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engineLoadIFP

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Server-side
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This function loads an animation library (IFP) file into GTA with a custom block name. All three IFP formats are supported ANPK, ANP2, and ANP3. Unfortunately, GTA 3 animations are not supported, however, you can load GTA:VC IFP files using this function. You don't have to replace any animation to play a custom one, to play a custom animation, load the IFP file using this function, then use setPedAnimation.

Tip

If you want to synchronize animations, you can check [ ifp_demo ] resource

Syntax

ifp engineLoadIFP ( string ifp_file / string raw_data, string custom_block_name )
Required Arguments
  • ifp_file / string raw_data: MISSING_PARAM_DESC
  • custom_block_name: the new block name for the IFP file. You cannot use the GTA default internal block names. You should namespace this name using a string like resource.blockname

Returns

  • ifp: value

Returns an IFP element if the IFP file loaded, false otherwise.

Code Examples

shared

This example loads a custom IFP file (parkour.ifp), adds a command "animation" that takes 1 parameter as animation name for playing animations within that IFP.

--[[
credits to Paul_Cortez for the IFP file.
parkour.ifp has following animations:
BckHndSpingBTuck
BckHndSping
CartWheel
FrntHndSpring
HandPlant
]]
-- you can choose any name you want, do not choose a default GTA:SA block name
-- Remember to namespace your block. That's why it starts with `test.`
local customBlockName = "test.myNewBlock"
-- load the IFP file
local IFP = engineLoadIFP( "parkour.ifp", customBlockName )
-- let us know if IFP failed to load
if not IFP then
outputChatBox( "Failed to load 'parkour.ifp'" )
end
-- execute the command using /animation <NameOfCustomAnimation>
-- for example, /animation CartWheel
function setanimation( _, animationName )
-- check if IFP file has loaded
if IFP then
-- now play our custom animation
setPedAnimation( localPlayer, customBlockName, animationName )
end
end
addCommandHandler( "animation", setanimation )

See Also

Engine Functions
Engine Elements