170 | 2.83 | |
tat_sit_out_p | Getting off the chair and walking | 130 | 2.17 |
tat_sit_out_t | Tattoo artist wishing customer well | 170 | 2.83 |
tec (4 animations) | |||
tec_crouchfire | Tec9 crouch fire | 58 | 0.97 |
tec_crouchreload | Tec9 crouch reload | 80 | 1.33 |
tec_fire | Tec9 fire | 66 | 1.1 |
tec_reload | Tec9 reload | 90 | 1.5 |
train (4 animations) | |||
tran_gtup | Getting up on the train | 190 | 3.17 |
tran_hng | Hanging from a train | 140 | 2.33 |
tran_ouch | Getting killed by a steel beam | 70 | 1.17 |
tran_stmb | Stumbling on a train | 140 | 2.33 |
truck (17 animations) | |||
truck_align_lhs | Climb onto a truck from the left | 34 | 0.57 |
truck_align_rhs | Climb onto a truck from the right | 34 | 0.57 |
truck_closedoor_lhs | Close left truck door | 24 | 0.4 |
truck_closedoor_rhs | Close right truck door | 24 | 0.4 |
truck_close_lhs | Close door on the right | 44 | 0.73 |
truck_close_rhs | Close door on the left | 44 | 0.73 |
truck_getin_lhs | Getting into a truck on the left | 36 | 0.6 |
truck_getin_rhs | Getting into a truck from the right | 36 | 0.6 |
truck_getout_lhs | Getting out of a truck from the left | 48 | 0.8 |
truck_getout_rhs | Getting out of a track from the right | 48 | 0.8 |
truck_jackedlhs | Getting jacked from a truck on the left | 104 | 1.73 |
truck_jackedrhs | Getting jacked from a truck on the right | 90 | 1.5 |
truck_open_lhs | Open left truck door | 32 | 0.53 |
truck_open_rhs | Open right truck door | 32 | 0.53 |
truck_pullout_lhs | Pulling out the truck driver from the left | 54 | 0.9 |
truck_pullout_rhs | Pulling out the truck passanger from the right | 54 | 0.9 |
truck_shuffle | Truck shuffle | 24 | 0.4 |
uzi (5 animations) | |||
uzi_crouchfire | Uzi crouch fire | 38 | 0.63 |
uzi_crouchreload | Uzi crouch reload | 82 | 1.37 |
uzi_fire | Uzi fire | 34 | 0.57 |
uzi_fire_poor | Uzi fire with poor skill | 32 | 0.53 |
uzi_reload | Uzi reload | 84 | 1.4 |
van (8 animations) | |||
van_close_back_lhs | Closing the back left door of a van | 20 | 0.33 |
van_close_back_rhs | Closing the back right door of a van | 20 | 0.33 |
van_getin_back_lhs | Getting into the back left seat of a van | 36 | 0.6 |
van_getin_back_rhs | Getting into the back right seat of a van | 36 | 0.6 |
van_getout_back_lhs | Getting out of the left back seat of a van | 38 | 0.63 |
van_getout_back_rhs | Getting out of the right back seat of a van | 38 | 0.63 |
van_open_back_lhs | Opening the back left door of a van | 58 | 0.97 |
van_open_back_rhs | Opening the back right door of a van | 58 | 0.97 |
vending (6 animations) | |||
vend_drink2_p | Drinking from a vending machine | 200 | 3.33 |
vend_drink_p | Drinking from a vending machine | 80 | 1.33 |
vend_eat1_p | Eating from a vending machine | 260 | 4.33 |
vend_eat_p | Eating from a vending machine | 100 | 1.67 |
vend_use | Using a vending machine | 156 | 2.6 |
vend_use_pt2 | Using a vending machine | 24 | 0.4 |
vortex (4 animations) | |||
car_jumpin_lhs | Entering a vortex from the left | 60 | 1 |
car_jumpin_rhs | Entering a vortex from the right | 56 | 0.93 |
vortex_getout_lhs | Exiting a vortex from the left | 60 | 1 |
vortex_getout_rhs | Exiting a vortex from the right | 60 | 1 |
wayfarer (18 animations) | |||
wf_back | Wayfarer lean back | 6 | 0.1 |
wf_drivebyft | Wayfarer drive by front | 12 | 0.2 |
wf_drivebylhs | Wayfarer drive by left | 12 | 0.2 |
wf_drivebyrhs | Wayfarer drive by right | 12 | 0.2 |
wf_fwd | Wayfarer lean front | 12 | 0.2 |
wf_getoffback | Bailing from a Wayfarer at high speed | 104 | 1.73 |
wf_getofflhs | Getting off a Wayfarer from the left | 54 | 0.9 |
wf_getoffrhs | Getting off a Wayfarer from the right | 54 | 0.9 |
wf_hit | Getting hit on a Wayfarer | 2 | 0.03 |
wf_jumponl | Getting on a Wayfarer from the left | 54 | 0.9 |
wf_jumponr | Getting on a Wayfarer from the right | 54 | 0.9 |
wf_kick | Getting on a Wayfarer from the front | 62 | 1.03 |
wf_left | Wayfarer sway left | 8 | 0.13 |
wf_passenger | Wayfarer passanger anim | 2 | 0.03 |
wf_pushes | Wayfarer reverse | 58 | 0.97 |
wf_ride | Wayfarer riding | 2 | 0.03 |
wf_right | Wayfarer sway right | 8 | 0.13 |
wf_still | Wayfarer still riding | 2 | 0.03 |
weapons (17 animations) | |||
shp_1h_lift | Shop owner lifts a pistol | 60 | 1 |
shp_1h_lift_end | Shop owner puts a pistol on the counter | 20 | 0.33 |
shp_1h_ret | Shop owner retracts a pistol | 50 | 0.83 |
shp_1h_ret_s | Shop owner puts back a pistol | 20 | 0.33 |
shp_2h_lift | Shop owner lifts body armor | 56 | 0.93 |
shp_2h_lift_end | Shop owner puts body armor on the counter | 20 | 0.33 |
shp_2h_ret | Shop owner retracts body armor | 54 | 0.9 |
shp_2h_ret_s | Shop owner puts away body armor | 20 | 0.33 |
shp_ar_lift | Shop owner lifts an AR | 60 | 1 |
shp_ar_lift_end | Shop owner puts an AR on the counter | 20 | 0.33 |
shp_ar_ret | Shop owner retracts an AR | 70 | 1.17 |
shp_ar_ret_s | Shop owner puts back an AR | 20 | 0.33 |
shp_g_lift_in | Shop owner lifts a weapon | 40 | 0.67 |
shp_g_lift_out | Shop owner puts a weapon on the counter | 40 | 0.67 |
shp_tray_in | Shop owner pose start | 40 | 0.67 |
shp_tray_out | Shop owner pose end | 40 | 0.67 |
shp_tray_pose | Shop owner lean on table pose | 160 | 2.67 |
wuzi (12 animations) | |||
cs_dead_guy | Cutscene dead guy animation | 304 | 5.07 |
cs_plyr_pt1 | Cutscene player animation part 1 | 226 | 3.77 |
cs_plyr_pt2 | Cutscene player animation part 2 | 580 | 9.67 |
cs_wuzi_pt1 | Cutscene Wuzi animation part 1 | 226 | 3.77 |
cs_wuzi_pt2 | Cutscene Wuzi animation part 2 | 580 | 9.67 |
walkstart_idle_01 | Wuzi's start walk idle | 190 | 3.17 |
wuzi_follow | Wuzi's follow animation | 180 | 3 |
wuzi_greet_plyr | Wuzi greeting the player | 240 | 4 |
wuzi_greet_wuzi | Wuzi greeting | 240 | 4 |
wuzi_grnd_chk | Wuzi grenade chuck | 240 | 4 |
wuzi_stand_loop | Wuzi's stand animation loop | 160 | 2.67 |
wuzi_walk | Wuzi's walk | 70 | 1.17 |
Lua table of animations listed here:
local animations = { ["airport"] = { "thrw_barl_thrw", } ["attractors"] = { "stepsit_in", "stepsit_loop", "stepsit_out", } ["bar"] = { "barcustom_get", "barcustom_loop", "barcustom_order", "barman_idle", "barserve_bottle", "barserve_give", "barserve_glass", "barserve_in", "barserve_loop", "barserve_order", "dnk_stndf_loop", "dnk_stndm_loop", } ["baseball"] = { "bat_1", "bat_2", "bat_3", "bat_4", "bat_block", "bat_hit_1", "bat_hit_2", "bat_hit_3", "bat_idle", "bat_m", "bat_part", } ["bd_fire"] = { "bd_fire1", "bd_fire2", "bd_fire3", "bd_gf_wave", "bd_panic_01", "bd_panic_02", "bd_panic_03", "bd_panic_04", "bd_panic_loop", "grlfrd_kiss_03", "m_smklean_loop", "playa_kiss_03", "wash_up", } ["beach"] = { "bather", "lay_bac_loop", "parksit_m_loop", "parksit_w_loop", "sitnwait_loop_w", } ["benchpress"] = { "gym_bp_celebrate", "gym_bp_down", "gym_bp_getoff", "gym_bp_geton", "gym_bp_up_a", "gym_bp_up_b", "gym_bp_up_smooth", } ["bf_injection"] = { "bf_getin_lhs", "bf_getin_rhs", "bf_getout_lhs", "bf_getout_rhs", } ["biked"] = { "biked_back", "biked_drivebyft", "biked_drivebylhs", "biked_drivebyrhs", "biked_fwd", "biked_getoffback", "biked_getofflhs", "biked_getoffrhs", "biked_hit", "biked_jumponl", "biked_jumponr", "biked_kick", "biked_left", "biked_passenger", "biked_pushes", "biked_ride", "biked_right", "biked_shuffle", "biked_still", } ["bikeh"] = { "bikeh_back", "bikeh_drivebyft", "bikeh_drivebylhs", "bikeh_drivebyrhs", "bikeh_fwd", "bikeh_getoffback", "bikeh_getofflhs", "bikeh_getoffrhs", "bikeh_hit", "bikeh_jumponl", "bikeh_jumponr", "bikeh_kick", "bikeh_left", "bikeh_passenger", "bikeh_pushes", "bikeh_ride", "bikeh_right", "bikeh_still", } ["bikeleap"] = { "bk_blnce_in", "bk_blnce_out", "bk_jmp", "bk_rdy_in", "bk_rdy_out", "struggle_cesar", "struggle_driver", "truck_driver", "truck_getin", } ["bikes"] = { "bikes_back", "bikes_drivebyft", "bikes_drivebylhs", "bikes_drivebyrhs", "bikes_fwd", "bikes_getoffback", "bikes_getofflhs", "bikes_getoffrhs", "bikes_hit", "bikes_jumponl", "bikes_jumponr", "bikes_kick", "bikes_left", "bikes_passenger", "bikes_pushes", "bikes_ride", "bikes_right", "bikes_snatch_l", "bikes_snatch_r", "bikes_still", } ["bikev"] = { "bikev_back", "bikev_drivebyft", "bikev_drivebylhs", "bikev_drivebyrhs", "bikev_fwd", "bikev_getoffback", "bikev_getofflhs", "bikev_getoffrhs", "bikev_hit", "bikev_jumponl", "bikev_jumponr", "bikev_kick", "bikev_left", "bikev_passenger", "bikev_pushes", "bikev_ride", "bikev_right", "bikev_still", } ["bike_dbz"] = { "pass_driveby_bwd", "pass_driveby_fwd", "pass_driveby_lhs", "pass_driveby_rhs", } ["bmx"] = { "bmx_back", "bmx_bunnyhop", "bmx_drivebyft", "bmx_driveby_lhs", "bmx_driveby_rhs", "bmx_fwd", "bmx_getoffback", "bmx_getofflhs", "bmx_getoffrhs", "bmx_jumponl", "bmx_jumponr", "bmx_left", "bmx_pedal", "bmx_pushes", "bmx_ride", "bmx_right", "bmx_sprint", "bmx_still", } ["bomber"] = { "bom_plant", "bom_plant_2idle", "bom_plant_crouch_in", "bom_plant_crouch_out", "bom_plant_in", "bom_plant_loop", } ["box"] = { "boxhipin", "boxhipup", "boxshdwn", "boxshup", "bxhipwlk", "bxhwlki", "bxshwlk", "bxshwlki", "bxwlko", "catch_box", } ["bsktball"] = { "bball_def_jump_shot", "bball_def_loop", "bball_def_stepl", "bball_def_stepr", "bball_dnk", "bball_dnk_gli", "bball_dnk_gli_o", "bball_dnk_lnch", "bball_dnk_lnch_o", "bball_dnk_lnd", "bball_dnk_o", "bball_idle", "bball_idle2", "bball_idle2_o", "bball_idleloop", "bball_idleloop_o", "bball_idle_o", "bball_jump_cancel", "bball_jump_cancel_o", "bball_jump_end", "bball_jump_shot", "bball_jump_shot_o", "bball_net_dnk_o", "bball_pickup", "bball_pickup_o", "bball_react_miss", "bball_react_score", "bball_run", "bball_run_o", "bball_skidstop_l", "bball_skidstop_l_o", "bball_skidstop_r", "bball_skidstop_r_o", "bball_walk", "bball_walkstop_l", "bball_walkstop_l_o", "bball_walkstop_r", "bball_walkstop_r_o", "bball_walk_o", "bball_walk_start", "bball_walk_start_o", } ["buddy"] = { "buddy_crouchfire", "buddy_crouchreload", "buddy_fire", "buddy_fire_poor", "buddy_reload", } ["bus"] = { "bus_close", "bus_getin_lhs", "bus_getin_rhs", "bus_getout_lhs", "bus_getout_rhs", "bus_jacked_lhs", "bus_open", "bus_open_rhs", "bus_pullout_lhs", } ["camera"] = { "camcrch_cmon", "camcrch_idleloop", "camcrch_stay", "camcrch_to_camstnd", "camstnd_cmon", "camstnd_idleloop", "camstnd_lkabt", "camstnd_to_camcrch", "piccrch_in", "piccrch_out", "piccrch_take", "picstnd_in", "picstnd_out", "picstnd_take", } ["car"] = { "fixn_car_loop", "fixn_car_out", "flag_drop", "sit_relaxed", "tap_hand", "tyd2car_bump", "tyd2car_high", "tyd2car_low", "tyd2car_med", "tyd2car_turnl", "tyd2car_turnr", } ["carry"] = { "crry_prtial", "liftup", "liftup05", "liftup105", "putdwn", "putdwn05", "putdwn105", } ["car_chat"] = { "carfone_in", "carfone_loopa", "carfone_loopa_to_b", "carfone_loopb", "carfone_loopb_to_a", "carfone_out", "car_sc1_bl", "car_sc1_br", "car_sc1_fl", "car_sc1_fr", "car_sc2_fl", "car_sc3_br", "car_sc3_fl", "car_sc3_fr", "car_sc4_bl", "car_sc4_br", "car_sc4_fl", "car_sc4_fr", "car_talkm_in", "car_talkm_loop", "car_talkm_out", } ["casino"] = { "cards_in", "cards_loop", "cards_lose", "cards_out", "cards_pick_01", "cards_pick_02", "cards_raise", "cards_win", "dealone", "manwinb", "manwind", "roulette_bet", "roulette_in", "roulette_loop", "roulette_lose", "roulette_out", "roulette_win", "slot_bet_01", "slot_bet_02", "slot_in", "slot_lose_out", "slot_plyr", "slot_wait", "slot_win_out", "wof", } ["chainsaw"] = { "csaw_1", "csaw_2", "csaw_3", "csaw_g", "csaw_hit_1", "csaw_hit_2", "csaw_hit_3", "csaw_part", "idle_csaw", "weapon_csaw", "weapon_csawlo", } ["choppa"] = { "choppa_back", "choppa_bunnyhop", "choppa_drivebyft", "choppa_driveby_lhs", "choppa_driveby_rhs", "choppa_fwd", "choppa_getoffback", "choppa_getofflhs", "choppa_getoffrhs", "choppa_jumponl", "choppa_jumponr", "choppa_left", "choppa_pedal", "choppa_pushes", "choppa_ride", "choppa_right", "choppa_sprint", "choppa_still", } ["clothes"] = { "clo_buy", "clo_in", "clo_out", "clo_pose_hat", "clo_pose_in", "clo_pose_in_o", "clo_pose_legs", "clo_pose_loop", "clo_pose_out", "clo_pose_out_o", "clo_pose_shoes", "clo_pose_torso", "clo_pose_watch", } ["coach"] = { "coach_inl", "coach_inr", "coach_opnl", "coach_opnr", "coach_outl", "coach_outr", } ["colt45"] = { "2guns_crouchfire", "colt45_crouchfire", "colt45_crouchreload", "colt45_fire", "colt45_fire_2hands", "colt45_reload", "sawnoff_reload", } ["cop_ambient"] = { "copbrowse_in", "copbrowse_loop", "copbrowse_nod", "copbrowse_out", "copbrowse_shake", "coplook_in", "coplook_loop", "coplook_nod", "coplook_out", "coplook_shake", "coplook_think", "coplook_watch", } ["cop_dvbyz"] = { "cop_dvby_b", "cop_dvby_ft", "cop_dvby_l", "cop_dvby_r", } ["crack"] = { "bbalbat_idle_01", "bbalbat_idle_02", "crckdeth1", "crckdeth2", "crckdeth3", "crckdeth4", "crckidle1", "crckidle2", "crckidle3", "crckidle4", } ["crib"] = { "crib_console_loop", "crib_use_switch", "ped_console_loop", "ped_console_loose", "ped_console_win", } ["dam_jump"] = { "dam_dive_loop", "dam_land", "dam_launch", "jump_roll", "sf_jumpwall", } ["dancing"] = { "bd_clap", "bd_clap1", "dance_loop", "dan_down_a", "dan_left_a", "dan_loop_a", "dan_right_a", "dan_up_a", "dnce_m_a", "dnce_m_b", "dnce_m_c", "dnce_m_d", "dnce_m_e", } ["dealer"] = { "dealer_deal", "dealer_idle", "dealer_idle_01", "dealer_idle_02", "dealer_idle_03", "drugs_buy", "shop_pay", } ["dildo"] = { "dildo_1", "dildo_2", "dildo_3", "dildo_block", "dildo_g", "dildo_hit_1", "dildo_hit_2", "dildo_hit_3", "dildo_idle", } ["dodge"] = { "cover_dive_01", "cover_dive_02", "crushed", "crush_jump", } ["dozer"] = { "dozer_align_lhs", "dozer_align_rhs", "dozer_getin_lhs", "dozer_getin_rhs", "dozer_getout_lhs", "dozer_getout_rhs", "dozer_jacked_lhs", "dozer_jacked_rhs", "dozer_pullout_lhs", "dozer_pullout_rhs", } ["drivebys"] = { "gang_drivebylhs", "gang_drivebylhs_bwd", "gang_drivebylhs_fwd", "gang_drivebyrhs", "gang_drivebyrhs_bwd", "gang_drivebyrhs_fwd", "gang_drivebytop_lhs", "gang_drivebytop_rhs", } ["fat"] = { "fatidle", "fatidle_armed", "fatidle_csaw", "fatidle_rocket", "fatrun", "fatrun_armed", "fatrun_csaw", "fatrun_rocket", "fatsprint", "fatwalk", "fatwalkstart", "fatwalkstart_csaw", "fatwalkst_armed", "fatwalkst_rocket", "fatwalk_armed", "fatwalk_csaw", "fatwalk_rocket", "idle_tired", } ["fight_b"] = { "fightb_1", "fightb_2", "fightb_3", "fightb_block", "fightb_g", "fightb_idle", "fightb_m", "hitb_1", "hitb_2", "hitb_3", } ["fight_c"] = { "fightc_1", "fightc_2", "fightc_3", "fightc_block", "fightc_blocking", "fightc_g", "fightc_idle", "fightc_m", "fightc_spar", "hitc_1", "hitc_2", "hitc_3", } ["fight_d"] = { "fightd_1", "fightd_2", "fightd_3", "fightd_block", "fightd_g", "