onClientMarkerHit
Client-side
Server-side
Shared
This event is triggered when a player enters a marker created using createMarker.
The event is not triggered when only the dimension changes of the player. So, if you use the matchingDimension
when teleporting players into existing markers you should always first set their dimension/interior and only then the position
Parameters
player hitPlayer, bool matchingDimension
- hitPlayer: the player that hit the marker.
- matchingDimension: true if the player is in the same dimension as the hit marker.
Source
element: The source of this event is the marker that got hit by the player.
Code Examples
client
This code will output a message to the chatbox whenever any player walks into any marker.
function MarkerHit ( hitPlayer, matchingDimension ) outputChatBox ( getPlayerName(hitPlayer) .. " entered a marker" )endaddEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit )
See Also
Marker Events
- onClientMarkerHit
- onClientMarkerLeave
- onMarkerLeave
- onMarkerHit