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getWeaponAmmo

Client-side
Server-side
Shared

Pair: setWeaponAmmo

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This function gets the total ammo a custom weapon has.

OOP Syntax Help! I don't understand this!

  • Method: weapon:getAmmo(...)
  • Variable: .ammo

Syntax

int getWeaponAmmo ( weapon theWeapon )
Required Arguments
  • theWeapon: The weapon to get the ammo of.

Returns

  • int: value

Returns an integer containing how many ammo left has the weapon. Returns false if an error occured.

Code Examples

shared

This example gets the ammo of the custom weapon and outputs it to the chatbox.

function createCustomWeapon()
local position = Vector3(getElementPosition(localPlayer)) -- get the localPlayer position
local weapon = createWeapon ("m4",position.x,position.y,position.z) -- Create the weapon
if weapon then -- If the weapon exist then
setWeaponAmmo(weapon,5000)
local ammo = getWeaponAmmo(weapon)
outputChatBox("Total ammo: "..ammo) -- output to the chatbox
end
end
addCommandHandler("weapon",createCustomWeapon)

See Also