fightd_idle", "fightd_m", "hitd_1", "hitd_2", "hitd_3", } ["fight_e"] = { "fightkick", "fightkick_b", "hit_fightkick", "hit_fightkick_b", } ["finale"] = { "fin_climb_in", "fin_cop1_climbout2", "fin_cop1_loop", "fin_cop1_stomp", "fin_hang_l", "fin_hang_loop", "fin_hang_r", "fin_hang_slip", "fin_jump_on", "fin_land_car", "fin_land_die", "fin_legsup", "fin_legsup_l", "fin_legsup_loop", "fin_legsup_r", "fin_let_go", } ["finale2"] = { "fin_cop1_climbout", "fin_cop1_fall", "fin_cop1_loop", "fin_cop1_shot", "fin_cop1_swing", "fin_cop2_climbout", "fin_switch_p", "fin_switch_s", } ["flame"] = { "flame_fire", "flower_attack", "flower_attack_m", "flower_hit", } ["food"] = { "eat_burger", "eat_chicken", "eat_pizza", "eat_vomit_p", "eat_vomit_sk", "ff_dam_bkw", "ff_dam_fwd", "ff_dam_left", "ff_dam_right", "ff_die_bkw", "ff_die_fwd", "ff_die_left", "ff_die_right", "ff_sit_eat1", "ff_sit_eat2", "ff_sit_eat3", "ff_sit_in", "ff_sit_in_l", "ff_sit_in_r", "ff_sit_look", "ff_sit_loop", "ff_sit_out_180", "ff_sit_out_l_180", "ff_sit_out_r_180", "shp_thank", "shp_tray_in", "shp_tray_lift", "shp_tray_lift_in", "shp_tray_lift_loop", "shp_tray_lift_out", "shp_tray_out", "shp_tray_pose", "shp_tray_return", } ["freeweights"] = { "gym_barbell", "gym_free_a", "gym_free_b", "gym_free_celebrate", "gym_free_down", "gym_free_loop", "gym_free_pickup", "gym_free_putdown", "gym_free_up_smooth", } ["gangs"] = { "dealer_deal", "dealer_idle", "drnkbr_prtl", "drnkbr_prtl_f", "drugs_buy", "hndshkaa", "hndshkba", "hndshkca", "hndshkcb", "hndshkda", "hndshkea", "hndshkfa", "hndshkfa_swt", "invite_no", "invite_yes", "leanidle", "leanin", "leanout", "prtial_gngtlka", "prtial_gngtlkb", "prtial_gngtlkc", "prtial_gngtlkd", "prtial_gngtlke", "prtial_gngtlkf", "prtial_gngtlkg", "prtial_gngtlkh", "prtial_hndshk_01", "prtial_hndshk_biz_01", "shake_cara", "shake_cark", "shake_carsh", "smkcig_prtl", "smkcig_prtl_f", } ["ghands"] = { "gsign1", "gsign1lh", "gsign2", "gsign2lh", "gsign3", "gsign3lh", "gsign4", "gsign4lh", "gsign5", "gsign5lh", "lhgsign1", "lhgsign2", "lhgsign3", "lhgsign4", "lhgsign5", "rhgsign1", "rhgsign2", "rhgsign3", "rhgsign4", "rhgsign5", } ["ghetto_db"] = { "gdb_car2_ply", "gdb_car2_smo", "gdb_car2_swe", "gdb_car_ply", "gdb_car_ryd", "gdb_car_smo", "gdb_car_swe", } ["goggles"] = { "goggles_put_on", } ["graffiti"] = { "graffiti_chkout", "spraycan_fire", } ["graveyard"] = { "mrnf_loop", "mrnm_loop", "prst_loopa", } ["grenade"] = { "weapon_start_throw", "weapon_throw", "weapon_throwu", } ["gymnasium"] = { "gymshadowbox", "gym_bike_celebrate", "gym_bike_fast", "gym_bike_faster", "gym_bike_getoff", "gym_bike_geton", "gym_bike_pedal", "gym_bike_slow", "gym_bike_still", "gym_jog_falloff", "gym_shadowbox", "gym_tread_celebrate", "gym_tread_falloff", "gym_tread_getoff", "gym_tread_geton", "gym_tread_jog", "gym_tread_sprint", "gym_tread_tired", "gym_tread_walk", "gym_walk_falloff", "pedals_fast", "pedals_med", "pedals_slow", "pedals_still", } ["haircuts"] = { "brb_beard_01", "brb_buy", "brb_cut", "brb_cut_in", "brb_cut_out", "brb_hair_01", "brb_hair_02", "brb_in", "brb_loop", "brb_out", "brb_sit_in", "brb_sit_loop", "brb_sit_out", } ["heist9"] = { "cas_g2_gasko", "swt_wllpk_l", "swt_wllpk_l_back", "swt_wllpk_r", "swt_wllpk_r_back", "swt_wllshoot_in_l", "swt_wllshoot_in_r", "swt_wllshoot_out_l", "swt_wllshoot_out_r", "use_swipecard", } ["int_house"] = { "bed_in_l", "bed_in_r", "bed_loop_l", "bed_loop_r", "bed_out_l", "bed_out_r", "lou_in", "lou_loop", "lou_out", "wash_up", } ["int_office"] = { "ff_dam_fwd", "off_sit_2idle_180", "off_sit_bored_loop", "off_sit_crash", "off_sit_drink", "off_sit_idle_loop", "off_sit_in", "off_sit_read", "off_sit_type_loop", "off_sit_watch", } ["int_shop"] = { "shop_cashier", "shop_in", "shop_looka", "shop_lookb", "shop_loop", "shop_out", "shop_pay", "shop_shelf", } ["jst_buisness"] = { "girl_01", "girl_02", "player_01", "smoke_01", } ["kart"] = { "kart_getin_lhs", "kart_getin_rhs", "kart_getout_lhs", "kart_getout_rhs", } ["kissing"] = { "bd_gf_wave", "gfwave2", "gf_carargue_01", "gf_carargue_02", "gf_carspot", "gf_streetargue_01", "gf_streetargue_02", "gift_get", "gift_give", "grlfrd_kiss_01", "grlfrd_kiss_02", "grlfrd_kiss_03", "playa_kiss_01", "playa_kiss_02", "playa_kiss_03", } ["knife"] = { "kill_knife_ped_damage", "kill_knife_ped_die", "kill_knife_player", "kill_partial", "knife_1", "knife_2", "knife_3", "knife_4", "knife_block", "knife_g", "knife_hit_1", "knife_hit_2", "knife_hit_3", "knife_idle", "knife_part", "weapon_knifeidle", } ["lapdan1"] = { "lapdan_d", "lapdan_p", } ["lapdan2"] = { "lapdan_d", "lapdan_p", } ["lapdan3"] = { "lapdan_d", "lapdan_p", } ["lowrider"] = { "f_smklean_loop", "lrgirl_bdbnce", "lrgirl_hair", "lrgirl_hurry", "lrgirl_idleloop", "lrgirl_idle_to_l0", "lrgirl_l0_bnce", "lrgirl_l0_loop", "lrgirl_l0_to_l1", "lrgirl_l12_to_l0", "lrgirl_l1_bnce", "lrgirl_l1_loop", "lrgirl_l1_to_l2", "lrgirl_l2_bnce", "lrgirl_l2_loop", "lrgirl_l2_to_l3", "lrgirl_l345_to_l1", "lrgirl_l3_bnce", "lrgirl_l3_loop", "lrgirl_l3_to_l4", "lrgirl_l4_bnce", "lrgirl_l4_loop", "lrgirl_l4_to_l5", "lrgirl_l5_bnce", "lrgirl_l5_loop", "m_smklean_loop", "m_smkstnd_loop", "prtial_gngtlkb", "prtial_gngtlkc", "prtial_gngtlkd", "prtial_gngtlke", "prtial_gngtlkf", "prtial_gngtlkg", "prtial_gngtlkh", "rap_a_loop", "rap_b_loop", "rap_c_loop", "sit_relaxed", "tap_hand", } ["md_chase"] = { "carhit_hangon", "carhit_tumble", "donutdrop", "fen_choppa_l1", "fen_choppa_l2", "fen_choppa_l3", "fen_choppa_r1", "fen_choppa_r2", "fen_choppa_r3", "hangon_stun_loop", "hangon_stun_turn", "md_bike_2_hang", "md_bike_jmp_bl", "md_bike_jmp_f", "md_bike_lnd_bl", "md_bike_lnd_die_bl", "md_bike_lnd_die_f", "md_bike_lnd_f", "md_bike_lnd_roll", "md_bike_lnd_roll_f", "md_bike_punch", "md_bike_punch_f", "md_bike_shot_f", "md_hang_lnd_roll", "md_hang_loop", } ["md_end"] = { "end_sc1_ply", "end_sc1_ryd", "end_sc1_smo", "end_sc1_swe", "end_sc2_ply", "end_sc2_ryd", "end_sc2_smo", "end_sc2_swe", } ["medic"] = { "cpr", } ["misc"] = { "bitchslap", "bmx_celebrate", "bmx_comeon", "bmx_idleloop_01", "bmx_idleloop_02", "bmx_talkleft_in", "bmx_talkleft_loop", "bmx_talkleft_out", "bmx_talkright_in", "bmx_talkright_loop", "bmx_talkright_out", "bng_wndw", "bng_wndw_02", "case_pickup", "door_jet", "grab_l", "grab_r", "hiker_pose", "hiker_pose_l", "idle_chat_02", "kat_throw_k", "kat_throw_o", "kat_throw_p", "pass_rifle_o", "pass_rifle_ped", "pass_rifle_ply", "pickup_box", "plane_door", "plane_exit", "plane_hijack", "plunger_01", "plyrlean_loop", "plyr_shkhead", "run_dive", "scratchballs_01", "seat_lr", "seat_talk_01", "seat_talk_02", "seat_watch", "smalplane_door", "smlplane_door", } ["mtb"] = { "mtb_back", "mtb_bunnyhop", "mtb_drivebyft", "mtb_driveby_lhs", "mtb_driveby_rhs", "mtb_fwd", "mtb_getoffback", "mtb_getofflhs", "mtb_getoffrhs", "mtb_jumponl", "mtb_jumponr", "mtb_left", "mtb_pedal", "mtb_pushes", "mtb_ride", "mtb_right", "mtb_sprint", "mtb_still", } ["muscular"] = { "msclewalkst_armed", "msclewalkst_csaw", "mscle_rckt_run", "mscle_rckt_walkst", "mscle_run_csaw", "muscleidle", "muscleidle_armed", "muscleidle_csaw", "muscleidle_rocket", "musclerun", "musclerun_armed", "musclesprint", "musclewalk", "musclewalkstart", "musclewalk_armed", "musclewalk_csaw", "musclewalk_rocket", } ["nevada"] = { "nevada_getin", "nevada_getout", } ["on_lookers"] = { "lkaround_in", "lkaround_loop", "lkaround_out", "lkup_in", "lkup_loop", "lkup_out", "lkup_point", "panic_cower", "panic_hide", "panic_in", "panic_loop", "panic_out", "panic_point", "panic_shout", "pointup_in", "pointup_loop", "pointup_out", "pointup_shout", "point_in", "point_loop", "point_out", "shout_01", "shout_02", "shout_in", "shout_loop", "shout_out", "wave_in", "wave_loop", "wave_out", } ["otb"] = { "betslp_in", "betslp_lkabt", "betslp_loop", "betslp_out", "betslp_tnk", "wtchrace_cmon", "wtchrace_in", "wtchrace_loop", "wtchrace_lose", "wtchrace_out", "wtchrace_win", } ["parachute"] = { "fall_skydive", "fall_skydive_accel", "fall_skydive_die", "fall_skydive_l", "fall_skydive_r", "para_decel", "para_decel_o", "para_float", "para_float_o", "para_land", "para_land_o", "para_land_water", "para_land_water_o", "para_open", "para_open_o", "para_rip_land_o", "para_rip_loop_o", "para_rip_o", "para_steerl", "para_steerl_o", "para_steerr", "para_steerr_o", } ["park"] = { "tai_chi_in", "tai_chi_loop", "tai_chi_out", } ["paulnmac"] = { "piss_in", "piss_loop", "piss_out", "pnm_argue1_a", "pnm_argue1_b", "pnm_argue2_a", "pnm_argue2_b", "pnm_loop_a", "pnm_loop_b", "wank_in", "wank_loop", "wank_out", } ["ped"] = { "abseil", "arrestgun", "atm", "bike_elbowl", "bike_elbowr", "bike_fallr", "bike_fall_off", "bike_pickupl", "bike_pickupr", "bike_pullupl", "bike_pullupr", "bomber", "car_alignhi_lhs", "car_alignhi_rhs", "car_align_lhs", "car_align_rhs", "car_closedoorl_lhs", "car_closedoorl_rhs", "car_closedoor_lhs", "car_closedoor_rhs", "car_close_lhs", "car_close_rhs", "car_crawloutrhs", "car_dead_lhs", "car_dead_rhs", "car_doorlocked_lhs", "car_doorlocked_rhs", "car_fallout_lhs", "car_fallout_rhs", "car_getinl_lhs", "car_getinl_rhs", "car_getin_lhs", "car_getin_rhs", "car_getoutl_lhs", "car_getoutl_rhs", "car_getout_lhs", "car_getout_rhs", "car_hookertalk", "car_jackedlhs", "car_jackedrhs", "car_jumpin_lhs", "car_lb", "car_lb_pro", "car_lb_weak", "car_ljackedlhs", "car_ljackedrhs", "car_lshuffle_rhs", "car_lsit", "car_open_lhs", "car_open_rhs", "car_pulloutl_lhs", "car_pulloutl_rhs", "car_pullout_lhs", "car_pullout_rhs", "car_qjacked", "car_rolldoor", "car_rolldoorlo", "car_rollout_lhs", "car_rollout_rhs", "car_shuffle_rhs", "car_sit", "car_sitp", "car_sitplo", "car_sit_pro", "car_sit_weak", "car_tune_radio", "climb_idle", "climb_jump", "climb_jump2fall", "climb_jump_b", "climb_pull", "climb_stand", "climb_stand_finish", "cower", "crouch_roll_l", "crouch_roll_r", "dam_arml_frmbk", "dam_arml_frmft", "dam_arml_frmlt", "dam_armr_frmbk", "dam_armr_frmft", "dam_armr_frmrt", "dam_legl_frmbk", "dam_legl_frmft", "dam_legl_frmlt", "dam_legr_frmbk", "dam_legr_frmft", "dam_legr_frmrt", "dam_stomach_frmbk", "dam_stomach_frmft", "dam_stomach_frmlt", "dam_stomach_frmrt", "door_lhinge_o", "door_rhinge_o", "drivebyl_l", "drivebyl_r", "driveby_l", "driveby_r", "drive_boat", "drive_boat_back", "drive_boat_l", "drive_boat_r", "drive_l", "drive_lo_l", "drive_lo_r", "drive_l_pro", "drive_l_pro_slow", "drive_l_slow", "drive_l_weak", "drive_l_weak_slow", "drive_r", "drive_r_pro", "drive_r_pro_slow", "drive_r_slow", "drive_r_weak", "drive_r_weak_slow", "drive_truck", "drive_truck_back", "drive_truck_l", "drive_truck_r", "drown", "duck_cower", "endchat_01", "endchat_02", "endchat_03", "ev_dive", "ev_step", "facanger", "facgum", "facsurp", "facsurpm", "factalk", "facurios", "fall_back", "fall_collapse", "fall_fall", "fall_front", "fall_glide", "fall_land", "fall_skydive", "fight2idle", "fighta_1", "fighta_2", "fighta_3", "fighta_block", "fighta_g", "fighta_m", "fightidle", "fightshb", "fightshf", "fightsh_bwd", "fightsh_fwd", "fightsh_left", "fightsh_right", "flee_lkaround_01", "floor_hit", "floor_hit_f", "fucku", "gang_gunstand", "gas_cwr", "getup", "getup_front", "gum_eat", "guncrouchbwd", "guncrouchfwd", "gunmove_bwd", "gunmove_fwd", "gunmove_l", "gunmove_r", "gun_2_idle", "gun_butt", "gun_butt_crouch", "gun_stand", "handscower", "handsup", "hita_1", "hita_2", "hita_3", "hit_back", "hit_behind", "hit_front", "hit_gun_butt", "hit_l", "hit_r", "hit_walk", "hit_wall", "idlestance_fat", "idlestance_old", "idle_armed", "idle_chat", "idle_csaw", "idle_gang1", "idle_hbhb", "idle_rocket", "idle_stance", "idle_taxi", "idle_tired", "jetpack_idle", "jog_femalea", "jog_malea", "jump_glide", "jump_land", "jump_launch", "jump_launch_r", "kart_drive", "kart_l", "kart_lb", "kart_r", "kd_left", "kd_right", "ko_shot_face", "ko_shot_front", "ko_shot_stom", "ko_skid_back", "ko_skid_front", "ko_spin_l", "ko_spin_r", "pass_smoke_in_car", "phone_in", "phone_out", "phone_talk", "player_sneak", "player_sneak_walkstart", "roadcross", "roadcross_female", "roadcross_gang", "roadcross_old", "run_1armed", "run_armed", "run_civi", "run_csaw", "run_fat", "run_fatold", "run_gang1", "run_left", "run_old", "run_player", "run_right", "run_rocket", "run_stop", "run_stopr", "run_wuzi", "seat_down", "seat_idle", "seat_up", "shot_leftp", "shot_partial", "shot_partial_b", "shot_rightp", "shove_partial", "smoke_in_car", "sprint_civi", "sprint_panic", "sprint_wuzi", "swat_run", "swim_tread", "tap_hand", "tap_handp", "turn_180", "turn_l", "turn_r", "walk_armed", "walk_civi", "walk_csaw", "walk_doorpartial", "walk_drunk", "walk_fat", "walk_fatold", "walk_gang1", "walk_gang2", "walk_old", "walk_player", "walk_rocket", "walk_shuffle", "walk_start", "walk_start_armed", "walk_start_csaw", "walk_start_rocket", "walk_wuzi", "weapon_crouch", "woman_idlestance", "woman_run", "woman_runbusy", "woman_runfatold", "woman_runpanic", "woman_runsexy", "woman_walkbusy", "woman_walkfatold", "woman_walknorm", "woman_walkold", "woman_walkpro", "woman_walksexy", "woman_walkshop", "xpressscratch", } ["player_dvbys"] = { "plyr_drivebybwd", "plyr_drivebyfwd", "plyr_drivebylhs", "plyr_drivebyrhs", } ["playidles"] = { "shift", "shldr", "stretch", "strleg", "time", } ["police"] = { "coptraf_away", "coptraf_come", "coptraf_left", "coptraf_stop", "cop_getoutcar_lhs", "cop_move_fwd", "crm_drgbst_01", "door_kick", "plc_drgbst_01", "plc_drgbst_02", } ["pool"] = { "pool_chalkcue", "pool_idle_stance", "pool_long_shot", "pool_long_shot_o", "pool_long_start", "pool_long_start_o", "pool_med_shot", "pool_med_shot_o", "pool_med_start", "pool_med_start_o", "pool_place_white", "pool_short_shot", "pool_short_shot_o", "pool_short_start", "pool_short_start_o", "pool_walk", "pool_walk_start", "pool_xlong_shot", "pool_xlong_shot_o", "pool_xlong_start", "pool_xlong_start_o", } ["poor"] = { "winwash_start", "winwash_wash2beg", } ["python"] = { "python_crouchfire", "python_crouchreload", "python_fire", "python_fire_poor", "python_reload", } ["quad"] = { "quad_back", "quad_driveby_ft", "quad_driveby_lhs", "quad_driveby_rhs", "quad_fwd", "quad_getoff_b", "quad_getoff_lhs", "quad_getoff_rhs", "quad_geton_lhs", "quad_geton_rhs", "quad_hit", "quad_kick", "quad_left", "quad_passenger", "quad_reverse", "quad_ride", "quad_right", } ["quad_dbz"] = { "pass_driveby_bwd", "pass_driveby_fwd", "pass_driveby_lhs", "pass_driveby_rhs", } ["rapping"] = { "laugh_01", "rap_a_in", "rap_a_loop", "rap_a_out", "rap_b_in", "rap_b_loop", "rap_b_out", "rap_c_loop", } ["rifle"] = { "rifle_crouchfire", "rifle_crouchload", "rifle_fire", "rifle_fire_poor", "rifle_load", } ["riot"] = { "riot