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getCursorPosition

Client-side
Server-side
Shared

Pair: setCursorPosition

This function gets the current position of the mouse cursor.

Note
  • If you want the exact world point (similar to onClientClick), use processLineOfSight between the camera position and the world x/y/z result of this function.
  • For performance reasons, the world position returned is always 300 units away.

Syntax

float|false, ​float, ​float, ​float, ​float getCursorPosition ( )

Returns

Returns 5 values: cursorX, cursorY, worldX, worldY, worldZ. The first two values are the 2D relative screen coordinates of the cursor. The last 3 values are the 3D world map coordinates that the cursor points at. If the cursor isn't showing, returns false as the first value.

  • float|false: cursorX
  • float: cursorY
  • float: worldX
  • float: worldY
  • float: worldZ

Code Examples

client

This example prints your cursors current world coordinates and relative screen coordinates to chatbox after using /cursorpos command.

function cursorInfo()
-- is the cursor showing?
if isCursorShowing() then
-- get the cursor postion
local screenx, screeny, worldx, worldy, worldz = getCursorPosition()
-- make the accuracy of floats 4 decimals and print to chatbox
outputChatBox(string.format("Cursor screen position (relative): X=%.4f Y=%.4f",screenx, screeny))
outputChatBox(string.format("Cursor world position: X=%.4f Y=%.4f Z=%.4f", worldx,worldy, worldz))
else
outputChatBox("Your cursor is not showing.")
end
end
addCommandHandler("cursorpos", cursorInfo)