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aclGroupAddObject

Client-side
Server-side
Shared

This function adds an object to the given ACL group. An object can be a player's account, specified as user.. Or a resource, specified as resource.. Objects are specified as strings. The ACL groups work for the user accounts and the resources that are specified in them.

OOP Syntax Help! I don't understand this!

Syntax

bool aclGroupAddObject ( aclgroup theGroup, string theObject )
Required Arguments
  • theGroup: The group to add the object name string too.
  • theObject: The object string to add to the given ACL.

Returns

  • bool: result

Returns true if the object was successfully added to the ACL, false if it already existed in the list.

Code Examples

server

This example makes every player able to use a command named giveAccountAdminRights that will add a specific accountname as an ACL object to the Admin group.

local function giveAdminRights (playerSource, commandName, accountName) --add the function giveAdminRights and specify its arguments
if (accountName) then --if there was an accountName entered then
aclGroupAddObject(aclGetGroup("Admin"), "user."..accountName)) --add an ACL object using the form "user.[accountName]" to the ACL group "Admin"
outputChatBox("Account '"..accountName.."' succesfully added to the admin group", playerSource) --output a notification to the player who entered the command that the acocunt was successfully added
else --else output an error message and the correct syntax of the command to the player who entered it
outputChatBox("No account name specified.", playerSource)
outputChatBox("Correct syntax: /giveAccountAdminRights [accountName]", playerSource)
end
end
addCommandHandler("giveAccountAdminRights", giveAdminRights) --add a command "giveAccountAdminRights" and attch the function "giveAdminRights" to it