_angry", "riot_angry_b", "riot_challenge", "riot_chant", "riot_fuku", "riot_punches", "riot_shout", } ["rob_bank"] = { "cat_safe_end", "cat_safe_open", "cat_safe_open_o", "cat_safe_rob", "shp_handsup_scr", } ["rocket"] = { "idle_rocket", "rocketfire", "run_rocket", "walk_rocket", "walk_start_rocket", } ["rustler"] = { "plane_align_lhs", "plane_close", "plane_getin", "plane_getout", "plane_open", } ["ryder"] = { "ryd_beckon_01", "ryd_beckon_02", "ryd_beckon_03", "ryd_die_pt1", "ryd_die_pt2", "van_crate_l", "van_crate_r", "van_fall_l", "van_fall_r", "van_lean_l", "van_lean_r", "van_pickup_e", "van_pickup_s", "van_stand", "van_stand_crate", "van_throw", } ["scratching"] = { "scdldlp", "scdlulp", "scdrdlp", "scdrulp", "sclng_l", "sclng_r", "scmid_l", "scmid_r", "scshrtl", "scshrtr", "sc_ltor", "sc_rtol", } ["shamal"] = { "shamal_align", "shamal_getin_lhs", "shamal_getout_lhs", "shamal_open", } ["shop"] = { "rob_2idle", "rob_loop", "rob_loop_threat", "rob_shifty", "rob_stickup_in", "shp_duck", "shp_duck_aim", "shp_duck_fire", "shp_gun_aim", "shp_gun_duck", "shp_gun_fire", "shp_gun_grab", "shp_gun_threat", "shp_handsup_scr", "shp_jump_glide", "shp_jump_land", "shp_jump_launch", "shp_rob_givecash", "shp_rob_handsup", "shp_rob_react", "shp_serve_end", "shp_serve_idle", "shp_serve_loop", "shp_serve_start", "smoke_ryd", } ["shotgun"] = { "shotgun_crouchfire", "shotgun_fire", "shotgun_fire_poor", } ["silenced"] = { "crouchreload", "silencecrouchfire", "silence_fire", "silence_reload", } ["skate"] = { "skate_idle", "skate_run", "skate_sprint", } ["smoking"] = { "f_smklean_loop", "m_smklean_loop", "m_smkstnd_loop", "m_smk_drag", "m_smk_in", "m_smk_loop", "m_smk_out", "m_smk_tap", } ["sniper"] = { "weapon_sniper", } ["spraycan"] = { "spraycan_fire", "spraycan_full", } ["strip"] = { "ply_cash", "pun_cash", "pun_holler", "pun_loop", "strip_a", "strip_b", "strip_c", "strip_d", "strip_e", "strip_f", "strip_g", "str_a2b", "str_b2a", "str_b2c", "str_c1", "str_c2", "str_c2b", "str_loop_a", "str_loop_b", "str_loop_c", } ["sunbathe"] = { "batherdown", "batherup", "lay_bac_in", "lay_bac_out", "parksit_m_idlea", "parksit_m_idleb", "parksit_m_idlec", "parksit_m_in", "parksit_m_out", "parksit_w_idlea", "parksit_w_idleb", "parksit_w_idlec", "parksit_w_in", "parksit_w_out", "sbathe_f_lieb2sit", "sbathe_f_out", "sitnwait_in_w", "sitnwait_out_w", } ["swat"] = { "gnstwall_injurd", "jmp_wall1m_180", "rail_fall", "rail_fall_crawl", "swt_breach_01", "swt_breach_02", "swt_breach_03", "swt_go", "swt_lkt", "swt_sty", "swt_vent_01", "swt_vent_02", "swt_vnt_sht_die", "swt_vnt_sht_in", "swt_vnt_sht_loop", "swt_wllpk_l", "swt_wllpk_l_back", "swt_wllpk_r", "swt_wllpk_r_back", "swt_wllshoot_in_l", "swt_wllshoot_in_r", "swt_wllshoot_out_l", "swt_wllshoot_out_r", } ["sweet"] = { "ho_ass_slapped", "lafin_player", "lafin_sweet", "plyr_hndshldr_01", "sweet_ass_slap", "sweet_hndshldr_01", "sweet_injuredloop", } ["swim"] = { "swim_breast", "swim_crawl", "swim_dive_under", "swim_glide", "swim_jumpout", "swim_tread", "swim_under", } ["sword"] = { "sword_1", "sword_2", "sword_3", "sword_4", "sword_block", "sword_hit_1", "sword_hit_2", "sword_hit_3", "sword_idle", "sword_part", } ["tank"] = { "tank_align_lhs", "tank_close_lhs", "tank_doorlocked", "tank_getin_lhs", "tank_getout_lhs", "tank_open_lhs", } ["tattoos"] = { "tat_arml_in_o", "tat_arml_in_p", "tat_arml_in_t", "tat_arml_out_o", "tat_arml_out_p", "tat_arml_out_t", "tat_arml_pose_o", "tat_arml_pose_p", "tat_arml_pose_t", "tat_armr_in_o", "tat_armr_in_p", "tat_armr_in_t", "tat_armr_out_o", "tat_armr_out_p", "tat_armr_out_t", "tat_armr_pose_o", "tat_armr_pose_p", "tat_armr_pose_t", "tat_back_in_o", "tat_back_in_p", "tat_back_in_t", "tat_back_out_o", "tat_back_out_p", "tat_back_out_t", "tat_back_pose_o", "tat_back_pose_p", "tat_back_pose_t", "tat_back_sit_in_p", "tat_back_sit_loop_p", "tat_back_sit_out_p", "tat_bel_in_o", "tat_bel_in_t", "tat_bel_out_o", "tat_bel_out_t", "tat_bel_pose_o", "tat_bel_pose_t", "tat_che_in_o", "tat_che_in_p", "tat_che_in_t", "tat_che_out_o", "tat_che_out_p", "tat_che_out_t", "tat_che_pose_o", "tat_che_pose_p", "tat_che_pose_t", "tat_drop_o", "tat_idle_loop_o", "tat_idle_loop_t", "tat_sit_in_o", "tat_sit_in_p", "tat_sit_in_t", "tat_sit_loop_o", "tat_sit_loop_p", "tat_sit_loop_t", "tat_sit_out_o", "tat_sit_out_p", "tat_sit_out_t", } ["tec"] = { "tec_crouchfire", "tec_crouchreload", "tec_fire", "tec_reload", } ["train"] = { "tran_gtup", "tran_hng", "tran_ouch", "tran_stmb", } ["truck"] = { "truck_align_lhs", "truck_align_rhs", "truck_closedoor_lhs", "truck_closedoor_rhs", "truck_close_lhs", "truck_close_rhs", "truck_getin_lhs", "truck_getin_rhs", "truck_getout_lhs", "truck_getout_rhs", "truck_jackedlhs", "truck_jackedrhs", "truck_open_lhs", "truck_open_rhs", "truck_pullout_lhs", "truck_pullout_rhs", "truck_shuffle", } ["uzi"] = { "uzi_crouchfire", "uzi_crouchreload", "uzi_fire", "uzi_fire_poor", "uzi_reload", } ["van"] = { "van_close_back_lhs", "van_close_back_rhs", "van_getin_back_lhs", "van_getin_back_rhs", "van_getout_back_lhs", "van_getout_back_rhs", "van_open_back_lhs", "van_open_back_rhs", } ["vending"] = { "vend_drink2_p", "vend_drink_p", "vend_eat1_p", "vend_eat_p", "vend_use", "vend_use_pt2", } ["vortex"] = { "car_jumpin_lhs", "car_jumpin_rhs", "vortex_getout_lhs", "vortex_getout_rhs", } ["wayfarer"] = { "wf_back", "wf_drivebyft", "wf_drivebylhs", "wf_drivebyrhs", "wf_fwd", "wf_getoffback", "wf_getofflhs", "wf_getoffrhs", "wf_hit", "wf_jumponl", "wf_jumponr", "wf_kick", "wf_left", "wf_passenger", "wf_pushes", "wf_ride", "wf_right", "wf_still", } ["weapons"] = { "shp_1h_lift", "shp_1h_lift_end", "shp_1h_ret", "shp_1h_ret_s", "shp_2h_lift", "shp_2h_lift_end", "shp_2h_ret", "shp_2h_ret_s", "shp_ar_lift", "shp_ar_lift_end", "shp_ar_ret", "shp_ar_ret_s", "shp_g_lift_in", "shp_g_lift_out", "shp_tray_in", "shp_tray_out", "shp_tray_pose", } ["wuzi"] = { "cs_dead_guy", "cs_plyr_pt1", "cs_plyr_pt2", "cs_wuzi_pt1", "cs_wuzi_pt2", "walkstart_idle_01", "wuzi_follow", "wuzi_greet_plyr", "wuzi_greet_wuzi", "wuzi_grnd_chk", "wuzi_stand_loop", "wuzi_walk", }}
Lua table of animations with descriptions:
local animationsWithDescriptions = { ["airport"] = { ["thrw_barl_thrw"] = "Opening a door with two hands", } ["attractors"] = { ["stepsit_in"] = "Sitting on the ground", ["stepsit_loop"] = "Sitting on the ground loop", ["stepsit_out"] = "Standing up after sitting", } ["bar"] = { ["barcustom_get"] = "Receiving a drink", ["barcustom_loop"] = "Waiting for a drink", ["barcustom_order"] = "Ordering a drink", ["barman_idle"] = "Male bartender idling", ["barserve_bottle"] = "Grabbing a bottle from the bottom shelf", ["barserve_give"] = "Serving a bottle", ["barserve_glass"] = "Pouring liquid into a glass", ["barserve_in"] = "Female bartender lean start", ["barserve_loop"] = "Female bartender idling", ["barserve_order"] = "Bartender taking order", ["dnk_stndf_loop"] = "Female drinking animation", ["dnk_stndm_loop"] = "Male drinking animation", } ["baseball"] = { ["bat_1"] = "First bat swing", ["bat_2"] = "Second bat swing", ["bat_3"] = "Third bat swing", ["bat_4"] = "Bat swing on downed enemy", ["bat_block"] = "Bat block", ["bat_hit_1"] = "Getting hit by a baseball bat", ["bat_hit_2"] = "Getting hit by a baseball bat", ["bat_hit_3"] = "Getting hit by a baseball bat", ["bat_idle"] = "Baseball bat idle", ["bat_m"] = "Bat running attack", ["bat_part"] = "Bat running attack", } ["bd_fire"] = { ["bd_fire1"] = "", ["bd_fire2"] = "", ["bd_fire3"] = "", ["bd_gf_wave"] = "Girlfriend wave", ["bd_panic_01"] = "Window panic animation", ["bd_panic_02"] = "Window panic animation", ["bd_panic_03"] = "Window panic animation", ["bd_panic_04"] = "Window panic animation", ["bd_panic_loop"] = "Window panic animation loop", ["grlfrd_kiss_03"] = "Girlfriend kissing animation", ["m_smklean_loop"] = "Male smoking and leaning loop", ["playa_kiss_03"] = "Player kissing animation", ["wash_up"] = "Washing hands at the sink", } ["beach"] = { ["bather"] = "Female sunbathing animation", ["lay_bac_loop"] = "Male sunbathing animation", ["parksit_m_loop"] = "Male beach sitting", ["parksit_w_loop"] = "Female beach sitting", ["sitnwait_loop_w"] = "Alternative male beach sitting", } ["benchpress"] = { ["gym_bp_celebrate"] = "Gym after workout animation", ["gym_bp_down"] = "Benchpress lowering", ["gym_bp_getoff"] = "Finishing benchpress workout", ["gym_bp_geton"] = "Starting benchpress workout", ["gym_bp_up_a"] = "Benchpress lifting", ["gym_bp_up_b"] = "Benchpress lifting", ["gym_bp_up_smooth"] = "Benchpress lifting", } ["bf_injection"] = { ["bf_getin_lhs"] = "Entering a bf injection from the left", ["bf_getin_rhs"] = "Entering a bf injection from the right", ["bf_getout_lhs"] = "Exiting a bf injection from the left", ["bf_getout_rhs"] = "Exiting a bf injection from the right", } ["biked"] = { ["biked_back"] = "Sanchez lean back", ["biked_drivebyft"] = "Sanchez drive by front", ["biked_drivebylhs"] = "Sanchez drive by left", ["biked_drivebyrhs"] = "Sanchez drive by right", ["biked_fwd"] = "Sanchez lean front", ["biked_getoffback"] = "Jumping off a Sanchez at high speed", ["biked_getofflhs"] = "Getting off a Sanchez from the left", ["biked_getoffrhs"] = "Getting off a Sanchez from the right", ["biked_hit"] = "Sanchez hit", ["biked_jumponl"] = "Sanchez enter from the left", ["biked_jumponr"] = "Sanchez enter from the right", ["biked_kick"] = "Sanchez kick from the front", ["biked_left"] = "Sanchez sway left", ["biked_passenger"] = "Sanchez passenger flinch", ["biked_pushes"] = "Sanchez reverse", ["biked_ride"] = "Sanchez riding", ["biked_right"] = "Sanchez sway right", ["biked_shuffle"] = "Get on bike from back", ["biked_still"] = "Sanchez still riding", } ["bikeh"] = { ["bikeh_back"] = "Freeway lean back", ["bikeh_drivebyft"] = "Freeway lean back", ["bikeh_drivebylhs"] = "Freeway drive by left", ["bikeh_drivebyrhs"] = "Freeway drive by right", ["bikeh_fwd"] = "Freeway lean front", ["bikeh_getoffback"] = "Freeway bail at high speed", ["bikeh_getofflhs"] = "Getting off a Freeway from the left", ["bikeh_getoffrhs"] = "Getting off a Freeway from the right", ["bikeh_hit"] = "Freeway hit", ["bikeh_jumponl"] = "Getting on a Freeway from the left", ["bikeh_jumponr"] = "Getting on a Freeway from the right", ["bikeh_kick"] = "Jumping on a Freeway from the front", ["bikeh_left"] = "Freeway sway left", ["bikeh_passenger"] = "Freeway Passenger flinch", ["bikeh_pushes"] = "Freeway reversing", ["bikeh_ride"] = "Freeway riding", ["bikeh_right"] = "Freeway sway right", ["bikeh_still"] = "Freeway still riding", } ["bikeleap"] = { ["bk_blnce_in"] = "Balance in while standing on a bike", ["bk_blnce_out"] = "Getting back to bike's seat after standing", ["bk_jmp"] = "Jumping from a bike", ["bk_rdy_in"] = "Getting ready to jump from a bike", ["bk_rdy_out"] = "Cancelling a jump from a bike", ["struggle_cesar"] = "Fighting a truck's driver", ["struggle_driver"] = "Truck driver struggling with an attacker", ["truck_driver"] = "Truck driver getting thrown out", ["truck_getin"] = "Truck hijacker steals a truck", } ["bikes"] = { ["bikes_back"] = "PCJ lean back", ["bikes_drivebyft"] = "PCJ drive by front", ["bikes_drivebylhs"] = "PCJ drive by left", ["bikes_drivebyrhs"] = "PCJ drive by right", ["bikes_fwd"] = "PCJ lean front", ["bikes_getoffback"] = "Bailing from a PCJ at high speed", ["bikes_getofflhs"] = "Getting off a PCJ from the left", ["bikes_getoffrhs"] = "Getting off a PCJ from the right", ["bikes_hit"] = "Getting hit on a PCJ", ["bikes_jumponl"] = "Getting on a PCJ from the left", ["bikes_jumponr"] = "Getting on a PCJ from the right", ["bikes_kick"] = "Getting on a PCJ from the front", ["bikes_left"] = "PCJ sway left", ["bikes_passenger"] = "PCJ passanger anim", ["bikes_pushes"] = "PCJ reverse animation", ["bikes_ride"] = "PCJ riding", ["bikes_right"] = "PCJ sway right", ["bikes_snatch_l"] = "Snatching from the left while riding a PCJ", ["bikes_snatch_r"] = "Snatching from the right while riding a PCJ", ["bikes_still"] = "PCJ still riding", } ["bikev"] = { ["bikev_back"] = "Faggio lean back", ["bikev_drivebyft"] = "Faggio drive by front", ["bikev_drivebylhs"] = "Faggio drive by left", ["bikev_drivebyrhs"] = "Faggio drive by right", ["bikev_fwd"] = "Faggio lean front", ["bikev_getoffback"] = "Bailing from a Faggio at high speed", ["bikev_getofflhs"] = "Getting off a Faggio from the left", ["bikev_getoffrhs"] = "Getting off a Faggio from the right", ["bikev_hit"] = "Getting hit on a Faggio", ["bikev_jumponl"] = "Getting on a Faggio from the left", ["bikev_jumponr"] = "Getting on a Faggio from the right", ["bikev_kick"] = "Getting on a Faggio from the front", ["bikev_left"] = "Faggio sway left", ["bikev_passenger"] = "Faggio passanger anim", ["bikev_pushes"] = "Faggio reverse", ["bikev_ride"] = "Faggio riding", ["bikev_right"] = "Faggio sway right", ["bikev_still"] = "Faggio still riding", } ["bike_dbz"] = { ["pass_driveby_bwd"] = "Quad passanger drive bying back", ["pass_driveby_fwd"] = "Quad passanger drive bying front", ["pass_driveby_lhs"] = "Quad passanger drive bying left", ["pass_driveby_rhs"] = "Quad passanger drive bying right", } ["bmx"] = { ["bmx_back"] = "BMX lean back", ["bmx_bunnyhop"] = "BMX bunnyhop", ["bmx_drivebyft"] = "BMX drive by front", ["bmx_driveby_lhs"] = "BMX drive by left", ["bmx_driveby_rhs"] = "BMX drive by right", ["bmx_fwd"] = "BMX lean front", ["bmx_getoffback"] = "BMX bail out at high speed", ["bmx_getofflhs"] = "Getting off a BMX from the left", ["bmx_getoffrhs"] = "Getting off a BMX from the right", ["bmx_jumponl"] = "Getting on a BMX from the left", ["bmx_jumponr"] = "Getting on a BMX from the right", ["bmx_left"] = "BMX sway left", ["bmx_pedal"] = "BMX pedal", ["bmx_pushes"] = "BMX reversing", ["bmx_ride"] = "BMX riding", ["bmx_right"] = "BMX sway right", ["bmx_sprint"] = "BMX sprinting", ["bmx_still"] = "BMX still riding", } ["bomber"] = { ["bom_plant"] = "Bomb planting", ["bom_plant_2idle"] = "Bomb planting idle", ["bom_plant_crouch_in"] = "Crouching to plant a bomb", ["bom_plant_crouch_out"] = "Standing up after planting a bomb", ["bom_plant_in"] = "Planting a bomb", ["bom_plant_loop"] = "Bomb planting loop", } ["box"] = { ["boxhipin"] = "Putting a box down", ["boxhipup"] = "Putting a box down", ["boxshdwn"] = "Putting a box down", ["boxshup"] = "Putting a box up", ["bxhipwlk"] = "Walking with a box to the hip", ["bxhwlki"] = "Box walking", ["bxshwlk"] = "Box walking", ["bxshwlki"] = "Box walking", ["bxwlko"] = "Box walking", ["catch_box"] = "Catching a box", } ["bsktball"] = { ["bball_def_jump_shot"] = "Basktball defense