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onClientPedWeaponFire

Client-side
Server-side
Shared

This event is called when ped shoots a weapon. This does not trigger for projectiles based, or melee weapons.

This event is only triggered for peds that are streamed in

Parameters

int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement
  • weapon: an int representing weapon used for making a shot.
  • ammo: an int ammount of ammo left for this weapon type.
  • ammoInClip: an int ammount of ammo left for this weapon type in clip.
  • hitX: float world X coordinate representing the hit point.
  • hitY: float world Y coordinate representing the hit point.
  • hitZ: float world Z coordinate representing the hit point.
  • hitElement: an element which was hit by a shot.

Source

element: The source of this event is the ped who fired the weapon.

Code Examples

client
addEventHandler("onClientPedWeaponFire", root,
function(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement)
if isElement(hitElement) and getElementType(hitElement) == "player" then
outputChatBox("You hit " .. getPlayerName(hitElement), 0, 255, 0)
end
end
)

See Also