onClientMarkerLeave
Client-side
Server-side
Shared
This event is triggered when a player leaves the area of a marker created using createMarker.
Parameters
player leftPlayer, bool matchingDimension
- leftPlayer: the player that left the marker's area.
- matchingDimension: true if the player is in the same dimension as the marker.
Source
element: The source of this event is the marker that the player left.
Code Examples
client
This example shows a message in the chatbox whenever a player leaves any marker.
function markerLeave ( leavingPlayer, matchingDimension ) outputChatBox ( getPlayerName(leavingPlayer) .. " left a marker" )end
addEventHandler ( "onClientMarkerLeave", getRootElement(), markerLeave )
See Also
Marker Events
- onClientMarkerHit
- onClientMarkerLeave
- onMarkerLeave
- onMarkerHit