block shot while jumping", ["bball_def_loop"] = "Basketball defense loop", ["bball_def_stepl"] = "Basketball defense step left", ["bball_def_stepr"] = "Basketball defense step right", ["bball_dnk"] = "Basketball dunking animation", ["bball_dnk_gli"] = "Basketball dunking animation", ["bball_dnk_gli_o"] = "", ["bball_dnk_lnch"] = "Basketball dunking animation", ["bball_dnk_lnch_o"] = "", ["bball_dnk_lnd"] = "Landing on the ground after dunking", ["bball_dnk_o"] = "", ["bball_idle"] = "Basketball trick animation", ["bball_idle2"] = "Basketball trick animation", ["bball_idle2_o"] = "", ["bball_idleloop"] = "Basketball idle animation", ["bball_idleloop_o"] = "", ["bball_idle_o"] = "", ["bball_jump_cancel"] = "Basketball jump cancelling", ["bball_jump_cancel_o"] = "", ["bball_jump_end"] = "Landing on the ground after shooting", ["bball_jump_shot"] = "Basketball shooting", ["bball_jump_shot_o"] = "", ["bball_net_dnk_o"] = "", ["bball_pickup"] = "Picking up a basketball", ["bball_pickup_o"] = "", ["bball_react_miss"] = "Basketball reaction to missing the shot", ["bball_react_score"] = "Basketball reaction to scoring the shot", ["bball_run"] = "Basketball run and dribble", ["bball_run_o"] = "", ["bball_skidstop_l"] = "Skid stop left", ["bball_skidstop_l_o"] = "", ["bball_skidstop_r"] = "Skid stop right", ["bball_skidstop_r_o"] = "", ["bball_walk"] = "Walking with a basketball while dribbling", ["bball_walkstop_l"] = "Walk stop left", ["bball_walkstop_l_o"] = "", ["bball_walkstop_r"] = "Walk stop right", ["bball_walkstop_r_o"] = "", ["bball_walk_o"] = "", ["bball_walk_start"] = "Basketball walk start", ["bball_walk_start_o"] = "", } ["buddy"] = { ["buddy_crouchfire"] = "Combat shotgun crouch fire", ["buddy_crouchreload"] = "Combat shotgun crouch reload", ["buddy_fire"] = "Combat shotgun fire", ["buddy_fire_poor"] = "Combat shotgun fire with poor skills", ["buddy_reload"] = "Combat shotgun reload", } ["bus"] = { ["bus_close"] = "Bus door close", ["bus_getin_lhs"] = "Getting into a bus from the left", ["bus_getin_rhs"] = "Getting into a bus from the right", ["bus_getout_lhs"] = "Getting out of a bus from the right", ["bus_getout_rhs"] = "Getting out of a bus from the left", ["bus_jacked_lhs"] = "Getting thrown off a bus", ["bus_open"] = "Bus door opening", ["bus_open_rhs"] = "Bus door opening from the right", ["bus_pullout_lhs"] = "Pulling out a bus' driver", } ["camera"] = { ["camcrch_cmon"] = "Crouching with a camera and signalling to move", ["camcrch_idleloop"] = "Crouching with a camera idle loop", ["camcrch_stay"] = "Signalling to stay with a camera", ["camcrch_to_camstnd"] = "Standing up with a camera", ["camstnd_cmon"] = "Signalling to move with a camera", ["camstnd_idleloop"] = "Standing with a camera", ["camstnd_lkabt"] = "Looking around with a camera", ["camstnd_to_camcrch"] = "Crouching with a camera", ["piccrch_in"] = "Priming camera to take a picture while crouching", ["piccrch_out"] = "After picture while crouched", ["piccrch_take"] = "Taking a picture while crouched", ["picstnd_in"] = "Priming camera to take picture while standing", ["picstnd_out"] = "After picture while standing", ["picstnd_take"] = "Taking a picture while standing", } ["car"] = { ["fixn_car_loop"] = "Fixing a car loop", ["fixn_car_out"] = "Standing up after fixing a car", ["flag_drop"] = "Race flag drop", ["sit_relaxed"] = "Relaxing while sitting in car", ["tap_hand"] = "Tapping hand on window (left side)", ["tyd2car_bump"] = "Tied to a car hood bump", ["tyd2car_high"] = "Tied to a car hood with high stress", ["tyd2car_low"] = "Tied to a car hood with low stress", ["tyd2car_med"] = "Tied to a car hood with medium stress", ["tyd2car_turnl"] = "Tied to a car hood sway left", ["tyd2car_turnr"] = "Tied to a car hood sway right", } ["carry"] = { ["crry_prtial"] = "Start carry animation", ["liftup"] = "Lift up item", ["liftup05"] = "Lift up item from medium height", ["liftup105"] = "Lift up item from high surface", ["putdwn"] = "Put down item", ["putdwn05"] = "Put down item on medium height surface", ["putdwn105"] = "Put down item on high surface", } ["car_chat"] = { ["carfone_in"] = "Starting to talk on phone inside a car", ["carfone_loopa"] = "Phone conversation inside a car loop", ["carfone_loopa_to_b"] = "Phone conversation inside a car transition", ["carfone_loopb"] = "Phone conversation inside a car loop", ["carfone_loopb_to_a"] = "Phone conversation insie a car transition", ["carfone_out"] = "Hanging up inside a car", ["car_sc1_bl"] = "Chatting inside a car", ["car_sc1_br"] = "Chatting inside a car", ["car_sc1_fl"] = "Chatting inside a car", ["car_sc1_fr"] = "Chatting inside a car", ["car_sc2_fl"] = "Chatting inside a car", ["car_sc3_br"] = "Chatting inside a car", ["car_sc3_fl"] = "Chatting inside a car", ["car_sc3_fr"] = "Chatting inside a car", ["car_sc4_bl"] = "Chatting inside a car", ["car_sc4_br"] = "Chatting inside a car", ["car_sc4_fl"] = "Chatting inside a car", ["car_sc4_fr"] = "Chatting inside a car", ["car_talkm_in"] = "Starting a chat inside a car", ["car_talkm_loop"] = "Chatting inside a car loop", ["car_talkm_out"] = "Ending a chat inside a car", } ["casino"] = { ["cards_in"] = "Entering a game of cards", ["cards_loop"] = "Card table game loop animation", ["cards_lose"] = "Losing at cards", ["cards_out"] = "Exiting a game of cards", ["cards_pick_01"] = "Picking a card", ["cards_pick_02"] = "Picking a card", ["cards_raise"] = "Raising the stakes at cards", ["cards_win"] = "Winning at cards", ["dealone"] = "Dealer deals one card", ["manwinb"] = "Male winning animation", ["manwind"] = "Male winning animation", ["roulette_bet"] = "Betting on roulette table", ["roulette_in"] = "Entering a game of roulette", ["roulette_loop"] = "Waiting for roulette to stop loop", ["roulette_lose"] = "Lose at a roulette table", ["roulette_out"] = "Leaving roulette table", ["roulette_win"] = "Roulette winning animation", ["slot_bet_01"] = "Slot betting animation", ["slot_bet_02"] = "Slot betting animation", ["slot_in"] = "Slot machine start animation", ["slot_lose_out"] = "End of Slot machine lose", ["slot_plyr"] = "Using a slot machine", ["slot_wait"] = "Waiting for a slot machine to stop", ["slot_win_out"] = "End of slot machine win", ["wof"] = "Wheel of fortune spin", } ["chainsaw"] = { ["csaw_1"] = "Chainsaw swing", ["csaw_2"] = "Chainsaw swing", ["csaw_3"] = "Chainsaw swing", ["csaw_g"] = "Chainsaw hit on the ground", ["csaw_hit_1"] = "Getting hit by a chainsaw", ["csaw_hit_2"] = "Getting hit by a chainsaw", ["csaw_hit_3"] = "Getting hit by a chainsaw", ["csaw_part"] = "Chainsaw holding", ["idle_csaw"] = "Holding a chainsaw", ["weapon_csaw"] = "VC chainsaw swing animation", ["weapon_csawlo"] = "VC chainsaw ground swing animation", } ["choppa"] = { ["choppa_back"] = "Chopper bicycle lean back", ["choppa_bunnyhop"] = "Chopper bicycle bunny hop", ["choppa_drivebyft"] = "Chopper bicycle drive by front", ["choppa_driveby_lhs"] = "Chopper bicycle drive by left", ["choppa_driveby_rhs"] = "Chopper bicycle drive by right", ["choppa_fwd"] = "Chopper bicycle lean front", ["choppa_getoffback"] = "Bailing from a Chopper bicycle at high speed", ["choppa_getofflhs"] = "Getting off a Chopper bicycle from the left", ["choppa_getoffrhs"] = "Getting off a Chopper bicycle from the right", ["choppa_jumponl"] = "Getting on a Chopper bicycle from the left", ["choppa_jumponr"] = "Getting on a Chopper bicycle from the right", ["choppa_left"] = "Chopper bicycle sway left", ["choppa_pedal"] = "Chopper bicycle pedal", ["choppa_pushes"] = "Chopper bicycle reverse", ["choppa_ride"] = "Chopper bicycle riding", ["choppa_right"] = "Chopper bicycle sway right", ["choppa_sprint"] = "Chopper bicycle sprint", ["choppa_still"] = "Chopper bicycle riding still", } ["clothes"] = { ["clo_buy"] = "Buying clothes pose", ["clo_in"] = "Walking into the wardrobe", ["clo_out"] = "Walking out of the wardrobe", ["clo_pose_hat"] = "Posing with a hat", ["clo_pose_in"] = "Start of clothes pose", ["clo_pose_in_o"] = "Start of clothes pose", ["clo_pose_legs"] = "Posing with new pants", ["clo_pose_loop"] = "Posing loop", ["clo_pose_out"] = "End of clothes pose", ["clo_pose_out_o"] = "End of clothes pose", ["clo_pose_shoes"] = "Posing with new shoes", ["clo_pose_torso"] = "Posing with new torso", ["clo_pose_watch"] = "Posing with a new watch", } ["coach"] = { ["coach_inl"] = "Entering a Coach from the left", ["coach_inr"] = "Entering a Coach from the right", ["coach_opnl"] = "Opening a Coach's door from the left", ["coach_opnr"] = "Opening a Coach's door from the right", ["coach_outl"] = "Exiting a Coach from the left", ["coach_outr"] = "Exiting a Coach from the right", } ["colt45"] = { ["2guns_crouchfire"] = "Crouch fire with two guns", ["colt45_crouchfire"] = "Crouch fire with a Colt45", ["colt45_crouchreload"] = "Reload a Colt45 while crouching", ["colt45_fire"] = "Colt45 fire", ["colt45_fire_2hands"] = "Duel Colt45 firing", ["colt45_reload"] = "Colt45 reload", ["sawnoff_reload"] = "Sawnoff reload", } ["cop_ambient"] = { ["copbrowse_in"] = "Cop kneeling and checking tire", ["copbrowse_loop"] = "Cop kneeling and fixing tire loop", ["copbrowse_nod"] = "Cop kneeling and nodding", ["copbrowse_out"] = "Cop stands up after kneeling", ["copbrowse_shake"] = "Cop kneeling and shakes something", ["coplook_in"] = "Cop crossing his arms", ["coplook_loop"] = "Cop crossing his arms loop", ["coplook_nod"] = "Cop nodding", ["coplook_out"] = "Cop waiting animation", ["coplook_shake"] = "Cop waiting animation", ["coplook_think"] = "Cop thinking animation", ["coplook_watch"] = "Cop checking watch while crossing arms", } ["cop_dvbyz"] = { ["cop_dvby_b"] = "Copbike drive by back", ["cop_dvby_ft"] = "Copbike drive by front", ["cop_dvby_l"] = "Copbike drive by left", ["cop_dvby_r"] = "Copbike drive by right", } ["crack"] = { ["bbalbat_idle_01"] = "Crackhead baseball bat idle", ["bbalbat_idle_02"] = "Crackhead baseball bat idle", ["crckdeth1"] = "Crackhead dying animation", ["crckdeth2"] = "Crackhead dying animation", ["crckdeth3"] = "Crackhead dying animation", ["crckdeth4"] = "Crackhead dying animation", ["crckidle1"] = "Crackhead idle", ["crckidle2"] = "Crackhead idle", ["crckidle3"] = "Crackhead idle", ["crckidle4"] = "Crackhead idle", } ["crib"] = { ["crib_console_loop"] = "Game console loop", ["crib_use_switch"] = "Game console switch", ["ped_console_loop"] = "Game console loop", ["ped_console_loose"] = "Game console losing", ["ped_console_win"] = "Game console winning", } ["dam_jump"] = { ["dam_dive_loop"] = "Diving loop", ["dam_land"] = "Diving land in water", ["dam_launch"] = "Running to dive", ["jump_roll"] = "End of the line jump and roll", ["sf_jumpwall"] = "Rail jump into a body of water", } ["dancing"] = { ["bd_clap"] = "Clapping dance", ["bd_clap1"] = "Clapping dance", ["dance_loop"] = "Dancing loop", ["dan_down_a"] = "Dance animation", ["dan_left_a"] = "Dance animation", ["dan_loop_a"] = "Dance animation", ["dan_right_a"] = "Dance animation", ["dan_up_a"] = "Dance animation", ["dnce_m_a"] = "Dance animation", ["dnce_m_b"] = "Dance animation", ["dnce_m_c"] = "Dance animation", ["dnce_m_d"] = "Dance animation", ["dnce_m_e"] = "Dance animation", } ["dealer"] = { ["dealer_deal"] = "Drug dealer dealing drugs animation", ["dealer_idle"] = "Drug dealer idle", ["dealer_idle_01"] = "Drug dealer idle", ["dealer_idle_02"] = "Drug dealer idle", ["dealer_idle_03"] = "Drug dealer idle", ["drugs_buy"] = "Buying drugs from a dealer", ["shop_pay"] = "Taking out money and putting on the counter", } ["dildo"] = { ["dildo_1"] = "Dildo swing", ["dildo_2"] = "Dildo swing", ["dildo_3"] = "Dildo swing", ["dildo_block"] = "Dildo block", ["dildo_g"] = "Dildo swing on ground", ["dildo_hit_1"] = "Getting hit by a dildo", ["dildo_hit_2"] = "Getting hit by a dildo", ["dildo_hit_3"] = "Getting hit by a dildo", ["dildo_idle"] = "Dildo idle", } ["dodge"] = { ["cover_dive_01"] = "Run and dive", ["cover_dive_02"] = "Run and dive", ["crushed"] = "Getting ready to dodge", ["crush_jump"] = "Jumping and rolling to the side", } ["dozer"] = { ["dozer_align_lhs"] = "Climbing a dozer from the left", ["dozer_align_rhs"] = "Climbing a dozer from the right", ["dozer_getin_lhs"] = "Getting into a dozer from the left", ["dozer_getin_rhs"] = "Getting into a dozer from the right", ["dozer_getout_lhs"] = "Getting out of a dozer from the left", ["dozer_getout_rhs"] = "Getting out of a dozer from the right", ["dozer_jacked_lhs"] = "Getting jacked out of a dozer from the left", ["dozer_jacked_rhs"] = "Getting jacked out of a dozer from the right", ["dozer_pullout_lhs"] = "Pulling a dozer driver from the left", ["dozer_pullout_rhs"] = "Pulling a dozer driver from the right", } ["drivebys"] = { ["gang_drivebylhs"] = "Gang drive by left", ["gang_drivebylhs_bwd"] = "Gang drive by back", ["gang_drivebylhs_fwd"] = "Gang drive by front", ["gang_drivebyrhs"] = "Gang drive by right", ["gang_drivebyrhs_bwd"] = "Right seat drive by back", ["gang_drivebyrhs_fwd"] = "Right seat drive by front", ["gang_drivebytop_lhs"] = "Gang drive by top left", ["gang_drivebytop_rhs"] = "Gang drive by top right", } ["fat"] = { ["fatidle"] = "Fat CJ idle", ["fatidle_armed"] = "Fat CJ armed stance", ["fatidle_csaw"] = "Fat CJ with a chainsaw", ["fatidle_rocket"] = "Fat CJ with a rocket launcher", ["fatrun"] = "Fat CJ run", ["fatrun_armed"] = "Fat CJ run with a weapon", ["fatrun_csaw"] = "Fat CJ run with a chainsaw", ["fatrun_rocket"] = "Fat CJ run with a rocket launcher", ["fatsprint"] = "Fat CJ sprint", ["fatwalk"] = "Fat CJ walk", ["fatwalkstart"] = "Fat CJ walk start", ["fatwalkstart_csaw"] = "Fat CJ walk start with a chainsaw", ["fatwalkst_armed"] = "Fat CJ walk start with a weapon", ["fatwalkst_rocket"] = "Fat CJ walk start with a rocket launcher", ["fatwalk_armed"] = "Fat CJ walk with a weapon", ["fatwalk_csaw"] = "Fat CJ walk with a chainsaw", ["fatwalk_rocket"] = "Fat CJ walk with a rocket launcher", ["idle_tired"] = "Exhausted out of breath animation", } ["fight_b"] = { ["fightb_1"] = "Boxing fighting style combo 1", ["fightb_2"] = "Boxing fighting style combo 2", ["fightb_3"] = "Boxing fighting style finisher", ["fightb_block"] = "Boxing fighting style block", ["fightb_g"] = "Boxing fighting style ground attack", ["fightb_idle"] = "Boxing fighting style idle", ["fightb_m"] = "Boxing fighting style running attack", ["hitb_1"] = "Hit by boxing style", ["hitb_2"] = "Hit by boxing style", ["hitb_3"] = "Hit by boxing style", } ["fight_c"] = { ["fightc_1"] = "Kung Fu kick 1", ["fightc_2"] = "Kung Fu kick 2", ["fightc_3"] = "Kung Fu finisher", ["fightc_block"] = "Kung Fu