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outputChatBox

Client-side
Server-side
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This outputs the specified text string to the chatbox. It can be specified as a message to certain player(s) or all players.

Note

Avoid outputting text to the chatbox that isn't actually chat, as this can be annoying for players. Output information and status messages to the HUD.

OOP Syntax Help! I don't understand this!

  • Method: player:outputChat(...)

Syntax

bool outputChatBox ( string text, [ int r = 231, int g = 217, int b = 176, bool colorCoded = false ] )
Required Arguments
  • text: MISSING_PARAM_DESC
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • r (default: 231): MISSING_PARAM_DESC
  • g (default: 217): MISSING_PARAM_DESC
  • b (default: 176): MISSING_PARAM_DESC
  • colorCoded (default: false): MISSING_PARAM_DESC

Returns

  • bool: value

Returns true if the message was displayed successfully. Returns false if invalid arguments are specified.

Code Examples

server

Example 1:This example displays a chat message to all users.

x = 5
y = 10
-- Displays the message
outputChatBox ( "I have " .. x .. " apples and " .. y .. " oranges." )