setGravity | Multi Theft Auto: Wiki Skip to content

setGravity

Client-side
Server-side
Shared

Manual Review Required

Please finish this page using the corresponding Old Wiki article. Go to Contribution guidelines for more information.


This function sets the server's gravity level.

Note

This will override setPedGravity applied to peds/players. Setting the gravity level to different values on clients can cause animation bugs (players floating across ground because players see different fall animation.)

Syntax

bool setGravity ( float level )
Required Arguments
  • level: The level of gravity (default is 0.008 ).

Returns

  • bool: value

Returns true if gravity was changed, false otherwise.

Code Examples

shared
function grav ( sourcePlayer, command, level )
local level = tonumber(level)
if (not level) then return end
setGravity ( tonumber(level) )
end
addCommandHandler ( "setgravity", grav )

See Also

World Functions