block", ["fightc_blocking"] = "Kung Fu sparring and blocking", ["fightc_g"] = "Kung Fu ground attack", ["fightc_idle"] = "Kung Fu idle", ["fightc_m"] = "Kung Fu running attack", ["fightc_spar"] = "Kung Fu sparring", ["hitc_1"] = "Hit by Kung fu", ["hitc_2"] = "Hit by Kung fu", ["hitc_3"] = "Hit by Kung fu", } ["fight_d"] = { ["fightd_1"] = "Muay Thai kick", ["fightd_2"] = "Muay Thai combo", ["fightd_3"] = "Muay Thai finisher", ["fightd_block"] = "Muay Thai block", ["fightd_g"] = "Muay Thai ground attack", ["fightd_idle"] = "Muay Thai idle", ["fightd_m"] = "Muay Thai running attack", ["hitd_1"] = "Hit by Muay Thai", ["hitd_2"] = "Hit by Muay Thai", ["hitd_3"] = "Hit by Muay Thai", } ["fight_e"] = { ["fightkick"] = "CJ's default fighting style punch", ["fightkick_b"] = "CJ's default fighting style kick", ["hit_fightkick"] = "Hit by default fighting style", ["hit_fightkick_b"] = "Kicked by default fighting style", } ["finale"] = { ["fin_climb_in"] = "Sweet climbs into a car", ["fin_cop1_climbout2"] = "Cop walks on Firetrack's ladder", ["fin_cop1_loop"] = "Cop hangs onto the ladder", ["fin_cop1_stomp"] = "Cop stomping on Sweet's fingers", ["fin_hang_l"] = "Sweet sways left while holding the ladder", ["fin_hang_loop"] = "Sweet hangs onto the ladder loop", ["fin_hang_r"] = "Sweet sways right while holding the ladder", ["fin_hang_slip"] = "Sweet slips while hanging onto the ladder", ["fin_jump_on"] = "Sweet jumps on CJ's car", ["fin_land_car"] = "Sweet lands on CJ's car", ["fin_land_die"] = "Sweet lands in traffic and dies", ["fin_legsup"] = "Sweet pulls his legs while hanging on", ["fin_legsup_l"] = "Sweet sways left while pulling his legs", ["fin_legsup_loop"] = "Sweet pulls his legs while hanging on loop", ["fin_legsup_r"] = "Sweet sways right while pulling his legs", ["fin_let_go"] = "Sweet lets go of the ladder", } ["finale2"] = { ["fin_cop1_climbout"] = "Cop climbs out of the firetrack", ["fin_cop1_fall"] = "Cop falls off the firetrack ladder", ["fin_cop1_loop"] = "Cop hangs onto the ladder", ["fin_cop1_shot"] = "Cop is shot while on the ladder", ["fin_cop1_swing"] = "Cop swings while dead", ["fin_cop2_climbout"] = "Cop 2 climbs out of the firetrack", ["fin_switch_p"] = "Driver switches with passanger", ["fin_switch_s"] = "Passanger switches with driver", } ["flame"] = { ["flame_fire"] = "Flamethrower firing animation", ["flower_attack"] = "Attacking with flowers", ["flower_attack_m"] = "Attacking with flowers", ["flower_hit"] = "Getting hit with flowers", } ["food"] = { ["eat_burger"] = "Eating a burger", ["eat_chicken"] = "Eating chicken", ["eat_pizza"] = "Eating pizza", ["eat_vomit_p"] = "Vomiting", ["eat_vomit_sk"] = "Vomiting", ["ff_dam_bkw"] = "Getting hit from the back while sitting", ["ff_dam_fwd"] = "Getting hit from the front while sitting down", ["ff_dam_left"] = "Getting hit from the left while sitting", ["ff_dam_right"] = "Getting hit from the right while sitting", ["ff_die_bkw"] = "Dying while sitting down from the back", ["ff_die_fwd"] = "Dying while sitting down from the front", ["ff_die_left"] = "Dying while sitting down fron the left", ["ff_die_right"] = "Dying while sitting down from the right", ["ff_sit_eat1"] = "Eating food while sitting down", ["ff_sit_eat2"] = "Eating food while sitting down", ["ff_sit_eat3"] = "Eating food while sitting down", ["ff_sit_in"] = "Sitting down at a table", ["ff_sit_in_l"] = "Taking a seat from the left", ["ff_sit_in_r"] = "Taking a seat from the right", ["ff_sit_look"] = "Looking while sitting down", ["ff_sit_loop"] = "Looking while sitting down loop", ["ff_sit_out_180"] = "Standing up while doing a 180", ["ff_sit_out_l_180"] = "Standing up from the left and doing a 180", ["ff_sit_out_r_180"] = "Standing up from the right and doing a 180", ["shp_thank"] = "Shop clerk thanks customer", ["shp_tray_in"] = "Shop owner pose start", ["shp_tray_lift"] = "Shop clerk lifts a tray up a counter", ["shp_tray_lift_in"] = "Shop clerk lifts a tray up a counter", ["shp_tray_lift_loop"] = "Shop clerk with a tray loop", ["shp_tray_lift_out"] = "Shop clerk lifts down a tray", ["shp_tray_out"] = "Shop owner pose end", ["shp_tray_pose"] = "Shop owner lean on table pose", ["shp_tray_return"] = "Shop clerk returns tray", } ["freeweights"] = { ["gym_barbell"] = "Sitting down while lifting a dumbell", ["gym_free_a"] = "Standing while lifting up dumbells", ["gym_free_b"] = "Standing while lifting up dumbells", ["gym_free_celebrate"] = "Flexing muscles animation", ["gym_free_down"] = "Standing while lifting down dumbells", ["gym_free_loop"] = "Holding dumbells", ["gym_free_pickup"] = "Wiping hands then picking up dumbells", ["gym_free_putdown"] = "Putting down dumbells", ["gym_free_up_smooth"] = "Smooth dumbell lift animation", } ["gangs"] = { ["dealer_deal"] = "Drug dealer dealing drugs animation", ["dealer_idle"] = "Drug dealer idle", ["drnkbr_prtl"] = "Gang drink bottle", ["drnkbr_prtl_f"] = "Gang drink bottle", ["drugs_buy"] = "Buying drugs from a dealer", ["hndshkaa"] = "Gang handshake", ["hndshkba"] = "Gang handshake", ["hndshkca"] = "Gang handshake", ["hndshkcb"] = "Gang handshake", ["hndshkda"] = "Gang handshake", ["hndshkea"] = "Gang handshake", ["hndshkfa"] = "Gang handshake", ["hndshkfa_swt"] = "Gang handshake", ["invite_no"] = "Gang refusing recruitment", ["invite_yes"] = "Gang accepting recruitment", ["leanidle"] = "Leaning idle", ["leanin"] = "Leaning", ["leanout"] = "Leaning end animation", ["prtial_gngtlka"] = "Gang talk", ["prtial_gngtlkb"] = "Lowrider gang talk", ["prtial_gngtlkc"] = "Lowrider gang talk", ["prtial_gngtlkd"] = "Lowrider gang talk", ["prtial_gngtlke"] = "Lowrider gang talk", ["prtial_gngtlkf"] = "Lowrider gang talk", ["prtial_gngtlkg"] = "Lowrider gang talk", ["prtial_gngtlkh"] = "Lowrider gang talk", ["prtial_hndshk_01"] = "Gang handshake", ["prtial_hndshk_biz_01"] = "Gang handshake", ["shake_cara"] = "Shoving a car", ["shake_cark"] = "Kicking a car", ["shake_carsh"] = "Full body slam against a car", ["smkcig_prtl"] = "Smoking animation", ["smkcig_prtl_f"] = "Smoking animation", } ["ghands"] = { ["gsign1"] = "Gang sign", ["gsign1lh"] = "High gang sign", ["gsign2"] = "Gang sign", ["gsign2lh"] = "High gang sign", ["gsign3"] = "Gang sign", ["gsign3lh"] = "High gang sign", ["gsign4"] = "Gang sign", ["gsign4lh"] = "High gang sign", ["gsign5"] = "Gang sign", ["gsign5lh"] = "High gang sign", ["lhgsign1"] = "Gang sign", ["lhgsign2"] = "Gang sign", ["lhgsign3"] = "Gang sign", ["lhgsign4"] = "Gang sign", ["lhgsign5"] = "Gang sign", ["rhgsign1"] = "Gang sign", ["rhgsign2"] = "Gang sign", ["rhgsign3"] = "Gang sign", ["rhgsign4"] = "Gang sign", ["rhgsign5"] = "Gang sign", } ["ghetto_db"] = { ["gdb_car2_ply"] = "CJ's animation inside the car", ["gdb_car2_smo"] = "Big Smoke's animation inside the car", ["gdb_car2_swe"] = "Sweet's animation inside the car", ["gdb_car_ply"] = "CJ's animation inside the car", ["gdb_car_ryd"] = "Ryder's animation inside the car", ["gdb_car_smo"] = "Big Smoke's animation inside the car", ["gdb_car_swe"] = "Sweet's animation inside the car", } ["goggles"] = { ["goggles_put_on"] = "Putting on/off NVG goggles", } ["graffiti"] = { ["graffiti_chkout"] = "Putting away a graffiti can", ["spraycan_fire"] = "Spraying with a spray can", } ["graveyard"] = { ["mrnf_loop"] = "Female mourner loop", ["mrnm_loop"] = "Male mourner loop", ["prst_loopa"] = "Graveyard priest loop", } ["grenade"] = { ["weapon_start_throw"] = "Start throw animation", ["weapon_throw"] = "Grenade/Molotov high throw", ["weapon_throwu"] = "Grenade/Moltotov toss", } ["gymnasium"] = { ["gymshadowbox"] = "Boxing animation", ["gym_bike_celebrate"] = "Celebrating after finishing bike workout", ["gym_bike_fast"] = "Peddling fast on a gym bike", ["gym_bike_faster"] = "Peddling faster on a gym bike", ["gym_bike_getoff"] = "Getting off a gym bike", ["gym_bike_geton"] = "Getting on a gym bike", ["gym_bike_pedal"] = "Peddling on a gym bike", ["gym_bike_slow"] = "Peddling on a gym bike slowly", ["gym_bike_still"] = "Staying still on a gym bike", ["gym_jog_falloff"] = "Falling off a treadmill", ["gym_shadowbox"] = "Boxing animation", ["gym_tread_celebrate"] = "Celebrating after finishing treadmill workout", ["gym_tread_falloff"] = "Falling off a treadmill", ["gym_tread_getoff"] = "Getting off a treadmill", ["gym_tread_geton"] = "Getting on a treadmill", ["gym_tread_jog"] = "Jogging on a treadmill", ["gym_tread_sprint"] = "Sprinting on a treadmill", ["gym_tread_tired"] = "Tired while on a treadmill", ["gym_tread_walk"] = "Walking on a treadmill", ["gym_walk_falloff"] = "Falling off a treadmill", ["pedals_fast"] = "Peddling fast on a gym bike", ["pedals_med"] = "Peddling in medium speed on a gym bike", ["pedals_slow"] = "Peddling slow on a gym bike", ["pedals_still"] = "Stay still on a gym bike", } ["haircuts"] = { ["brb_beard_01"] = "Barber beard animation", ["brb_buy"] = "Buying haircut animation", ["brb_cut"] = "Barber cutting hair animation", ["brb_cut_in"] = "Start of barber cutting hair animation", ["brb_cut_out"] = "Barber showing off hair animation", ["brb_hair_01"] = "Admiring haircut", ["brb_hair_02"] = "Admiring haircut", ["brb_in"] = "Barber start animation", ["brb_loop"] = "Barber loop animation", ["brb_out"] = "Barber end animation", ["brb_sit_in"] = "Sitting on barber's chair", ["brb_sit_loop"] = "Sitting on barber's chair loop", ["brb_sit_out"] = "Getting off the barber's chair", } ["heist9"] = { ["cas_g2_gasko"] = "Choking on gas animation", ["swt_wllpk_l"] = "Peeking left from cover", ["swt_wllpk_l_back"] = "Going back into cover from left", ["swt_wllpk_r"] = "Peeking right from cover", ["swt_wllpk_r_back"] = "Going back into cover from right", ["swt_wllshoot_in_l"] = "Taking cover on left side", ["swt_wllshoot_in_r"] = "Taking cover on right side", ["swt_wllshoot_out_l"] = "Going back to left cover", ["swt_wllshoot_out_r"] = "Going back to right cover", ["use_swipecard"] = "Swiping access card", } ["int_house"] = { ["bed_in_l"] = "Getting into bed on the left", ["bed_in_r"] = "Getting into bed on the right", ["bed_loop_l"] = "Sleeping on the left side of the bed loop", ["bed_loop_r"] = "Sleeping on the right side of the bed loop", ["bed_out_l"] = "Getting out of bed on the left", ["bed_out_r"] = "Getting out of bed on the right", ["lou_in"] = "Sitting down on a sofa", ["lou_loop"] = "Sitting loop", ["lou_out"] = "Getting up from a sofa", ["wash_up"] = "Washing hands at the sink", } ["int_office"] = { ["ff_dam_fwd"] = "Getting hit from the front while sitting down", ["off_sit_2idle_180"] = "Getting up and doing a 180", ["off_sit_bored_loop"] = "Sitting while bored on a chair", ["off_sit_crash"] = "Slamming keyboard while sitting", ["off_sit_drink"] = "Drinking while sitting down", ["off_sit_idle_loop"] = "Sitting down loop", ["off_sit_in"] = "Taking a sit", ["off_sit_read"] = "Reading while sitting", ["off_sit_type_loop"] = "Typing on a keyboard while sitting loop", ["off_sit_watch"] = "Checking your watch while sitting", } ["int_shop"] = { ["shop_cashier"] = "Opening up the register", ["shop_in"] = "Start of opening up register animation", ["shop_looka"] = "Looking at an item in register", ["shop_lookb"] = "Looking at an item in register", ["shop_loop"] = "Handling the register", ["shop_out"] = "End animation for register handling", ["shop_pay"] = "Taking out money and putting on the counter", ["shop_shelf"] = "Taking out an item from a shelf", } ["jst_buisness"] = { ["girl_01"] = "Girl sitting animation", ["girl_02"] = "Girl sitting animation", ["player_01"] = "CJ's animation from "Just Business"", ["smoke_01"] = "Big smoke's anim from "Just Business"", } ["kart"] = { ["kart_getin_lhs"] = "Getting into a kart from the left", ["kart_getin_rhs"] = "Getting into a kart from the right", ["kart_getout_lhs"] = "Getting out of a kart from the left", ["kart_getout_rhs"] = "Getting out of a kart from the right", } ["kissing"] = { ["bd_gf_wave"] = "Girlfriend wave", ["gfwave2"] = "Girlfriend wave", ["gf_carargue_01"] = "Arguing inside a car", ["gf_carargue_02"] = "Arguing inside a car", ["gf_carspot"] = "Spotting someone while sitting in a car", ["gf_streetargue_01"] = "Arguing in the street", ["gf_streetargue_02"] = "Arguing in the street", ["gift_get"] = "Receiving a gift", ["gift_give"] = "Giving a gift", ["grlfrd_kiss_01"] = "Girlfriend kissing animation", ["grlfrd_kiss_02"] = "Girlfriend kissing animation", ["grlfrd_kiss_03"] = "Girlfriend kissing animation", ["playa_kiss_01"] = "Player kissing animation", ["playa_kiss_02"] = "Player kissing animation", ["playa_kiss_03"] = "Player kissing animation", } ["knife"] = { ["kill_knife_ped_damage"] = "Getting throat slit from behind", ["kill_knife_ped_die"] = "Dying from a stealth kill", ["kill_knife_player"] = "Slitting throat from behind", ["kill_partial"] = "Killing with a knife from behind", ["knife_1"] = "Knife swing", ["knife_2"] = "Knife swing", ["knife_3"] = "Knife swing", ["knife_4"] = "Knife swing", ["knife_block"] = "Knife block", ["knife_g"] = "Stabbing downed opponent with a knife", ["knife_hit_1"] = "Getting hit by a knife", ["knife_hit_2"] = "Getting hit by a knife", ["knife_hit_3"] = "Getting hit by a knife", ["knife_idle"] = "Knife idle", ["knife_part"] = "Knife parting animation", ["weapon_knifeidle"] = "Knife idle", } ["lapdan1"] = { ["lapdan_d"] = "Stripper lapdance", ["lapdan_p"] = "Stripper lapdance", } ["lapdan2"] = { ["lapdan_d"] = "Stripper lapdance", ["lapdan_p"] = "Stripper lapdance", } ["lapdan3"] = { ["lapdan_d"] = "Stripper lapdance", ["lapdan_p"] = "Stripper lapdance", } ["lowrider"] = { ["f_smklean_loop"] = "Female smoking and leaning loop", ["lrgirl_bdbnce"] = "Bounching while sitting on top of a car seat", ["lrgirl_hair"] = "Stroking hair while sitting on top of a car seat", ["lrgirl_hurry"] = "Sitting in a car and signalling to hurry up", ["lrgirl_idleloop"] = "Sitting in a car loop", ["lrgirl_idle_to_l0"] = "Sitting in a lowrider", ["lrgirl_l0_bnce"] = "Bounching while sitting in a lowrider", ["lrgirl_l0_loop"] = "Sitting in a lowrider loop", ["lrgirl_l0_to_l1"] = "Getting up and sitting on top of the car seat", ["lrgirl_l12_to_l0"] = "Sitting back down on the car's seat", ["lrgirl_l1_bnce"] = "Bounching while sitting on top of a car seat", ["lrgirl_l1_loop"] = "Sitting on top of the car's seat loop", ["lrgirl_l1_to_l2"] = "Sitting on top of a car's seat while cheering", ["lrgirl_l2_bnce"] = "Bounching on top of a car's seat", ["lrgirl_l2_loop"] = "Sitting on top of a car's seat loop", ["lrgirl_l2_to_l3"] = "Leaning on a lowrider's windshield", ["lrgirl_l345_to_l1"] = "Going back on top of a car's