setWeaponFiringRate
Client-side
Server-side
Shared
Pair: getWeaponFiringRate
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This function sets the firing rate to be used when a custom weapon is in firing state.
OOP Syntax Help! I don't understand this!
- Method: weapon:setFiringRate(...)
- Variable: .firingRate
Syntax
bool setWeaponFiringRate ( weapon theWeapon, int firingRate )Required Arguments
- theWeapon: The weapon to modify the firing rate of.
- firingRate: The weapon firing rate. It seems to be a kind of frecuency value, so the lower the quicker the custom weapon will shoot.
Returns
- bool: value
Returns true on success, false otherwise.
Code Examples
shared
This example makes the Desert Eagle gun fire faster.
addEventHandler("onClientResourceStart", resourceRoot,function() local weapon = createWeapon ("deagle",0,0,10) -- create the weapon (deagle) setWeaponAmmo(weapon,5000) -- set weapon ammo to 5000 setWeaponState(weapon, "firing") -- in firing state. setWeaponFiringRate (weapon,2) -- change the weapon firing rateend)