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onPedWasted

Client-side
Server-side
Shared

This event is triggered when a ped is killed or dies. It is not triggered for players.

Parameters

int totalAmmo, element killer, int killerWeapon, int bodypart, bool stealth, int animGroup, int animID
  • totalAmmo: an int representing the total ammo the victim had when he died.
  • killer: an element representing the player, ped or vehicle who was the killer. If there was no killer this is false.
  • killerWeapon: an int representing the killer weapon or the damage types.
  • bodypart: an int representing the bodypart ID the victim was hit on when he died. 3: Torso 4: Ass 5: Left Arm 6: Right Arm 7: Left Leg 8: Right Leg 9: Head
  • stealth: a boolean representing whether or not this was a stealth kill.
  • animGroup: an integer representing the ped's current animation group.
  • animID: an integer representing the ped's current animation ID.

Source

element: The source of this event is the ped that died or got killed.

Code Examples

server

This example outputs to the console that the ped is now dead.

ped1 = createPed(112, 0, 0, 0) --Create our Ped
function died()
outputConsole("Your Ped is dead now!")
end
addEventHandler("onPedWasted", ped1, died) --Add the Event when ped1 dies

See Also