seat", ["lrgirl_l3_bnce"] = "Bounching on a lowrider while holding the windshield", ["lrgirl_l3_loop"] = "Holding a lowrider's windshield loop", ["lrgirl_l3_to_l4"] = "Holding a lowrider's windshield while cheering", ["lrgirl_l4_bnce"] = "Bounching while holding a lowrider's windshield", ["lrgirl_l4_loop"] = "Holding a lowrider's windshield loop", ["lrgirl_l4_to_l5"] = "Holding a lowrider's windshield with one hand", ["lrgirl_l5_bnce"] = "Bounching while holding a lowrider's windshield with one hand", ["lrgirl_l5_loop"] = "Holding a lowrider's windshield with one hand loop", ["m_smklean_loop"] = "Male smoking and leaning loop", ["m_smkstnd_loop"] = "Male smoking and leaning loop", ["prtial_gngtlkb"] = "Lowrider gang talk", ["prtial_gngtlkc"] = "Lowrider gang talk", ["prtial_gngtlkd"] = "Lowrider gang talk", ["prtial_gngtlke"] = "Lowrider gang talk", ["prtial_gngtlkf"] = "Lowrider gang talk", ["prtial_gngtlkg"] = "Lowrider gang talk", ["prtial_gngtlkh"] = "Lowrider gang talk", ["rap_a_loop"] = "Rapping animation loop", ["rap_b_loop"] = "Rapping animation loop", ["rap_c_loop"] = "Rapping animation loop", ["sit_relaxed"] = "Relaxing while sitting in car", ["tap_hand"] = "Tapping hand on window (left side)", } ["md_chase"] = { ["carhit_hangon"] = "Cop hanging on a windshield", ["carhit_tumble"] = "Cop hanging on a windshield", ["donutdrop"] = "", ["fen_choppa_l1"] = "", ["fen_choppa_l2"] = "", ["fen_choppa_l3"] = "", ["fen_choppa_r1"] = "", ["fen_choppa_r2"] = "", ["fen_choppa_r3"] = "", ["hangon_stun_loop"] = "Stunned while hanging on a windshield", ["hangon_stun_turn"] = "Turning while hanging on a windshield", ["md_bike_2_hang"] = "Tumbling and hanging on a car's bumper", ["md_bike_jmp_bl"] = "Jumping from a bike onto a car from the left", ["md_bike_jmp_f"] = "Jumping from a bike onto a car from the right", ["md_bike_lnd_bl"] = "Landing on top of a car from the left", ["md_bike_lnd_die_bl"] = "Dying on top of a car from the left", ["md_bike_lnd_die_f"] = "Dying on top of a car from the right", ["md_bike_lnd_f"] = "Landing on top of a car from the right", ["md_bike_lnd_roll"] = "Rolling into traffic from the left", ["md_bike_lnd_roll_f"] = "Rolling into traffic from the right", ["md_bike_punch"] = "Punching the player while on the roof", ["md_bike_punch_f"] = "Punching the player while on the roof", ["md_bike_shot_f"] = "Getting shot off a car's roof", ["md_hang_lnd_roll"] = "Rolling into traffic death animation", ["md_hang_loop"] = "Hanging at the back of a car loop", } ["md_end"] = { ["end_sc1_ply"] = "CJ's relief animation", ["end_sc1_ryd"] = "Ryder's relief animation", ["end_sc1_smo"] = "Big Smoke's relief animation", ["end_sc1_swe"] = "Sweet's relief animation", ["end_sc2_ply"] = "CJ's end animation", ["end_sc2_ryd"] = "Ryder's end animation", ["end_sc2_smo"] = "Big Smoke's end animation", ["end_sc2_swe"] = "Sweet's end animation", } ["medic"] = { ["cpr"] = "Medic performing CPR", } ["misc"] = { ["bitchslap"] = "Bitch slapping animation", ["bmx_celebrate"] = "BMX celebrate animation", ["bmx_comeon"] = "Signalling to come on on BMX", ["bmx_idleloop_01"] = "BMX idle", ["bmx_idleloop_02"] = "BMX idle", ["bmx_talkleft_in"] = "BMX talk", ["bmx_talkleft_loop"] = "BMX talking loop", ["bmx_talkleft_out"] = "BMX talk end", ["bmx_talkright_in"] = "BMX talk", ["bmx_talkright_loop"] = "BMX talking loop", ["bmx_talkright_out"] = "BMX talk end", ["bng_wndw"] = "Banging on a window", ["bng_wndw_02"] = "Talking through a window", ["case_pickup"] = "Picking up a case", ["door_jet"] = "", ["grab_l"] = "Grabbing from the left", ["grab_r"] = "Grabbing from the right", ["hiker_pose"] = "Signalling for a taxi from the right", ["hiker_pose_l"] = "Signalling for a taxi from the left", ["idle_chat_02"] = "Idle chat", ["kat_throw_k"] = "Throwing a katana and challenging to a fight", ["kat_throw_o"] = "", ["kat_throw_p"] = "Getting a katana and preparing for a fight", ["pass_rifle_o"] = "", ["pass_rifle_ped"] = "Passing a rifle", ["pass_rifle_ply"] = "Receiving a rifle", ["pickup_box"] = "Picking up a box", ["plane_door"] = "", ["plane_exit"] = "CJ's plane exit animation", ["plane_hijack"] = "Hijacking a plane", ["plunger_01"] = "Detonating a bomb with a plunger", ["plyrlean_loop"] = "Leaning loop", ["plyr_shkhead"] = "Facepalm animation", ["run_dive"] = "Ryder's diving animation", ["scratchballs_01"] = "Scratching crotch", ["seat_lr"] = "Sitting and looking back", ["seat_talk_01"] = "Talking while sitting down", ["seat_talk_02"] = "Talking while sitting down", ["seat_watch"] = "Checking watch while sitting down", ["smalplane_door"] = "", ["smlplane_door"] = "", } ["mtb"] = { ["mtb_back"] = "mtn, mountain, bike, bicycle", ["mtb_bunnyhop"] = "Muntain bike bunny hop", ["mtb_drivebyft"] = "Mountain bike drive by front", ["mtb_driveby_lhs"] = "Mountain bike drive by left", ["mtb_driveby_rhs"] = "Mountain bike drive by right", ["mtb_fwd"] = "Mountain bike lean front", ["mtb_getoffback"] = "Bailing from a Mountain bike at high speed", ["mtb_getofflhs"] = "Getting off a Mountain bike from the left", ["mtb_getoffrhs"] = "Getting off a Mountain bike from the right", ["mtb_jumponl"] = "Getting on a Mountain bike from the left", ["mtb_jumponr"] = "Getting on a Mountain bike from the right", ["mtb_left"] = "Mountain bike sway left", ["mtb_pedal"] = "Mountain bike pedal", ["mtb_pushes"] = "Mountain bike reverse", ["mtb_ride"] = "Mountain bike riding", ["mtb_right"] = "Mountain bike sway right", ["mtb_sprint"] = "Mountain bike sprint", ["mtb_still"] = "Mountain bike still riding", } ["muscular"] = { ["msclewalkst_armed"] = "Muscle CJ walk start with a weapon", ["msclewalkst_csaw"] = "Muscle CJ walk start with a chainsaw", ["mscle_rckt_run"] = "Muscle CJ rocket run", ["mscle_rckt_walkst"] = "Muscle CJ rocket walk start", ["mscle_run_csaw"] = "Muscle CJ run with a chainsaw", ["muscleidle"] = "Muscle CJ idle", ["muscleidle_armed"] = "Muscle CJ idle with a weapon", ["muscleidle_csaw"] = "Muscle CJ idle with a chainsaw", ["muscleidle_rocket"] = "Muscle CJ idle with a rocket launcher", ["musclerun"] = "Muscle CJ run", ["musclerun_armed"] = "Muscle CJ run with a weapon", ["musclesprint"] = "Muscle CJ sprint", ["musclewalk"] = "Muscle CJ walk", ["musclewalkstart"] = "Muscle CJ start walk", ["musclewalk_armed"] = "Muscle CJ walk with a weapon", ["musclewalk_csaw"] = "Muscle CJ walk with a chainsaw", ["musclewalk_rocket"] = "Muscle CJ walk with a rocket launcher", } ["nevada"] = { ["nevada_getin"] = "Getting into a Nevada plane anim", ["nevada_getout"] = "Getting out of a Nevada plane anim", } ["on_lookers"] = { ["lkaround_in"] = "Looking around animation", ["lkaround_loop"] = "Looking around loop", ["lkaround_out"] = "End of looking around animation", ["lkup_in"] = "Looking up animation", ["lkup_loop"] = "Looking up loop", ["lkup_out"] = "End of looking up animation", ["lkup_point"] = "Looking and pointing up", ["panic_cower"] = "Cowering in fear", ["panic_hide"] = "Panicking and hiding", ["panic_in"] = "Start of panicking animation", ["panic_loop"] = "Panicking loop", ["panic_out"] = "End of panicking animation", ["panic_point"] = "Pointing forward while panicking", ["panic_shout"] = "Shouting while panicking", ["pointup_in"] = "Start of pointing animation", ["pointup_loop"] = "Pointing up animation loop", ["pointup_out"] = "End of pointing animation", ["pointup_shout"] = "Shouting while looking up", ["point_in"] = "Start of pointing animation", ["point_loop"] = "Pointing forward loop", ["point_out"] = "End of pointing animation", ["shout_01"] = "Cheering animation", ["shout_02"] = "Cheering animation", ["shout_in"] = "Start of shouting animation", ["shout_loop"] = "Shouting loop", ["shout_out"] = "End of shouting animation", ["wave_in"] = "Start of wave animation", ["wave_loop"] = "Waving loop", ["wave_out"] = "End of wave animation", } ["otb"] = { ["betslp_in"] = "Start of writing on table animation", ["betslp_lkabt"] = "Writing on a table", ["betslp_loop"] = "Writing on a table", ["betslp_out"] = "End of writing on table animation", ["betslp_tnk"] = "Writing on a table and thinking", ["wtchrace_cmon"] = "Watching a horse race while cheering", ["wtchrace_in"] = "Start of watching a horse race animation", ["wtchrace_loop"] = "Watching a horse race loop", ["wtchrace_lose"] = "Losing at a horse race bet", ["wtchrace_out"] = "End of watching a horse race animation", ["wtchrace_win"] = "Winning a horse race bet", } ["parachute"] = { ["fall_skydive"] = "Skydiving animation", ["fall_skydive_accel"] = "Skydiving acceleration", ["fall_skydive_die"] = "Skydiving fall death animation", ["fall_skydive_l"] = "Skydiving sway left", ["fall_skydive_r"] = "Skydiving sway right", ["para_decel"] = "Parachute gliding with knees up", ["para_decel_o"] = "Turn yourself into a buggy mess", ["para_float"] = "Parachute gliding with knees down", ["para_float_o"] = "Turn yourself into a buggy mess", ["para_land"] = "Landing with a parchute", ["para_land_o"] = "Turn yourself into a buggy mess", ["para_land_water"] = "Landing with a parachute in water", ["para_land_water_o"] = "Turn yourself into a buggy mess", ["para_open"] = "Opening parachute animation", ["para_open_o"] = "Turn yourself into a buggy mess", ["para_rip_land_o"] = "Turn yourself into a buggy mess", ["para_rip_loop_o"] = "Turn yourself into a buggy mess", ["para_rip_o"] = "Turn yourself into a buggy mess", ["para_steerl"] = "Parachute steer left", ["para_steerl_o"] = "Turn yourself into a buggy mess", ["para_steerr"] = "Parachute steer right", ["para_steerr_o"] = "Turn yourself into a buggy mess", } ["park"] = { ["tai_chi_in"] = "Starting tai-chi", ["tai_chi_loop"] = "Tai-chi loop", ["tai_chi_out"] = "Finishing tai-chi", } ["paulnmac"] = { ["piss_in"] = "Pissing animation start", ["piss_loop"] = "Pissing loop", ["piss_out"] = "Finish pissing animation", ["pnm_argue1_a"] = "Paul and Maccer arguing", ["pnm_argue1_b"] = "Paul and Maccer arguing", ["pnm_argue2_a"] = "Paul and Maccer arguing", ["pnm_argue2_b"] = "Paul and Maccer arguing", ["pnm_loop_a"] = "Paul and Maccer loop animation", ["pnm_loop_b"] = "Paul and Maccer loop animation", ["wank_in"] = "Maccer touching himself", ["wank_loop"] = "Maccer wanking loop", ["wank_out"] = "Maccer finishing up", } ["ped"] = { ["abseil"] = "Abseiling down a rope", ["arrestgun"] = "Arresting with a gun animation", ["atm"] = "Using an ATM", ["bike_elbowl"] = "Bike elbow left", ["bike_elbowr"] = "Bike elbow right", ["bike_fallr"] = "Falling off a bike", ["bike_fall_off"] = "Falling off a bike", ["bike_pickupl"] = "Picking up a bike from the left", ["bike_pickupr"] = "Picking up a bike from the right", ["bike_pullupl"] = "Pulling a bike from the left", ["bike_pullupr"] = "Pulling a bike from the right", ["bomber"] = "Bomber animation", ["car_alignhi_lhs"] = "Jumping and aligning from the left", ["car_alignhi_rhs"] = "Jumping and aligning from the right", ["car_align_lhs"] = "Aligning to car on the left", ["car_align_rhs"] = "Aligning to car on the right", ["car_closedoorl_lhs"] = "Closing a car's door from the left", ["car_closedoorl_rhs"] = "Closing a car's door from the right", ["car_closedoor_lhs"] = "Closing a car's door from the left", ["car_closedoor_rhs"] = "Closing a car's door from the right", ["car_close_lhs"] = "Close car door on the left", ["car_close_rhs"] = "Close car door on the right", ["car_crawloutrhs"] = "Crawl outside of a flipped car", ["car_dead_lhs"] = "Dead inside a car on the left", ["car_dead_rhs"] = "Dead inside a car on the right", ["car_doorlocked_lhs"] = "Car door locked on the left", ["car_doorlocked_rhs"] = "Car door locked on the right", ["car_fallout_lhs"] = "Bail from a car on the left", ["car_fallout_rhs"] = "Bail from a car on the right", ["car_getinl_lhs"] = "Get into a car from the left", ["car_getinl_rhs"] = "Get into a car from the right", ["car_getin_lhs"] = "Get into a car from the left", ["car_getin_rhs"] = "Get into a car from the right", ["car_getoutl_lhs"] = "Getting out of a car from the left", ["car_getoutl_rhs"] = "Getting out of a car from the right", ["car_getout_lhs"] = "Getting out of a car from the left", ["car_getout_rhs"] = "Getting out of a car from the left", ["car_hookertalk"] = "Hooker talk in car", ["car_jackedlhs"] = "Jacking a car from the left", ["car_jackedrhs"] = "Jacking a car from the right", ["car_jumpin_lhs"] = "Entering a vortex from the left", ["car_lb"] = "Car driveby on the left", ["car_lb_pro"] = "Car driveby on the left", ["car_lb_weak"] = "Car driveby on the left", ["car_ljackedlhs"] = "Getting jacked from the left", ["car_ljackedrhs"] = "Getting jacked from the right", ["car_lshuffle_rhs"] = "Shuffling to the driver's sit", ["car_lsit"] = "Sitting in a car", ["car_open_lhs"] = "Opening door from the left", ["car_open_rhs"] = "Opening door from the right", ["car_pulloutl_lhs"] = "Pulling out a passanger from the left", ["car_pulloutl_rhs"] = "Pulling out the driver on the right", ["car_pullout_lhs"] = "Pulling out a passanger from the left", ["car_pullout_rhs"] = "Pulling out a passanger from the right", ["car_qjacked"] = "Getting jacked from the left", ["car_rolldoor"] = "Closing car door animation", ["car_rolldoorlo"] = "Closing car door animation", ["car_rollout_lhs"] = "Bailing out of a car from the left", ["car_rollout_rhs"] = "Bailing out of a car from the right", ["car_shuffle_rhs"] = "Shuffling to the right side", ["car_sit"] = "Sitting inside a car", ["car_sitp"] = "Sitting inside a car", ["car_sitplo"] = "Sitting inside a car", ["car_sit_pro"] = "Sitting inside a car", ["car_sit_weak"] = "Sitting inside a car", ["car_tune_radio"] = "Changing radio station in a car", ["climb_idle"] = "Hanging onto a wall idle", ["climb_jump"] = "Jumping and hanging onto a wall", ["climb_jump2fall"] = "Letting go after hanging", ["climb_jump_b"] = "Vaulting over a wall", ["climb_pull"] = "Pulling self over object", ["climb_stand"] = "Standing after pulling", ["climb_stand_finish"] = "Standing after pulling", ["cower"] = "Cowering in fear animation", ["crouch_roll_l"] = "Left crouch roll", ["crouch_roll_r"] = "Right crouch roll", ["dam_arml_frmbk"] = "Getting shot in the left arm", ["dam_arml_frmft"] = "Getting shot in the left arm", ["dam_arml_frmlt"] = "Getting shot in the left arm", ["dam_armr_frmbk"] = "Getting shot in the right arm", ["dam_armr_frmft"] = "Getting shot in the right arm", ["dam_armr_frmrt"] = "Getting shot in the right arm", ["dam_legl_frmbk"] = "Getting shot in the left leg", ["dam_legl_frmft"] = "Getting shot in the left leg", ["dam_legl_frmlt"] = "Getting shot in the left leg", ["dam_legr_frmbk"] = "Getting