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createObject

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  • Missing section: Important info aboutObjects

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Creates an object element at a given position and rotation.

Note

Dynamic objects do not automatically have physics applied to them. Use setElementVelocity (object, 0, 0, 0) to fix this.

OOP Syntax Help! I don't understand this!

Syntax

object createObject ( int modelId, float x, float y, float z, float rx, float ry, float rz, [ bool isLowLOD = false ] )
Required Arguments
  • modelId: A whole integer specifying the GTA:SA object model ID. See Object IDs for a list of model IDs.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.
  • rx: A floating point number representing the rotation about the X axis in degrees.
  • ry: A floating point number representing the rotation about the Y axis in degrees.
  • rz: A floating point number representing the rotation about the Z axis in degrees.
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • isLowLOD (default: false): MISSING_PARAM_DESC

Returns

  • object: value

Code Examples

shared

This example shows you how to automatically create an object or building element according to certain parameters.

-- Creates an 'object' or 'building' element based on certain parameters or one of the functions fails
-- This function will throw an error when unexpected arguments are used
-- TODO: Add LOD support
function createObjectOrBuilding(modelID, x, y, z, rx, ry, rz, interior, dimension)
-- Validate the arguments passed
assert(type(modelID)=="number", "invalid modelID passed: " .. tostring(modelID))
assert(type(x)=="number" and type(y)== "number" and type(z)=="number", "invalid position passed: " .. tostring(x) .. ", " .. tostring(y) .. ", " .. tostring(z))
if not rx then rx = 0 end
if not ry then ry = 0 end
if not rz then rz = 0 end
assert(type(rx)=="number" and type(ry)== "number" and type(rz)=="number", "invalid rotation passed: " .. tostring(rx) .. ", " .. tostring(ry) .. ", " .. tostring(rz))
if not interior then interior = 0 end
if not dimension then dimension = 0 end
assert(type(interior)=="number" and interior >= 0 and interior <= 255, "invalid interior (must be 0-255) passed: " .. tostring(interior))
assert(type(dimension)=="number" and dimension >= -1 and dimension <= 65535, "invalid dimension passed (must be -1 65535): " .. tostring(dimension))
-- Dynamic object models will always have a physical properties group different than -1.
local isNonDynamic = engineGetModelPhysicalPropertiesGroup(modelID) == -1
-- Buildings can't be affected by dimension
local isNormalDimension = dimension == 0
-- Buildings can't be placed outside regular map boundaries
local isInsideMapLimits = x >= -3000 and x <= 3000 and y >= -3000 and y <= 3000
local obj, bld
if isNonDynamic and isNormalDimension and isInsideMapLimits then
bld = createBuilding(modelID, x, y, z, rx, ry, rz, interior)
assert(bld, ("Failed to create building with model ID %d at %f, %f, %f in interior %d"):format(modelID, x, y, z, interior))
else
obj = createObject(modelID, x, y, z, rx, ry, rz, false)
assert(obj, ("Failed to create object with model ID %d at %f, %f, %f"):format(modelID, x, y, z))
setElementInterior(obj, interior)
setElementDimension(obj, dimension)
end
return obj or bld
end
-- Test this create object/building function
addCommandHandler("testobject", function()
-- This would be your object's model ID
local modelID = 3556
-- This would be your object's position coordinates
local x, y, z = 0, 0, 69
-- This would be your object's rotation coordinates
local rx, ry, rz = 0, 0, 90
-- This would be your object's interior ID
local interior = 0
-- This would be your object's dimension ID
local dimension = 0
-- We use pcall to catch any errors that may be thrown
local success, element = pcall(createObjectOrBuilding, modelID, x, y, z, rx, ry, rz, interior, dimension)
if not success then
outputDebugString(("Failed to create object or building: %s"):format(tostring(element)), 4, 255, 25, 25)
return
end
-- OPTIONAL: Then you can apply additional properties, like so:
if getElementType(element) == "object" then
setObjectScale(element, 1.69)
setObjectBreakable(element, false)
setElementAlpha(element, 230)
end
setElementCollisionsEnabled(element, true)
setElementFrozen(element, false)
end)