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getWeaponFiringRate

Client-side
Server-side
Shared

Pair: setWeaponFiringRate

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This gets the firing rate to be used when a custom weapon opens fire.

OOP Syntax Help! I don't understand this!

  • Method: weapon:getFiringRate(...)
  • Variable: .firingRate

Syntax

int getWeaponFiringRate ( weapon theWeapon )
Required Arguments
  • theWeapon: The weapon to modify the firing rate of.

Returns

  • int: value

Returns an integer with the firing rate of the custom weapon, false otherwise.

Code Examples

shared

This example creates a minigun at the center of the map and creates a/fireratecommand that outputs its firerate to the player who types it.

local weapon = createWeapon("minigun", 0, 0, 3)
function outputMinigunFireRate()
outputChatBox("Fire rate: " .. getWeaponFiringRate(weapon))
end
addCommandHandler("firerate", outputMinigunFireRate)

See Also