onMarkerHit
Client-side
Server-side
Shared
This event is triggered when an element enters a marker created using createMarker.
The event is not triggered when only the dimension changes of the player. So, if you use the matchingDimension
when teleporting players into existing markers you should always first set their dimension/interior and only then the position
Parameters
element hitElement, bool matchingDimension
- hitElement: the element that hit the marker.
- matchingDimension: a boolean representing whether the element is in the same dimension as the marker.
Source
element: The source of this event is the marker that got hit by the element.
Code Examples
server
This example will output a message what type of element has entered a marker.
local playerMarker = createMarker(0, 0, 2, "cylinder", 5, 10, 244, 23, 200, root)
function handlePlayerMarker(hitElement) local elementType = getElementType(hitElement)
outputChatBox("Element ("..elementType..") has entered marker.")endaddEventHandler("onMarkerHit", playerMarker, handlePlayerMarker)