warpPedIntoVehicle
Client-side
Server-side
Shared
Pair: getPedOccupiedVehicle
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This function is used to warp or force a ped into a vehicle. There are no animations involved when this happens.
Important
If you used setElementPosition to spawn the ped / player , this function will not work and returns false .
OOP Syntax Help! I don't understand this!
-
Note: Set the variable to nil to executeremovePedFromVehicle
- Method:ped:warpIntoVehicle(...)
- Variable: .vehicle
Syntax
bool warpPedIntoVehicle ( ped thePed, vehicle theVehicle, [ int seat = 0 ] )Required Arguments
- thePed: The ped which you wish to force inside the vehicle
- theVehicle: The vehicle you wish to force the ped into
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.
- seat (default: 0): An integer representing the seat ID. 0: Front-left 1: Front-right 2: Rear-left 3: Rear-right
Returns
- bool: value
Returns true if the operation is successful, false otherwise.
Code Examples
shared
This example creates a vehicle and warps a ped inside immediately.
function setupForRace ( ) local RacerPed = createPed ( 252, 0, 0, 3 ) local RaceVehicle = createVehicle ( 411, 4, 0, 3 ) -- create a vehicle. warpPedIntoVehicle ( RacerPed, RaceVehicle ) -- warp the ped straight into the vehicleendaddCommandHandler ( "startrace", setupForRace ) -- add a command to start raceIssues
| ID | Description |
|---|---|
| 475 | Network trouble when calling warpPedIntoVehicle on resourceStart |
See Also
Ped Functions
- addPedClothes
- canPedBeKnockedOffBike
- createPed
- getPedAmmoInClip
- getPedAnalogControlState
- getPedAnimation
- getPedArmor
- getPedBonePosition
- getPedCameraRotation
- getPedClothes
- getPedContactElement
- getPedControlState
- getPedFightingStyle
- getPedGravity
- getPedMoveState
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedOxygenLevel
- getPedSimplestTask
- getPedStat
- getPedTarget
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedTotalAmmo
- getPedVoice
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponMuzzlePosition
- getPedWeaponSlot
- getValidPedModels
- givePedWeapon
- isPedBleeding
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDoingTask
- isPedDucked
- IsPedFootBloodEnabled
- isPedHeadless
- isPedInVehicle
- isPedOnGround
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- isPedWearingJetpack
- killPed
- playPedVoiceLine
- reloadPedWeapon
- removePedClothes
- removePedFromVehicle
- resetPedVoice
- setPedAimTarget
- setPedAnalogControlState
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedChoking
- setPedControlState
- setPedDoingGangDriveby
- setPedEnterVehicle
- setPedExitVehicle
- setPedFightingStyle
- setPedFootBloodEnabled
- setPedGravity
- setPedHeadless
- setPedLookAt
- setPedOxygenLevel
- setPedStat
- setPedTargetingMarkerEnabled
- setPedVoice
- setPedWalkingStyle
- setPedWeaponSlot
- setPedWearingJetpack
- warpPedIntoVehicle