CEF Tutorial
What is CEF?
Section What is CEF?CEF stands for Chromium Embedded Framework and is a framework for embedding Chromium-based browsers in other applications - in our case MTA. CEF is based on Google’s Chromium project so it is also a fast, secure and stable web engine. You can find more information about CEF on CEF’s GoogleCode project page: https://bitbucket.org/chromiumembedded/cef
The basics
Section The basicsCreating a new browser is really simple. Let’s open YouTube for example:
-- Create a new remote browser (size is 800*600px) with transparency enabledlocal browser = createBrowser(800, 600, true, true)
-- "Wait" for the browser (this is necessary because CEF runs in a secondary thread and hence requires the 'asynchronous' event mechanism)addEventHandler("onClientBrowserCreated", browser, function() -- We're ready to load the URL now (the source of this event is the browser that has been created) loadBrowserURL(source, "https://youtube.com/")end)This example does not require any domain requests as YouTube is whitelisted by default. More about domain requests below.
Domain request system
Section Domain request systemIn order to prevent people from abusing the possibilities CEF offers, we decided to introduce a request system. This means the domain you want to load has to meet at least one of the following requirements:
- It isn’t blacklisted globally by the MTA team. A domain might be blacklisted due to malicious content. Such domains cannot be requested.
- The domain was requested via requestBrowserDomains and accepted by the player before.
- The domain is on the user’s whitelist
(MTA settings => Tab: Browser => Whitelist).
Local vs remote mode
Section Local vs remote modeThere are two modes CEF can run in:
Characteristics of local mode:
- You can execute Javascript code without any restriction (See: executeBrowserJavascript).
- You can only load websites stored in the resource folder (See local scheme).
- You cannot load remote content.
Characteristics of remote mode:
- You cannot execute Javascript code.
- You can only load remote content.
- Keep in mind that either loading remote websites or Javascript on remote websites can be disabled in the MTA settings.
Changing the mode after the browser was created is not possible due to technical reasons.
Resource management
Section Resource managementHow to load local HTML files
Section How to load local HTML filesLoading local HTML files works similar to loading images.
Add your HTML files to your meta.xml through the file tag:
<file src="html/myAwesomeUI.html"/>How to load local resources in local HTML files
Section How to load local resources in local HTML filesImagine you want to load an image or play a video from your MTA resource. This is possible via a custom URI scheme named http://mta/.
Check out the local scheme handler page for more information.
Example
Section ExampleThis examples shows how to play a video. Lua
-- Create a browser (local mode is also required to access local data)local webView = createBrowser(640, 480, true, true)
addEventHandler("onClientBrowserCreated", webView, function() -- Load HTML UI loadBrowserURL(webView, "http://mta/local/html/myVideo.html")end)meta.xml
<file src="html/myVideo.html"/><file src="media/myVideo.webm"/>html
<html><head></head><body> <video width="640" height="480" controls> <source src="http://mta/local/myVideo.webm" type="video/webm"/> </video></body></html>Lua <==> Javascript communication
Section Lua <==> Javascript communicationFirst of all, communication between Lua and Javascript is only available in local mode due to security reasons.
Lua to Javascript
Section Lua to JavascriptLua to javascript is pretty easy as you can execute Javascript code from Lua using executeBrowserJavascript.
Javascript to Lua
Section Javascript to LuaYou are able to trigger a client event via the Javascript method triggerEvent which is part of the static class/namespace mta. The syntax is as follows:
mta.triggerEvent(string event, var parameter1, var parameter2, var parameter3, ...)The source of this event is always the browser element that triggered the event.
Debugging
Section DebuggingThe web development mode can be enabled as follows (type it in the client’s F8 console):
crun setDevelopmentMode(true, true)Now, you should be able to see web errors and blocked domains/URLs in the debug window at the bottom (debugscript).
Things you should keep in mind while working with CEF
Section Things you should keep in mind while working with CEFYou should always keep in mind that some modern browser features are not available on some computers. This is for example true for WebGL.
Another problematic feature is Adobe Flash. Adobe Flash is enabled by default, but you should avoid using it due to the fact that plugins can be disabled in the settings on the one hand (Java is disabled completely by the way) and Flash is very restrictive on the other hand. Restrictive means it runs in a separate process uses a very old interface and offers therefore just a few ways to control it. As a consequence, you cannot control the volume of flash objects. Fortunately, HTML5 is an even better replacement and provides very good audio and video interface (http://www.w3schools.com/tags/ref_av_dom.asp) which even supports 3D sound.
Advanced usage
Section Advanced usageSince our CEF implementation does not do z-ordering by default, you have to provide your own z-ordering mechanism. You can find a basic implementation of such a mechanism here: https://github.com/Jusonex/mtasa_cef_tools There are also a few utility functions that allow you to integrate these classes easily into your own object-oriented UI system.
Performance
Section PerformanceCreating lots of browsers does not influence MTA directly (except the fact MTA has to copy the texture data in the main/GTA thread due to technical restrictions), because one part of CEF runs in another process and the other part in a secondary thread. So if you do not want to show the browser, it is definitely the best to destroy the browser. If you cannot destroy the browser (imagine you have to save the website’s state for some reason), you can save a lot of resources by disabling rendering via setBrowserRenderingPaused. This will stop CEF from rendering new frames/processing input and MTA from copying the texture data.
Troubleshooting
Section Troubleshootinggoogle.com doesn’t work (even though I requested google.com)
Google redirects to a country-specific website by default. If you want to prevent Google from doing this, load the following URL: https://www.google.com/ncr
3-rd party
Section 3-rd partyTypescript
Section TypescriptTypescript declaration for mta functions:
declare var mta: { triggerEvent(event: string): void; triggerEvent(event: string, ...any): void;};React
Section ReactExample how to call react function from mta
- Create a hook
const useMta = () => { const dispatch = yourDispatcherHere(); const w = window as any; w.MtaPrefixSomeName = () => dispatch(dispatchFunction());}export default useMta;-
Add this hook to main App component.
-
Call from lua
function callReactFunction(name, arg) local name = string.format(name, "[^a-zA-Z0-9]", ""); local code; if(arg~= nil)then code = string.format("MtaPrefix%s(%q)",name, arg) else code = string.format("MtaPrefix%s()",name) end return executeBrowserJavascript(theBrowser, code)endUse of prefix let you call only mta specific functions with bare minimum of validation required.
Option %q puts quotes around a string argument’s value. Read more at https://www.gammon.com.au/scripts/doc.php?lua=string.format