onExplosion | Multi Theft Auto: Wiki Skip to content

onExplosion

Client-side
Server-side
Shared

This event is triggered every time an explosion is created either by server-side createExplosion, or when reported by player.

Parameters

float x, float y, float z, int theType
  • x: X coordinate of where the explosion was created
  • y: Y coordinate of where the explosion was created
  • z: Z coordinate of where the explosion was created
  • theType: the type of explosion created, see: Explosion types

Source

element: The source of this event is the player who notified server about explosion, or root if explosion was created server-side along without specifying creator in createExplosion.

Canceling

If this event is canceled, the explosion will not occur.

Code Examples

server

This example outputs information about occuring explosion.

local debugMsgLevel = 4
local debugMsgR = 255
local debugMsgG = 127
local debugMsgB = 0
local explosionTypes = {
[0] = "Grenade",
[1] = "Molotov",
[2] = "Rocket",
[3] = "Rocket Weak",
[4] = "Car",
[5] = "Car Quick",
[6] = "Boat",
[7] = "Aircraft",
[8] = "Mine",
[9] = "Object",
[10] = "Tank Grenade",
[11] = "Small",
[12] = "Tiny",
}
function onExplosion(explosionX, explosionY, explosionZ, explosionType)
local explosionPos = explosionX..", "..explosionY..", "..explosionZ
local explosionTypeName = explosionTypes[explosionType]
local explosionSource = inspect(source)
local debugMsg = explosionTypeName.." explosion has occured at "..explosionPos.." (source: "..explosionSource..")"
outputDebugString(debugMsg, debugMsgLevel, debugMsgR, debugMsgG, debugMsgB)
end
addEventHandler("onExplosion", root, onExplosion)