setSoundVolume
Client-side
Server-side
Shared
Pair: getSoundVolume
This function is used to change the volume level of the specified sound element. Use a player element to control a players voice with this function.
OOP Syntax Help! I don't understand this!
- Method: sound:getVolume(...)
- Variable: .volume
Syntax
bool setSoundVolume ( sound/player theSound, float volume )
Required Arguments
- theSound: The sound element which volume you want to modify or a player element which voice volume you want to modify.
- volume: A floating point number representing the desired volume level. Range is from 0.0 to 1.0. This can go above 1.0 for amplification.
Returns
- bool: result
Returns true if the sound element volume was successfully changed, false otherwise.
Code Examples
client
function wasted (killer, weapon, bodypart) local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder setSoundVolume(sound, 0.5) -- set the sound volume to 50%endaddEventHandler("onClientPlayerWasted", localPlayer, wasted) --add the event handler
Changelog
See Also
Audio Functions
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBufferLength
- getSoundBPM
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundLevelData
- getSoundPan
- getSoundPosition
- getSoundVolume
- getSoundProperties
- isSoundLooped
- getSoundWaveData
- isSoundPanningEnabled
- isSoundPaused
- getSoundSpeed
- playSFX3D
- playSFX
- playSound
- playSound3D
- setRadioChannel
- setSoundEffectEnabled
- setSoundLooped
- setSoundMaxDistance
- setSoundEffectParameter
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- stopSound
- setSoundVolume