onWeaponFire
Client-side
Server-side
Shared
This event is triggered when a custom weapon gets fired.
Parameters
This event does not pass any parameters to the handler function.
Source
element: The source of this event is the element that fired the weapon. If the server is the creator it returns nil.
Canceling
If this event is canceled, the bullet(s) won't be synced with other players.
Code Examples
server
addEventHandler( "onWeaponFire", root, function () if ( isElement( source ) ) and ( getElementType( source ) == "player" ) then outputChatBox( "You fired a weapon!", source, 0, 225, 0 ) end end)
See Also
Weapon Events
- onWeaponFire