getWeaponAmmo
Client-side
Server-side
Shared
Pair: setWeaponAmmo
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This function gets the total ammo a custom weapon has.
OOP Syntax Help! I don't understand this!
- Method: weapon:getAmmo(...)
- Variable: .ammo
Syntax
int getWeaponAmmo ( weapon theWeapon )Required Arguments
- theWeapon: The weapon to get the ammo of.
Returns
- int: value
Returns an integer containing how many ammo left has the weapon. Returns false if an error occured.
Code Examples
shared
This example gets the ammo of the custom weapon and outputs it to the chatbox.
function createCustomWeapon() local position = Vector3(getElementPosition(localPlayer)) -- get the localPlayer position local weapon = createWeapon ("m4",position.x,position.y,position.z) -- Create the weapon if weapon then -- If the weapon exist then setWeaponAmmo(weapon,5000) local ammo = getWeaponAmmo(weapon) outputChatBox("Total ammo: "..ammo) -- output to the chatbox endendaddCommandHandler("weapon",createCustomWeapon)