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inspect

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This function returns human-readable representations of tables and MTA datatypes as a string.

Syntax

string inspect ( mixed var, table options )
Required Arguments
  • var: A variable of any datatype.
  • options: A table of options. It is not mandatory, but when it is provided, it must be a table. For a list of options, see the Inspect's GitHub page .

Returns

  • string: value

Always returns a string. The contents can change if we update the inspect library, so it is not expected to be consistent across Lua versions.

Code Examples

shared

This example draws the contents of a table and its data type:

local Table = {
["matrix"] = {position = {getElementPosition(localPlayer)},rotation = {getElementRotation( localPlayer )}},
["localplayer"] = getPlayerName(localPlayer),
}
local inspectedTblStr = inspect(Table)
addEventHandler("onClientRender",root,
function( )
--> then draw the created string.
--> Try to NOT use such functions under onClientRender, since it works with loops, and if we want to print a bigger table, it will drop some frames.
dxDrawText(inspectedTblStr,10,250)
end
)