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getCameraViewMode

Client-side
Server-side
Shared

Pair: setCameraViewMode

This function allows you to get the active camera view modes. This indicates at what distance the camera will follow the player or vehicle.

OOP Syntax Help! I don't understand this!

  • Method:Camera.getViewMode(...)
  • Variable: .viewMode

Syntax

int, ​int getCameraViewMode ( )

Returns

Returns two values indicating the current vehicle and ped camera view mode respectively.

  • int: vehicle mode
    • 0: Bumper
    • 1: Close external
    • 2: Middle external
    • 3: Far external
    • 4: Low external
    • 5: Cinematic
  • int: ped mode
    • 0: Close
    • 1: Middle
    • 2: Far

Code Examples

client

This example tells the player their current camera view when they change it.

function onPlayerSpawn(theSpawnpoint)
currentCam("fire") -- start a repeating check
end
addEventHandler("onClientPlayerSpawn", root, onPlayerSpawn)
function currentCam(key)
if (getControlState(key)) then
local vehicleMode, pedMode = getCameraViewMode()
outputChatBox("Your current cam view is: " .. vehicleMode .. ".")
end
end

Changelog

  • 1.5.8 r20851

    The function returns two ints - vehicle mode and ped mode. Previously, it only returned the vehicle mode.