setSoundPaused
Client-side
Server-side
Shared
Pair: isSoundPaused
This function is used to either pause or unpause the playback of the specified sound element. Use a player element to control a players voice with this function.
OOP Syntax Help! I don't understand this!
- Method:sound:setPaused(...)
- Variable: .paused
Syntax
bool setSoundPaused ( sound/player theSound, bool paused )Required arguments
- theSound: The sound element which you want to pause/unpause.
- paused: A boolean value representing whether the sound should be paused or not. To pause the sound, use true.
Returns
Returns true if the sound element was successfully paused, false otherwise.
- bool: result
Code Examples
client
This example will allow the user to toggle sounds from paused to playing, and from playing to paused
local theSound = playSound("music/song.mp3", true)function togglePausedSound() if(isSoundPaused(theSound)) then --sound is paused, un-pause it setSoundPaused(theSound, false) else --sound is not paused, pause it setSoundPaused(theSound, true) endendaddCommandHandler("pausesound", togglePausedSound)Changelog
Added player element for voice control.
See Also
Audio Functions
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX
- playSFX3D
- playSound
- playSound3D
- playSoundFrontEnd
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound