getElementHealth
Client-side
Server-side
Shared
Pair: setElementHealth
This function returns the current health for the specified element. This can be a player, ped, vehicle, or object.
OOP Syntax Help! I don't understand this!
- Method: element:getHealth(...)
- Variable: .health
Syntax
float|false getElementHealth ( element theElement )
Required Arguments
Returns
- float|false: health
Returns a float indicating the element's health, false otherwise.
Code Examples
client
This example outputs the player and vehicle health (if player is in a vehicle) to chatbox using /health command:
function getMyHealth() -- output player ped health to chat outputChatBox("My health is: "..getElementHealth(localPlayer));
-- check if we are in a vehicle local uVehicle = getPedOccupiedVehicle(localPlayer);
-- if valid vehicle, output its health to chat if(uVehicle) then outputChatBox("My vehicle health is: "..getElementHealth(uVehicle)); endendaddCommandHandler("health", getMyHealth);
Issues
ID | Description |
---|---|
3791 | setPedArmor and setElementHealth synchronization problems from Client to Server |
2223 | setElementHealth in onClientPlayerDamage bug |
1423 | When you setElementHealth under onClientPlayerDamage, the local (hit) player rotates automatically |
See Also
Element Functions
- attachElements
- createElement
- destroyElement
- detachElements
- getAllElementData
- getAttachedElements
- getElementAlpha
- getElementAngularVelocity
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByID
- getElementByIndex
- getElementChildren
- getElementChildrenCount
- getElementChild
- getElementCollisionsEnabled
- getElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementType
- getElementVelocity
- getElementsByType
- getElementsWithinRange
- getLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getRootElement
- getResourceRootElement
- hasElementData
- isElement
- isElementAttached
- isElementDoubleSided
- isElementInWater
- isElementCallPropagationEnabled
- isElementFrozen
- isElementLowLOD
- isElementOnFire
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementFrozen
- setElementDoubleSided
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementOnFire
- setElementParent
- setElementPosition
- setElementRotation
- setLowLODElement
- setElementVelocity
- getElementBoneMatrix
- getElementBoneQuaternion
- getElementBonePosition
- getElementBoneRotation
- getElementBoundingBox
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementLighting
- getElementRadius
- isElementCollidableWith
- isElementLocal
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementWaitingForGroundToLoad
- setElementBoneMatrix
- setElementBonePosition
- setElementBoneQuaternion
- setElementBoneRotation
- setElementCollidableWith
- setElementLighting
- setElementStreamable
- updateElementRpHAnim
- addElementDataSubscriber
- clearElementVisibleTo
- cloneElement
- getElementSyncer
- getElementZoneName
- hasElementDataSubscriber
- isElementVisibleTo
- removeElementDataSubscriber
- removeElementData
- setElementSyncer
- setElementVisibleTo
Element Events
- onClientElementColShapeHit
- onClientElementColShapeLeave
- onClientElementDataChange
- onClientElementDimensionChange
- onClientElementInteriorChange
- onClientElementDestroy
- onClientElementModelChange
- onClientElementStreamIn
- onClientElementStreamOut
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDestroy
- onElementDimensionChange
- onElementInteriorChange
- onElementDataChange
- onElementModelChange
- onElementStartSync
- onElementStopSync