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getBodyPartName

Client-side
Server-side
Shared

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This function is used to get the name of a body part on a player.

Syntax

string getBodyPartName ( int bodyPartID )
Required Arguments
  • bodyPartID: An integer representing the body part ID you wish to retrieve the name of. 3: Torso 4: Ass 5: Left Arm 6: Right Arm 7: Left Leg 8: Right Leg 9: Head

Returns

  • string: value

This function returns a string containing the body part name if the ID is valid, false otherwise.

Code Examples

shared

This example prints the killer and body part to the chat on the wasted/kill event.

function deathMessageOnWasted ( ammo, attacker, weapon, bodypart )
if ( attacker ) then -- if we have an attacker
if ( getElementType ( attacker ) == "player" ) then -- make sure the element that killed him was a player
tempString = getPlayerName ( attacker ) .. " killed " .. getPlayerName ( source ) .. " (" .. getWeaponNameFromID ( weapon ) .. ")"
if ( bodypart == 9 ) then -- if he was shot in the head
tempString = tempString .. " (HEADSHOT!)"
else
tempString = tempString .. " (" .. getBodyPartName ( bodypart ) .. ")"
end
outputChatBox ( tempString )
else
outputChatBox ( getPlayerName ( source ) .. " died. (" .. getWeaponNameFromID ( weapon ) .. ") (" .. getBodyPartName ( bodypart ) .. ")" )
end
else
outputChatBox ( getPlayerName ( source ) .. " died. (" .. getWeaponNameFromID ( weapon ) .. ") (" .. getBodyPartName ( bodypart ) .. ")" )
end
end
addEventHandler ( "onPlayerWasted", root, deathMessageOnWasted )

See Also