getAccountData
Client-side
Server-side
Shared
Pair: setAccountData
This function retrieves a string that has been stored using setAccountData. Data stored as account data is persistent across user's sessions and maps, unless they are logged into a guest account.
OOP Syntax Help! I don't understand this!
- Method: account:getData(...)
Syntax
string|false getAccountData ( account theAccount, string key )
Required Arguments
- theAccount: The account you wish to retrieve the data from.
- key: The key under which the data is stored.
Returns
- string|false: account data
Returns a string containing the stored data or false if no data was stored under that key.
Code Examples
server
For a pirate roleplaying gametype, the amount of money a player has is made persistent by storing it in his account. Note the code uses piraterpg.money
as key instead of just money
, as the player may be participating in other gametypes that also save his money amount to his account.
If both gametypes would use money
as the account key, they'd overwrite each other's data.
function onPlayerQuit() local playerAccount = getPlayerAccount(source) -- get his account if (playerAccount) then -- if we got the account then local playerMoney = getPlayerMoney(source) -- get his money amount setAccountData(playerAccount, "piraterpg.money", playerMoney) -- store his current money amount in his account data endendaddEventHandler("onPlayerQuit", root, onPlayerQuit) -- add an event handler
function onPlayerLogin(_,account) local playerMoney = getAccountData(account, "piraterpg.money") -- get the money amount was store in his account data -- make sure there was actually a value saved under this key (check if playerMoney is not false). -- this will for example not be the case when a player plays the gametype for the first time if (playerMoney) then setPlayerMoney(source, playerMoney) endendaddEventHandler("onPlayerLogin", root, onPlayerLogin) -- add an event handler
See Also
Account Functions
- addAccount
- copyAccountData
- getAccount
- getAccountByID
- getAccountData
- getAccountID
- getAccountName
- getAccountIP
- getAccountPlayer
- getAccountSerial
- getAccountType
- getAccounts
- getAccountsByData
- getAccountsByIP
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountName
- setAccountPassword
- setAccountSerial