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resetMapInfo

Client-side
Server-side
Shared

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This function is used to reset the state of a player. It is intended to restore a player to his default state as if he had just joined the server, without any scripts affecting him.

Syntax

bool resetMapInfo ( [ player thePlayer = root ] )
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • thePlayer (default: root): The specific player you wish to restore the state of. Not specifying this will result in all players map info being reset.

Returns

  • bool: value

Returns true if the map info was reset successfully, otherwise false .

Code Examples

shared

This will reset all map info when the resource is stopped.

function onResourceStop()
resetMapInfo()
end
addEventHandler("onResourceStop", resourceRoot, onResourceStop)

See Also

Map Functions