getTypeIndexFromClothes
Client-side
Server-side
Shared
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This function is used to get the clothes type and index from the texture and model. (Scans through the list of clothes for the specific type).
Syntax
int int getTypeIndexFromClothes ( string clothesTexture, string clothesModel )Required Arguments
- clothesTexture: A string determining the clothes texture that you wish to retrieve the type and index from. See the clothes catalog .
- clothesModel: A string determining the corresponding clothes model that you wish to retrieve the type and index from. See the clothes catalog .
Returns
- int int: value
This function returns two integers, type and index respectively, false if invalid arguments were passed to the function.
Code Examples
shared
This example gets the current clothes of a certain type on a player, then swaps with the previous in the clothes list.
function scriptPreviousClothes ( thePlayer, key, clothesType ) local currentTexture, currentModel = getPedClothes ( thePlayer, clothesType ) -- get the current clothes on this slot local clothesIndex = 1 if ( currentTexture ) then -- if he had clothes of that type local tempA, tempB = getTypeIndexFromClothes ( currentTexture, currentModel ) -- get the type and index for these clothes, so we can decrease and get the previous in the list if ( tempA and tempB ) then -- if we found them clothesType, clothesIndex = tempA, tempB end end clothesIndex = clothesIndex - 1 local texture, model = getClothesByTypeIndex ( clothesType, clothesIndex ) -- get the new texture and model if ( texture == false ) then -- if we've reached the end of the list removePedClothes ( thePlayer, clothesType ) else addPedClothes ( thePlayer, texture, model, clothesType ) endendaddCommandHandler ( "previousClothes", scriptPreviousClothes )