setWindVelocity
Client-side
Server-side
Shared
Manual Review Required
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This function changes the wind velocity. The wind shakes the vegetation and makes particles fly in a direction. The intensity and direction of the effect deppends of the wind velocity in each axis.
Syntax
bool setWindVelocity ( float velocityX, float velocityY, float velocityZ )Required Arguments
- velocityX: The velocity of the wind along the x axis.
- velocityY: The velocity of the wind along the y axis.
- velocityZ: The velocity of the wind along the z axis.
Returns
- bool: value
Returns true if successful, false if bad arguments were passed.
Code Examples
shared
This example shows how to make a simple /windVelocity command.
local function windVelocityCommand(_, x, y, z) -- Ensure all arguments are valid (default to 0 otherwise) x = tonumber(x) or 0 y = tonumber(y) or 0 z = tonumber(z) or 0
-- Set the wind velocity, and inform the user of the change. setWindVelocity(x, y, z) outputChatBox("* Wind velocity set to ("..x..", "..y..", "..z..").", 0, 255, 0)endaddCommandHandler("windVelocity", windVelocityCommand)See Also
World Functions
- areTrafficLightsLocked
- createSWATRope
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getBirdsEnabled
- getCloudsEnabled
- getColorFilter
- getCoronaReflectionsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGarageBoundingBox
- getGaragePosition
- getGarageSize
- getGravity
- getGroundPosition
- getHeatHaze
- getInteriorFurnitureEnabled
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getJetpackWeaponEnabled
- getMinuteDuration
- getMoonSize
- getNearClipDistance
- getOcclusionsEnabled
- getPedsLODDistance
- getRainLevel
- getRoofPosition
- getScreenFromWorldPosition
- getSkyGradient
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getVehiclesLODDistance
- getWeather
- getWindVelocity
- getWorldFromScreenPosition
- getWorldProperty
- getZoneName
- isAmbientSoundEnabled
- isGarageOpen
- isLineOfSightClear
- isTimeFrozen
- isVolumetricShadowsEnabled
- isWorldSoundEnabled
- isWorldSpecialPropertyEnabled
- processLineAgainstMesh
- processLineOfSight
- removeGameWorld
- removeWorldModel
- resetAmbientSounds
- resetBlurLevel
- resetColorFilter
- resetCoronaReflectionsEnabled
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetNearClipDistance
- resetPedsLODDistance
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetTimeFrozen
- resetVehiclesLODDistance
- resetVolumetricShadows
- resetWindVelocity
- resetWorldProperties
- resetWorldProperty
- resetWorldSounds
- restoreAllWorldModels
- restoreGameWorld
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setAmbientSoundEnabled
- setBirdsEnabled
- setCloudsEnabled
- setColorFilter
- setCoronaReflectionsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGrainLevel
- setGrainMultiplier
- setGravity
- setHeatHaze
- setInteriorFurnitureEnabled
- setInteriorSoundsEnabled
- setJetpackMaxHeight
- setJetpackWeaponEnabled
- setMinuteDuration
- setMoonSize
- setNearClipDistance
- setOcclusionsEnabled
- setPedsLODDistance
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTimeFrozen
- setTrafficLightsLocked
- setTrafficLightState
- setVehiclesLODDistance
- setVolumetricShadowsEnabled
- setWeather
- setWeatherBlended
- setWindVelocity
- setWorldProperty
- setWorldSoundEnabled
- setWorldSpecialPropertyEnabled
- testLineAgainstWater
- testSphereAgainstWorld