onClientRender
Client-side
Server-side
Shared
This event is triggered every time GTA renders a new frame. It is required for the DirectX drawing functions, and also useful for other clientside operations that have to be applied repeatedly with very short time differences between them.
Parameters
This event does not pass any parameters to the handler function.
Source
element: The source of this event is the client's root element.
Code Examples
client
This example makes the camera follow the player in a GTA2-like way. This will be a little bit laggy. If you want the camera to follow something (eg. player or vehicle) then useonClientPreRenderinstead.
function updateCamera() local x, y, z = getElementPosition(localPlayer) setCameraMatrix(x, y, z + 50, x, y, z)endaddEventHandler("onClientRender", root, updateCamera)
See Also
Other Events
- onClientChatMessage
- onClientConsole
- onClientCoreCommand
- onClientDebugMessage
- onClientExplosion
- onClientFileDownloadComplete
- onClientHUDRender
- onClientMTAFocusChange
- onClientMinimize
- onClientPedsProcessed
- onClientPlayerNetworkStatus
- onClientPreRender
- onClientRender
- onClientRestore
- onClientTransferBoxProgressChange
- onClientTransferBoxVisibilityChange
- onClientWorldSound