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isCursorShowing

Client-side
Server-side
Shared

This function determines the state of a player's cursor.

This function only handles the cursor state set by the showCursor function, ignoring it if the console, chatbox, or menu is opened.

If you use this function on the server-side, keep in mind that it only detects the showCursor function executed on the server-side and not changes done by client-side.

Client Syntax

bool isCursorShowing ( )

Returns

  • bool: result

Returns true if the player's cursor is visible, and false if it is not.

Server Syntax

bool isCursorShowing ( player playerElement )
Required Arguments
  • playerElement: The player from whom we want to retrieve the cursor state.

Returns

  • bool: result

Returns true if the player's cursor is visible, and false if it is not.

Code Examples

client - Toggle Cursor

This example creates a function to set the state of the player's cursor using the showCursor function.

function toggleCursor()
local cursorState = isCursorShowing() -- Retrieve the state of the player's cursor
local cursorStateOpposite = not cursorState -- The logical opposite of the cursor state
showCursor(cursorStateOpposite) -- Setting the new cursor state
end