getPickupAmmo
Client-side
Server-side
Shared
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This function retrieves the amount of ammo in a weapon pickup.
Syntax
int getPickupAmmo ( pickup thePickup )Required Arguments
- thePickup: The pickup in which you wish to retrieve the ammo of
Returns
- int: value
Returns an integer of the amount of ammo in the pickup, false if the pickup element is invalid, 0 if it's no weapon pickup.
Code Examples
shared
function onPickupHitFunction ( thePlayer ) if getPickupType ( source ) ~= 2 then return end -- if the pickup is no weapon, stop local ammo = getPickupAmmo ( source ) -- get the amount of ammo local weapon = getPickupWeapon ( source ) -- get the weapon of the pickup outputChatBox ( "You just picked up a " .. getWeaponNameFromID(weapon) .. " with " .. ammo .. " ammo", thePlayer ) -- output a message to the playerendaddEventHandler ( "onPickupHit", root, onPickupHitFunction ) -- add an event handler for onPickupHit