shot in the right leg", ["dam_legr_frmft"] = "Getting shot in the right leg", ["dam_legr_frmrt"] = "Getting shot in the right leg", ["dam_stomach_frmbk"] = "Getting shot in the stomach", ["dam_stomach_frmft"] = "Getting shot in the stomach", ["dam_stomach_frmlt"] = "Getting shot in the stomach", ["dam_stomach_frmrt"] = "Getting shot in the stomach", ["door_lhinge_o"] = "Buggy animation", ["door_rhinge_o"] = "Buggy animation", ["drivebyl_l"] = "Drive by left", ["drivebyl_r"] = "Drive by right", ["driveby_l"] = "Drive by left", ["driveby_r"] = "Drive by right", ["drive_boat"] = "Boat driving", ["drive_boat_back"] = "Reversing with a boat", ["drive_boat_l"] = "Steering boat left", ["drive_boat_r"] = "Steering boat right", ["drive_l"] = "Steering left", ["drive_lo_l"] = "Steering left", ["drive_lo_r"] = "Steering right", ["drive_l_pro"] = "Steering left with high skill", ["drive_l_pro_slow"] = "Steering left with high skill", ["drive_l_slow"] = "Steering left", ["drive_l_weak"] = "Steering left with low skill", ["drive_l_weak_slow"] = "Steering left with low skill", ["drive_r"] = "Steering right", ["drive_r_pro"] = "Steering right with high skill", ["drive_r_pro_slow"] = "Steering right with high skill", ["drive_r_slow"] = "Steering right", ["drive_r_weak"] = "Steering right with low skill", ["drive_r_weak_slow"] = "Steering right with low skill", ["drive_truck"] = "Truck driving animation", ["drive_truck_back"] = "Reversing with a truck", ["drive_truck_l"] = "Steering left with a truck", ["drive_truck_r"] = "Steering right with a truck", ["drown"] = "Drowning animation", ["duck_cower"] = "Cowering animation", ["endchat_01"] = "End of chatting animation", ["endchat_02"] = "End of chatting animation", ["endchat_03"] = "Wave animation", ["ev_dive"] = "Dive away from danger", ["ev_step"] = "Stepping away from danger", ["facanger"] = "Anger face animation", ["facgum"] = "Chewing gum animation", ["facsurp"] = "Face talk animation", ["facsurpm"] = "Face talk animation", ["factalk"] = "Face talk animation", ["facurios"] = "Curious face animation", ["fall_back"] = "Falling while facing up", ["fall_collapse"] = "Absorbing damage from low fall", ["fall_fall"] = "Falling animation", ["fall_front"] = "Falling while facing down", ["fall_glide"] = "Fall gliding", ["fall_land"] = "Soft impack from fall", ["fall_skydive"] = "Skydiving animation", ["fight2idle"] = "Fighting idle", ["fighta_1"] = "Punch animation", ["fighta_2"] = "Punch animation", ["fighta_3"] = "Punch animation", ["fighta_block"] = "Punch block", ["fighta_g"] = "Kicking downed opponent", ["fighta_m"] = "Running attack", ["fightidle"] = "Fighting idle", ["fightshb"] = "Pulling back while fighting", ["fightshf"] = "Going forward while fighting", ["fightsh_bwd"] = "Going backwards while fighting", ["fightsh_fwd"] = "Going forward while fighting", ["fightsh_left"] = "Going left while fighting", ["fightsh_right"] = "Going right while fighting", ["flee_lkaround_01"] = "Looking around while fleeing", ["floor_hit"] = "Getting hit on the floor while lying on back", ["floor_hit_f"] = "Getting hit on the floor while lying on stomach", ["fucku"] = "Giving the finger animation", ["gang_gunstand"] = "Aiming a gun", ["gas_cwr"] = "Choking on spray/tear gas", ["getup"] = "Getting up", ["getup_front"] = "Getting up from the front", ["gum_eat"] = "Eating a gum", ["guncrouchbwd"] = "Crouching backwards with a gun", ["guncrouchfwd"] = "Crouching forward with a gun", ["gunmove_bwd"] = "Moving backwards with a gun", ["gunmove_fwd"] = "Moving forward with a gun", ["gunmove_l"] = "Moving left with a gun", ["gunmove_r"] = "Moving right with a gun", ["gun_2_idle"] = "Holding rifle", ["gun_butt"] = "Gun whip", ["gun_butt_crouch"] = "Gun whip", ["gun_stand"] = "Holding rifle", ["handscower"] = "Scared and moving backwards", ["handsup"] = "Putting your hands up", ["hita_1"] = "Getting hit", ["hita_2"] = "Getting hit", ["hita_3"] = "Getting hit", ["hit_back"] = "Getting hit from the back", ["hit_behind"] = "Getting hit from behind", ["hit_front"] = "Getting hit from the front", ["hit_gun_butt"] = "Getting hit by a gun", ["hit_l"] = "Getting hit from the left", ["hit_r"] = "Getting hit from the right", ["hit_walk"] = "Getting hit while walking", ["hit_wall"] = "Hitting a wall", ["idlestance_fat"] = "Idle while fat", ["idlestance_old"] = "Idle while old", ["idle_armed"] = "Idle while holding a rifle", ["idle_chat"] = "Moving hands while chatting", ["idle_csaw"] = "Holding a chainsaw", ["idle_gang1"] = "Idle of gangmembers", ["idle_hbhb"] = "Idle when examining", ["idle_rocket"] = "Holding a rocket launcher", ["idle_stance"] = "Normal idle standing animation", ["idle_taxi"] = "Calling for a cab", ["idle_tired"] = "Exhausted out of breath animation", ["jetpack_idle"] = "Holding a jetpack", ["jog_femalea"] = "Female jogging", ["jog_malea"] = "Male jogging", ["jump_glide"] = "Mid-air after jumping", ["jump_land"] = "Landing after a jump", ["jump_launch"] = "Start of jump (left leg)", ["jump_launch_r"] = "Start of jump (right leg)", ["kart_drive"] = "Go-Kart-driving-animation", ["kart_l"] = "Leaning left while driving a Go-Kart", ["kart_lb"] = "Go-Kart-driving-animation", ["kart_r"] = "Leaning right while driving a Go-Kart", ["kd_left"] = "Dying during an explosion", ["kd_right"] = "Dying during an explosion", ["ko_shot_face"] = "Holding face while dying", ["ko_shot_front"] = "Falling forward and dying", ["ko_shot_stom"] = "Holding stomach while dying", ["ko_skid_back"] = "Falling forward and dying", ["ko_skid_front"] = "Falling backward and dying", ["ko_spin_l"] = "Spinning left and dying", ["ko_spin_r"] = "Spinning right and dying", ["pass_smoke_in_car"] = "Smoking in a car", ["phone_in"] = "Picking up the phone", ["phone_out"] = "Hanging up the phone", ["phone_talk"] = "Talking on phone", ["player_sneak"] = "Standing sneak animation", ["player_sneak_walkstart"] = "Start of standing sneak animation", ["roadcross"] = "Looking right and left before crossing road", ["roadcross_female"] = "Looking right and left before crossing road", ["roadcross_gang"] = "Looking right and left before crossing road", ["roadcross_old"] = "Looking right and left before crossing road", ["run_1armed"] = "Player jog", ["run_armed"] = "Jog with assault rifle", ["run_civi"] = "Ped jog", ["run_csaw"] = "Jogging with chainsaw", ["run_fat"] = "Fat jog", ["run_fatold"] = "Old fat jog", ["run_gang1"] = "Gang jog", ["run_left"] = "Jog to the left", ["run_old"] = "Old man jog", ["run_player"] = "Player jog", ["run_right"] = "Jog to the right", ["run_rocket"] = "Rocket launcher run", ["run_stop"] = "Stop jogging", ["run_stopr"] = "Stop jogging", ["run_wuzi"] = "Jog with hand placed out in front", ["seat_down"] = "Sitting down", ["seat_idle"] = "Sitting down", ["seat_up"] = "Standing up", ["shot_leftp"] = "Getting shot from the left", ["shot_partial"] = "Getting shot from the front", ["shot_partial_b"] = "Getting shot from behind", ["shot_rightp"] = "Getting shot from the right", ["shove_partial"] = "Shoving someone away", ["smoke_in_car"] = "Smoking in a car", ["sprint_civi"] = "Player sprint", ["sprint_panic"] = "NPC sprint", ["sprint_wuzi"] = "Sprinting while holding hand forward", ["swat_run"] = "Police jog", ["swim_tread"] = "Idle swimming", ["tap_hand"] = "Tapping hand on window (left side)", ["tap_handp"] = "Tapping hand on window (right side)", ["turn_180"] = "Turning around", ["turn_l"] = "Turning left", ["turn_r"] = "Turning right", ["walk_armed"] = "Slow walking with a weapon", ["walk_civi"] = "NPC slow walk", ["walk_csaw"] = "Slow walk with chainsaw", ["walk_doorpartial"] = "Opening a door", ["walk_drunk"] = "Drunk walk", ["walk_fat"] = "Fat walk", ["walk_fatold"] = "Fat and old walk", ["walk_gang1"] = "Gang walk", ["walk_gang2"] = "Gang walk", ["walk_old"] = "Old walk", ["walk_player"] = "Player walk", ["walk_rocket"] = "Walking with a rocket", ["walk_shuffle"] = "Walking with a buckle", ["walk_start"] = "Start of walk", ["walk_start_armed"] = "Start of walk with weapon", ["walk_start_csaw"] = "Start of walk with chainsaw", ["walk_start_rocket"] = "Rocket launcher start walk", ["walk_wuzi"] = "Start of walk with hand forward", ["weapon_crouch"] = "Crouching with a weapon", ["woman_idlestance"] = "Woman's idle stance", ["woman_run"] = "Woman run animation", ["woman_runbusy"] = "Busy woman run animation", ["woman_runfatold"] = "Fat and old woman run animation", ["woman_runpanic"] = "Woman panic run", ["woman_runsexy"] = "Sexy woman run", ["woman_walkbusy"] = "Busy woman walk", ["woman_walkfatold"] = "Fat and old woman walk", ["woman_walknorm"] = "Normal woman walk", ["woman_walkold"] = "Old woman walk", ["woman_walkpro"] = "Prostitute walk", ["woman_walksexy"] = "Sexy woman walk", ["woman_walkshop"] = "Woman shop walk", ["xpressscratch"] = "Looking around idle animation", } ["player_dvbys"] = { ["plyr_drivebybwd"] = "Drive-by backward", ["plyr_drivebyfwd"] = "Drive-by forward", ["plyr_drivebylhs"] = "Drive-by left", ["plyr_drivebyrhs"] = "Drive-by right", } ["playidles"] = { ["shift"] = "One of CJ's idle animations", ["shldr"] = "One of CJ's idle animations", ["stretch"] = "One of CJ's idle animations", ["strleg"] = "One of CJ's idle animations", ["time"] = "One of CJ's idle animations", } ["police"] = { ["coptraf_away"] = "Cop signalling traffic to move away", ["coptraf_come"] = "Cop signalling traffic to come to him", ["coptraf_left"] = "Cop signalling traffic to move to the left", ["coptraf_stop"] = "Cop signalling traffic to stop", ["cop_getoutcar_lhs"] = "Getting out the car and aiming", ["cop_move_fwd"] = "Walking forward while aiming", ["crm_drgbst_01"] = "Thrown onto car by officer", ["door_kick"] = "Kicking down a door", ["plc_drgbst_01"] = "Officer arresting someone", ["plc_drgbst_02"] = "Officer searching through trunk", } ["pool"] = { ["pool_chalkcue"] = "Chalking pool cue", ["pool_idle_stance"] = "Idle with a pool cue", ["pool_long_shot"] = "Pool long shot", ["pool_long_shot_o"] = "", ["pool_long_start"] = "Start of long shot pool", ["pool_long_start_o"] = "", ["pool_med_shot"] = "Medium pool shot", ["pool_med_shot_o"] = "", ["pool_med_start"] = "Start of medium pool shot", ["pool_med_start_o"] = "", ["pool_place_white"] = "Placing the white ball", ["pool_short_shot"] = "Short pool shot", ["pool_short_shot_o"] = "", ["pool_short_start"] = "Start of short pool shot", ["pool_short_start_o"] = "", ["pool_walk"] = "Pool walking", ["pool_walk_start"] = "Start of pool walking", ["pool_xlong_shot"] = "Extra long pool shot", ["pool_xlong_shot_o"] = "", ["pool_xlong_start"] = "Start of extra long pool shot", ["pool_xlong_start_o"] = "", } ["poor"] = { ["winwash_start"] = "Washing window at an intersection", ["winwash_wash2beg"] = "Washing window at an intersection", } ["python"] = { ["python_crouchfire"] = "Deagle crouch fire", ["python_crouchreload"] = "Deagle crouch reload", ["python_fire"] = "Deagle fire", ["python_fire_poor"] = "Deagle fire with poor skill", ["python_reload"] = "Deagle reload", } ["quad"] = { ["quad_back"] = "Quad bike lean back", ["quad_driveby_ft"] = "Quad bike drive by front", ["quad_driveby_lhs"] = "Quad bike drive by left", ["quad_driveby_rhs"] = "Quad bike drive by right", ["quad_fwd"] = "Quad bike lean forward", ["quad_getoff_b"] = "Bailing off a Quad bike at high speed", ["quad_getoff_lhs"] = "Getting off a Quad bike from the left", ["quad_getoff_rhs"] = "Getting off a Quad bike from the right", ["quad_geton_lhs"] = "Getting on a Quad bike from the left", ["quad_geton_rhs"] = "Getting on a Quad bike from the right", ["quad_hit"] = "Getting hit on a Quad bike", ["quad_kick"] = "Getting on a Quad bike from the front", ["quad_left"] = "Quad bike sway left", ["quad_passenger"] = "Quad bike passanger sit", ["quad_reverse"] = "Quad bike reverse", ["quad_ride"] = "Quad bike riding", ["quad_right"] = "Quad bike sway right", } ["quad_dbz"] = { ["pass_driveby_bwd"] = "Quad passanger drive bying back", ["pass_driveby_fwd"] = "Quad passanger drive bying front", ["pass_driveby_lhs"] = "Quad passanger drive bying left", ["pass_driveby_rhs"] = "Quad passanger drive bying right", } ["rapping"] = { ["laugh_01"] = "Laughing animation", ["rap_a_in"] = "Rapping animation", ["rap_a_loop"] = "Rapping animation loop", ["rap_a_out"] = "Rapping animation", ["rap_b_in"] = "Rapping animation", ["rap_b_loop"] = "Rapping animation loop", ["rap_b_out"] = "Rapping animation", ["rap_c_loop"] = "Rapping animation loop", } ["rifle"] = { ["rifle_crouchfire"] = "Rifle crouch fire", ["rifle_crouchload"] = "Rifle crouch reload", ["rifle_fire"] = "Rifle fire", ["rifle_fire_poor"] = "Rifle fire with poor skill", ["rifle_load"] = "Rifle reload", } ["riot"] = { ["riot_angry"] = "Angry rioting", ["riot_angry_b"] = "Angry rioting", ["riot_challenge"] = "Taunting", ["riot_chant"] = "Riot chanting", ["riot_fuku"] = "Giving the finger", ["riot_punches"] = "Riot chanting", ["riot_shout"] = "Riot shouting", } ["rob_bank"] = { ["cat_safe_end"] = "Opening a safe", ["cat_safe_open"] = "Opening a safe", ["cat_safe_open_o"] = "Opening a safe", ["cat_safe_rob"] = "Robbing a safe", ["shp_handsup_scr"] = "Putting hands up", } ["rocket"] = { ["idle_rocket"] = "Holding a rocket launcher", ["rocketfire"] = "Rocket launcher fire", ["run_rocket"] = "Rocket launcher run", ["walk_rocket"] = "Walking with a rocket", ["walk_start_rocket"] = "Rocket launcher start walk", } ["rustler"] = { ["plane_align_lhs"] = "Entering a rustler from the left", ["plane_close"] = "Closing a rustler's door", ["plane_getin"] = "Getting into a rustler", ["plane_getout"] = "Getting out of a rustler", ["plane_open"] = "Opening a rustler's door", } ["ryder"] = { ["ryd_beckon_01"] = "Signalling to come here", ["ryd_beckon_02"] = "Signalling truck to drive back", ["ryd_beckon_03"] = "Signalling truck to drive back", ["ryd_die_pt1"] = "Ryder's death animation part 1", ["ryd_die_pt2"] = "Ryder's death animation part 2", ["van_crate_l"] = "Holding a crate on the left", ["van_crate_r"] = "Holding a crate on the right", ["van_fall_l"] = "Falling on the left side of a truck", ["van_fall_r"] = "Falling on the right side of a truck", ["van_lean_l"] = "Leaning on the left side of the truck", ["van_lean_r"] = "Leaning on the right side of the truck", ["van_pickup_e"] = "Picking up a crate and doing a 180", ["van_pickup_s"] = "Doing a 180 and picking up a crate", ["van_stand"] = "Standing while hanging on a truck's side", ["van_stand_crate"] = "Standing with a crate", ["van_throw"] = "Throwing a crate", } ["scratching"] = { ["scdldlp"] = "DJ animation", ["scdlulp"] = "DJ animation