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getClothesByTypeIndex

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This function is used to get the texture and model of clothes by the clothes type and index. (Scans through the list of clothes for the specific type).

Syntax

string string getClothesByTypeIndex ( int clothesType, int clothesIndex )
Required Arguments
  • clothesType: An integer representing the clothes slot/type to scan through.
  • clothesIndex: MISSING_PARAM_DESC

Returns

  • string string: value

This function returns 2 strings, a texture and model respectively, false if invalid arguments were passed to the function.

Code Examples

shared

This example gets the current clothes of a certain type on a player, then swaps with the next in the clothes list.

function scriptNextClothes ( thePlayer, key, clothesType )
local currentTexture, currentModel = getPedClothes ( thePlayer, clothesType ) -- get the current clothes on this slot
local clothesIndex = -1
if ( currentTexture ) then -- if he had clothes of that type
local tempA, tempB = getTypeIndexFromClothes ( currentTexture, currentModel ) -- get the type and index for these clothes, so we can increase it to get the next set in the list
if ( tempA and tempB ) then -- if we found them
clothesType, clothesIndex = tempA, tempB
end
end
clothesIndex = clothesIndex + 1
local texture, model = getClothesByTypeIndex ( clothesType, clothesIndex ) -- get the new texture and model
if ( texture == false ) then -- if we've reached the end of the list
removePedClothes ( thePlayer, clothesType )
else addPedClothes ( thePlayer, texture, model, clothesType )
end
end
addCommandHandler ( "nextClothes", scriptNextClothes )

See Also