onClientObjectBreak
Client-side
Server-side
Shared
This event is fired before an object breaks.
This event is only triggered for objects that are streamed in
Parameters
element attacker
- attacker: the vehicle/ped/player who is breaking the object
Source
element: The source of this event is the object which will break.
Canceling
If this event is canceled, the object will not break.
Code Examples
client
This example prevents objects from beeing broken in interiors.
addEventHandler("onClientObjectBreak", root, function() if getElementInterior(source) ~= 0 then cancelEvent() end end)
See Also
Object Events
- onClientObjectBreak
- onClientObjectDamage
- onClientObjectMoveStart
- onClientObjectMoveStop