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setOcclusionsEnabled

Client-side
Server-side
Shared

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This function is used to enable or disable occlusions. Occlusions are used by GTA to enhance performance by hiding objects that are (normally) obscured by certain large buildings. However when removeWorldModel is used they may also have the undesired effect of making parts of the map disappear. Disabling occlusions will fix that.

Syntax

bool setOcclusionsEnabled ( bool enabled )
Required Arguments
  • enabled: A bool specifying if GTA occlusions should be enabled

Returns

  • bool: value

Returns true if the setting was set correctly, false if invalid arguments were passed.

Code Examples

shared

This example shows occlusions being disabled after the whole map has been cleared:

-- Remove all world models
for i=550,20000 do
removeWorldModel(i,10000,0,0,0)
end
-- Turn off occlusions
setOcclusionsEnabled( false )

See Also

World Functions