onPickupHit
Client-side
Server-side
Shared
Parameters
player thePlayer
- thePlayer: a player element referring to the player who moved over the pickup.
Source
element: The source of this event is the pickup that was hit by the player.
Canceling
If this event is canceled, the pickup does not disappear and the player does not receive its bonus.
Code Examples
server
This example creates a pickup and outputs a message to the chat box when a player walks over it.
local thePickup = createPickup( 10, 10, 10, 2, 31, 3000, 50 ) -- Create a M4 weapon pickup when the script starts
function pickedUpWeaponCheck( player ) outputChatBox( "You have picked up a M4.", player ) -- Output a message to the chatboxendaddEventHandler( "onPickupHit", thePickup, pickedUpWeaponCheck )