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onClientPedWasted

Client-side
Server-side
Shared

This event is triggered whenever a ped dies.

Parameters

element killer, int weapon, int bodypart, mixed lossOrStealth
  • killer: A player, ped or vehicle element representing the killer.
  • weapon: An integer representing the killer weapon or the damage types.
  • bodypart: An integer representing the bodypart the player was damaged. 3: Torso 4: Ass 5: Left Arm 6: Right Arm 7: Left Leg 8: Right Leg 9: Head
  • lossOrStealth: A float representing the percentage of health the ped lost in the final "hit" (only for client-side created peds.) or a boolean representing whether or not this was a stealth kill

Source

element: The source of this event is the ped that died.

Code Examples

client

This example outputs a message every time a player kills another player.

-- define the event handler function
function onWasted(killer, weapon, bodypart)
if ( killer and getElementType(killer) == "player" and getElementType(source) == "player" ) then
outputChatBox(getPlayerName(killer).." has killed ".. getPlayerName(source) ..".") -- output the kill message to the chatbox.
end
end
-- add the event handler
addEventHandler("onClientPedWasted", getRootElement(), onWasted)

See Also