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onPickupHit

Client-side
Server-side
Shared

This event is triggered when a player hits a pickup.

Parameters

player thePlayer
  • thePlayer: a player element referring to the player who moved over the pickup.

Source

element: The source of this event is the pickup that was hit by the player.

Canceling

If this event is canceled, the pickup does not disappear and the player does not receive its bonus.

Code Examples

server

This example creates a pickup and outputs a message to the chat box when a player walks over it.

local thePickup = createPickup( 10, 10, 10, 2, 31, 3000, 50 ) -- Create a M4 weapon pickup when the script starts
function pickedUpWeaponCheck( player )
outputChatBox( "You have picked up a M4.", player ) -- Output a message to the chatbox
end
addEventHandler( "onPickupHit", thePickup, pickedUpWeaponCheck )