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engineLoadTXD

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This function loads a RenderWare Texture Dictionary (TXD) file into GTA. The texture dictionary can then be used to provide textures.

Note

Follow loading order ( COL -> TXD -> DFF ) which is used in the example - as other orders can cause collisions, textures or the DFF not to load due to technical limitations.

Tip

Do your TXD files take megabytes of disk space? You can read some tips on reducing the size of TXD files to compress them without ruining texture quality.

Note

The filteringEnabled property overrides the filtering modes in each texture of the TXD with point filtering. It also sets the uAddressing and vAddressing to WRAP. If textures come with mipmaps then they are disabled which is especially visible without anisotropic filtering . It is recommended to set filteringEnabled to false if the TXD was created with mipmaps (the filtering mode can be changed in a TXD editor).

OOP Syntax Help! I don't understand this!

Syntax

txd engineLoadTXD ( string txd_file / string raw_data, [ bool filteringEnabled = true ] )
Required Arguments
  • txd_file / string raw_data: MISSING_PARAM_DESC
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • filteringEnabled (default: true): Whether to enable texture filtering.

Returns

  • txd: value

Returns a TXD if the file was loaded, false otherwise.

Code Examples

Script Example Missing

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See Also

Engine Functions
Engine Elements