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engineStreamingRequestModel

Client-side
Server-side
Shared
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  • Missing section: References counter

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This function sends a loading request to the game model streamer.

Syntax

boolean engineStreamingRequestModel ( number modelID, [ boolean addRef = false, boolean isBlocking = false ] )
Required Arguments
  • modelID: ID of the model you want to load
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • addRef (default: false): increase references counter to prevent the model from unloading.
  • isBlocking (default: false): load model immediately or use async loading.

Returns

  • boolean: value

Returns true if a new request was created, false otherwise.

Code Examples

shared

This example draws a model

local modelId = 1337
local function drawMyModel()
dxDrawModel3D(modelId, 0, 0, 4, 0, 0, 0)
end
local function startDraw()
engineStreamingRequestModel(modelId, true, true)
addEventHandler("onClientPreRender", root, drawMyModel)
end
local function stopDraw()
engineStreamingReleaseModel(modelId, true)
removeEventHandler("onClientPreRender", root, drawMyModel)
end

See Also

Engine Functions
Engine Elements