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getFPSLimit

Client-side
Server-side
Shared

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This function retrieves the maximum FPS (Frames per second) that players on the server can run their game at.

Note

Starting from version [ r21313 ] and above fpsLimit range is 25-32767 . In older MTA releases it was 25-100 .

Syntax

int getFPSLimit ( )

Returns

  • int: value

Returns an integer between 25 and 32767 (refer to the note above) of the maximum FPS that players can run their game at.

Code Examples

shared

This example displays a message in the chatbox showing the current FPS limit.

function checkFPSLimit()
local fpsLimit = getFPSLimit()
outputChatBox("The FPS limit is: "..fpsLimit)
end
addCommandHandler("checkfpslimit", checkFPSLimit) -- Add command "checkfpslimit" which calls the function checkFPSLimit