getWeaponState
Client-side
Server-side
Shared
Pair: setWeaponState
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This function gets the state of a custom weapon.
OOP Syntax Help! I don't understand this!
- Method: weapon:getState(...)
- Variable: .state
Syntax
string getWeaponState ( weapon theWeapon )Required Arguments
- theWeapon: the weapon to get the state of.
Returns
- string: value
This example creates a gun where the local player is and informs any player about its state.
Code Examples
shared
This example creates a gun where the local player is and informs any player about its state.
local function testWeaponState() local weapon = createWeapon("m4", getElementPosition(localPlayer)) -- Create the weapon outputChatBox("The weapon that has just been created state is " .. getWeaponState(weapon) .. ".") -- Tell the player its stateendaddEventHandler("onClientResourceStart", resourceRoot, testWeaponState)