addClothingModel | Multi Theft Auto: Wiki Skip to content

addClothingModel

Client-side
Server-side
Shared

Added in 1.6.0 r23124

This function adds a new wearable clothing item for CJ.

Syntax

bool addClothingModel ( string clothesTexture, string clothesModel, int clothesType )
Required Arguments
  • clothesTexture: A string determining the clothes texture that will be added.
  • clothesModel: A string determining the clothes model that will be added.
  • clothesType: A integer representing the clothes slot/type the clothes should be added to.
    • 0: SHIRT
    • 1: HEAD
    • 2: TROUSERS
    • 3: SHOES
    • 4: TATTOOS_LEFT_UPPER_ARM
    • 5: TATTOOS_LEFT_LOWER_ARM
    • 6: TATTOOS_RIGHT_UPPER_ARM
    • 7: TATTOOS_RIGHT_LOWER_ARM
    • 8: TATTOOS_BACK
    • 9: TATTOOS_LEFT_CHEST
    • 10: TATTOOS_RIGHT_CHEST
    • 11: TATTOOS_STOMACH
    • 12: TATTOOS_LOWER_BACK
    • 13: NECKLACE
    • 14: WATCH
    • 15: GLASSES
    • 16: HAT
    • 17: EXTRA

Returns

  • bool: result

Returns true if the clothing was added, and false otherwise.

Code Examples

client
local dff = engineLoadDFF("shirt_model_1.dff")
local txd = engineLoadTXD("shirt_model_1.txd")
engineAddClothingModel(dff, "shirt_model_1.dff")
engineAddClothingTXD(txd, "shirt_model_1.txd")
addClothingModel("shirt_model_1", "shirt_model_1", 0)