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showChat

Client-side
Server-side
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This function is used to show or hide the player's chat.

Syntax

bool showChat ( bool show, bool inputBlocked )
Required Arguments
  • show: A boolean value determining whether to show ( true ) or hide ( false ) the chat.
  • inputBlocked: A boolean value determining whether chat input is blocked/hidden, regardless of chat visibility. If unset, this will keep the default behaviour prior to r20898 ( true when chat is hidden, false when chat is visible).

Returns

  • bool: value

Returns true if the player's chat was shown or hidden successfully, false otherwise.

Code Examples

client

This example toggle's the player's chat when they press the "i" key.

--This example below is for all versions until 1.4:
local isChatVisible = true --Let's assume the chat is visible as soon as the resource starts.
function chat(key, keyState)
if isChatVisible then --Check or the chat is visible.
showChat(false) --If it is, hide it.
isChatVisible = false
else
showChat(true) --If it is not, show it.
isChatVisible = true
end
end
bindKey("i", "down", chat) --Make a bind key to start the function as soon as a player presses the key 'i'
--This example below is for version 1.4 and up:
function chat(key, keyState)
if isChatVisible() then --Check or the chat is visible.
showChat(false) --If it is, hide it.
else
showChat(true) --If it is not, show it.
end
end
bindKey("i", "down", chat) --Make a bind key to start the function as soon as a player presses the key 'i'