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getOcclusionsEnabled

Client-side
Server-side
Shared

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This function is used to get "occlusions enabled" state.

Note

Occlusions are used by GTA to enhance performance by hiding objects that are (normally) obscured by certain large buildings. However when removeWorldModel is used they may also have the undesired effect of making parts of the map disappear. Disabling occlusions will fix that.

Syntax

bool getOcclusionsEnabled ( )

Returns

  • bool: value

Returns true if occlusions are enabled, or false otherwise.

Code Examples

shared

This example shows how to disable occlusions after the whole map has been cleared:

-- Remove all world models
for i=700,20000 do
removeWorldModel(i,10000,0,0,0)
end
-- Turn off occlusions with simple check
if getOcclusionsEnabled() then
setOcclusionsEnabled( false )
end

See Also

World Functions