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onClientMarkerLeave

Client-side
Server-side
Shared

This event is triggered when a player leaves the area of a marker created using createMarker.

Parameters

player leftPlayer, bool matchingDimension
  • leftPlayer: the player that left the marker's area.
  • matchingDimension: true if the player is in the same dimension as the marker.

Source

element: The source of this event is the marker that the player left.

Code Examples

client

This example shows a message in the chatbox whenever a player leaves any marker.

function markerLeave ( leavingPlayer, matchingDimension )
outputChatBox ( getPlayerName(leavingPlayer) .. " left a marker" )
end
addEventHandler ( "onClientMarkerLeave", getRootElement(), markerLeave )