while rising hand", ["scdrdlp"] = "DJ animation with arm holding head", ["scdrulp"] = "DJ animation rising hand", ["sclng_l"] = "DJ animation left", ["sclng_r"] = "DJ animation right", ["scmid_l"] = "DJ animation left", ["scmid_r"] = "DJ animation right", ["scshrtl"] = "DJ animation left", ["scshrtr"] = "DJ animation right", ["sc_ltor"] = "DJ animation left", ["sc_rtol"] = "DJ animation right", } ["shamal"] = { ["shamal_align"] = "Aligning to enter a Shamal", ["shamal_getin_lhs"] = "Getting into a Shamal from the left", ["shamal_getout_lhs"] = "Getting off a Shamal from the left", ["shamal_open"] = "Opening a Shamal's door", } ["shop"] = { ["rob_2idle"] = "Idle from robbing animation", ["rob_loop"] = "Robbing loop", ["rob_loop_threat"] = "Robbing and threatening loop", ["rob_shifty"] = "Putting on a mask", ["rob_stickup_in"] = "Start of stickup animation", ["shp_duck"] = "Ducking animation", ["shp_duck_aim"] = "Ducking and aiming animation", ["shp_duck_fire"] = "Ducking and shooting animation", ["shp_gun_aim"] = "Aiming a gun", ["shp_gun_duck"] = "Ducking with a gun", ["shp_gun_fire"] = "Firing a gun", ["shp_gun_grab"] = "Grabbing a gun from a counter", ["shp_gun_threat"] = "Threatening with a gun", ["shp_handsup_scr"] = "Putting hands up", ["shp_jump_glide"] = "Putting foot up", ["shp_jump_land"] = "Climbing the counter and aiming a gun", ["shp_jump_launch"] = "Jumping on a counter with a gun", ["shp_rob_givecash"] = "Clerk giving cash", ["shp_rob_handsup"] = "Clerk raising hands up", ["shp_rob_react"] = "Reaction to being threatened with a gun", ["shp_serve_end"] = "End of shop serving animation", ["shp_serve_idle"] = "Shop serving idle animation", ["shp_serve_loop"] = "Counting money from register loop", ["shp_serve_start"] = "Start of serving animation", ["smoke_ryd"] = "Smoking and leaning back", } ["shotgun"] = { ["shotgun_crouchfire"] = "Shotgun crouch fire", ["shotgun_fire"] = "Shotgun fire", ["shotgun_fire_poor"] = "Shotgun fire with poor skill", } ["silenced"] = { ["crouchreload"] = "Silenced pistol crouched reload", ["silencecrouchfire"] = "Silenced pistol crouched fire", ["silence_fire"] = "Silenced pistol fire", ["silence_reload"] = "Silenced pistol reload", } ["skate"] = { ["skate_idle"] = "Rollerblades idle", ["skate_run"] = "Rollerblades run", ["skate_sprint"] = "Rollerblades sprint", } ["smoking"] = { ["f_smklean_loop"] = "Female smoking and leaning loop", ["m_smklean_loop"] = "Male smoking and leaning loop", ["m_smkstnd_loop"] = "Male smoking and leaning loop", ["m_smk_drag"] = "Smoking drag animation", ["m_smk_in"] = "Start of smoking animation", ["m_smk_loop"] = "Smoking animation loop", ["m_smk_out"] = "End of smoking animation", ["m_smk_tap"] = "Tapping cigarrette animation", } ["sniper"] = { ["weapon_sniper"] = "Aiming with a sniper rifle", } ["spraycan"] = { ["spraycan_fire"] = "Spraying with a spray can", ["spraycan_full"] = "Pulling out a spray can", } ["strip"] = { ["ply_cash"] = "Player dropping cash for a stripper", ["pun_cash"] = "Dropping cash for a stripper", ["pun_holler"] = "Hollering at a stripper", ["pun_loop"] = "Entertained by a stripper loop", ["strip_a"] = "Stripper dance", ["strip_b"] = "Stripper dance", ["strip_c"] = "Stripper dance", ["strip_d"] = "Stripper dance", ["strip_e"] = "Stripper dance", ["strip_f"] = "Stripper dance", ["strip_g"] = "Stripper dance", ["str_a2b"] = "Stripper dance", ["str_b2a"] = "Stripper dance", ["str_b2c"] = "Stripper dance", ["str_c1"] = "Stripper dance", ["str_c2"] = "Stripper dance", ["str_c2b"] = "Stripper dance", ["str_loop_a"] = "Stripper dance loop", ["str_loop_b"] = "Stripper dance loop", ["str_loop_c"] = "Stripper dance loop", } ["sunbathe"] = { ["batherdown"] = "Lay down to sunbathe", ["batherup"] = "Get up after sunbathing", ["lay_bac_in"] = "Start of male sunbathe animation", ["lay_bac_out"] = "End of male sunbathe animation", ["parksit_m_idlea"] = "Male sitting idle animation", ["parksit_m_idleb"] = "Male sitting idle animation", ["parksit_m_idlec"] = "Male sitting idle animation", ["parksit_m_in"] = "Start of park sitting animation", ["parksit_m_out"] = "End of park sitting animation", ["parksit_w_idlea"] = "Female park sitting idle animation", ["parksit_w_idleb"] = "Female park sitting idle animation", ["parksit_w_idlec"] = "Female park sitting idle animation", ["parksit_w_in"] = "Start of female park sitting", ["parksit_w_out"] = "End of female park sitting", ["sbathe_f_lieb2sit"] = "Lying to sitting position", ["sbathe_f_out"] = "Sitting to standing up postion", ["sitnwait_in_w"] = "Sitting and waiting animation", ["sitnwait_out_w"] = "End of sitting and waiting animation", } ["swat"] = { ["gnstwall_injurd"] = "Injured up against a wall animation", ["jmp_wall1m_180"] = "Jumping a low wall and doing a 180", ["rail_fall"] = "Running and falling off a railing", ["rail_fall_crawl"] = "Crawling on the ground and dying", ["swt_breach_01"] = "SWAT breaching", ["swt_breach_02"] = "SWAT breaching", ["swt_breach_03"] = "SWAT breaching", ["swt_go"] = "SWAT command to move in", ["swt_lkt"] = "SWAT command to watch back", ["swt_sty"] = "SWAT command to hold/stay", ["swt_vent_01"] = "Jumping down a vent", ["swt_vent_02"] = "Jumping down a vent (feet first)", ["swt_vnt_sht_die"] = "Getting shot in a vent", ["swt_vnt_sht_in"] = "Looking down from a vent", ["swt_vnt_sht_loop"] = "Looking down from a vent", ["swt_wllpk_l"] = "Peeking left from cover", ["swt_wllpk_l_back"] = "Going back into cover from left", ["swt_wllpk_r"] = "Peeking right from cover", ["swt_wllpk_r_back"] = "Going back into cover from right", ["swt_wllshoot_in_l"] = "Taking cover on left side", ["swt_wllshoot_in_r"] = "Taking cover on right side", ["swt_wllshoot_out_l"] = "Going back to left cover", ["swt_wllshoot_out_r"] = "Going back to right cover", } ["sweet"] = { ["ho_ass_slapped"] = "Ho getting her ass slapped", ["lafin_player"] = "Running up to injured person and kneeling down", ["lafin_sweet"] = "Holding a stomach gunshot wound", ["plyr_hndshldr_01"] = "Getting shoulder held by someone", ["sweet_ass_slap"] = "Sweet slaps a ho's ass", ["sweet_hndshldr_01"] = "Holding onto someone's shoulder", ["sweet_injuredloop"] = "Injured animation loop", } ["swim"] = { ["swim_breast"] = "Breast swimming", ["swim_crawl"] = "Crawl swimming", ["swim_dive_under"] = "Diving under the water", ["swim_glide"] = "Gliding under water", ["swim_jumpout"] = "Jumping out the water", ["swim_tread"] = "Idle swimming", ["swim_under"] = "Swimming further below", } ["sword"] = { ["sword_1"] = "Sword swing", ["sword_2"] = "Sword swing", ["sword_3"] = "Sword swing", ["sword_4"] = "Sword swing", ["sword_block"] = "Sword block", ["sword_hit_1"] = "Getting hit by a sword", ["sword_hit_2"] = "Getting hit by a sword", ["sword_hit_3"] = "Getting hit by a sword", ["sword_idle"] = "Sword idle", ["sword_part"] = "Sword running attack", } ["tank"] = { ["tank_align_lhs"] = "Climbing a tank from the left", ["tank_close_lhs"] = "Closing the hatch of a tank", ["tank_doorlocked"] = "Trying to open a locked hatch of a tank", ["tank_getin_lhs"] = "Getting into a tank from the left", ["tank_getout_lhs"] = "Getting out of a tank from the left", ["tank_open_lhs"] = "Opening the tank hatch from the left", } ["tattoos"] = { ["tat_arml_in_o"] = "", ["tat_arml_in_p"] = "Pulling left sleeve down", ["tat_arml_in_t"] = "Examining tattoo on left lower arm", ["tat_arml_out_o"] = "", ["tat_arml_out_p"] = "Pulling left sleeve up", ["tat_arml_out_t"] = "Stopping to examine tattoo", ["tat_arml_pose_o"] = "", ["tat_arml_pose_p"] = "Posing with left shoulder out", ["tat_arml_pose_t"] = "Posing with left arm stretched out", ["tat_armr_in_o"] = "", ["tat_armr_in_p"] = "Pulling right sleeve down", ["tat_armr_in_t"] = "Examining tattoo on right lower arm", ["tat_armr_out_o"] = "", ["tat_armr_out_p"] = "Pulling right sleeve up", ["tat_armr_out_t"] = "Stopping to examine tattoo", ["tat_armr_pose_o"] = "", ["tat_armr_pose_p"] = "Posing with right shoulder out", ["tat_armr_pose_t"] = "Posing with right arm stretched out", ["tat_back_in_o"] = "", ["tat_back_in_p"] = "Posing with back", ["tat_back_in_t"] = "Posing with back", ["tat_back_out_o"] = "", ["tat_back_out_p"] = "Admiring back tattoo", ["tat_back_out_t"] = "End of admiring back tattoo animation", ["tat_back_pose_o"] = "", ["tat_back_pose_p"] = "Posing with back", ["tat_back_pose_t"] = "Posing with back", ["tat_back_sit_in_p"] = "Correcting position while sitting", ["tat_back_sit_loop_p"] = "Sitting loop", ["tat_back_sit_out_p"] = "End of sitting loop", ["tat_bel_in_o"] = "", ["tat_bel_in_t"] = "Posing with back", ["tat_bel_out_o"] = "", ["tat_bel_out_t"] = "End of back tattoo animation", ["tat_bel_pose_o"] = "", ["tat_bel_pose_t"] = "Getting tattoo on the chest", ["tat_che_in_o"] = "", ["tat_che_in_p"] = "Start of tattoo animation", ["tat_che_in_t"] = "Start of tattoo animation", ["tat_che_out_o"] = "", ["tat_che_out_p"] = "Admiring chest tattoo", ["tat_che_out_t"] = "End of chest tattoo", ["tat_che_pose_o"] = "", ["tat_che_pose_p"] = "Posing with chest tattoo", ["tat_che_pose_t"] = "Tattooing a body part", ["tat_drop_o"] = "", ["tat_idle_loop_o"] = "", ["tat_idle_loop_t"] = "Sitting on a chair loop", ["tat_sit_in_o"] = "", ["tat_sit_in_p"] = "Walking and sitting on a chair", ["tat_sit_in_t"] = "Tattoo artist getting a customer", ["tat_sit_loop_o"] = "", ["tat_sit_loop_p"] = "Browsing for tattoos", ["tat_sit_loop_t"] = "Waiting for tattoo order", ["tat_sit_out_o"] = "", ["tat_sit_out_p"] = "Getting off the chair and walking", ["tat_sit_out_t"] = "Tattoo artist wishing customer well", } ["tec"] = { ["tec_crouchfire"] = "Tec9 crouch fire", ["tec_crouchreload"] = "Tec9 crouch reload", ["tec_fire"] = "Tec9 fire", ["tec_reload"] = "Tec9 reload", } ["train"] = { ["tran_gtup"] = "Getting up on the train", ["tran_hng"] = "Hanging from a train", ["tran_ouch"] = "Getting killed by a steel beam", ["tran_stmb"] = "Stumbling on a train", } ["truck"] = { ["truck_align_lhs"] = "Climb onto a truck from the left", ["truck_align_rhs"] = "Climb onto a truck from the right", ["truck_closedoor_lhs"] = "Close left truck door", ["truck_closedoor_rhs"] = "Close right truck door", ["truck_close_lhs"] = "Close door on the right", ["truck_close_rhs"] = "Close door on the left", ["truck_getin_lhs"] = "Getting into a truck on the left", ["truck_getin_rhs"] = "Getting into a truck from the right", ["truck_getout_lhs"] = "Getting out of a truck from the left", ["truck_getout_rhs"] = "Getting out of a track from the right", ["truck_jackedlhs"] = "Getting jacked from a truck on the left", ["truck_jackedrhs"] = "Getting jacked from a truck on the right", ["truck_open_lhs"] = "Open left truck door", ["truck_open_rhs"] = "Open right truck door", ["truck_pullout_lhs"] = "Pulling out the truck driver from the left", ["truck_pullout_rhs"] = "Pulling out the truck passanger from the right", ["truck_shuffle"] = "Truck shuffle", } ["uzi"] = { ["uzi_crouchfire"] = "Uzi crouch fire", ["uzi_crouchreload"] = "Uzi crouch reload", ["uzi_fire"] = "Uzi fire", ["uzi_fire_poor"] = "Uzi fire with poor skill", ["uzi_reload"] = "Uzi reload", } ["van"] = { ["van_close_back_lhs"] = "Closing the back left door of a van", ["van_close_back_rhs"] = "Closing the back right door of a van", ["van_getin_back_lhs"] = "Getting into the back left seat of a van", ["van_getin_back_rhs"] = "Getting into the back right seat of a van", ["van_getout_back_lhs"] = "Getting out of the left back seat of a van", ["van_getout_back_rhs"] = "Getting out of the right back seat of a van", ["van_open_back_lhs"] = "Opening the back left door of a van", ["van_open_back_rhs"] = "Opening the back right door of a van", } ["vending"] = { ["vend_drink2_p"] = "Drinking from a vending machine", ["vend_drink_p"] = "Drinking from a vending machine", ["vend_eat1_p"] = "Eating from a vending machine", ["vend_eat_p"] = "Eating from a vending machine", ["vend_use"] = "Using a vending machine", ["vend_use_pt2"] = "Using a vending machine", } ["vortex"] = { ["car_jumpin_lhs"] = "Entering a vortex from the left", ["car_jumpin_rhs"] = "Entering a vortex from the right", ["vortex_getout_lhs"] = "Exiting a vortex from the left", ["vortex_getout_rhs"] = "Exiting a vortex from the right", } ["wayfarer"] = { ["wf_back"] = "Wayfarer lean back", ["wf_drivebyft"] = "Wayfarer drive by front", ["wf_drivebylhs"] = "Wayfarer drive by left", ["wf_drivebyrhs"] = "Wayfarer drive by right", ["wf_fwd"] = "Wayfarer lean front", ["wf_getoffback"] = "Bailing from a Wayfarer at high speed", ["wf_getofflhs"] = "Getting off a Wayfarer from the left", ["wf_getoffrhs"] = "Getting off a Wayfarer from the right", ["wf_hit"] = "Getting hit on a Wayfarer", ["wf_jumponl"] = "Getting on a Wayfarer from the left", ["wf_jumponr"] = "Getting on a Wayfarer from the right", ["wf_kick"] = "Getting on a Wayfarer from the front", ["wf_left"] = "Wayfarer sway left", ["wf_passenger"] = "Wayfarer passanger anim", ["wf_pushes"] = "Wayfarer reverse", ["wf_ride"] = "Wayfarer riding", ["wf_right"] = "Wayfarer sway right", ["wf_still"] = "Wayfarer still riding", } ["weapons"] = { ["shp_1h_lift"] = "Shop owner lifts a pistol", ["shp_1h_lift_end"] = "Shop owner puts a pistol on the counter", ["shp_1h_ret"] = "Shop owner retracts a pistol", ["shp_1h_ret_s"] = "Shop owner puts back a pistol", ["shp_2h_lift"] = "Shop owner lifts body armor", ["shp_2h_lift_end"] = "Shop owner puts body armor on the counter", ["shp_2h_ret"] = "Shop owner retracts body armor", ["shp_2h_ret_s"] = "Shop owner puts away body armor", ["shp_ar_lift"] = "Shop owner lifts an AR", ["shp_ar_lift_end"] = "Shop owner puts an AR on the counter", ["shp_ar_ret"] = "Shop owner retracts an AR", ["shp_ar_ret_s"] = "Shop owner puts back an AR", ["shp_g_lift_in"] = "Shop owner lifts a weapon", ["shp_g_lift_out"] = "Shop owner puts a weapon on the counter", ["shp_tray_in"] = "Shop owner pose start", ["shp_tray_out"] = "Shop owner pose end", ["shp_tray_pose"] = "Shop owner lean on table pose", } ["wuzi"] = { ["cs_dead_guy"] = "Cutscene dead guy animation", ["cs_plyr_pt1"] = "Cutscene player animation part 1", ["cs_plyr_pt2"] = "Cutscene player animation part 2", ["cs_wuzi_pt1"] = "Cutscene Wuzi animation part 1", ["cs_wuzi_pt2"] = "Cutscene Wuzi animation part 2", ["walkstart_idle_01"] = "Wuzi's start walk idle", ["wuzi_follow"] = "Wuzi's follow animation", ["wuzi_greet_plyr"] = "Wuzi greeting the player", ["wuzi_greet_wuzi"] = "Wuzi greeting", ["wuzi_grnd_chk"] = "Wuzi grenade chuck", ["wuzi_stand_loop"] = "Wuzi's stand animation loop", ["wuzi_walk"] = "Wuzi's walk", }}