setServerConfigSetting
Client-side
Server-side
Shared
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This function sets server settings which are stored in the mtaserver.conf file.
Note
This function is protected by default and must be explicitly allowed in the servers acl before it can be used.
Caution
"bandwidth_reduction" set to 'maximum' will cause player movement synchronization issues, on locations built outside 3000m radius from world center.
Syntax
bool setServerConfigSetting ( string name, string value, [ bool bSave = false ] )Required Arguments
- name: MISSING_PARAM_DESC
- value: The value of the setting
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.
- bSave (default: false): Set to true to make the setting permanent, or false for use only until the next server restart.
Returns
- bool: value
Returns true if the setting was successfully set, or false otherwise.
Code Examples
shared
This example enables network encryption
setServerConfigSetting( "networkencryption", "1", true )