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onClientChatMessage

Client-side
Server-side
Shared

This event is triggered when any text is output to chatbox, including MTA's internal messages.

Parameters

string text, int r, int g, int b, int messageType
  • text: The text that was output to chatbox.
  • r: The amount of red in the color of the text.
  • g: The amount of green in the color of the text.
  • b: The amount of blue in the color of the text.
  • messageType: The type of message as a number. 0: normal message 1: action message (/me) 2: team message 3: private message 4: internal message

Source

element: The source of this event is either a player element or the root element.

Canceling

If this event is canceled, the game's chat system won't deliver the posts. You may use outputChatBox to send the messages then.

Code Examples

client

This example doesn't output anything to chatbox if it consists only of numbers

function onClientChatMessageHandler(text)
if string.match(text,"%d+") --[[string.match searches for pattern "%d+", means decimals]] == text then -- if string.match and text itself are the same
cancelEvent() -- don't output it
end
end
addEventHandler("onClientChatMessage", root, onClientChatMessageHandler)