player
Client-side
Server-side
Shared
Element category: Entity
The player class represents pedestrians controlled by clients. A player element is created when a client connects to the server and destroyed when that client quits. Players cannot be created or destroyed otherwise.
OOP Methods and Variables
- player:getName(...) Variable: .name
See Also
Player Functions
- countPlayersInTeam
- forcePlayerMap
- getControlState
- getPlayerBlurLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerWantedLevel
- getPlayersInTeam
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- isVoiceEnabled
- setControlState
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- getLocalPlayer
- getPlayerHudComponentProperty
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerCrosshairVisible
- isPlayerHudComponentVisible
- isPlayerMapVisible
- resetBlurLevel
- resetPlayerHudComponentProperty
- setPlayerHudComponentProperty
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIP
- getPlayerIdleTime
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerName
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot
Player Events
- onClientPlayerChangeNick
- onClientPlayerDamage
- onClientPlayerChoke
- onClientPlayerHeliKilled
- onClientPlayerJoin
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerPickupHit
- onClientPlayerRadioSwitch
- onClientPlayerHitByWaterCannon
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerVehicleEnter
- onClientPlayerTarget
- onClientPlayerVehicleExit
- onClientPlayerVoiceResumed
- onClientPlayerVoicePause
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChangesProtectedData
- onPlayerChangesWorldSpecialProperty
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerDiscordJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerDetonateSatchels
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerJoin
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupUse
- onPlayerPickupLeave
- onPlayerPickupHit
- onPlayerProjectileCreation
- onPlayerPrivateMessage
- onPlayerScreenShot
- onPlayerQuit
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerTeamChange
- onPlayerTeleport
- onPlayerTriggerEventThreshold
- onPlayerTriggerInvalidEvent
- onPlayerUnmute
- onPlayerVehicleExit
- onPlayerVehicleEnter
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponReload
- onPlayerWeaponSwitch
Entity Elements
Element Functions
- attachElements
- createElement
- destroyElement
- detachElements
- getElementAlpha
- getAllElementData
- getAttachedElements
- getElementAngularVelocity
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChildren
- getElementChild
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementData
- getElementDimension
- getElementInterior
- getElementHealth
- getElementID
- getElementMatrix
- getElementModel
- getElementParent
- getElementRotation
- getElementPosition
- getElementVelocity
- getElementType
- getElementsByType
- getElementsWithinRange
- getLowLODElement
- getResourceDynamicElementRoot
- getRootElement
- hasElementData
- getResourceRootElement
- getPedContactElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementFrozen
- isElementOnFire
- isElementDoubleSided
- isElementInWater
- isElementLowLOD
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementOnFire
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getElementBoneMatrix
- getElementBonePosition
- getElementBoneQuaternion
- getElementBoneRotation
- getElementBoundingBox
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementLighting
- getElementRadius
- isElementCollidableWith
- isElementLocal
- isElementOnScreen
- isElementSyncer
- isElementWaitingForGroundToLoad
- isElementStreamedIn
- isElementStreamable
- setElementBoneMatrix
- setElementBonePosition
- setElementBoneQuaternion
- setElementBoneRotation
- setElementCollidableWith
- setElementLighting
- setElementStreamable
- updateElementRpHAnim
- addElementDataSubscriber
- clearElementVisibleTo
- cloneElement
- getElementSyncer
- getElementZoneName
- hasElementDataSubscriber
- isElementVisibleTo
- removeElementDataSubscriber
- removeElementData
- setElementSyncer
- setElementVisibleTo
Element Events
- onClientElementColShapeLeave
- onClientElementColShapeHit
- onClientElementDataChange
- onClientElementDimensionChange
- onClientElementDestroy
- onClientElementInteriorChange
- onClientElementModelChange
- onClientElementStreamIn
- onClientElementStreamOut
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDataChange
- onElementDestroy
- onElementDimensionChange
- onElementInteriorChange
- onElementModelChange
- onElementStopSync
- onElementStartSync