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setPedDoingGangDriveby

Client-side
Server-side
Shared

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This function sets the driveby state of a ped.

Syntax

bool setPedDoingGangDriveby ( ped thePed, bool state )
Required Arguments
  • thePed: The ped element whose state is to be changed.
  • state: A boolean value representing the drive-by state, true meaning enabled and false disabled.

Returns

  • bool: value

Returns true if the driveby state could be changed, false otherwise.

Code Examples

shared

This example turns on driveby mode when the local player typesdrivebyin the console.

function setDoingDriveby()
-- we check if local player isn't currently doing a gang driveby
if not isPedDoingGangDriveby(localPlayer) then
-- if he got driveby mode off, turn it on
setPedWeaponSlot(localPlayer, 4)
setPedDoingGangDriveby(localPlayer, true)
else
-- otherwise, turn it off
setPedWeaponSlot(localPlayer, 0)
setPedDoingGangDriveby(localPlayer, false)
end
end
addCommandHandler("driveby", setDoingDriveby)

See Also