onExplosion
Client-side
Server-side
Shared
This event is triggered every time an explosion is created either by server-side createExplosion, or when reported by player.
Parameters
float x, float y, float z, int theType
- x: X coordinate of where the explosion was created
- y: Y coordinate of where the explosion was created
- z: Z coordinate of where the explosion was created
- theType: the type of explosion created, see: Explosion types
Source
element: The source of this event is the player who notified server about explosion, or root if explosion was created server-side along without specifying creator in createExplosion.
Canceling
If this event is canceled, the explosion will not occur.
Code Examples
server
This example outputs information about occuring explosion.
local debugMsgLevel = 4local debugMsgR = 255local debugMsgG = 127local debugMsgB = 0local explosionTypes = { [0] = "Grenade", [1] = "Molotov", [2] = "Rocket", [3] = "Rocket Weak", [4] = "Car", [5] = "Car Quick", [6] = "Boat", [7] = "Aircraft", [8] = "Mine", [9] = "Object", [10] = "Tank Grenade", [11] = "Small", [12] = "Tiny",}
function onExplosion(explosionX, explosionY, explosionZ, explosionType) local explosionPos = explosionX..", "..explosionY..", "..explosionZ local explosionTypeName = explosionTypes[explosionType] local explosionSource = inspect(source) local debugMsg = explosionTypeName.." explosion has occured at "..explosionPos.." (source: "..explosionSource..")"
outputDebugString(debugMsg, debugMsgLevel, debugMsgR, debugMsgG, debugMsgB)endaddEventHandler("onExplosion", root, onExplosion)