engineLoadTXD
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This function loads a RenderWare Texture Dictionary (TXD) file into GTA. The texture dictionary can then be used to provide textures.
Follow loading order ( COL -> TXD -> DFF ) which is used in the example - as other orders can cause collisions, textures or the DFF not to load due to technical limitations.
Do your TXD files take megabytes of disk space? You can read some tips on reducing the size of TXD files to compress them without ruining texture quality.
The filteringEnabled property overrides the filtering modes in each texture of the TXD with point filtering. It also sets the uAddressing and vAddressing to WRAP. If textures come with mipmaps then they are disabled which is especially visible without anisotropic filtering . It is recommended to set filteringEnabled to false if the TXD was created with mipmaps (the filtering mode can be changed in a TXD editor).
OOP Syntax Help! I don't understand this!
- Constructor: EngineTXD(...)
Syntax
txd engineLoadTXD ( string txd_file / string raw_data, [ bool filteringEnabled = true ] )Required Arguments
- txd_file / string raw_data: MISSING_PARAM_DESC
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.
- filteringEnabled (default: true): Whether to enable texture filtering.
Returns
- txd: value
Returns a TXD if the file was loaded, false otherwise.
Code Examples
Function engineLoadTXD needs a script example. Help out by writing one.
See Also
Engine Functions
- engineAddClothingModel
- engineAddClothingTXD
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineFreeTXD
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetPoolCapacity
- engineGetPoolDefaultCapacity
- engineGetPoolUsedCapacity
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFile
- engineImageGetFiles
- engineImageGetFilesCount
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIFP
- engineLoadIMG
- engineLoadTXD
- enginePreloadWorldArea
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineRequestTXD
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetModelTXDID
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelTXDID
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetPoolCapacity
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetBufferSize
- engineStreamingGetMemorySize
- engineStreamingGetModelLoadState
- engineStreamingGetUsedMemory
- engineStreamingReleaseModel
- engineStreamingRequestModel
- engineStreamingRestoreBufferSize
- engineStreamingRestoreMemorySize
- engineStreamingSetBufferSize
- engineStreamingSetMemorySize
- engineStreamingSetModelCacheLimits